This Star Citizen FPS weapons tier list ranks the best personal weapons for PvP and PvE by practical combat performance rather than raw DPS alone. We compare rifles, SMGs, LMGs, sniper rifles, shotguns and pistols across accuracy, handling, magazine capacity, ammunition logistics, range, armor pressure, availability and how consistently each weapon performs in real fights.
Quick answer: the Gallant is our best all-round FPS weapon for most players, while the P4-AR remains one of the safest ballistic rifles. The P8-SC and CQ7 are excellent for close quarters, the Pulverizer and FS-9 dominate sustained suppression, the P6-LR is a dependable long-range sniper, and the Coda is one of the strongest precision sidearms. The Vendetta HMG sits in its own specialist category because it delivers extreme sustained fire but requires compatible super-heavy equipment.
This guide is maintained as an evergreen ranking and was last verified against the current Star Citizen LIVE build in September 2026. Weapon balance, crafting bonuses, shop inventories and availability can change between builds, so the rankings focus on roles that remain useful even when individual numbers move.
If you are looking for a specific weapon rather than a tier list, browse our Star Citizen weapons catalog. For broader progression, items, currency and assistance, see all Star Citizen services.
Best Star Citizen FPS Weapons at a Glance
| Category | Best choice | Best for |
|---|---|---|
| Best overall weapon | Gallant Rifle | General PvP, PvE, bunkers and mixed-range combat |
| Best ballistic rifle | P4-AR | Reliable general-purpose ballistic loadouts |
| Best close-range rifle | CQ7 | Boarding, interiors and aggressive CQB |
| Best SMG | P8-SC | Ship interiors, bunkers and fast close-range fights |
| Best sustained-pressure rifle | Parallax | Doorway control, groups and prolonged engagements |
| Best conventional LMG | Pulverizer | Heavy suppression and large ammunition reserve |
| Best general-purpose LMG | FS-9 | PvE clearing and squad support |
| Best super-heavy weapon | Vendetta HMG | Super-heavy loadouts and maximum sustained fire |
| Best conventional sniper | P6-LR | Open terrain and long-range overwatch |
| Best precision sidearm | Coda | High-damage backup and accurate finishing shots |
| Best forgiving sidearm | Arclight | General backup weapon with larger battery capacity |
Star Citizen FPS Weapon Tier List
Our overall ranking measures how useful a weapon is across the widest range of real gameplay. Specialized weapons can rank lower overall while still being S tier in their intended environment.
| Tier | Weapons | Why |
|---|---|---|
| S | Gallant, P4-AR, P8-SC, Parallax, Pulverizer, FS-9 | Strong practical performance with either broad versatility, excellent handling or unusually strong sustained pressure. |
| Specialist S | Vendetta HMG, P6-LR | Outstanding inside a defined role, but their equipment or positioning requirements prevent them from being universal choices. |
| A | CQ7, F55, Demeco, Lumin V, P8-AR, S71, Karna, Arlington, Killshot, Atzkav, Scalpel, Prism, BR-2, Coda, Arclight | Very strong weapons with a meaningful limitation such as range, handling, magazine size, acquisition or role dependency. |
| B | Custodian, C54, Arrowhead, Zenith, A03, Ravager-212, Yubarev, S-38 | Effective specialist or backup options, but generally less efficient than the higher-tier alternatives. |
| C | Highly situational weapons or loadouts with poor supply, awkward handling or no clear advantage for the intended fight | Usable, but difficult to justify in an optimized general-purpose kit. |
Important: this is not a pure DPS chart. A shotgun may be S tier inside a ship and poor across an open landing zone. A sniper can dominate a long approach and become a liability once an enemy reaches the same room. Use the tier list together with the role recommendations below.
