AoC Tumok the Wretched Boost

  • 119.90€

Available Options

  • Tumok the Wretched
  • A coordinated Tumok the Wretched kill with clear phase management.
  • Transparent loot priorities and repeat-kill options for more chances.
  • Efficient travel setup and callouts to reduce wipes and downtime.
  • An Ashes of Creation character on the chosen server/region and phase.
  • Your current level bracket and a preferred time window for the run.
  • Ability to join the party and follow basic mechanics instructions.
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Tumok the Wretched Boost in Ashes of Creation

Tumok the Wretched is a high-pressure open-world boss in Ashes of Creation with a real three-phase fight, punishing abilities, and a strong chance to waste your evening if the group is uncoordinated. The difficulty is not only the mechanics, but also the open-world conditions: travel time, contested zones, and failed pulls that force you to reset and regroup. With ExpCarry’s Tumok the Wretched Boost, you get a coordinated carry focused on a clean kill, stable phase management, and clear loot priorities. If you want your first Tumok kill, repeat kills for more reward chances, or a safer run without random-group chaos, this service turns a risky boss hunt into a controlled, reliable process.

What’s Included in AoC Tumok the Wretched Boost?

  • Tumok the Wretched kill (carry): The core deliverable is a confirmed boss kill with an organized party. We assign roles, manage phases, and keep the pace stable to reduce wipes and wasted attempts.
  • Loot opportunities with clear priorities: Tumok’s rewards are RNG-based, but the encounter is known for valuable weapon drops, crafting recipes, glint, and boss materials. Depending on the current build and loot table, possible rewards include Dull Glint and Dim Glint, weapons such as Greatsword of Briarhome, Longbow of Briarhome, Mace of Briarhome, Scepter of Briarhome, Shield of Briarhome, Shortbow of Briarhome, Sword of Briarhome, Wand of Briarhome, plus related crafting recipes (for example, recipes for Briarhome weapons) and Tumok’s Tree Bark. You are buying the kill and the best possible chance at these rewards, with loot priority rules agreed before we start.
  • Location support and efficient approach: We guide you to Tumok’s area and set up the attempt properly. Popular route guidance places Tumok in the northeast of Winstead, east of Gravepeak. We keep travel efficient and reduce unnecessary deaths, so you stay ready for the pull and reward collection.
  • Mechanics-proof phase plan: Tumok has three phases, and random groups often fail because they do not assign responsibilities. We run a phase-based plan with clear callouts, add control, and specific tasks for ranged and supports during the healing-cap phase.
  • Self-play carry or guided run: You can join as self-play and follow callouts, or choose a guided version where we explain positioning and priorities, so you can repeat the fight later with confidence.

Additional options you can add: repeat kills, an hourly format for flexible scheduling, safer route planning where possible, and a combined package with follow-up farming (for example weapons farm or materials farm) after Tumok is down.

How will we perform the Buy Ashes of Creation Tumok the Wretched Carry Service

  • Step 1, Share your details: You send your server/region, level bracket, and your preferred time window. Because Ashes of Creation is actively evolving, we also check any current phase limitations that affect availability and pacing.
  • Step 2, Choose your format: Self-play carry is the standard option: you play your character in the party while we lead the execution and call mechanics. If you want to learn the fight, choose the guided run and we will explain why each step matters.
  • Step 3, Confirm loot priority: Before moving, we agree on loot rules and your priority goals (for example, weapon drops first, recipe focus, or “anything useful”). This keeps the run professional and avoids confusion.
  • Step 4, Travel and setup: We move to the boss area, confirm party readiness, and start with a safe pull plan. In open-world fights, clean setup prevents early mistakes that snowball into wipes.
  • Step 5, Phase execution: We run Tumok with a stable, phase-based plan. Below is a simplified version of what we handle during the carry.

Phase 1, Avoid front pressure and handle basic abilities: Tumok uses heavy physical attacks such as Tree Slam and other frontline pressure. He can use Charge into Uproot, which can stun players in range, so we keep spacing disciplined. Tumok also uses Spirit Roar to summon a Spirit Wolf, we call a fast swap to remove it before it becomes a problem. Finally, Spore Spray is a frontal line attack that applies a damage-over-time debuff if you get hit, so positioning and dodges matter.

Phase 2, Totem tree, vines, and healing caps control: Tumok places his totem tree, creating vines that produce Healing Caps. If left alive, these mushrooms can heal Tumok, which is why many groups lose progress and wipe later. We assign ranged and specific players to delete healing caps quickly, and we keep Tumok’s positioning smart to reduce his access to heals. Tumok can also use Tumok Gaze to lock onto a player and chase them, we prepare the kite target and keep the group calm and controlled.

Phase 3, Enrage and clean finish: Once the totem is destroyed, Tumok enrages and his abilities become more dangerous. He can use Stomp Frenzy (jumping to a target and spinning with stun risk), Enraged Charge (higher damage), and Hammerquake Shake, a heavy AoE slam that can increase the number of slams over repeated casts. Our plan is simple: disciplined dodges, defensive timing, no panic movement, and a fast burn to end the enrage before mistakes become fatal.

  • Step 6, Rewards and next steps: After the kill, we confirm reward collection and summarize what you gained. If you want more chances at Tumok drops or Briarhome recipes, we schedule repeat kills or switch to a nearby farm route while the group is already assembled.

Why Tumok is a common wall for random groups

Tumok is not hard because the boss has a large health pool. He is hard because he forces multiple priorities at once: avoid frontal pressure, handle charge-and-stun patterns, kill the Spirit Wolf add quickly, manage Healing Caps so Tumok cannot recover health, and then survive the enrage without panicking. In open-world conditions, travel and contested pressure amplify every mistake. A coordinated carry removes the biggest weakness, which is inconsistency. When roles are assigned and callouts are clear, Tumok becomes a predictable phase fight instead of a coin flip.

Buy Tumok the Wretched Boost

If you want a reliable Tumok the Wretched kill without wasting hours on failed pulls, this service is made for you. You get an organized party, a phase-based execution plan, and clear loot priorities from start to finish. Whether you need your first world boss clear or you are farming Tumok drops and Briarhome recipes, we adapt the approach to your bracket and the current test environment. Buy your AoC Tumok the Wretched Carry Service today and turn a chaotic open-world boss into steady progression.

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