Currency

LoL Support Builds for Nami, Sona, and Rell That Actually Win Bot Lane

12 May 2026
89 Views
LoL Support Builds for Nami, Sona, and Rell That Actually Win Bot Lane

LoL Patch 26.9 changed enough runes, items, and role systems that support builds should not be copied from old guides like the bot lane meta agreed to stay polite. Nami, Sona, and Rell are three of the most practical support champions for ranked games because they cover different ways to win from bot lane. Nami brings lane pressure, sustain, poke, peel, and engage setup. Sona brings scaling healing, shielding, movement speed, and teamfight value. Rell brings hard engage, crowd control, durability, and the ability to make one bad enemy position become a five-player disaster.

This guide covers full LoL support builds for Nami, Sona, and Rell in Patch 26.9, including runes, items, skill order, summoner spells, ADC synergy, counters, matchups, lane plans, roaming rules, vision control, and teamfight priorities. The goal is not to list every support item that exists in the shop. The goal is to give practical ranked support builds that make sense in real solo queue games, where the ADC may or may not understand wave states, the jungler may or may not visit bot lane, and the support still gets blamed for everyone discovering fog of war.

Best LoL Support Builds in Patch 26.9

Nami, Sona, and Rell cover three different support jobs. Nami is the strongest all-around enchanter for lane pressure and flexible teamfighting. Sona is the scaling enchanter who becomes stronger when fights last longer and allies can group around her auras. Rell is the engage support who starts fights, locks enemies down, and gives teams a direct way to punish bad positioning.

The best pick depends on draft. Nami is the cleanest default when your ADC wants lane support and your team needs both poke and peel. Sona is best when your team can survive early lane and wants stronger mid-to-late teamfighting. Rell is best when your team needs engage or when your ADC can follow hard all-ins. In normal ranked language: Nami wins trades, Sona wins scaling fights, and Rell wins by pressing the issue before the enemy team has time to pretend they were ready.

ChampionBest role in draftMain runeCore support itemBest use case
NamiLane enchanter and pick setup supportSummon AeryDream MakerBest when your ADC wants trading power, sustain, and engage setup
SonaScaling enchanter and teamfight supportSummon AeryBloodsong or Dream MakerBest when your team can protect her early and group for scaling fights
RellHard engage support and frontline initiatorAftershockCelestial OppositionBest when your team needs engage, lockdown, and reliable fight starts

LoL Nami Support Build for Patch 26.9

Nami is one of the strongest support champions in LoL Patch 26.9 because she gives bot lane almost everything it wants: sustain, poke, movement speed, disengage, engage setup, and strong trading through Tidecaller's Blessing. She works with aggressive ADCs, scaling marksmen, and poke lanes because her kit can adapt to the game instead of locking the lane into one narrow plan.

The best Nami support build focuses on lane pressure, healing, shielding, movement, and ally damage amplification. Her standard setup uses Summon Aery, Dream Maker, Ionian Boots of Lucidity, Imperial Mandate, Moonstone Renewer, and Redemption or Ardent Censer. She is strongest when she plays actively in lane, controls brush, punishes enemy cooldowns, and uses Tidal Wave to start or stop fights. Healing alone is not a playstyle. It is a symptom of standing too far back.

Nami runes for support

TreeRuneReason
SorcerySummon AeryBest default keystone for poke, shielding, and trade support
SorceryManaflow BandHelps Nami manage mana through repeated W and E usage
SorceryTranscendenceAbility haste improves spell uptime in trades and fights
SorceryScorchStronger early poke and lane pressure
ResolveBone PlatingProtects Nami from burst trades and engage attempts
ResolveRevitalizeBoosts healing and shielding across the game
ShardsAdaptive Force / Adaptive Force / Health ScalingBest general setup for lane pressure and safer scaling

Summon Aery is the cleanest Nami rune because she can trigger it through both damage and ally support. Manaflow Band keeps her lane from becoming a mana apology, while Scorch improves early trades. Resolve secondary is strong because Nami is fragile and often has to stand close enough to actually influence lane. If the enemy bot lane has heavy poke instead of all-in, Second Wind can replace Bone Plating.