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How We Rank Star Citizen Personal Weapons
| Factor | What we evaluate |
|---|---|
| PvP reliability | First-hit potential, movement tolerance, recoil recovery, tracking and performance against human players. |
| PvE reliability | Efficiency across repeated NPC engagements, bunkers, facilities and high-density encounters. |
| Range flexibility | How many realistic engagement distances the weapon can cover effectively. |
| Handling | Recoil, spread, target acquisition, ADS behavior and ability to recover after missed shots. |
| Ammunition economy | Magazine or battery capacity, reload exposure and how easily ammunition can be replaced. |
| Armor pressure | How reliably the weapon can continue applying useful damage when targets use heavier equipment. |
| Availability | How practical the weapon is to buy, loot, craft, replace and keep supplied. |
| Role dependency | Whether the weapon remains effective outside one specific mission or engagement type. |
Best FPS Weapons by Game Mode
| Game mode | Recommended weapons | Why they work |
|---|---|---|
| Bunker PvE | Gallant, P4-AR, FS-9, Pulverizer | Strong room-to-room performance with enough ammunition for repeated NPC engagements. |
| Contested Zones | Gallant, Parallax, P8-SC, CQ7 | Good close-to-medium coverage and fast pressure during unpredictable movement. |
| Ship boarding | P8-SC, CQ7, Quartz, Prism, BR-2 | Compressed sightlines reward fast target acquisition and high close-range pressure. |
| Open facility PvP | Gallant, S71, P8-AR, P6-LR, Arlington | Better accuracy and control across exposed approaches and longer exterior angles. |
| Solo general-purpose | Gallant or P4-AR + Coda or Arclight | Covers most realistic combat distances without relying on specialist equipment. |
| Heavy suppression | Pulverizer, FS-9, F55, Parallax | Large ammunition reserves and sustained fire reduce reload exposure. |
| Super-heavy combat | Vendetta HMG | Designed around extreme sustained fire and compatible super-heavy equipment. |
| Long-range overwatch | P6-LR, Atzkav, Arlington, Scalpel | Better per-shot value and accuracy when distance can be preserved. |
Current LIVE Weapon Meta: What Changed
The current weapon pool is broader than it was when earlier versions of this guide were published. Three additions are particularly important when choosing a modern FPS loadout.
Vendetta HMG
The Vendetta HMG is not a normal rifle or LMG replacement. Apocalypse Arms built it as a belt-fed heavy weapon intended for use with compatible super-heavy equipment. Its enormous ammunition reserve and very high sustained output make it exceptional for suppressing an area, but the equipment requirement prevents it from replacing a Gallant or P4-AR as an everyday weapon.
For that reason, we rank Vendetta as Specialist S tier rather than placing it above every conventional gun. It is one of the strongest answers when the correct super-heavy setup is available, but it is not the correct recommendation for a normal bunker or roaming loadout.
The weapon is closely associated with the current super-heavy combat loop. See our Siege of Orison guide if you are specifically targeting current Orison-related progression and rewards.
Arlington Lever Action Rifle
The Arlington is a modern lever-action long rifle built around accurate, deliberate marksmanship. It occupies a different niche from automatic assault rifles: strong individual shots and controlled pacing instead of continuous fire.
We place Arlington in A tier. It is excellent when you control the engagement and value precision, but a Gallant, P4-AR or CQ7 is more forgiving when several enemies push simultaneously.
CQ7 Rifle
The CQ7 is a close-quarters ballistic bullpup rifle with a 40-round magazine. It is designed around aggressive CQB and boarding-style encounters, which gives it a clear role between a conventional assault rifle and an SMG.
It is an A-tier overall weapon and an S-tier situational choice for boarding and tight interiors. The main limitation is obvious: when the engagement opens into long exterior sightlines, rifles built for better distance control become safer.
Best Assault Rifles in Star Citizen
Gallant Rifle — Best Overall FPS Weapon

The Gallant remains our safest recommendation for players who want one primary weapon to cover many activities. It uses an energy battery, offers controlled burst fire and combines good ammunition capacity with accurate medium-range performance.
Best for: mixed PvP, bunkers, facilities, general PvE and players who do not know exactly what range the next engagement will begin at.
Why S tier: flexibility. It is not the highest raw-damage weapon in every scenario, but very few normal infantry fights make the Gallant feel completely out of place.
Main weakness: burst fire rewards disciplined aim. Poor burst placement can waste ammunition and reduce pressure compared with a full-auto weapon.
