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Buy Pressurized Ice - Star Citizen

  • 1.10€

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  • Pressurized Ice
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Buy Pressurized Ice - Star Citizen Pyro Commodity

Refined Pressurized Ice delivered to your hangar in 12-48 hours. Pre-farmed stock ready for Supply or Die missions, trade profit runs, or event completion. Available in 10 SCU, 50 SCU, 100 SCU, or 500 SCU packages - direct transfer to your specified landing zone.

  • Immediate hangar delivery - 10-500 SCU Standard Cargo Unit containers
  • Pre-refined commodity - ready for mission turn-in or resale at Pyro stations
  • Delivery locations: Stanton (New Babbage, Lorville, Area 18) or Pyro Gateway
  • Start time: 2-6 hours, completion in 12-48 hours based on package size
  • Requires: Active RSI account, accessible hangar with freight elevator
  • Market value: 753-2,500 aUEC per SCU at Pyro sell locations

What You Get - Pressurized Ice Packages

  • Refined Pressurized Ice (PICE) in Standard Cargo Unit containers
  • Supply or Die mission compatibility - 10 SCU (Small tier), 50 SCU (Medium tier), 500 SCU (Large tier)
  • Full event point credit - 15-250 points per delivery based on mission tier
  • Guaranteed commodity purity - Ferron Exchange refining method, no raw ice contamination
  • Freight elevator placement - containers positioned in your hangar grid for immediate use
  • Market-ready quality - accepted at all Pyro trade terminals (Endgame, Checkmate, Ruin Station)
  • Optional delivery screenshot proof - timestamp and SCU count verification included
  • No account access required - commodity transfer via in-game freight system only

Available Package Sizes

PackageSCU AmountBest ForMarket Value Range
Starter Pack10 SCUSmall Supply or Die missions, first-time buyers testing service quality7,530-25,000 aUEC
Standard Pack50 SCUMedium mission tiers, casual traders, single C2 Hercules cargo run37,650-125,000 aUEC
Trader Pack100 SCUProfit-focused haulers, warehouse stocking, multi-mission completion75,300-250,000 aUEC
Bulk Pack500 SCULarge mission completion (5M aUEC payout), event stockpiling, org distribution376,500-1,250,000 aUEC

Delivery Customization Options

  • Express Delivery - Reduce completion time to 6-12 hours instead of standard 12-48 hours (+30% cost)
  • Split Delivery - Divide order across multiple hangar locations (max 3 locations, +15 USD per extra drop point)
  • Container Size Specification - Request specific SCU container sizes: 1 SCU, 8 SCU, 16 SCU, or 32 SCU boxes (+10 USD per custom split)
  • Pyro Direct Drop - Skip Stanton transit, deliver directly to Pyro Gateway or Endgame Station (saves 4-8 hours, +20 USD hazard fee)
  • Mission Coordination - Schedule delivery to match your active Supply or Die mission deadline (+25 USD premium scheduling)
  • Warehouse Storage Setup - Pre-position containers at high-demand sell locations for future event launches (+40 USD storage coordination)

Pressurized Ice Market Data - Alpha 4.0

ParameterDetails
Commodity TypeRefined industrial resource - processed from Raw Ice via Ferron Exchange method
Primary UseSupply or Die mission deliveries in Pyro system (Alpha 4.0+ event track)
Buy Locations (NPC Stock)Ruin Station (4-20 SCU limited), Megumi Refueling (irregular refresh), stock often depleted by players
Sell Locations (Best Prices)Endgame Station (2,100-2,500 aUEC/SCU peak), Pyro Gateway (1,800-2,200 aUEC/SCU), Checkmate (1,600-1,900 aUEC/SCU)
Mission Turn-In ValueSmall (10 SCU) = 150K aUEC + 15 event points, Medium (50 SCU) = 800K aUEC + 80 points, Large (500 SCU) = 5M aUEC + 250 points
Container CompatibilityAll Standard Cargo Unit sizes - 1, 2, 4, 8, 16, 24, 32 SCU containers accepted by freight systems
Shelf LifeInfinite - commodity does not degrade or expire in hangar storage (survives server crashes and wipes in Alpha 4.0.2+)
Trade Profit Margin15-40% typical margin if buying NPC stock and reselling; 200-400% profit during event-driven demand spikes

Delivery Time - ETA Breakdown

Completion time varies by package size and delivery destination. All packages use pre-farmed inventory - no mining delays. Standard delivery windows below assume non-peak server hours.

