Safety-first delivery
We use manual delivery principles and security steps (2FA / region-matched connection where applicable) to reduce account risk.
- No “quick bot” approaches.
- Process designed to look natural in-game.
This page is ExpCarry's flexible Mythic+ order builder for WoW Midnight Season 1. Instead of purchasing a fixed achievement or rating package, you can configure the exact run you need by selecting the keystone level, dungeon, number of completions, play method, timing requirement, and available loot options.
Use this service when you need one specific key, several individually configured runs, Great Vault progress, targeted dungeon completion, extra rating, or access to a particular Season 1 loot table. Runs are available on EU and US realms with coordinated Mythic+ teams.
A timed Mythic+ completion awards two pieces of dungeon gear to the group. Loot is assigned through the standard personal-loot system and may be traded only when the in-game trading requirements are met. Purchasing a run does not guarantee that a specific item will drop for your character.
Self-Play: You play your own character and join a coordinated group. This format is suitable for players who want to participate in the dungeon, receive rating directly, practise mechanics, or avoid sharing account access.
Piloted: A professional player completes the configured run on your character while you remain offline. Piloted orders use region-matched connection procedures and are completed manually. Availability may depend on the selected key level, dungeon, region, and current service conditions.
Mythic+ rewards scale with the completed keystone level. End-of-dungeon gear starts at item level 250 on +2 and reaches its Season 1 cap of item level 266 on +10 and above. Great Vault rewards start at item level 259 and reach item level 272 on the Myth 1/6 upgrade track after completing a +10 or higher key.
The first Mythic+ Great Vault slot requires one completed dungeon, the second requires four, and the third requires eight. The item level of each option is determined by the highest qualifying completions among the required runs. Myth-track gear obtained at item level 272 can be upgraded to a maximum of item level 289.
| Keystone Level | End-of-Dungeon Gear | Dawncrests | Great Vault Reward |
|---|---|---|---|
| +2 | 250 — Champion 2/6 | 10 Champion Dawncrests | 259 — Hero 1/6 |
| +3 | 250 — Champion 2/6 | 12 Champion Dawncrests | 259 — Hero 1/6 |
| +4 | 253 — Champion 3/6 | 10 Hero Dawncrests | 263 — Hero 2/6 |
| +5 | 256 — Champion 4/6 | 12 Hero Dawncrests | 263 — Hero 2/6 |
| +6 | 259 — Hero 1/6 | 14 Hero Dawncrests | 266 — Hero 3/6 |
| +7 | 259 — Hero 1/6 | 16 Hero Dawncrests | 269 — Hero 4/6 |
| +8 | 263 — Hero 2/6 | 18 Hero Dawncrests | 269 — Hero 4/6 |
| +9 | 263 — Hero 2/6 | 10 Myth Dawncrests | 269 — Hero 4/6 |
| +10 | 266 — Hero 3/6 | 12 Myth Dawncrests | 272 — Myth 1/6 |
| +11 | 266 — Hero 3/6 | 14 Myth Dawncrests | 272 — Myth 1/6 |
| +12 and above | 266 — Hero 3/6 | 16 Myth Dawncrests | 272 — Myth 1/6 |
Tier Set items do not drop directly from the Mythic+ end chest. They can appear in the dungeon section of the Great Vault and eligible seasonal gear may also interact with the current Catalyst system.
| Requirement | Achievement | Reward |
|---|---|---|
| Complete any Mythic+ dungeon within the timer | Midnight Keystone Explorer: Season One | Seasonal achievement |
| 1,500 Mythic+ Rating | Midnight Keystone Conqueror: Season One | “the Umbral” title |
| 2,000 Mythic+ Rating | Midnight Keystone Master: Season One | Calamitous Carrion mount |
| 2,500 Mythic+ Rating | Midnight Keystone Hero: Season One | Gleaming Sunmote and enhanced Tier Set visuals |
| 3,000 Mythic+ Rating | Midnight Keystone Legend: Season One | Convalescent Carrion mount |
| 3,400 Mythic+ Rating | Midnight Keystone Myth: Season One | Timelost Saddle |
| Finish in the regional top 0.1% | Umbral Hero: Midnight Season One | “the Umbral Hero” title |
This configurable product is designed for individual dungeon runs. For a guaranteed end result across multiple keys, use the dedicated Keystone Master service, Keystone Hero service, Keystone Legend service, or Mythic+ Rating service.