P4-AR — Best Conventional Ballistic Rifle
The P4-AR uses a 40-round ballistic magazine and remains one of the easiest rifles to recommend. Its handling is familiar, its acquisition is practical and its role is immediately understandable: reliable automatic fire at the distances where most bunker and facility fights actually happen.
Best for: general PvE, affordable replacement kits and players who prefer ballistic rifles.
Why S tier: there is very little unnecessary complexity. Equip it, carry enough magazines and it works.
Main weakness: dedicated precision rifles are better once an engagement stretches well beyond normal room and corridor distances.
Parallax — Best Sustained-Pressure Energy Rifle
The Parallax Energy Assault Rifle carries a large 80-shot battery and uses a distinctive firing system that rewards keeping pressure on a target. It is especially effective for controlling an angle, suppressing heavy targets and fighting several enemies before reloading.
Best for: group PvP, contested areas, defensive positions and high-density PvE.
Why S tier: large battery reserve and unusually strong sustained pressure.
Main weakness: it rewards good tracking and is less intuitive than a conventional ballistic rifle.
CQ7 — Best Close-Quarters Rifle
The CQ7 bridges the gap between assault rifle and close-quarters weapon. Its 40-round magazine gives it enough endurance for multi-target fights while the bullpup design and CQB focus make it particularly attractive in interiors.
Best for: boarding, ships, bunker interiors and aggressive pushes.
Why A tier: excellent within its intended distance band, but not as universal as the Gallant or P4-AR.
P8-AR — Best Precision Semi-Automatic Rifle
The P8-AR uses a 15-round magazine and rewards accurate semi-automatic fire. It is a strong choice when you want more precision and per-shot control than a normal automatic rifle.
Best for: exterior approaches, controlled medium-range PvP and players with strong shot placement.
Main weakness: the small magazine is less forgiving when several enemies rush at close range.
S71 — Strong Mid-Range Precision Rifle
The S71 combines a 30-round magazine with semi-automatic precision. It works best when the player can use optics, cover and deliberate shot placement instead of trading full-auto fire at point-blank range.
Tier: A.
Karna — High-Ceiling Plasma Rifle
The Karna offers strong pressure and distinctive plasma weapon behavior. It remains dangerous in skilled hands but is more demanding than the straightforward Gallant or P4-AR.
Tier: A because its combat ceiling is high while its universal ease of use is lower.
Best LMGs and HMGs
Pulverizer LMG — Best Conventional Heavy Suppression Weapon
The Pulverizer LMG is a high-caliber ballistic LMG with a 120-round magazine. Its combination of capacity and heavy sustained pressure makes it one of the strongest weapons for players who expect a long fight rather than a quick peek-and-reset engagement.
Best for: bunkers, area control, squad support and heavy targets.
Why S tier: huge usable damage reserve before reloading and strong pressure without requiring the special equipment of a Vendetta.
Main weakness: heavier weapons are naturally less comfortable for fast movement and constant corner-peeking.
FS-9 — Best General-Purpose LMG
The FS-9 carries 75 rounds and remains a practical workhorse for sustained automatic fire. It is especially useful in PvE where several enemies may need to be cleared before there is a safe reload window.
Tier: S for general LMG use.
F55 — Maximum Volume of Fire
The F55 uses a very large magazine and extremely high rate of fire. It can create enormous short-term pressure, but ammunition discipline and recoil control matter significantly more than with a normal rifle.
Tier: A overall, higher when pure suppression is the objective.
Demeco — Controlled Energy LMG
The Demeco is a strong energy LMG option for players who want sustained fire without relying on conventional ballistic magazines. Its capacity and controllability make it useful for repeated engagements.
Tier: A.
Vendetta HMG — Maximum Specialist Firepower
The Vendetta is the most specialized weapon in this guide. Its role is battlefield saturation, not lightweight roaming. Use it when you intentionally build around super-heavy combat rather than trying to force it into a normal infantry loadout.
Tier: Specialist S.
Best SMGs in Star Citizen

P8-SC — Best Overall SMG
The P8-SC uses a 45-round magazine and is one of the safest close-range weapons in the game. It provides enough capacity for aggressive movement without demanding the highly specialized behavior of more exotic SMGs.
