Currency

OSRS The Blood Moon Rises: The Myreque Saga Finally Ends

02 Jul 2026
16 Views
OSRS The Blood Moon Rises: The Myreque Saga Finally Ends

Alongside the quest, Jagex added a major post-quest content package built around the new region. Vampyrium includes new Hunter, Woodcutting, and Fishing activities, a new Slayer creature in the form of Venators, a repeatable solo boss called the Maggot King, Seeker arrows, an upgraded flail, the Crimson kisten, and the Necklace of Rupture. This guide breaks down what the quest requires, what changes once Vampyrium opens, and how the new boss, skilling loops, Slayer content, and rewards fit into Old School RuneScape’s endgame.

OSRS The Blood Moon Rises Closes the Myreque Saga

The Myreque questline has been running since the earliest years of RuneScape, and The Blood Moon Rises is designed as its definitive ending rather than another setup chapter. The story that began with In Search of the Myreque reaches its final confrontation here, with players rallying what remains of the resistance and following Drakan into Vampyrium itself.

This matters because the Myreque storyline has always been one of Old School’s most lore-heavy quest arcs. Sins of the Father left Morytania under immense pressure, and The Blood Moon Rises finally moves the conflict away from occupied human lands and into the vampyres’ own realm. The result is both a story finale and a region unlock, giving the update a larger footprint than a standalone quest release.

The quest begins at the Icyene Graveyard, reached by boat from south Burgh de Rott, Meiyerditch, or Slepe. Players speak to Sarius Guile to start the final push against Drakan, then gather support from the remaining resistance before crossing into Vampyrium. Jagex has framed the quest as challenging even by Grandmaster standards, with several major combat encounters and a heavier focus on atmosphere, music, and region-specific mechanics.

The Blood Moon Rises Requirements and Starting Point

The Blood Moon Rises is a Grandmaster quest aimed at high-level accounts. Players need to have completed Sins of the Father and A Night at the Theatre, along with several 70+ skill requirements. A combat level around 110 or higher is strongly recommended, especially for players attempting the quest close to release while the mechanics are still fresh.

RequirementDetails
Quest difficultyGrandmaster
Prerequisite questsSins of the Father and A Night at the Theatre
Skill requirementsSeveral skills at level 70 or above; check the in-game quest panel for the final checklist before starting
Recommended combat level110 or higher
Starting NPCSarius Guile
Starting locationIcyene Graveyard, accessed by boat from south Burgh de Rott, Meiyerditch, or Slepe
Release dateJune 30, 2026

One important design choice is that the Vampyrium portion of the quest is meant to be completed largely within the region itself. Players can teleport out and continue later, but once they enter Vampyrium, the area is structured around survival with the supplies available there. Deaths in Vampyrium respawn the player inside the region with their items, but these deaths are not safe, meaning Hardcore status is still at risk.

Banking is also restricted inside Vampyrium. Players can deposit items, but bank withdrawals are not available during the quest sequence. That means preparation still matters, even though Jagex has built the region so that careful players can survive by using what they find inside.

Inside The Blood Moon Rises: From Morytania to Vampyrium

The quest opens by returning players to the heart of the Myreque conflict. The remaining resistance must regroup, Drakan has retreated to his ancestral homeland, and the player is pushed into a final campaign rather than a small investigation. The early part of the quest revisits familiar Morytania ground before the story crosses into unfamiliar territory beyond Gielinor.

Vampyrium itself is the biggest shift. It is not just a temporary quest backdrop, but a permanent post-quest region with its own ecology, enemies, resources, and reward structure. The realm is described as the ancestral home of the vampyres, shaped by bloodwood forests, scarlet waters, hostile creatures, and environmental dangers that separate it from the muted swamps and cities of Morytania.

Crossing into Vampyrium marks the first time Old School players can properly explore the vampyres’ original homeland. That gives the quest extra weight: it resolves the Myreque story while opening a new high-level area for skilling, Slayer, PvM, and reward progression after the credits roll.

Vampyrium Content Unlocked After the Quest

After completing The Blood Moon Rises, Vampyrium remains accessible as a permanent region. The post-quest content is not limited to one activity. Instead, Jagex has built the area around three skilling activities, a Slayer creature, and a repeatable solo boss, with most rewards feeding back into Vampyrium’s own economy.

