Citizens for Prosperity (CFP) contracts are a useful source of weapon, ammunition and armor crafting blueprints in Star Citizen. In Alpha 4.10.2, the available mission data links different CFP contracts to distinct blueprint reward pools. Outlaw data missions offer items such as the FS-9, BR-2, Gallant and ADP armor; cargo recovery contracts include the P8-SC, C54, S71 and ORC armor; higher-tier combat missions cover sniper equipment; and outpost contracts feature Karna rifles and Artimex variants. Knowing the exact mission matters more than completing random CFP jobs. This guide covers the currently documented reward pools, contract requirements, fabrication materials and practical farming priorities. Mission records describe possible rewards, but an entry in the game data does not guarantee that a contract will appear on every player's mission board.
Short answer: For CFP blueprints in Star Citizen Alpha 4.10.2, run Destroy Headhunter Stolen Data or Destroy XenoThreat Data Servers for the FS-9, BR-2, Gallant and ADP reward pool. Choose Intercepted Supply Run, Cargo Shipment Must Be Completed or Special Recovery Operation for the P8-SC, C54, S71 and ORC pool. Eradicate All Traces of Headhunter Data targets P6-LR, A03 and lighter armor, while Reclaim XenoThreat Outpost offers Karna “Valor” and Artimex “Canuto” blueprints. A recorded 100% blueprint reward means one item from the mission's pool, not a guaranteed specific item.
CFP Blueprint Reward Pools in Alpha 4.10.2
The current mission records separate Citizens for Prosperity rewards into four useful groups. The tables below reflect the Alpha 4.10.2 LIVE data snapshot, rather than treating every historical mission name as an equally reliable farming option. You can compare build changes against the official Alpha 4.10.2 patch notes.
| Mission group | Documented contracts | Blueprint targets | Important condition |
|---|---|---|---|
| Outlaw data and infrastructure | Destroy Headhunter Stolen Data; Destroy XenoThreat Data Servers | FS-9, BR-2, Gallant, ADP, ADP-mk4, Balor HCH | Individual weapon, magazine, battery or armor-piece rewards |
| Cargo recovery | Intercepted Supply Run; Recovering Valuable Supplies; Cargo Shipment Must Be Completed; Special Recovery Operation | P8-SC, C54, S71, ORC-mkX, ORC-mkV, G-2 helmet | Ship capable of handling 32-SCU containers and a heavy-duty tractor beam |
| Headhunter elimination | Eradicate All Traces of Headhunter Data | P6-LR, A03, PAB-1, TrueDef-Pro, CBH-3, Argus | Higher-reputation combat contract |
| Outpost protection and reclamation | Reclaim XenoThreat Outpost; Alert: [Location] under attack | Karna “Valor” or “Brimstone”; Artimex “Canuto” or “Lodestone” | Exact weapon and armor variants depend on the contract |
For the listed missions, extracted reward data indicates one blueprint selected from the relevant pool on successful completion. It does not establish an equal probability for every item, nor does it override mission availability, reputation gates or live-server issues. Always read the reward and objective details before starting a long run.
How to Unlock Citizens for Prosperity Contracts
Start in Pyro and check the mobiGlas Contracts Manager for Citizens for Prosperity offers. The introductory hauling contract First Haul in System asks you to move a shipment from Stanton Gateway to its assigned destination. In the current mission records, completing this introduction opens access to a broad set of CFP jobs, including several cargo recovery contracts. Seeking Experienced Combat Pilots is also listed as an alternative prerequisite for some missions, so your available introductory route may depend on where you are playing.
- Open mobiGlas and inspect the available contract categories and offer details.
- Complete an accessible CFP introduction, such as First Haul in System.
- Continue eligible CFP work to improve your standing and unlock higher-rank assignments.
- Match the exact contract name to the reward family you want before accepting.
- Check mission prerequisites, destination, combat risk and cargo requirements before departure.