Best for: boarding, bunker interiors, contested zones and mobile PvP.
Why S tier: controllable, forgiving and practical.
Main weakness: long sightlines expose the limitations shared by most SMGs.
Lumin V — Accurate Energy SMG
The Lumin V uses an energy battery and burst-oriented firing behavior. It rewards players who keep their crosshair controlled rather than relying on continuous spray.
Tier: A.
Quartz — High-Ceiling Interior Specialist
The Quartz is built around close-range energy pressure and becomes particularly dangerous where targets cannot create distance.
Mode tier: S for ship interiors and compressed spaces; A overall.
Custodian — Reliable Close-Range Automatic Weapon
The Custodian is effective in dense PvE and aggressive PvP, but its role overlaps heavily with stronger or more versatile options.
Tier: B overall.
C54 — Fast Ballistic SMG
The C54 remains a viable close-range ballistic choice. It is easy to understand and effective when fights stay short, but rifle-class weapons offer more flexibility.
Tier: B overall.
Best Sniper Rifles and Precision Weapons

P6-LR — Best Conventional Sniper Rifle
The P6-LR uses an eight-round ballistic magazine and is designed for deliberate long-range fire. It is our preferred conventional sniper because its role is clear, predictable and easy to build around.
Best for: open facilities, overwatch and exterior PvP.
Why Specialist S tier: excellent when distance can be preserved.
Main weakness: eight rounds and slow close-range recovery make a backup rifle or SMG essential.
Atzkav — Best Disruption Sniper
The Atzkav uses electron weapon behavior and combines direct pressure with specialist disruption effects. It can be extremely effective in organized long-range engagements.
Tier: A overall, higher in coordinated ranged combat.
Scalpel — Fast Precision Option
The Scalpel offers a more active precision style than slower traditional snipers. It is useful when you want repeated accurate shots rather than building the entire engagement around one high-value trigger pull.
Tier: A.
Zenith — Energy Precision Specialist
The Zenith is a charged energy sniper that rewards careful timing and positional control.
Tier: B overall because missed opportunities are expensive and the weapon becomes awkward when the fight compresses.
Arrowhead — Flexible Energy Sniper
The Arrowhead remains useful for players who want an energy-based ranged weapon with more ammunition depth than some specialist alternatives.
Tier: B overall.
Best Shotguns

Prism — Best Energy Shotgun
The Prism is a close-range energy weapon designed for compressed spaces. It can apply exceptional pressure during boarding or hard-entry fights where the target cannot simply back away.
Mode tier: S for very close combat; A overall.
BR-2 — Best Conventional Ballistic Shotgun
The BR-2 is a straightforward ballistic shotgun with enough capacity to clear several close targets when shot placement is disciplined.
Best for: boarding and bunker room clearing.
Tier: A in close quarters.
Ravager-212
The Ravager remains a usable specialist shotgun but is harder to recommend over the Prism or BR-2 when building an optimized kit.
Tier: B.
Best Pistols and Sidearms
Coda — Best Precision Pistol
The Coda uses a six-round magazine and combines very high per-shot pressure with substantial recoil. It is not a weapon for panic firing; it rewards accurate single shots.
Best for: finishing wounded targets, sniper loadouts and players with strong headshot placement.
Tier: A overall and S as a precision backup.
Arclight — Best General Backup Pistol
The Arclight has a 30-shot energy battery and is considerably more forgiving when several follow-up shots are required.
Best for: a true emergency secondary.
Tier: A.
S-38 — Practical Ballistic Backup
The S-38 is a simple ballistic sidearm that is easier to use as a conventional backup than more specialized pistols.
Tier: B.
Yubarev — Specialist Disruption Sidearm
The Yubarev applies electron-style pressure and works best when its disruption characteristics specifically benefit the loadout.
Tier: B overall.
