Configure a Custom Mythic+ Key for Midnight Season 2
This is ExpCarry's Mythic+ order builder: you pick the exact keystone level, the exact dungeon, and the exact completion type, then pay only for that. A single configured key starts at 11.19€, and teams typically begin within 5 to 10 minutes of order confirmation on EU and US realms.
Use this page when you already know what you need: one specific dungeon, one key level, one more Great Vault completion, or several individually configured runs in a single order. If you want several completions at one fixed level, the Mythic+ bundle is cheaper per run. If you want a guaranteed rating number, the rating service plans the route from your existing score instead.
What You Configure
- Keystone level: from +2 up to the highest level currently offered in the configurator.
- Dungeon: name a specific Season 2 dungeon, or let the team use an available key.
- Completion type: timed when you need score, a key upgrade, or a +10 teleport; untimed completion when you only need the run to count.
- Quantity: one run, or several configured separately in the same order.
- Play method: Self-Play, or Piloted where offered.
- Loot traders: 1 to 3 players of your armor class who pass eligible tradeable drops to you.
- Multi-run discount: 5% off at three or more runs, 10% off at five or more, when shown at checkout.
Which Key Level Should You Run?
This is the question the configurator exists to answer, and the right level depends on what you are actually chasing rather than on how high you can go.
| If your goal is | Run this level | Why that level |
|---|---|---|
| Cheap weekly Vault credit | +2 to +4, untimed | Any qualifying completion fills a Vault slot; the level only sets its quality |
| Steady Champion-track gearing | +5, timed or untimed | 302 end-of-dungeon loot at the lowest practical difficulty |
| Hero-track drops without high-key pressure | +8, timed | 308 direct loot and a 315 Vault slot |
| A missing dungeon teleport | +10, timed, specific dungeon | The teleport unlocks only from a timed +10 or higher in that exact dungeon |
| Maximum standard rewards | +10, timed | 311 direct loot and 318 Vault, both season caps |
| Score, not gear | +11 and above, timed | Loot stops improving above +10; these keys are run purely for rating |
Above +10 the reward tables do not move. If someone recommends +15 for gearing, they are describing a rating push, not a gearing plan.
Pick Your Season 2 Dungeon
Naming a dungeon narrows the end-of-run loot pool to that dungeon's table, which is the only way to farm a specific weapon, trinket, or armor piece. It is also the only way to unlock one particular teleport.
| Dungeon | Expansion | Timer |
|---|---|---|
| Altar of Fangs | Midnight | About 30 minutes |
| Murder Row | Midnight | 34 minutes |
| Den of Nalorakk | Midnight | 32 minutes |
| The Blinding Vale | Midnight | About 31 minutes |
| Voidscar Arena | Midnight | 30 minutes |
| King's Rest | Battle for Azeroth | 33 minutes |
| Temple of Sethraliss | Battle for Azeroth | 33 minutes |
| Ruby Life Pools | Dragonflight | About 28 minutes |
Fixed key-level pages are also available for +2 keys and +5 keys if you prefer a preset order over the full configurator. The live configurator is always the authoritative source for which dungeons and levels are currently available.
Timed or Untimed
Timed means the dungeon is finished before the timer expires. Required for Mythic+ rating, a keystone upgrade, a +10 teleport, and Resilient Keystone progress. The team plans route, enemy forces, cooldowns, and combat resurrections around the clock.
Untimed completion means the dungeon is finished regardless of the timer. It still grants end-of-dungeon loot eligibility and Great Vault credit under current rules, and it costs less. Choose it when weekly credit is the whole objective.
What a Configured Run Delivers
- Completion of the selected dungeon at the configured keystone level.
- Timed or untimed delivery exactly as configured.
- End-of-dungeon loot eligibility under the standard personal-loot system.
- Great Vault dungeon-row credit from a qualifying completion.
- Champion, Hero, or Myth Mistcrests matching the key level.
- Mythic+ rating movement, calculated from the dungeon, level, completion time, and your existing score.
- A permanent dungeon teleport after a timed +10 or higher in that dungeon.
- Manual play by a coordinated group, with no bots, scripts, or exploits.
A timed completion awards two pieces of dungeon gear to the group under current Season 2 rules, assigned by personal loot and tradeable only when the in-game requirements are met. The order guarantees the configured run, not a specific item, Warband drop, or bonus-roll result.
Self-Play and Piloted
Self-Play: you play your own character in the group. Suitable when you want to participate, learn the route, or keep control of your login. Bring gear appropriate to the level you configured.
Piloted: another player completes the configured run while you are offline. Availability depends on level, dungeon, region, and character readiness. Review the product terms and Blizzard's account rules first; account access cannot be described as risk-free.
How Long a Single Key Takes
A Season 2 dungeon normally runs 20 to 40 minutes once the group is assembled. Lower keys finish faster. High keys, specific dungeon requests, Piloted preparation, and orders with several runs or loot traders need additional scheduling. Your manager confirms the expected window before execution.
Build Your Run
Select the keystone level and dungeon above, choose timed or untimed, pick Self-Play or Piloted, add loot traders and additional runs if useful, and complete the order. Support verifies the configuration and assigns an available EU or US team.
- Selected Season 2 dungeon completed at the chosen Mythic+ level.
- Timed or completion delivery with eligible rating and Great Vault progress.
- End-of-run loot eligibility and optional loot traders under in-game rules.
- Level 90 Retail character with access to Midnight Season 2 dungeons.
- Suitable gear and character setup for the selected key level.
- For Self-Play: be online, join the group, and follow the team’s route and calls.