Nami items and full build path

OrderItemPurpose
StartWorld Atlas + Health PotionsStandard support start for quest progress, gold, and lane sustain
Support upgradeDream MakerBest enchanter upgrade for shielding, healing, and ally damage trades
BootsIonian Boots of LucidityAbility haste for more frequent heals, bubbles, and ultimates
First itemImperial MandateStrong with Nami slows, bubbles, and ally follow-up damage
Second itemMoonstone RenewerImproves healing and shielding in extended fights
Third itemRedemptionTeamfight healing, objective control, and long-range utility
Fourth itemArdent Censer or Staff of Flowing WaterArdent for attack-speed carries, Staff for AP and spell-focused allies

Mikael's Blessing is valuable when the enemy team has one key crowd control effect that decides fights. Shurelya's Battlesong can work when your team needs engage speed or disengage. Ardent Censer is better with Ashe, Jinx, Kog'Maw, Twitch, and other auto-attack carries. Staff of Flowing Water is better with AP carries or teams that use spell rotations heavily. Nami should not buy the same items every game unless the enemy team also kindly agrees to draft the same threats every game.

Nami skill order and lane plan

Nami should usually max W first, E second, and Q last, while taking R whenever possible. Ebb and Flow is her main lane sustain and poke tool. Tidecaller's Blessing makes ADC trades much stronger and helps apply slows for Imperial Mandate. Aqua Prison is a powerful crowd control spell, but its value comes from landing it at the right time, not from maxing it early and praying harder.

Skill priorityAbilityUse
Max firstW - Ebb and FlowMain lane sustain, poke, and trade tool
Max secondE - Tidecaller's BlessingAlly damage boost, slow setup, and stronger trades
Max thirdQ - Aqua PrisonCrowd control and pick setup after core lane tools are online
Take whenever possibleR - Tidal WaveEngage, disengage, and teamfight control

Nami's lane plan is to use W for controlled trades, apply E before the ADC commits, and save Q for predictable enemy movement or allied crowd control. Throwing Aqua Prison randomly into open space is not pressure. It is donating cooldown information. After level 6, Nami can start fights with Tidal Wave, peel divers, or layer her ultimate after ally engage. She is strongest when she plays slightly forward with brush control, not when she stands behind the ADC providing moral support and decorative bubbles.

Nami ADC synergy and support counters

Best ADC pairs with NamiWhy the lane works
LucianClassic burst-trade pairing with strong E-enhanced damage windows
AsheSlows, poke, and arrow setup make Nami bubbles easier to land
JinxSustain and peel help Jinx scale, while E improves chase after resets
Miss FortuneNami poke and Tidal Wave help create Bullet Time windows
EzrealSafe poke lane with strong trading and disengage tools
Harder matchupsWhy they are difficultNami answer
BlitzcrankOne hook can punish Nami's low durability and lane positioningControl minion cover, ward brush, and do not step forward without wave safety
PykeStrong kill pressure, roaming, and reset threat punish fragile lanesTrack roams, hold Q defensively, and avoid river fights without vision
LeonaHard engage can punish Nami before she can win longer tradesRespect level 2, save bubble for engage, and punish missed Zenith Blade
ZyraPlant poke and root pressure can out-damage Nami's sustainDodge through side angles, avoid standing in plants, and call jungle on pushed waves
SeraphineLong-range poke, shields, and teamfight scaling can outpace Nami if lane stays evenForce short trades early, dodge through side angles, and avoid grouped ultimate angles

LoL Sona Support Build for Patch 26.9

Sona is the scaling enchanter of this support trio. Her early lane can be fragile, but once she gets levels and support items, she gives huge value through healing, shielding, movement speed, poke, and Crescendo. Sona does not need to win lane by brute force. She needs to survive lane cleanly, stack Accelerando value, and reach grouped fights where her auras can make the whole team harder to kill.

The best Sona support build focuses on scaling utility, ability haste, healing, shielding, and teamfight uptime. Her standard setup uses Summon Aery, Bloodsong or Dream Maker, Boots of Swiftness, Echoes of Helia, Moonstone Renewer, and Dawncore. Bloodsong gives stronger poke and damage amplification when Sona can safely use Power Chord, while Dream Maker is the safer enchanter upgrade when the lane is too dangerous to walk forward. Sona is strongest when her team can group and fight around her. She is weakest when the enemy bot lane can repeatedly engage before she has the items and levels to answer.

