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Buy ARC Raiders Blueprints for Crafting and Progression

Buy ARC Raiders Blueprints for weapons, Augments, weapon mods, grenades, medical items, gadgets, tools, and crafting components. Select the exact Blueprint you need instead of relying on random Topside drops, contested high-value areas, or changing map conditions.

The purchased result is the specific Blueprint item selected in the product options. It does not automatically include the finished weapon or item, required crafting materials, Workshop station upgrades, additional Blueprints, Quest completion, or other random loot.

What Blueprints Do in ARC Raiders

Blueprints are collectible items that unlock crafting recipes. After obtaining and securing the selected Blueprint, return to Speranza and learn it through the appropriate game interface. The Blueprint item is consumed when learned, and its recipe becomes available through the corresponding Workshop progression.

Learning a Blueprint does not immediately create the associated item. Crafting still requires the correct Workshop station, the necessary station level, and all materials listed in the recipe. Weapon, Augment, modification, grenade, medical, gadget, and component recipes can have different crafting requirements.

  • A Blueprint unlocks the recipe, not the finished item.
  • The recipe must be learned after the Blueprint has been secured.
  • The correct Workshop station and upgrade level may be required.
  • Every crafted copy consumes the materials specified by the recipe.
  • Receiving a finished item does not unlock its Blueprint.

Available ARC Raiders Blueprint Categories

Blueprint CategoryExamplesWhat the Recipe Provides
Weapon BlueprintsHullcracker, Tempest, Anvil, Equalizer, Jupiter, Vulcano, Torrente, DolabraThe recipe required to craft the corresponding weapon when its station and material requirements are met.
Augment BlueprintsLooting Mk. 3 (Survivor), Tactical Mk. 3 (Revival), Tactical Mk. 3 (Defensive)Access to crafting the corresponding finished Augment at the appropriate Workshop station.
Magazine BlueprintsExtended Light Mag II and III, Extended Medium Mag II and IIIRecipes for compatible magazine modifications with different item tiers and crafting requirements.
Barrel and Muzzle BlueprintsExtended Barrel, Compensator, Muzzle Brake, Silencer, Shotgun ChokeRecipes for weapon modifications affecting compatible weapon configurations.
Grip and Stock BlueprintsAngled Grip, Vertical Grip, Stable StockRecipes for compatible handling and stability modifications.
Grenade and Explosive BlueprintsWolfpack, Trigger 'Nade, Seeker Grenade, Smoke Grenade, Lure GrenadeRecipes for throwable, explosive, or tactical combat items.
Medical and Tactical BlueprintsVita Shot, Defibrillator, Barricade Kit, Snap HookRecipes for healing, revival, defensive, or traversal equipment.
Component BlueprintsMedium Gun Parts, Heavy Gun Parts and other componentsRecipes used to produce components required by other crafting processes.

Blueprint or Finished Item: What Should You Buy?

Choose a Blueprint when you want to unlock the ability to craft an item repeatedly during the current progression cycle. This is useful for weapons, modifications, grenades, Augments, and tools that you expect to replace or use regularly.

Choose a finished item when you only need one usable copy and do not want to prepare the corresponding crafting station and materials. A finished Hullcracker, Tempest, Augment, weapon mod, or grenade does not unlock its recipe. Likewise, buying the Blueprint does not provide the finished item immediately.

PurchaseWhat You ReceiveAdditional Requirements
BlueprintAn item that can be learned to unlock its crafting recipe.Correct Workshop station, station level, and crafting materials.
Finished ItemOne usable weapon, Augment, modification, grenade, tool, or component.No recipe is learned from receiving the finished item.

How to Select the Correct Blueprint

  1. Check the exact name: weapon, modification, and Augment variants can have similar names.
  2. Check the tier: Mk. 1, Mk. 2, Mk. 3 and II or III versions are separate recipes.
  3. Review known recipes: do not order a Blueprint already learned by the same Raider unless you specifically need an additional tradable copy.
  4. Check the crafting station: confirm that the required Workshop station and level are available or can be upgraded.
  5. Prepare materials: the Blueprint does not include the resources needed to craft the item.

Names such as Extended Light Mag II and Extended Light Mag III represent different recipes. The same applies to grips, stocks, barrels, muzzle modifications, weapons, Augments, and component tiers. Always select the complete in-game name instead of choosing only by item category.

How ARC Raiders Blueprint Delivery Works

ARC Raiders does not provide a universal direct transfer between player profiles. Blueprint delivery may therefore require a coordinated Topside run in which the selected Blueprint is dropped and collected under normal match conditions.

Keep sufficient inventory space available and follow the delivery instructions provided with the order. A free Safe Pocket slot is strongly recommended for eligible Blueprints because it can help protect the item if the extraction does not proceed as planned. Safe Pocket availability and capacity depend on the equipped Augment.

After receiving the Blueprint, secure it according to the game’s current inventory and extraction rules. The recipe cannot be learned until the Blueprint has been successfully returned to Speranza. Do not leave the Blueprint in an unprotected inventory slot longer than necessary.

Blueprint Scope and Crafting Requirements

The guaranteed product scope is the exact Blueprint and quantity configured in the order. Crafting materials, Workshop upgrades, finished items, multiple crafted copies, additional Blueprints, and unrelated Topside rewards are not included unless explicitly stated on the product page.

Crafting costs and station requirements can differ significantly between recipes. A high-rarity weapon Blueprint may require advanced components and Workshop progression, while a grenade, modification, or medical recipe can use a different station and material set. Check the current recipe after learning the Blueprint before preparing a full crafting package.

Blueprints and Expedition Resets

Learned Blueprints belong to the Raider’s current character progression. Under the current Expedition system, Blueprints and crafting progression can be reset when the player voluntarily departs on an Expedition. They should not be treated as permanent account-wide unlocks that automatically survive every future Expedition.

Ermal’s Expedition Vault can provide a limited number of slots for carrying selected valuable items across an Expedition under the current rules. If you intend to preserve an unlearned Blueprint item, prepare the required Vault access before committing to the reset. A learned recipe itself cannot simply be placed into an inventory slot.

Need a Blueprint That Is Not Listed?

If the Blueprint you need is unavailable in the standard product options, do not select a similarly named recipe. Open a ticket in the ExpCarry Discord and provide the complete Blueprint name, requested quantity, platform, region, and preferred delivery time. Our team will check current availability and prepare a custom offer when possible.

Select the exact ARC Raiders Blueprint you want to learn, prepare a Safe Pocket for delivery, and check the required Workshop station and materials before crafting the associated item.

You will get
  • The selected ARC Raiders Blueprint item.
  • The quantity configured in your order.
  • Coordinated in-game delivery and order updates.
Requirements
  • Own ARC Raiders and have multiplayer access.
  • Have a free inventory or Safe Pocket slot.
  • Check that the selected recipe is not already learned.
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