FPS Weapon Stats: What Actually Matters
Players frequently search for the weapon with the highest DPS, but raw DPS is not enough to choose the best FPS gun in Star Citizen. Range, fire mode, projectile behavior, magazine size, reload exposure and crafted modifiers can all change which weapon wins a real engagement.
| Weapon | Current base capacity | Primary role |
|---|---|---|
| Vendetta HMG | 1,000 rounds | Super-heavy suppression |
| F55 LMG | 150 rounds | High-rate suppression |
| Pulverizer LMG | 120 rounds | Heavy ballistic suppression |
| Demeco LMG | 100 shots | Energy LMG |
| Parallax | 80 shots | Sustained energy pressure |
| FS-9 | 75 rounds | General-purpose LMG |
| Gallant | 45 shots | General-purpose burst rifle |
| P8-SC | 45 rounds | Close-range SMG |
| Lumin V | 45 shots | Energy SMG |
| CQ7 | 40 rounds | Close-quarters rifle |
| P4-AR | 40 rounds | General ballistic rifle |
| S71 | 30 rounds | Precision rifle |
| Arclight | 30 shots | General sidearm |
| Arlington | 20 rounds | Lever-action precision rifle |
| P8-AR | 15 rounds | Semi-automatic precision rifle |
| P6-LR | 8 rounds | Long-range sniper |
| Coda | 6 rounds | High-damage precision pistol |
Capacity alone does not determine tier. A six-round Coda can still be an excellent sidearm because it is used differently from an LMG. Likewise, the Vendetta's enormous ammunition reserve is valuable only when the rest of the loadout supports its super-heavy role.
Ballistic vs Energy Weapons
| Weapon type | Advantages | Trade-offs |
|---|---|---|
| Ballistic | Familiar firing behavior, strong conventional weapon selection and straightforward magazine management | Requires physical ammunition and enough spare magazines for long operations |
| Laser / energy | Strong weapon variety and battery-based ammunition logistics | Batteries are still finite and some weapons use unusual burst, heat or firing behavior |
| Electron | Can combine direct damage with specialist disruption effects | Often more role-dependent than conventional rifles |
| Plasma | Strong pressure and distinctive damage delivery | Usually rewards more deliberate projectile timing and recoil control |
Energy weapons do not have unlimited ammunition. Personal energy weapons use batteries, so a long mission still requires spare power cells just as a ballistic loadout requires spare magazines.
How Armor Changes the Best Weapon Choice
Do not choose a weapon by assuming every player has one global armor value. Protection depends on the equipment covering the part of the body you actually hit, while armor class also changes mobility and how much equipment a player can comfortably carry.
- Light armor: mobility and fast first-hit accuracy become especially valuable.
- Medium armor: the safest all-round setup for many players; general-purpose rifles remain excellent.
- Heavy armor: sustained hits, ammunition reserve and reliable follow-up damage become more important.
- Super-heavy equipment: enables specialist combat options such as the Vendetta HMG but changes the entire loadout rather than simply adding more protection.
If you are building the equipment around the weapon rather than only choosing a gun, compare available Star Citizen armor sets as part of the same loadout decision.
Best Weapon Attachments and Optics
The best attachment depends on the engagement distance. Avoid putting a high-magnification optic on a weapon intended for room clearing simply because the scope is technically compatible.
- 1x optics: best for boarding, tight bunkers, SMGs and shotguns.
- 2x–4x optics: best general-purpose range for assault rifles and mixed facilities.
- High magnification: useful for P6-LR, Atzkav, Arlington and other ranged precision weapons.
- Flashlights: valuable in dark interiors but can reveal your position in PvP.
- Suppressors: useful when the weapon and mission support a lower-signature approach.
Crafting makes weapon comparison more complicated because crafted variants can modify performance. For this reason, our tier list assumes normal base weapons unless a section explicitly discusses a specialist crafted setup.
Ammo Planning for FPS Missions
| Activity | Suggested primary reserve | Secondary reserve |
|---|---|---|
| Short bunker mission | 4–6 magazines or batteries | 2–3 sidearm magazines or batteries |
| Large facility | 6–10 magazines or batteries | 3–4 sidearm magazines |
| Contested Zone | 8–12 magazines or batteries | 4+ secondary magazines plus medical supplies |
| Ship boarding | 5–8 close-range magazines or batteries | Compact sidearm reserve |
| Sniper overwatch | 3–5 sniper magazines | A fully supplied rifle or SMG for emergency close combat |
These numbers are planning baselines, not hard requirements. Enemy density, missed shots, armor, squad size and server conditions can all change ammunition consumption.