Sona runes for support

TreeRuneReason
SorcerySummon AeryBest default keystone for poke, healing, shielding, and repeated aura value
SorceryManaflow BandHelps Sona manage mana through repeated spell casting
SorceryTranscendenceAbility haste improves Sona's scaling spell rhythm
SorceryGathering StormSupports Sona's scaling identity in longer games
ResolveConditioningImproves mid-game durability if Sona survives early lane
ResolveRevitalizeBoosts healing and shielding across teamfights
ShardsAbility Haste / Adaptive Force / Health ScalingBest general setup for scaling utility and safer teamfights

Summon Aery is the best Sona rune because she constantly triggers it through both ally buffs and enemy poke. Manaflow Band is almost mandatory because Sona wants to cast often. Gathering Storm fits her scaling plan, while Revitalize makes her healing and shielding stronger. Bone Plating can replace Conditioning into brutal all-in lanes where surviving the first engage matters more than scaling elegantly into a future that may never arrive.

Sona items and full build path

OrderItemPurpose
StartWorld Atlas + Health PotionsStandard support start for quest progress, gold, and lane sustain
Support upgradeBloodsong or Dream MakerBloodsong for poke and damage amplification, Dream Maker for safer shielding and protection value
BootsBoots of SwiftnessMovement speed for safer positioning, roams, and teamfight spacing
First itemEchoes of HeliaStrong healing and damage value through repeated poke and support casts
Second itemMoonstone RenewerBoosts healing and shielding in grouped fights
Third itemDawncoreScaling enchanter spike for stronger healing, shielding, and ability power
Fourth itemStaff of Flowing Water or Ardent CenserStaff for AP and haste users, Ardent for auto-attack carries

Bloodsong is strong when Sona can safely use Power Chord and keep trading without being instantly punished. Dream Maker is the better default when the enemy bot lane has heavy engage, long-range poke, or enough burst to make forward positioning unrealistic. Mikael's Blessing is valuable into hard crowd control. Redemption is strong in grouped fights and objective setups. Seraph's Embrace can be considered in longer games if mana and survival become major problems, but it is usually slower than direct support utility. Sona needs items that help the team live and keep fighting, not items that make her pretend she is a mid laner who got lost.

Sona skill order and lane plan

Sona should usually max W first, Q second, and E last, while taking R whenever possible. Aria of Perseverance is her main healing and shielding tool. Hymn of Valor gives poke, lane pressure, and better Power Chord damage after her survival tool is online. Song of Celerity is still important for rotations, disengage, and teamfight spacing, but it is usually maxed after her main sustain and poke tools.

Skill priorityAbilityUse
Max firstW - Aria of PerseveranceMain healing, shielding, and lane survival tool
Max secondQ - Hymn of ValorPoke, Power Chord damage, and stronger trading after core sustain is online
Max thirdE - Song of CelerityMovement speed for rotations, kiting, and teamfight spacing
Take whenever possibleR - CrescendoHard crowd control, engage follow-up, and anti-dive tool

Sona's lane plan is to survive early, poke only when it is safe, protect her ADC with W, and avoid standing in engage range for no reason. She should use Power Chord carefully: Q Power Chord for damage, W Power Chord to reduce enemy damage, and E Power Chord to slow targets. After level 6, Crescendo gives her real fight control. Sona should not spend lane pretending she is immortal because she has healing. She is still fragile. The game will happily explain that with a hook.

Sona ADC synergy and support counters

Best ADC pairs with SonaWhy the lane works
JinxSona helps Jinx survive lane and scale into reset teamfights
AsheAshe gives engage and slows while Sona adds sustain and scaling utility
Kog'MawSona's healing, shielding, and movement speed help protect a scaling carry
SmolderBoth champions scale well if the lane survives early pressure
Miss FortuneCrescendo can set up Bullet Time, while Sona covers sustain and movement
Harder matchupsWhy they are difficultSona answer
BlitzcrankOne hook can destroy Sona before she scalesStand behind minions, ward brush, and never give free hook angles
AmumuReliable engage and layered crowd control punish Sona's fragilityRespect level 2 and level 6, hold Crescendo for counter-engage
LeonaHard all-ins can kill Sona before sustain mattersKeep wave safer, punish missed E, and avoid standing near the ADC for double engage
Renata GlascCan disrupt Sona's teamfight rhythm and punish grouped alliesSpread in fights and avoid using Crescendo into poor follow-up windows
BrandHigh poke and burst damage can force Sona out before her scaling mattersPlay outside spell angles, use W for controlled trades, and avoid grouped passive spread

LoL Rell Support Build for Patch 26.9

Rell is the hard engage support in this trio. She is not picked to politely sustain lane. She is picked to start fights, punish bad positioning, break enemy formations, and give her team a reliable way to force combat. Her crowd control chain makes her especially strong with ADCs and teams that can follow instantly. If your team has damage but no way to start a fight, Rell gives the draft a spine. A rare medical miracle in champion select.