ContentTypeLevel or AccessMain Output or Role
Bloodwood treesWoodcutting77 WoodcuttingBloodwood sap used to create Seeker arrows
Leechfin FishingFishing72 FishingLeechfin, Blood sacs, and Blood vials
StymphikesHunter76 Hunter for bait gathering, 82 Hunter for the huntHunter XP, Letvek bait loop, and Stymphike feathers for limited Venator access
VenatorsSlayer creature74 Slayer and Vampyre Slayer task, with limited off-task access through Stymphike feathersHigher-intensity Vampyre task alternative with a slightly higher Blood shard rate
Maggot KingSolo bossUnlocked after completing The Blood Moon RisesCrimson kisten, Elder venator fang, Necklace of Rupture progression, and pet chance

Bloodwood Trees and Seeker Arrows

Bloodwood trees require 77 Woodcutting and are the main source of Bloodwood sap. The method is built around variable intensity: players can take a slower, lower-attention approach or interact more actively for stronger output. At launch, Bloodwood trees are the primary source of Bloodwood sap, after Jagex moved away from earlier ideas where PvM encounters would meaningfully supplement sap production.

Bloodwood sap is used to create Seeker arrows, a new ammunition upgrade layer rather than a completely separate arrow tier. Players can either create Seeker arrows from scratch by treating logs with Bloodwood sap and fletching the resulting materials, or apply sap directly to existing arrows, headless arrows, or arrow shafts. Completed Seeker arrows are tradeable, while intermediate materials such as Seeking arrow shafts and Seeking headless arrows are untradeable.

Seeker arrows work with standard arrow types from Bronze through Dragon, including Broad arrows, but they cannot be applied to poisoned arrows or fire arrows. Their purpose is to make existing ammunition more valuable rather than replace the entire arrow ladder with one new Vampyrium-only tier.

Leechfin Fishing Gives XP or Blood Vials, Not Leechfin Sandwiches

Leechfin Fishing requires 72 Fishing and offers a more active training method without relying on tick manipulation. The activity uses a Big net and plays similarly to the Fishing activity found in the Perilous Moons, with Leechfin swimming downstream in waves while the player aligns their net to catch them.

The activity has two clear paths. Players who want stronger Fishing XP can keep catching and dropping Leechfin, while players who want materials can cut Leechfin with a knife to gather Blood sacs. Blood sacs can then be squeezed into empty vials to create Blood vials, though this comes at the cost of lower Fishing XP and adds a small amount of Cooking XP from cutting the fish.

Leechfin are untradeable and cannot be cooked, eaten, or stored in a Fish barrel. The earlier Leechfin Sandwich reward did not make it into the live reward package, so it should not be listed as part of the release. The live activity is about Fishing XP, Blood sacs, and Blood vials rather than a new melee food item.

Stymphike Hunter Connects Skilling to Venator Access

Stymphike Hunter is a two-stage Hunter method. First, players gather Letvek bait at 76 Hunter using box traps. This is the more active part of the loop and lets players build the bait supply needed for the main hunt. Main accounts can also buy Letvek from the Grand Exchange, letting them skip directly to the second stage if they prefer.

The Stymphike hunt itself requires 82 Hunter. Players bait a Stymphike tree with Letvek, hide nearby, and wait for the creature to descend. Once it lands, players can spear it manually for a larger chunk of Hunter XP, or stay hidden and let the automatic attempt play out after a delay. The method is built to support both active play and lower-attention training.

Stymphike feathers also connect Hunter to Slayer. Players can hand feathers to a nearby Aranei for limited off-task access to Venators, giving Stymphike Hunter an additional use beyond XP and bait management.

Venators Offer a Higher-Intensity Vampyre Slayer Alternative

Venators require 74 Slayer and are designed as a new way to approach Vampyre Slayer tasks. Instead of replacing standard Vyrewatch or Vyrewatch Sentinels, they give players a more dangerous, more active option inside Vampyrium. They are primarily single-combat encounters, lean more toward rewards than Slayer XP, and offer a slightly higher Blood shard rate in exchange for increased risk and attention.

