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Diablo Immortal Bloodied Jewel: Warlock Class, Lut Gholein, and Inferno XIII-XV Explained

29 Jun 2026
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Diablo Immortal Bloodied Jewel: Warlock Class, Lut Gholein, and Inferno XIII-XV Explained

Diablo Immortal just crossed a milestone few mobile ARPGs reach: a tenth playable class. The Bloodied Jewel update, Patch 5.0, landed on June 17 and tied the Warlock's arrival to Diablo's 30th anniversary, wrapping a new demon-summoner class around a returning Diablo II city, three fresh Helliquary bosses, three new Legendary Gems, and a full restructuring of how Ancient Legendary gear drops at the highest difficulties. For a game that updates every two weeks, this is the rare patch that reshapes the endgame instead of just adding to it.

Warlock Becomes Diablo Immortal's 10th Class

The Warlock is built around the Vizjerei tradition of forbidden demonology, the same lore thread Diablo fans know from the franchise's mage clans, and Blizzard frames it as a summoner of demons, master of portals, and wielder of Hell's dark power. Every Warlock starts with the Soulgorger, a primordial demon companion immune to crowd control and knockback that fights alongside the player with claw swipes and a flame breath, plus two unlockable abilities: Pummeling Eruption, which stuns and then detonates the ground beneath enemies, and Voracious Sacrifice, where the Soulgorger burns its own life to heal the player when their health drops too low. Beyond the Soulgorger, the kit leans into portals and demon control: Lunatic Rush summons a Fallen Lunatic that explodes on contact, Hellswarm spawns Plagued Thornstrikers from defeated enemies, Burning Ascent summons a Hellflyer for fire-breathing mobility, and Siphon Life and Blood Offering let players trade their own health for buffs to their summoned demons.

Necromancer has been the only true summoner class in Diablo Immortal up to this point, and the Warlock's pitch is explicitly bigger and messier than skeletons and golems. More than 50 new Legendary items shipped alongside the class at launch, giving players a wide pool to experiment with immediately rather than a thin starting kit. Players can roll a brand new Warlock or use Class Change to bring an existing character's progression into the new class, and the origin quest Power's Price offers a short, build-locked introduction to the fantasy before committing fully. Three Warlock-exclusive events run from June 17 through July 6: the Fractured Plane gives a solo roguelike trial with randomized Legendary essences to test builds, a speedrun version of Mad King's Breach offers leaderboard rewards for players racing preset builds, and a Warlock Trial Dungeon lets newcomers try three pre-built Level 60 setups with full stats and gems already equipped.

Lut Gholein Returns as a Demon-Infested War Zone

The Bloodied Jewel's other headline is the new main questline, which sends players back to Lut Gholein for the first time since Diablo II. Known historically as the Jewel of the Desert, the port city has been overrun by demons loyal to Andariel, Maiden of Anguish, and the update's new Common Ward subzone opens up the docks, gutters, abandoned taverns, and ruined homes of the captured city, complete with new demonic enemies, bounties, and wanted-monster targets. Other parts of Lut Gholein remain sequestered for now, which signals this is the first of likely several content drops built around the location rather than the whole city opening at once.

Access got noticeably easier alongside the new content. Previously, reaching a major story zone like this required clearing prerequisite content first, but Patch 5.0 changes that specifically for Lut Gholein: any player who has reached Paragon level 90 can jump straight into the new main quest without finishing the earlier story first. That's a deliberate lowering of the barrier for lapsed players drawn back by the Warlock launch, since it means a returning account doesn't need to grind through old content just to see what's new.

Three New Helliquary Bosses Arrive With Inferno XIII to XV

Endgame difficulty got a real ceiling raise with this patch. Three new Helliquary bosses anchor three new difficulty tiers, each pairing a named boss with its own Gauntlet reward on top of the standard Demonic Remains, Set Items, Legendary Gear, and Experience every difficulty grants. Server Paragon Level jumped to 1,500 to support the new ceiling, and Blizzard added a stacked experience bonus structure for players still climbing toward it, ranging from a flat 1,500% experience boost at Paragon 0-1,099 down to smaller bonus Paragon levels per level gained as players approach the new cap.

Difficulty TierHelliquary BossGauntlet Reward
Inferno XIIIYradus the False SeerSeekers of Riddergrove Sunrise Weapon
Inferno XIVPrimordial Soulgorger Shackled MawSeekers of Riddergrove Sunrise Armor
Inferno XVNight Clan Trickster GulakhtSeekers of Riddergrove Sunrise Portal, plus 3 Legendary Crests

Four new Legendary Paragon Skills also unlock at Paragon 1,500, each costing 80 Paragon Points, including Firestorm, a forward-rushing Whirling Flame attack that can trigger Wildfire to unleash three flames at once with reduced damage on repeat hits to the same target. Blizzard also expanded the Helliquary Gauntlet leaderboards to include new cross-server rankings across entire regions, layered on top of the existing server-first achievements rather than replacing them, complete with new first-clear broadcast announcements so milestone clears get visibility beyond just the server they happened on.

Ancient Legendary Gear and the New Drop Pool Rules

The most consequential change for long-term gearing is where Ancient Legendary items can actually drop now. Inferno X through XII no longer produce Ancient Legendary items at all; that tier of gear is now exclusive to Inferno XIII and above, and any Ancient Legendary crafting materials players are holding from the lower difficulties can be converted into Mythic Crystals for enchanting Ancient Legendary equipment instead of going to waste. Five new Shoulder-slot Ancient Legendary items launched alongside the new difficulty tiers, while existing Chest-slot Ancient Legendary items remain available across Inferno XIII through XV rather than getting replaced.

The Ancient Legendary Slot Rotation, From Launch to Now

This is also the second full slot rotation the Ancient Legendary system has gone through, and Blizzard has been explicit that this churn is intentional and ongoing: future updates will keep expanding Ancient Legendary gear into new slots, but whenever a new slot is added, the oldest active slot retires, so no more than two Ancient Legendary slots stay live at the same time.

UpdateInferno Tiers CoveredActive Slots
Original releaseInferno VII to IXHelm
Earlier updateInferno X to XIIHelm and Chest
The Bloodied Jewel (current)Inferno XIII to XVChest and Shoulders

Legendary Gems Get a Leaner Drop Pool

Three new Legendary Gems also debuted with this update, and on the existing drop pool side, Blizzard confirmed that once the New Legendary Gem Drop Pool event concludes, whichever gem ranks lowest in the standard pool, by combined equip rate and crafting frequency in Rifts, gets cut from the pool entirely, keeping the rotation lean rather than letting it grow indefinitely.

Final Thoughts

The Bloodied Jewel earns its description as a major update rather than a routine biweekly patch because it changes structure, not just content volume. A tenth class gives the game a genuine new playstyle rather than a reskinned damage dealer, Lut Gholein's lowered entry requirement is a clear signal aimed at winning back lapsed players during the anniversary window, and the Ancient Legendary slot rotation alongside the Inferno XIII-XV ceiling raise both show Blizzard actively managing long-term progression rather than letting old difficulty tiers and gear slots pile up forever. Whether the Warlock turns out balanced is still an open question, since Blizzard has even excluded it from competitive Challenge of Equals rankings while gathering live data, but as a reason to reopen Diablo Immortal after time away, this update gives returning players more than a single line item to come back for.