Players progressing through the high-key system can also review the Resilient Keystone service. Timing all eight Season 1 dungeons at +12 or higher unlocks the corresponding Resilient Keystone level.
| Dungeon | Expansion | Timer |
|---|---|---|
| Magisters' Terrace | Midnight | 34 minutes |
| Maisara Caverns | Midnight | 33 minutes |
| Nexus-Point Xenas | Midnight | 30 minutes |
| Windrunner Spire | Midnight | 33 minutes |
| Algeth'ar Academy | Dragonflight | 31 minutes |
| Pit of Saron | Wrath of the Lich King | 30 minutes |
| Seat of the Triumvirate | Legion | 34 minutes |
| Skyreach | Warlords of Draenor | 28 minutes |
The group is assembled in advance rather than through a random pickup queue. Routes, interrupts, crowd control, defensive cooldowns, and boss strategies are coordinated around the selected dungeon and key level.
A single Season 1 dungeon normally takes approximately 20–40 minutes after the group is ready. The active dungeon timers range from 28 to 34 minutes, but the total service time can vary according to the selected key level, weekly affixes, character setup, group composition, and whether the run must be completed within the timer.
Lower keys are usually completed faster. High keys, specific dungeon requests, Piloted preparation, or orders with multiple runs and loot traders may require additional scheduling time. The manager confirms the expected start and completion window before execution.
Select this product when you already know the exact dungeon or key level you need, want to complete one weekly key, need another Great Vault slot, are targeting loot from a specific dungeon, or want to add several individually configured runs to one order.
For full weekly progression, use the Mythic+ bundle. For a defined rating threshold, achievement, seasonal mount, complete gear package, or high-key milestone, select the corresponding dedicated product instead. This keeps the order configuration and final service guarantee aligned with your actual goal.
Select the required keystone level and dungeon above, choose Self-Play or Piloted execution, add the number of runs and optional loot traders, and complete the order. The support team will verify the configuration and assign an available EU or US Mythic+ group.
ExpCarry workflow
ExpCarry orders follow 4 steps: choose a service, checkout securely, track progress, and receive verified results with support.
Trust, clarity, delivery
ExpCarry is built for safe delivery, predictable outcomes, and transparent communication - so you know exactly what happens before, during, and after your order.
We use manual delivery principles and security steps (2FA / region-matched connection where applicable) to reduce account risk.
Each service page states the method, ETA range, and included outcomes, so you can choose the right option without guessing.
Orders are assigned to vetted specialists and coordinated to keep the delivery aligned with your goal and timeframe.
You can follow status updates in your account, and Selfplay sessions are coordinated to match your availability.
Refund and cancellation rules are documented, so expectations are clear for not-started, partial-progress, and completed work cases.
Payments are handled via checkout, and sensitive details should never be shared in chat unless required by the chosen delivery method.
Safety
Our delivery process follows risk-reduction practices: manual execution, privacy-first communication, and account protection steps where applicable.
We prioritize manual gameplay and avoid suspicious automation patterns to keep activity looking natural.
For account-based methods, we use protective steps like 2FA workflows and region-matched connection where applicable.
We only request information required for the selected delivery method and keep order details in official channels.
You can follow status updates, ask for clarification, and escalate issues through support if something changes.
Note: Safety practices reduce risk, but no third-party service can guarantee outcomes under game publishers’ evolving rules.