The official RSI missions and contracts guide explains how to accept and share jobs through mobiGlas. Higher-level missions require more preparation, and Star Citizen faction reputation is particularly relevant when a desired CFP contract has not yet appeared on your board. Reputation progress and local contract availability are separate considerations: increasing standing does not guarantee that every recorded mission will be offered immediately.
Outlaw Data Missions: FS-9, BR-2, Gallant and ADP
Destroy Headhunter Stolen Data and Destroy XenoThreat Data Servers are documented Alpha 4.10.2 CFP contracts with the same broad equipment pool. Their reward entries include the FS-9 LMG and its 75-round magazine, the BR-2 shotgun and its 12-round magazine, the Gallant energy rifle and its 45-charge battery, ADP-mk4 Woodland armor pieces, several standard ADP pieces and the Balor HCH helmet.
This makes the data-destruction route useful for players who want both weapons and heavier armor recipes. The FS-9 LMG is a practical example: obtaining the weapon blueprint and obtaining its magazine blueprint are separate reward outcomes. If you intend to manufacture a complete loadout, track both unlocks instead of assuming they arrive together.
Mission availability warning: Some older guides recommend Clear Outlaw Data Center and Halt Narcotics Operation as routine farming routes. Their current database records are marked Unreleased. Do not plan a farming session around those names unless the contracts actually become available in your live game.
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View All Star Citizen ServicesCargo Recovery Missions: P8-SC, C54, S71 and ORC Armor
CFP cargo recovery contracts have a different reward table. The Alpha 4.10.2 pool includes the P8-SC SMG, C54 SMG, S71 rifle and their matching magazines, plus ORC-mkX Woodland armor, ORC-mkV armor pieces and the G-2 Woodland helmet. Relevant contracts include Intercepted Supply Run, Recovering Valuable Supplies, Cargo Shipment Must Be Completed and Special Recovery Operation.
These are not ordinary small-package deliveries. The mission descriptions specify a ship that can accommodate 32-SCU cargo containers and a heavy-duty tractor beam. Recover the indicated cargo, survive any hostile forces and deliver the shipment to the freight elevator at the named destination. Higher-tier recovery assignments may recommend bringing a capable crew because enemy ships can guard the site.
The P8-SC and C54 are economical SMG crafting targets, while the S71 provides a repeatable ballistic rifle option. The ORC-mkX reward family offers medium armor, not heavy armor, and the Woodland parts are independent blueprints. The separate ORC-mkV and G-2 entries also matter: an armor reward from this pool will not necessarily be an ORC-mkX part.
Headhunter Missions: P6-LR, A03 and Light Armor
Eradicate All Traces of Headhunter Data is the clearest documented high-rank CFP target for sniper blueprints. Its Alpha 4.10.2 reward pool includes the P6-LR Sniper Rifle, A03 Sniper Rifle, their separate magazines, PAB-1 arms/core/legs, TrueDef-Pro arms/core/legs, the CBH-3 helmet and the Argus helmet.
The two sniper magazines are not interchangeable crafting entries. The P6-LR Magazine has an eight-round capacity; the A03 Sniper Rifle Magazine has a 15-round capacity. Both use the same two fabrication materials, but learning one blueprint does not mean you have unlocked the other.
This pool is also useful for lighter armor, although a full set takes multiple rewards. A contract can award an individual arm, core or leg blueprint instead of a weapon. Higher-rank access, travel time and the larger number of possible rewards make this a targeted long-term farm rather than the most efficient starting activity.
Outpost Missions: Karna and Artimex Variants
Outpost contracts reward specific Karna and Artimex variants, so the contract name is essential. Reclaim XenoThreat Outpost has a documented pool containing the Karna “Valor” Rifle, its 35-charge battery and the Artimex “Canuto” arms, core, helmet and legs. Alert: [Location] under attack instead lists the Karna “Brimstone” Rifle, the same battery family and Artimex “Lodestone” armor pieces.
These variants should not be presented as one generic Artimex unlock. A Canuto helmet blueprint is not proof that a Lodestone helmet can also be fabricated. Choose the mission associated with the exact appearance and equipment family you want, and check whether the relevant offer is available at your current reputation rank.