The best Rell support build focuses on durability, engage reliability, and team protection. Her standard setup uses Aftershock, Celestial Opposition, Plated Steelcaps or Ionian Boots of Lucidity, Zeke's Convergence, Locket of the Iron Solari, and Knight's Vow. She is strongest when she controls vision, uses fog of war, and starts fights from angles instead of slowly walking at five enemies through visible lane like a warning sign with a horse.

Rell runes for support

TreeRuneReason
ResolveAftershockBest keystone for engage durability after landing crowd control
ResolveShield BashWorks with Rell's defensive patterns and all-in trades
ResolveBone PlatingHelps survive burst after engaging or being focused
ResolveUnflinchingImproves resistance to slows and crowd control in fights
InspirationHextech FlashtraptionCreates fog-of-war engage angles and brush pressure
InspirationCosmic InsightBetter Flash, item, and summoner spell uptime
ShardsAttack Speed / Move Speed / Health ScalingBest general setup for smoother support trades and engage movement

Aftershock is Rell's best rune because she must survive after committing. Hextech Flashtraption is extremely valuable because Rell's best engages often come from brush, fog, or river angles. Cosmic Insight improves Flash and item uptime, which matters because many Rell plays are built around Flash engage or Locket timing. Font of Life and Overgrowth can replace Shield Bash or Unflinching when you want more team utility or scaling durability. She is not an enchanter. She does not win by standing behind the ADC and hoping vibes stop a dive.

Rell items and full build path

OrderItemPurpose
StartWorld Atlas + Health PotionsStandard support start for quest progress, gold, and lane sustain
Support upgradeCelestial OppositionBest durability upgrade for engage and frontline survival
BootsPlated SteelcapsBest into AD and auto-attack-heavy teams
First itemZeke's ConvergenceStrong engage follow-up damage and utility after Rell commits
Second itemLocket of the Iron SolariTeam shield for objective fights, dives, and burst protection
Third itemKnight's VowProtects your main carry and improves frontline support value
Fourth itemThornmail or BandlepipesThornmail into healing and AD, Bandlepipes when team utility is better

Ionian Boots of Lucidity can replace Plated Steelcaps when ability haste and Flash uptime matter more than armor. Mercury's Treads are useful into heavy crowd control and magic damage. Solstice Sleigh is a viable alternative support upgrade when movement and ally sustain after engage are more important than raw damage reduction. Frozen Heart is excellent into attack-speed-heavy teams. Rell should buy items that let her start fights and keep carries alive, not random tank items because they look sturdy in the shop.

Rell skill order and lane plan

Rell should usually max W first, E second, and Q last, while taking R whenever possible. Ferromancy: Crash Down gives her main engage pattern, frontline commitment, and lane threat. Full Tilt is still extremely important because it gives movement speed and engage access, but it is usually maxed after Rell's main lockdown tool. Shattering Strike is useful for stun extension, shield breaking, and lane trades, but it is usually maxed after her main engage tools.

Skill priorityAbilityUse
Max firstW - Ferromancy: Crash DownMain engage, knock-up, and frontline commitment tool
Max secondE - Full TiltMovement speed, engage access, and stronger playmaking
Max thirdQ - Shattering StrikeStun extension, shield break, and follow-up utility
Take whenever possibleR - Magnet StormTeamfight lockdown, engage layering, and anti-disengage control

Rell's lane plan is to threaten level 2 and level 3 all-ins, control brush, and punish enemy bot lanes that walk too far forward. She should not engage into huge enemy minion waves unless the kill is guaranteed or the jungler is there. Good Rell players wait for enemy cooldowns, use Hexflash angles, and coordinate with ADC damage. Bad Rell players press W from downtown and then discover that commitment is not the same as success.

