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Midnight Season 2 Mythic+ Loot Table: Key Levels, Item Levels and Great Vault Rewards

Midnight Season 2 Mythic+ Loot Table: Key Levels, Item Levels and Great Vault Rewards
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Midnight Season 2 Mythic+ rewards peak at item level 311 from the end-of-dungeon chest and item level 318 (Myth 1/6) from the Great Vault. Both caps begin at +10. A +9 already awards Myth Mistcrests, while +12 and higher are progression keys: they improve rating and resilient-keystone progress, but not the standard item level of your loot.

Fast answer: run +6 for the first Hero-track drops, +9 to start earning Myth Mistcrests, and +10 for the best standard chest, a Myth-track Vault option, and dungeon-portal credit when timed. Complete 1, 4, or 8 dungeons to unlock one, two, or three Mythic+ choices in the next Great Vault.

Season 2 Mythic+ opens during the week of August 18 in North America and August 19 in Europe. This guide separates three rewards that are often confused: the item dropped after the run, the Mistcrest used to upgrade gear, and the delayed Great Vault option. If you are planning your entire character rather than only keys, use our Midnight Season 2 gearing guide alongside this table.

Midnight Season 2 Mythic+ loot table

The table below uses the post-adjustment Season 2 item levels. “End of dungeon” is the gear that can drop when the run finishes; “Great Vault” is the item level unlocked for the following weekly reset. Upgrade-track ranks matter because two items with the same current item level can have very different ceilings.

DifficultyEnd-of-run item levelUpgrade trackMistcrest tierGreat Vault item levelVault track
Heroic276Adventurer 4/6Veteran289Veteran 4/6
Mythic 0292Champion 1/6Champion302Champion 4/6
+2295Champion 2/6Champion305Hero 1/6
+3295Champion 2/6Champion305Hero 1/6
+4298Champion 3/6Hero308Hero 2/6
+5302Champion 4/6Hero308Hero 2/6
+6305Hero 1/6Hero311Hero 3/6
+7305Hero 1/6Hero315Hero 4/6
+8308Hero 2/6Hero315Hero 4/6
+9308Hero 2/6Myth315Hero 4/6
+10311Hero 3/6Myth318Myth 1/6
+11311Hero 3/6Myth318Myth 1/6
+12 and higher311Hero 3/6Myth318Myth 1/6

Mistcrest type is more reliable for planning than a fixed quantity. Exact amounts can be adjusted through live tuning, so check the currency shown in the dungeon interface before committing a long farm session.

Which key level should you run?

The highest key you can finish is not automatically the best use of your time. Choose the breakpoint that matches the reward you actually need.

Your goalBest starting targetWhy it matters
Replace weak quest or open-world slotsMythic 0 to +2Champion gear begins before the key ladder becomes demanding.
Farm Hero Mistcrests+4This is the first key that changes from Champion to Hero Mistcrests.
Receive Hero-track gear directly+6The end chest moves to Hero 1/6 instead of Champion gear.
Improve direct drops efficiently+8Hero 2/6 drops without requiring the +10 difficulty jump.
Farm Myth Mistcrests+9Myth Mistcrests begin here, although the Vault remains Hero 4/6.
Maximize weekly character power+10Highest standard end chest and the first 318 Myth-track Vault option.
Earn a dungeon portalTimed +10Finishing each dungeon at +10 or higher within the timer grants its portal achievement credit.
Push rating and resilient keys+12 and higherThese keys are for progression systems and score, not higher standard loot.

+9 versus +10: the most important weekly decision

A +9 is a useful crest-farming threshold, but it is not the weekly cap. Its Vault reward is item level 315 on Hero 4/6. Completing a +10 raises that slot to item level 318 on Myth 1/6 and improves the end chest from 308 to 311. If your group can reliably finish +10—even out of time—the +10 is usually the better weekly-power investment. Timing matters for score and the portal, but completion is what counts for the Great Vault.

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How the Mythic+ Great Vault calculates your choices

The Mythic+ row unlocks at 1, 4, and 8 completed dungeons. The three slots use your highest, fourth-highest, and eighth-highest completed keys. This means one high key does not raise all three choices.

Completed dungeonsVault choices unlockedKey used for each slot
11Your highest completed key
42Your highest and fourth-highest completed keys
83Your highest, fourth-highest, and eighth-highest completed keys

Example: you complete one +10, three +8s, and four +6s. Your three Mythic+ choices are based on +10, +8, and +6: item levels 318, 315, and 311. To make all three choices item level 318, complete eight +10s or higher.

Great Vault plans by available time

  • Minimum weekly plan: finish one +10 for one 318 Myth-track choice.
  • Best balance: finish four +10s for two 318 choices. This often gives the strongest return before the time cost of slots five through eight.
  • Maximum selection: finish eight +10s for three 318 choices. Do this when you need several specific slots, tier conversion candidates, or a better chance at a rare trinket.

Do not confuse number of choices with number of rewards. You select one item from the entire Great Vault each week, regardless of how many raid, dungeon, or world slots you unlock.