Package SizeProcessing TimeTransit TimeTotal ETA
10 SCU (Starter)2-4 hours (inventory pull, container prep)2-4 hours (Stanton) / 4-8 hours (Pyro direct)12-24 hours
50 SCU (Standard)4-6 hours (batch container allocation)4-6 hours (Stanton) / 6-10 hours (Pyro direct)24-36 hours
100 SCU (Trader)6-8 hours (multi-container coordination)6-8 hours (Stanton) / 8-12 hours (Pyro direct)36-48 hours
500 SCU (Bulk)8-12 hours (convoy hauler deployment)8-12 hours (Stanton) / 12-16 hours (Pyro direct)48-72 hours

Factors that extend ETA: Server instability (add 4-8 hours per crash instance), peak-hour traffic at delivery location (1800-2300 UTC adds 2-4 hours), freight elevator queue congestion at destination (add 1-3 hours), hangar access issues requiring alternate drop coordination (add 2-6 hours).

Factors that reduce ETA: Express Delivery option (cuts time by 50-60%), off-peak delivery windows (0600-1400 UTC saves 2-4 hours), client provides alternate hangar if primary unavailable (saves 3-6 hours rescheduling), low server population (saves 2-4 hours transit time).

How Commodity Delivery Works - Step by Step

  1. Order Placement (5 minutes): Select package size (10/50/100/500 SCU) and delivery location (Stanton zone or Pyro Gateway). Provide RSI account handle and preferred hangar (New Babbage, Lorville, Area 18, or Pyro). Payment processed, order enters fulfillment queue. No account credentials required - delivery uses in-game freight transfer system.
  2. Inventory Allocation (2-12 hours): Pre-farmed Pressurized Ice pulled from warehouse stock. Commodity loaded into Standard Cargo Unit containers matching your package size. Quality check confirms Ferron Exchange refining purity (no Raw Ice contamination). Containers staged for hauler pickup.
  3. Transit Phase (2-16 hours based on destination): Dedicated hauler (C2 Hercules, Caterpillar, or M2 depending on package size) departs warehouse. If Stanton delivery: transit via Pyro-Stanton jump point to specified landing zone. If Pyro direct: hauler navigates to Pyro Gateway or Endgame Station. Containers secured in cargo grid to prevent loss during quantum travel.
  4. Hangar Delivery (30 minutes - 2 hours): Hauler lands at your specified location and requests hangar assignment. Freight elevator called, containers offloaded from ship cargo grid. Containers positioned on your hangar freight elevator platform. If hangar unavailable (full or access issue), alternate nearby hangar used and you receive new coordinates via Discord/email. Screenshot proof generated: timestamp, SCU count, container placement confirmation.
  5. Client Retrieval (your timeline): You log into Star Citizen, travel to delivery hangar, access freight elevator terminal. Containers visible on freight elevator - use tractor beam (MaxLift recommended) to transfer to your ship's cargo grid for mission delivery or trade run. Containers remain on freight elevator indefinitely until you retrieve them (survives logouts and minor server crashes). If server wipes occur, re-delivery offered at 50% discount within 48 hours of wipe.
  6. Order Completion Confirmation (automated): System logs successful container placement in your hangar. Order marked complete, follow-up email sent with delivery screenshot and retrieval instructions. If you report non-delivery within 24 hours, investigation launched - proof of delivery reviewed, re-delivery or refund issued within 48 hours.

Contingency Protocols: If server crash occurs during transit, hauler re-enters alternate shard, continues delivery (no client impact). If hangar unavailable at delivery time, containers staged at nearest station, you receive updated coordinates within 2 hours. If commodity glitch prevents freight elevator transfer (rare Alpha bug), manual tractor beam placement performed, video proof provided. All deliveries carry service guarantee - if containers lost due to server issues within 24 hours of delivery, full replacement provided at no cost.

ExpCarry Expert Tip for Pressurized Ice Trading

Buying Pressurized Ice from ExpCarry is faster than farming it yourself - but only if you use it correctly. Here's the math: mining 100 SCU takes 18-24 hours of active Pyro gameplay. Our delivery puts 100 SCU in your hangar in 36-48 hours with zero playtime investment. Your profit window opens when you resell during event-driven demand spikes, not immediate turn-in.

Supply or Die missions pay flat rates (500 SCU = 5M aUEC regardless of ice cost). The real money comes from selling ice to other players who need it urgently. During peak event hours (1800-2300 UTC), ice demand at Pyro Gateway can push prices to 2,500 aUEC/SCU. If you warehouse 100 SCU purchased from us at off-peak rates, then sell when demand peaks, you clear 150K+ aUEC profit on top of what you paid for the service. We've seen clients flip warehoused bulk orders for 300-400% returns during Supply or Die finale weeks when NPC stock depletes.

FAQ Pressurized Ice

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