CFP Weapon Blueprint Crafting Recipes
Weapon blueprints become useful when you have an Item Fabricator and the correct materials. The crafting system introduced in Alpha 4.7 remains relevant, but the mission sources above are checked against Alpha 4.10.2 rather than the original release. The values below are documented base recipes; inspect the fabricator for any requirements attached to a specific named variant.
| Weapon blueprint | Materials | Craft time | CFP mission pool |
|---|---|---|---|
| FS-9 LMG | 0.06 SCU Lindinium; 0.04 SCU Hephaestanite; 0.03 SCU Iron | 4 min | Outlaw data |
| BR-2 Shotgun | 0.04 SCU Torite; 0.02 SCU Hephaestanite; 0.02 SCU Iron | 2 min 30 sec | Outlaw data |
| Gallant Rifle | 0.04 SCU Corundum; 0.02 SCU Copper; 1 Dolivine lens | 2 min 30 sec | Outlaw data |
| P6-LR Sniper Rifle | 0.06 SCU Taranite; 0.02 SCU Hephaestanite; 0.03 SCU Iron; 1 Hadanite precision component | 3 min | Headhunter elimination |
| A03 Sniper Rifle | 0.06 SCU Taranite; 0.02 SCU Hephaestanite; 0.03 SCU Iron; 1 Hadanite precision component | 3 min | Headhunter elimination |
| P8-SC SMG | 0.03 SCU Savrilium; 0.01 SCU Hephaestanite; 0.01 SCU Iron | 2 min | Cargo recovery |
| C54 SMG | 0.03 SCU Aluminum; 0.01 SCU Hephaestanite; 0.01 SCU Iron | 2 min | Cargo recovery |
| S71 Rifle | 0.04 SCU Aluminum; 0.02 SCU Hephaestanite; 0.02 SCU Iron | 1 min 30 sec | Cargo recovery |
| Karna Rifle | 0.04 SCU Riccite; 0.02 SCU Beryl; 3 Beradom stabilizers | 3 min | Outpost contracts; verify named variant |
For inexpensive repeatable weapons, the P8-SC, C54 and S71 require fewer bulk materials than the FS-9 or sniper rifles. The Gallant and Karna need specialized components such as Dolivine or Beradom, so gathering common ballistic materials alone will not complete those recipes. For the Karna “Valor” and “Brimstone,” confirm the exact variant recipe in your fabricator before consuming rare resources.
CFP Magazine and Battery Blueprint Recipes
Matching ammunition blueprints are separate unlocks, even where they share a mission pool with the weapon. The following recipes are especially useful when you want a fabricator-supported FPS loadout instead of relying entirely on ammunition recovered in the field.
| Blueprint | Capacity | Materials | Craft time |
|---|---|---|---|
| FS-9 Magazine | 75 rounds | 0.03 SCU Hephaestanite; 0.03 SCU Iron | 10 sec |
| BR-2 Shotgun Magazine | 12 rounds | 0.01 SCU Hephaestanite; 0.01 SCU Taranite | 10 sec |
| Gallant Rifle Battery | 45 charges | 0.02 SCU Hephaestanite; 0.02 SCU Quartz | 10 sec |
| P6-LR Magazine | 8 rounds | 0.03 SCU Hephaestanite; 0.03 SCU Tungsten | 10 sec |
| A03 Sniper Rifle Magazine | 15 rounds | 0.03 SCU Hephaestanite; 0.03 SCU Tungsten | 10 sec |
| P8-SC SMG Magazine | 45 rounds | 0.02 SCU Hephaestanite; 0.02 SCU Torite | 10 sec |
| C54 SMG Magazine | 50 rounds | 0.02 SCU Hephaestanite; 0.02 SCU Torite | 10 sec |
| S71 Rifle Magazine | 30 rounds | 0.02 SCU Hephaestanite; 0.02 SCU Tungsten | 10 sec |
| Karna Rifle Battery | 35 charges | 0.02 SCU Hephaestanite; 0.02 SCU Copper | 10 sec |
Many magazine recipes do not expose adjustable quality modifiers in the documented crafting data. Check the actual fabricator output before spending your best-quality material on ammunition. Save scarce high-grade ingredients for weapon or armor recipes where the quality benefit is displayed and relevant.