Mistcrests, upgrade tracks, and spending order

Item level tells you what an item is now; the upgrade track tells you how far it can go. Champion Mistcrests support the early key ladder, Hero Mistcrests take over at +4, and Myth Mistcrests begin at +9. The practical spending rule is simple:

  1. Upgrade weapons and high-value trinkets first when they are likely to remain equipped.
  2. Prefer permanent power over a small upgrade in a slot you expect to replace from a +10 Vault.
  3. Do not spend scarce Myth Mistcrests on a temporary Hero-track item merely because it can be upgraded today.
  4. Keep enough currency for a guaranteed crafted or Vault-driven breakpoint in your build plan.

For the full relationship between tracks, crafting, raid loot, Delves, and catch-up sources, see the Season 2 gearing roadmap.

Nebulous Voidcores: targeted bonus rolls without a fixed boss

A Nebulous Voidcore gives an additional personal roll from an eligible activity pool. In Mythic+, the potential reward is tied to your active loot specialization and aligns with the Great Vault power associated with the completed key, not merely the end-of-run chest. That makes a Voidcore especially valuable on a +10.

Use Voidcores deliberately:

  • Set the correct loot specialization before the roll.
  • Target a dungeon whose eligible pool contains several useful items, not a dungeon with one attractive trinket and many dead slots.
  • Track items already obtained from the Voidcore pool; acquired pieces are removed from repeat eligibility until the pool cycle is exhausted.
  • Save a roll when your current specialization has a poor pool or you are about to replace several slots through the Vault.

Can Mythic+ award tier-set pieces?

Tier pieces are not ordinary end-of-dungeon drops. They can appear in the Great Vault, and eligible non-tier gear may also become a tier piece through the season’s conversion system. Therefore, the best weekly strategy is not always to pick the highest raw item level: a lower-value slot that completes a two-piece or four-piece bonus can produce more real performance. Compare the choice with our Midnight Season 2 tier-set guide before spending upgrade currency.

Season 2 dungeon pool and loot-targeting directory

Midnight Season 2 contains eight dungeons. Use the Season 2 Mythic+ dungeon hub for routes, mechanics, and weekly planning.

DungeonExpansionWhy you may target it
Altar of FangsMidnightNew Season 2 dungeon and a fresh loot pool.
Murder RowMidnightBroad trinket selection for physical and caster profiles.
Den of NalorakkMidnightRole-specific defensive, healing, and Strength trinkets.
The Blinding ValeMidnightSeveral healing, caster, and damage trinket profiles.
Voidscar ArenaMidnightSpecialized offensive trinkets and arena-themed drops.
King’s RestBattle for AzerothReturning legacy loot rebuilt for the current season.
Temple of SethralissBattle for AzerothReturning dungeon; use our Temple of Sethraliss guide before farming.
Ruby Life PoolsDragonflightShort, combat-dense returning dungeon with a familiar item pool.

Example trinkets worth checking in your loot specialization

The items below are a farm directory, not a universal best-in-slot ranking. Trinket value changes by specialization, item level, encounter length, and tuning; confirm every target with your class guide and a current simulation.

Targeting rule: farm a dungeon when it has at least two meaningful upgrades for your active loot specialization. If only one item matters, fill your Vault first and avoid sacrificing an entire week to a low-probability chase.

What changes at +10 and +12?

+10 is the reward cap. It gives item level 311 Hero 3/6 end loot, a 318 Myth 1/6 Vault option, Myth Mistcrests, and portal credit when timed. Completing all eight dungeons at +10 or higher within the timer earns their individual teleport access; the Keystone Hero portal guide explains the collection route.

Midnight Season 2 Keystone Hero dungeon portals
Timed +10 clears are the important breakpoint for dungeon portals; higher keys do not raise the standard loot cap.

+12 is the push breakpoint. Season 2 resilient-keystone achievements begin at +12. Timing the full rotation at a given level protects your keystone from dropping below that level after a depleted run, with the system continuing upward. Run +12 and beyond for score, title progress, competition, and resilient keys—not because you expect item level 319+ standard rewards.

Weekly Mythic+ checklist

  1. Identify the weakest slots and the dungeons containing two or more realistic upgrades.
  2. Set the correct loot specialization before opening the chest or using a Voidcore.
  3. Complete at least one +10; aim for four +10s if you want the best time-to-choice ratio.
  4. Reach eight +10s only when the third 318 choice materially improves your odds.
  5. Time missing +10 dungeons if you are collecting portals.
  6. Wait for the Great Vault before spending scarce Myth Mistcrests on replaceable Hero gear.
  7. Sim close trinket, weapon, and tier choices instead of selecting by item level alone.

Want the weekly cap without reorganizing your schedule? ExpCarry’s Mythic+ dungeon runs can cover a specific key, Vault slots, or portal progress. For a broader character plan, compare the available WoW gear services. Choose only the goal you need; the self-service breakpoints above remain the fastest way to avoid paying for unnecessary runs.

Final recommendation

For most geared characters, +10 is the Season 2 sweet spot: it reaches the standard loot ceiling, unlocks a Myth-track Great Vault option, awards Myth Mistcrests, and counts toward portals when timed. Run one +10 for minimum weekly maintenance, four for the best balance of time and Vault choice, and eight only when the third option is genuinely valuable. Move to +12 after gear stops being the primary goal and rating or resilient-keystone progression becomes the reason to play.

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