Venators also drop tarnished equipment and jewellery, which can be polished with 60 Crafting for Crafting XP and a random item of the same type. Slayer tasks remain the main way to fight Venators, but Stymphike feathers provide limited off-task access for players who engage with the Hunter side of Vampyrium.

Players who have unlocked Bigger and Badder can also encounter Superior Venators. These can appear on-task or off-task, though only on-task Superior Venators roll for the Imbued heart and Eternal gem.

Maggot King: The New Repeatable Solo Boss in Vampyrium

The Maggot King is a repeatable solo boss unlocked after completing The Blood Moon Rises. The fight is instanced and built around pressure, positioning, and endurance. As the encounter progresses, the boss attacks faster, the arena becomes more dangerous, and players must manage both the Maggot King itself and the hazards spreading around the room.

The boss can be assigned as a Slayer boss task, but it does not count toward traditional Slayer tasks such as Vampyres. A scoreboard outside the arena tracks personal and global kill counts, deaths, and best times, giving the encounter a competitive layer for players who want to chase efficiency and personal records.

Maggot King Drops: Crimson Kisten and Elder Venator Fang

The Maggot King’s main unique rewards are the Crimson kisten and the Elder venator fang. The Crimson kisten is a crush-focused special attack weapon built around the Brutal Swing special attack. Brutal Swing costs 50% special attack energy and makes four separate accuracy rolls in a single hit. The more rolls that succeed, the higher the damage range becomes, making the weapon especially strong against targets weak to Crush.

Successful Accuracy RollsDamage Range
1 successful roll70-110% of max hit
2 successful rolls90-130% of max hit
3 successful rolls110-150% of max hit
4 successful rolls130-170% of max hit

Against Crush-weak targets, the Crimson kisten has a much better chance to land multiple successful rolls and reach its higher damage ranges. Against enemies where Crush is not ideal, it still works, but without the same ceiling. To keep the weapon under control against very low-Defence targets, its maximum hit is reduced by one when all four accuracy rolls succeed, mirroring the kind of cap used to stop similar special attack weapons from overwhelming zero-Defence encounters.

Necklace of Rupture Becomes the New Best-in-Slot Ranged Amulet

The Elder venator fang is used to create the Necklace of Rupture, a direct upgrade to the Necklace of Anguish and a new best-in-slot Ranged amulet. The process requires the player to obtain an untradeable Elder venator fang from the Maggot King, etch it with 84 Crafting into a tradeable Etched elder venator fang, and then combine it with a Necklace of Anguish, also requiring 84 Crafting.

This structure keeps high Crafting levels relevant while avoiding unnecessary friction around additional Zenyte jewellery. Players can trade the etched component, but the original boss drop itself must still come from the Maggot King, keeping the upgrade tied to Vampyrium’s signature encounter.

The Maggot King also includes a pet chase. After each kill, players can claim their loot normally or sacrifice it for a better chance at one of three mysterious eggs, each with its own chance to hatch into the Maggot King pet. This gives dedicated pet hunters a way to trade guaranteed loot value for improved pet odds.

Final Thoughts on The Blood Moon Rises and Vampyrium

The Blood Moon Rises is more than a single Grandmaster quest. It closes the Myreque saga, sends players into the vampyres’ ancestral realm, and leaves behind a permanent high-level region with its own skilling, Slayer, bossing, and reward structure. For story-focused players, the main draw is the final confrontation with Drakan and the end of a questline that has been part of RuneScape for decades. For endgame players, the long-term draw is Vampyrium itself.

Bloodwood trees feed Seeker arrows, Leechfin Fishing feeds Blood vials, Stymphike Hunter feeds limited Venator access, Venators give players a more active Blood shard route, and the Maggot King sits at the top of the region’s PvM loop with the Crimson kisten and Necklace of Rupture. That makes Vampyrium a connected update rather than a collection of isolated activities.

Players chasing the story should focus on finishing Sins of the Father, A Night at the Theatre, and the required 70+ skills before starting. Players chasing rewards should treat Vampyrium as a long-term project rather than a one-off visit. Either way, The Blood Moon Rises closes one of Old School RuneScape’s most important story arcs while opening a new endgame region built around skilling, Slayer, and solo boss progression.