CFP Armor Blueprints and Material Requirements
CFP armor blueprints unlock individual pieces, not whole sets. The Alpha 4.10.2 mission pools include heavy ADP-mk4 components, medium ORC-mkX and Artimex components, lighter TrueDef-Pro and PAB-1 pieces, and several helmets. Color and named variants matter: the active cargo pool specifically lists ORC-mkX Woodland, while different outpost contracts identify Artimex Canuto and Lodestone.
| Armor piece | Armor class | Materials | Craft time |
|---|---|---|---|
| ADP-mk4 Core Woodland | Heavy | 0.07 SCU Ouratite; 0.02 SCU Aslarite | 4 min |
| Balor HCH Helmet | Heavy | 0.05 SCU Ouratite; 0.01 SCU Aslarite | 4 min |
| ORC-mkX Core Woodland | Medium | 0.05 SCU Ouratite; 0.02 SCU Aslarite; 0.05 SCU Tungsten | 3 min 10 sec |
| Artimex Core Canuto | Medium | 0.05 SCU Taranite; 0.02 SCU Aslarite; 0.05 SCU Lindinium | 3 min 20 sec |
| TrueDef-Pro Core Base | Light | 0.04 SCU Laranite; 0.02 SCU Aslarite | 2 min |
| PAB-1 Core | Light | 0.03 SCU Ouratite; 0.02 SCU Aslarite; 0.03 SCU Agricium | 2 min 10 sec |
| CBH-3 Helmet Base | Light | 0.02 SCU Ouratite; 0.01 SCU Aslarite; 0.02 SCU Agricium | 2 min 10 sec |
| Argus Helmet | Light | 0.02 SCU Laranite; 0.01 SCU Aslarite | 2 min |
The ORC-mkX armor set illustrates why individual pieces and material planning matter. Its Woodland core requires Ouratite, Aslarite and Tungsten, while ADP-mk4 uses Ouratite and Aslarite without that additional Tungsten component. Artimex switches to Taranite, Aslarite and Lindinium. PAB-1 and CBH-3 require Agricium, and TrueDef-Pro and Argus rely on Laranite. Use the exact item blueprint to verify the quantities for other slots and color variants rather than assuming every piece costs the same.
Material Quality and Item Fabrication
After learning a blueprint, use an Item Fabricator and supply its listed ingredients. Materials may come from mining, salvage, refining or player trading. RSI's official crafting overview confirms that better-quality inputs can produce better finished equipment.
That benefit is recipe-dependent. Weapon frames, barrels and specialized components can expose different performance adjustments; armor materials can affect defensive or environmental properties. Do not assume every resource changes every statistic, and do not assume that higher-grade magazine materials improve ammunition when no modifier is shown. Check the actual recipe and output preview before committing rare stock.
Keep resources organized by your intended target. Ballistic weapons commonly need Hephaestanite and Iron; ADP and ORC pieces use Ouratite and Aslarite; ORC-mkX additionally requires Tungsten; Artimex needs Taranite and Lindinium; and Karna fabrication calls for Riccite, Beryl and Beradom. This approach avoids gathering a large stockpile of materials that cannot complete your selected recipe.
Best CFP Blueprints to Farm First
Choose the blueprint by how you play and by the equipment you can bring to the mission. An economical gun is not necessarily an economical farm if obtaining it requires a large cargo ship and a dangerous recovery operation.

