Death Awakening reshuffled the Druid's toolkit around one item change, the buffed Storm Shepherd's Call charm set, and the ripple effect turned a mid-pack class into one of the season's headline pushers. Companions, last season's dominant Pit clearer, took a heavy cut and dropped out of top-tier contention entirely, while Storm and Werewolf skills absorbed most of the buffs handed out at launch. Shred inherited a large share of that power once its Storm Shred upgrade comes online, but it isn't alone at the top this time: Lightning Storm and Landslide both climbed into the same conversation thanks to a new Mythic ring and a long-awaited fix to Earth's critical strike problem.
What follows is a look at where Druid sits in the Season 14 meta, all five build families worth running, a full breakdown of the Shred build, its skill bar, stat priorities, gems and runewords, and the gear and mercenary priorities that matter across the class.
Where Druid Sits in the Season 14 Meta
Most trackers agree Druid enters Death Awakening in one of its strongest spots in recent seasons, with several outlets naming it among the two or three strongest classes at launch. The exact order inside the class is genuinely contested, though: some guides put Shred alone at the top, others rank Lightning Storm as the single best overall build, and tier lists have already shifted more than once in the first week as testers refine their numbers. Where the disagreement mostly disappears is on Companions: the build that carried Druid pushing last season got its core damage sources cut hard enough to fall out of top-tier contention everywhere, even though it can reportedly still clear Torment 12 without much trouble.
| Change | Type | What It Does for Druid |
|---|---|---|
| Storm Shepherd's Call (2-piece) | Buff | Storm skills become free to cast but consume all Spirit, converting it into a large damage boost |
| Storm Shepherd's Call (5-piece) | Buff | Grants a chance to double- or triple-cast the triggering Storm skill at greatly increased damage |
| Companion Aspects | Nerf | Core damage Aspects cut hard enough to remove the build from serious pushing contention |
| Overpower interactions | Nerf | Reduced scaling hurts Werebear lines that leaned on Overpower stacking |
| Aspect of Glynn's Anvil | Rework | Now a key piece of Resolve-stacking damage and survivability on Earth builds like Landslide |
| Mythic Unique 3.0 | New system | Any base Unique can now be crafted into a Mythic, smoothing out gearing for builds that previously needed a lucky drop |
The net result favors anything that can spend Spirit quickly and often, or that benefits from the new crafted Mythics. Shred, Tornado, and Lightning Storm all fit the first description since Storm damage was already central to how they play. Landslide and Boulder didn't get left behind either, since the new The Basilisk weapon, which guarantees critical strikes against Petrified enemies, finally solved Earth's long-standing critical strike chance problem once paired with Locran's Talisman.
Best Druid Builds for Death Awakening

Five build families are worth knowing about this season. Shred and Tornado run on the same Storm Shepherd engine in melee and ranged flavors. Lightning Storm runs a related but distinct Werebear-focused version of that same engine. Landslide and Boulder are the two Earth builds that benefited most from this season's critical strike fix.
Shred Druid (Storm Shred)
Shred starts as a short melee dash that delivers Roundhouse strikes, but the build's entire identity depends on the Storm Shred upgrade unlocking around level 32, which converts the skill into a Storm ability and lets it feed off Storm Shepherd's Call. From that point on you're playing a near-permanent critical strike engine: Waxing Gibbous forces a guaranteed critical strike after breaking stealth, Ifeh's Dire Totem lets you keep casting Shred while Grizzly Rage is active instead of being locked into a slower Werebear form, and Dark Howl does the same job for Debilitating Roar. Cataclysm covers the one real weakness in the kit, its short melee range, by clearing space around you between dashes.
Tornado Druid (Wolfnado)
Tornado runs on the same Spirit-spending engine as Shred but swaps the primary damage skill for a ranged, sustained-cast option instead of a melee dash. Wolves stay on the bar purely for their passive Attack Speed bonus, Blood Howl keeps Spirit flowing between casts, and Cyclone Armor pulls scattered packs into a tighter cluster so Tornado's spinning hits land on more targets at once. It gives up a small amount of the raw ceiling Shred can reach, but the trade-off is a build that doesn't ask you to stay in melee range of anything, which makes it noticeably easier to stay alive in denser Pit tiers.
Lightning Storm Druid (Chaos Storm)
Lightning Storm taps the same Storm Shepherd engine as Shred and Tornado but stays in Werebear form instead of shapeshifting into a Werewolf. It scales primarily off the Might of the Ursine Unique ring, which grants a large damage multiplier per stack of maximum Resolve while in Werebear form, so you activate Grizzly Rage to transform and let Lightning Storm's continuous casting do the work while Cataclysm and Wind Shear round out its area coverage. Several trackers rate it as the single best overall Druid build this season since it levels quickly, farms well without needing much specific gear, and holds up at high Pit tiers once the Mythic kit comes together.