Rell ADC synergy and support counters

Best ADC pairs with RellWhy the lane works
Miss FortuneRell crowd control creates excellent Bullet Time windows
SamiraRell engage and knockups help Samira stack and follow all-ins
Kai'SaReliable engage helps Kai'Sa access targets and follow with ultimate
JinxRell can start fights that let Jinx secure the first reset
AsheAshe arrow and slows combine well with Rell's engage chain
Harder matchupsWhy they are difficultRell answer
JannaCan interrupt engages, disengage fights, and deny Rell's all-in timingBait tornado and ultimate before committing, or roam instead of forcing lane
ZileanSpeed control, bombs, and Chronoshift punish Rell's commit patternTrack ultimate, force cooldowns, and engage only when follow-up damage is ready
MorganaBlack Shield can deny key crowd control and punish predictable engagesBait shield first or engage a different target
PoppyCan stop dashes and disrupt Rell's engage pathAvoid straight-line engages and wait for Steadfast Presence cooldown
SeraphineLong-range crowd control and disengage can punish grouped Rell engagesAttack from fog, avoid obvious front-to-back engages, and force cooldowns before committing

Support Draft Guide for Nami, Sona, and Rell

The easiest way to choose between Nami, Sona, and Rell is to look at what your team needs from support. Nami is the best default when bot lane wants flexible trading, sustain, and pick setup. Sona is the scaling pick when your team can protect her and play grouped fights. Rell is the engage pick when your team has damage but no reliable way to start fights. They are all supports, but they do not solve the same problem, which is tragic news for anyone who drafts by vibes.

Draft situationBest pickReason
You need the safest all-around supportNamiSustain, poke, peel, and engage setup make her flexible
Your ADC wants to trade earlyNamiTidecaller's Blessing and Ebb and Flow create strong short trades
Your team wants scaling teamfightsSonaHealing, shielding, movement speed, and Crescendo scale well
Your team has no engageRellHard crowd control gives a direct way to start fights
Your ADC is Miss Fortune or SamiraRellRell's lockdown creates strong ultimate and all-in windows
Enemy bot lane has heavy pokeNami or SonaNami can fight back earlier, while Sona can scale if lane survives
Enemy team has strong disengageNamiNami can peel, poke, and re-engage without fully committing like Rell

Summoner Spells for Nami, Sona, and Rell

Flash is mandatory for all three supports because bot lane without Flash is just a public experiment in bad spacing. The second summoner spell depends on the lane. Nami usually wants Heal or Exhaust. Sona usually wants Heal, Exhaust, or Barrier depending on threat level. Rell usually wants Ignite for kill pressure or Exhaust when enemy divers and assassins are the main problem.

ChampionBest summoner spellsAlternativeUse case
NamiFlash + HealFlash + ExhaustHeal for lane trades, Exhaust into assassins or dive-heavy teams
SonaFlash + HealFlash + Exhaust or BarrierHeal for team value, Exhaust into dive, Barrier for self-survival
RellFlash + IgniteFlash + ExhaustIgnite for kill lanes, Exhaust when protecting carries matters more

Best Support Item Choices by Enemy Team

Nami, Sona, and Rell all need situational item choices after their core. Nami wants healing, shielding, and ally damage amplification. Sona wants scaling enchanter value and teamfight uptime. Rell wants durability, engage follow-up, and carry protection. The correct item depends on enemy crowd control, healing, dive, burst, and whether your carry is an auto attacker or spell caster. This does require looking at the enemy team, a brutal burden for the modern shop enjoyer.

Enemy problemNami answerSona answerRell answer
Hard crowd controlMikael's BlessingMikael's BlessingMercury's Treads or Locket of the Iron Solari
Heavy burstRedemption or Locket if neededRedemption or Moonstone RenewerLocket of the Iron Solari and Celestial Opposition
Auto-attack carry on your teamArdent CenserArdent CenserKnight's Vow to protect the carry
AP or spell-focused carry on your teamStaff of Flowing WaterStaff of Flowing WaterZeke's Convergence or Locket utility
Enemy healingOblivion Orb into Morellonomicon only if nobody else buys anti-healOblivion Orb only if neededThornmail
Enemy attack speed carriesPeel with slows and shieldsPosition around carry protectionFrozen Heart
Need engage speedShurelya's BattlesongShurelya's Battlesong situationallyHexflash angles and movement boots usually matter more

Support Vision and Roaming Plan for Ranked

Support is not just standing behind the ADC and hoping the lane becomes playable through emotional support. Nami, Sona, and Rell all need different map habits. Nami can move with her jungler after pushing bot wave and use bubble or Tidal Wave to start river fights. Sona should roam carefully because she is fragile and scales better when she does not donate herself to fog. Rell should use brush control, Hexflash, and sweeper to create engage angles around dragon, mid lane, and jungle entrances.