| Goal | Recommended pool | Main targets | Preparation |
|---|---|---|---|
| Versatile FPS weapons | Cargo recovery | P8-SC, C54, S71 | 32-SCU-container-capable ship, heavy-duty tractor beam, cargo delivery plan |
| Heavy weapons and armor | Outlaw data | FS-9, BR-2, Gallant, ADP-mk4 | Combat equipment and the materials for individual weapon and armor recipes |
| Sniper and light-armor loadout | Headhunter elimination | P6-LR, A03, PAB-1, TrueDef-Pro | Higher CFP standing and readiness for hostile ground objectives |
| Named rifle and armor variants | Outpost missions | Karna “Valor” or “Brimstone”; Artimex “Canuto” or “Lodestone” | Verify the exact mission and variant before farming |
If you mainly use SMGs or standard rifles, the P8-SC, C54 and S71 offer straightforward crafting recipes once you have cargo mission access. If you already run combat contracts, the FS-9 and BR-2 are worthwhile targets without changing to a hauling-focused activity. The broader selection of Star Citizen FPS weapons also helps distinguish the equipment family you want from the specific blueprint variant offered by a mission.
A Practical CFP Blueprint Farming Route
A good farming route minimizes unsuitable contracts and unnecessary material collection. Use the following sequence:
- Unlock access. Complete an available CFP introduction and progress your reputation until the desired contract appears.
- Pick one blueprint family. Do not alternate randomly between cargo, outlaw data, sniper and outpost rewards if you need a specific item.
- Prepare for the objective. For cargo missions, bring equipment capable of moving 32-SCU containers; for hostile sites, prepare weapons, armor and medical supplies.
- Complete and check the reward. A successful contract may award any blueprint from its documented pool. Record the exact unlock and variant received.
- Gather only the missing ingredients. Use the weapon, ammunition and armor recipe tables to plan fabrication without wasting scarce resources.
- Repeat the relevant contract when offered. If it disappears from the board, recheck location, eligibility, reputation and possible live-server issues before switching strategies.
Blueprint farming is a progression activity, not a guaranteed way to obtain one chosen recipe in a fixed number of runs. The documented mission reward chance applies to receiving a blueprint from the pool; it does not prove an equal or guaranteed chance for a particular rifle, helmet, magazine or armor piece.
CFP Blueprint Farming FAQ
Does every CFP mission reward a crafting blueprint?
No. Target missions whose current reward records explicitly include a blueprint pool. Introductory hauling and other reputation-building contracts can unlock access without themselves awarding one of the weapon or armor blueprints listed here.
Is the blueprint reward guaranteed after a successful mission?
The inspected Alpha 4.10.2 mission records list one blueprint from the relevant pool with a 100% reward chance. This is extracted game data, not a promise that a particular item will drop or that bugs cannot affect delivery. You cannot choose a specific piece from the pool.
Can I obtain a full armor set from one blueprint?
No. Helmet, core, arms and legs are separate crafting unlocks, and named variants can be separate entries. Check every required piece before collecting materials for a complete set.
Can I farm C54 and Gallant blueprints in Alpha 4.10.2?
Yes, both appear in the inspected Alpha 4.10.2 CFP reward data: C54 and its magazine in the cargo recovery pool, and Gallant and its battery in the outlaw data pool. Their presence in the pool does not guarantee either item on an individual run.
Why is a mission listed online but missing from my Contracts Manager?
Possible reasons include incomplete prerequisites, insufficient reputation, location-dependent offers, mission availability changes or a live-server issue. Some old mission names are specifically marked Unreleased in the available records, so do not treat every historical list as an active route.
Final Thoughts
Citizens for Prosperity blueprint farming is most effective when you target a verified mission pool, understand its requirements and prepare the materials for the exact item you want to craft. In Alpha 4.10.2, the key routes are outlaw data missions for FS-9, BR-2, Gallant and ADP; cargo recovery for P8-SC, C54, S71 and ORC; higher-rank Headhunter elimination for sniper equipment; and outpost contracts for named Karna and Artimex variants. Separate weapon, ammunition and armor-piece unlocks make repeat runs part of the process. Match your contract, blueprint and material stockpile before committing to the grind.