Landslide Druid
Landslide is one of the two Earth builds held back by a chronic critical strike chance problem, since most of the class's crit support sits on Storm and Werewolf nodes instead. The Basilisk fixes that directly by granting guaranteed crits against Petrified enemies, which Earth skills apply naturally, and it pairs with Locran's Talisman for the rest of the damage package. Resolve stacking, Might of the Ursine, and Aspect of Glynn's Anvil round out the damage and survivability, while the Song of the Old Mountain charm set chains Petrify explosions across grouped enemies. Multiple trackers place Landslide right behind Shred, Tornado, and Lightning Storm in overall power this season, a step above Boulder.
Boulder Druid
Boulder benefits from the same Basilisk and Locran's Talisman crit fix as Landslide, trading some of Landslide's burst for a slower, more deliberate playstyle built around landing big single hits rather than chaining fast crits. It holds up well against tankier Pit bosses, though most trackers still place it a step behind Landslide for outright Pit depth this early in the season.
Shred Build Breakdown: Skills, Stats, Gems and Runewords

Shred is worth covering in full since it remains one of the most popular Druid picks this season, and its leveling route, endgame bar and item priorities are already well established. Below covers the path to level 70, the six-skill endgame bar plus the skills that run automatically off it, stat priorities, and the runewords the build leans on.
Skill Bar and Leveling Order
Shred goes on the bar as your Core skill at level 3, followed by its Healing upgrade at 6, a Cast Speed upgrade at 10 and Roundhouse at 15. Wind Shear fills the early Spirit generator role for its Barrier, Vulnerable application and Movement Speed, and Cataclysm comes online at 19 to cover the melee range problem before Storm Shred is available. The build's defining moment arrives around level 32, when the Storm Shred upgrade turns Shred into a Storm skill and shifts the entire build's damage identity toward Storm Shepherd's Call.
| Level | What Unlocks |
|---|---|
| 3 | Shred is taken as the Core skill and leveled through Roundhouse at 15 |
| 6 | Shred's Healing upgrade adds sustain to the dash |
| 10 | Cast Speed upgrade increases Shred's attack rate |
| 19 | Cataclysm unlocks to patch the build's short melee range |
| 32 | Storm Shred converts Shred into a Storm skill, unlocking the Storm Shepherd's Call interaction |
By the time Storm Shred is active, several more skills are already running without taking a bar slot at all. Earthen Bulwark fires automatically off the Que rune, Blood Howl auto-casts on shapeshift once Malefic Crescent is equipped, and Cyclone Armor comes free from Storm Shepherd's Call alongside Gathlen's Birthright, which also grants meaningful damage reduction this season. That leaves the visible bar free for Grizzly Rage, Debilitating Roar, Trample, Lightning Storm and Cataclysm on top of Shred itself.
| Skill | Job on the Bar |
|---|---|
| Shred (Storm Shred) | Main damage skill and mobility dash, converted into a Storm ability |
| Grizzly Rage | Ultimate that boosts overall damage, kept active through Ifeh's Dire Totem |
| Debilitating Roar | Damage reduction and offensive buff, extended by Dark Howl |
| Trample | Mobility and Unstoppable |
| Lightning Storm | Cast once at the start of a fight, then runs passively for its duration |
| Cataclysm | Area coverage that fills Shred's melee gap |
Stat and Affix Priorities
Willpower leads every other stat in this build since it's the Druid's core damage stat and scales the whole kit at once. Maximum Life comes next as a straightforward survival floor, followed by Critical Strike Chance, which matters because Waxing Gibbous and the build's Spirit Boons are built around near-permanent critical hits. Attack Speed sits last on the list and is the stat most players end up sacrificing first when a piece of gear forces a choice, since it improves clear speed without being load-bearing for the build's core damage loop the way the other three stats are.
| Priority | Source | Notes |
|---|---|---|
| 1. Damage scaling | Willpower | Core stat, scales the entire kit |
| 2. Survivability | Maximum Life | Straightforward defensive floor |
| 3. Damage consistency | Critical Strike Chance | Backed by Waxing Gibbous and Spirit Boons for near-permanent crits |
| 4. Clear speed | Attack Speed | Nice to have, usually the first stat traded away |
Gems and Runewords
Runewords pair a Ritual rune with an Invocation rune, the same system shared across every class. For Shred, Que paired with a Ritual rune is the priority combination since it triggers Earthen Bulwark automatically and frees up a bar slot, while Gar adds a steady source of Critical Strike Chance that keeps the build's crit-focused Boons and Aspects online. Ceh still summons Spirit Wolves that apply Chill and Freeze, useful for anyone running the Azurewrath pushing variant, and Qua adds Movement Speed for general Pit and Torment farming. As with most classes this patch, runewords carry more weight in armor slots than in the weapon, since the weapon socket is better spent on a straightforward multiplicative gem.