Vision should follow the next objective, not random curiosity. Before dragon, control river brush, tri-brush, and enemy jungle entrances if your team has pressure. Before Baron, support should help clear vision with teammates, not walk alone into darkness like the map personally invited them. Enchanters should ward from safe angles with allies nearby. Rell can face-check slightly better than Nami or Sona, but even she is not immune to five enemies and poor life choices.

Game phaseNami planSona planRell plan
Early laneTrade with W, empower ADC with E, control brushSurvive lane, poke safely, protect ADC with WThreaten level 2 and level 3 all-ins from brush
First recallBuy control wards and return to lane with mana controlBuy control wards and avoid greedy river movementBuy control wards and swap to sweeper when quest timing allows
Dragon setupUse Tidal Wave for engage or disengage around riverGroup with team and keep carries healthy before fight startsClear vision and threaten Hexflash engage from fog
Mid gameMove with jungler and protect carry rotationsGroup around carries and scale through teamfightsForce picks with Flash, Hexflash, and fog-of-war angles
Late gamePeel priority carries and re-engage with ultimateStay alive, stack auras, and hold Crescendo for diversStart decisive fights or peel divers off the main carry

Best LoL Support Champion Pool for Ranked

Using Nami, Sona, and Rell as a three-champion support pool gives you answers to most ranked drafts. Nami is the main pick when you want the safest mix of lane pressure, sustain, peel, and engage setup. Sona is the scaling enchanter when your team wants grouped fights and your ADC can survive lane. Rell is the engage support when your team has damage but no clean way to start a fight.

The cleanest ranked approach is to main Nami, use Sona when the team can scale and protect you, and use Rell when your team needs engage or your ADC pairs well with all-ins. This pool gives you enchanter utility, scaling teamfight power, hard crowd control, vision pressure, and enough draft flexibility to avoid panic-locking a random support because it worked in one highlight video. A rare victory for restraint.

LoL Support Builds Final Setup for Patch 26.9

The best Nami support build is Summon Aery with Manaflow Band, Transcendence, Scorch, Bone Plating, and Revitalize. Build Dream Maker, Ionian Boots of Lucidity, Imperial Mandate, Moonstone Renewer, Redemption, and Ardent Censer or Staff of Flowing Water. Max W first, E second, and Q last. Use Nami as the safest ranked support pick for lane trades, sustain, peel, and engage setup.

The best Sona support build is Summon Aery with Manaflow Band, Transcendence, Gathering Storm, Conditioning, and Revitalize. Build Bloodsong or Dream Maker, Boots of Swiftness, Echoes of Helia, Moonstone Renewer, Dawncore, and Staff of Flowing Water or Ardent Censer. Max W first, Q second, and E last. Use Sona when your team can survive early lane and wants scaling healing, shielding, movement speed, poke, and grouped teamfight value.

The best Rell support build is Aftershock with Shield Bash, Bone Plating, Unflinching, Hextech Flashtraption, and Cosmic Insight. Build Celestial Opposition, Plated Steelcaps, Zeke's Convergence, Locket of the Iron Solari, Knight's Vow, and Thornmail or Bandlepipes. Max W first, E second, and Q last. Use Rell when your team needs hard engage, frontline control, and reliable crowd control around objectives.

Nami, Sona, and Rell are strong support choices because they give clear ways to affect bot lane and teamfights. Nami wins through flexible lane pressure and utility. Sona wins through scaling auras and sustain. Rell wins through engage and lockdown. Pick the champion that fits your ADC, enemy bot lane, and team composition, then build against the actual threats instead of copying one item path like support items are sacred scripture.

If you want the cleanest ranked support pool, use Nami as the main pick, Sona as the scaling enchanter, and Rell as the engage answer. That gives you a practical Patch 26.9 support setup without turning champion select into a therapy session about bot lane identity. Support already has enough invisible work. At least make the build visible and useful.