| Runeword | Effect | Best Use |
|---|---|---|
| Que (+ Ritual rune) | Automatically triggers Earthen Bulwark on attack, freeing a bar slot | Every version of the build |
| Gar | Provides a steady source of Critical Strike Chance | Endgame, socketed into armor |
| Ceh | Summons Spirit Wolves that apply Chill and Freeze | Azurewrath pushing setup |
| Qua | Steady Movement Speed buff | General Pit and Torment farming |
Gear, Mythic Uniques and Mercenary Priorities

Mythic Unique 3.0 changed Druid gearing the same way it did for every other class, letting a base Unique roll as a Mythic through the crafting system instead of relying on a rare direct drop. Waxing Gibbous stays the standard weapon choice for its near-permanent critical strike uptime, while Azurewrath swaps in as a dedicated pushing option once it's paired with a reliable Freeze source, since large frozen packs can chain explosions for a large multiplier over single-target damage. Earth builds now lean on The Basilisk and Locran's Talisman for their critical strike fix, and Lightning Storm leans on Might of the Ursine for its Resolve-based multiplier.
| Item | Slot | Effect |
|---|---|---|
| Waxing Gibbous | Weapon | Guarantees a Critical Strike after breaking stealth and adds chances at extra attacks |
| Azurewrath | Weapon (Pushing) | Frozen enemies explode for bonus damage once Freeze expires |
| The Basilisk | Weapon (Earth) | Guarantees Critical Strikes against Petrified enemies |
| Might of the Ursine | Ring | Large damage multiplier per stack of maximum Resolve while in Werebear form |
| Ifeh's Dire Totem | Totem | Lets Shred be cast during Grizzly Rage instead of locking you into a slower Werebear form |
| Dark Howl | Totem | Extends the same Werewolf-compatible interaction to Debilitating Roar |
| Malefic Crescent | Amulet | Auto-casts Blood Howl on shapeshift, freeing a bar slot and keeping Spirit flowing |
| Gathlen's Birthright | Helm | Triggers Cyclone Armor automatically and adds damage reduction this season |
| Tibault's Will | Ring | Grants near-permanent Unstoppable and Berserking, easing resource pressure |
Mercenary choice matters more for Shred than it does for most Druid builds, since the class's own defensive kit is spread thin across off-bar skills. Raheir remains the safest hire for his Bastion effect and resistance bonuses, giving the build a defensive floor it doesn't otherwise have room for on the bar, while Varyana's Attack Speed and Movement Speed upgrades pair naturally with a build that's already built around chaining fast crits.
| Mercenary | Key Ability | Why Hire Them |
|---|---|---|
| Raheir | Bastion on Injured | Grants a defensive shield when health drops, covering for the build's thin bar-based defense |
| Varyana | Attack Speed and Movement Speed on skill cast | Rewards the fast, constant-kill playstyle Shred already leans on |
| Subo | Map reveal, damage bonus option | Useful utility pick for farming routes, weaker defensively than Raheir |
| Valiance | Prevents a lethal hit and grants brief Unstoppable | Solid Hardcore alternative to Raheir |
Choosing between the five builds mostly comes down to how much melee range you're willing to tolerate, how much of the new Mythic gear you already own, and whether you'd rather dash, cast, or slam.
| Build | Best For | Playstyle Difficulty | Pit Ceiling |
|---|---|---|---|
| Shred | Fast melee pushing and farming | Medium, needs Spirit and crit uptime | High, a season top pick on most trackers |
| Tornado | Safer ranged version of the same engine | Easy | High, close behind Shred |
| Lightning Storm | Best overall pick per several trackers, low gear requirements | Easy to Medium | High, some trackers rate it above Shred |
| Landslide | Earth burst damage and bossing | Medium | Medium-High, improved sharply by The Basilisk |
| Boulder | Heavy single-target and boss damage | Medium | Medium, a step behind Landslide |
Final Thoughts
Druid didn't need many changes to jump several places up the Season 14 rankings, just the Storm Shepherd's Call buff and a crit fix for Earth builds doing most of the work. Shred remains a strong, well-documented pick, but it's sharing the top of the class with Lightning Storm and Landslide this season rather than sitting there alone, and all five builds covered here are worth considering depending on how much melee range and gearing effort you want to commit to. As with the rest of the Season 14 meta at launch, expect balance hotfixes in the coming weeks: tier placements for Shred, Lightning Storm and Landslide have already shifted once during the first week, so it's worth checking the latest patch notes before committing to a chase item.