Recommended Star Citizen FPS Loadouts
Best General Bunker Loadout
- Gallant or P4-AR
- Coda or Arclight
- Medium armor
- Low- or medium-magnification optic
- At least six primary magazines or batteries
- Medical supplies
Best Contested-Zone Loadout
- Parallax, Gallant or CQ7
- P8-SC or Coda as backup
- Medium or heavy armor
- Large ammunition reserve
- Several MedPens
Best Boarding Loadout
- P8-SC, CQ7, Quartz, Prism or BR-2
- Compact sidearm
- Medium armor
- 1x or low-magnification optic
- Enough ammunition to clear multiple rooms without reorganizing inventory
Best Long-Range Loadout
- P6-LR, Atzkav or Arlington
- Gallant, P4-AR or P8-SC as close-range backup
- Light or medium armor if relocation matters
- Appropriate magnified optic
- Enough secondary ammunition to survive if the enemy closes distance
Best Heavy Suppression Loadout
- Pulverizer, FS-9 or F55
- Reliable pistol
- Heavy armor
- Large ammunition reserve
- Squad support to cover reloads and movement
How to Choose the Best FPS Weapon
If you do not want to memorize the entire tier list, use this simple decision process:
- Do you expect mostly close combat? Start with P8-SC or CQ7. Consider Prism or BR-2 if every fight will happen inside rooms or ships.
- Do you need one weapon for everything? Choose Gallant or P4-AR.
- Do you expect many enemies before each reload? Use Pulverizer or FS-9.
- Can you reliably preserve long range? Use P6-LR, Atzkav or Arlington.
- Are you intentionally using super-heavy equipment? Vendetta becomes a serious option.
- Do you only need a secondary? Pick Coda for precision or Arclight for forgiveness.
Common FPS Weapon Tier List Mistakes
Ranking Weapons Only by DPS
DPS ignores missed shots, recoil, reload exposure, projectile behavior and whether the enemy is actually inside the weapon's useful range. A weapon with lower theoretical output can win more real fights because more of its shots connect.
Ignoring the Engagement Distance
Maximum projectile travel distance is not the same as realistic combat range. Rank a gun by the distance at which you can consistently hit a moving target.
Ignoring Ammo Availability
A powerful weapon becomes a bad everyday primary if you cannot reliably keep it supplied during repeated missions.
Taking a Sniper Into a Compressed Interior
A high-tier sniper becomes a liability when every engagement begins inside SMG range.
Taking Only a Shotgun Into an Open Facility
Choose a primary weapon around the longest unavoidable sightline, not only around the room where you hope to fight.
Assuming the Highest Tier Is Always the Correct Choice
Tier lists summarize versatility. Mission context still matters more. A B-tier specialist can outperform an S-tier general weapon when the environment perfectly matches its role.
Star Citizen FPS Weapons FAQ
What is the best overall weapon in Star Citizen?
The Gallant is our best overall FPS weapon because it combines accuracy, useful ammunition capacity and strong performance across close-to-medium combat without requiring a specialized loadout.
What is the best ballistic rifle in Star Citizen?
The P4-AR is the safest general recommendation. Use the CQ7 for more aggressive close-quarters combat or the P8-AR when you prefer precise semi-automatic fire.
What is the best Star Citizen PvP weapon?
There is no single PvP winner at every distance. Gallant and P4-AR are excellent general choices, P8-SC and CQ7 are stronger in tight interiors, and P6-LR becomes much more valuable when you can preserve long range.
What is the best Star Citizen PvE weapon?
Gallant, P4-AR, FS-9 and Pulverizer are our strongest general PvE recommendations because they combine reliability with enough ammunition for repeated engagements.
What is the best sniper rifle?
The P6-LR is the safest conventional recommendation. Atzkav offers more specialist utility, while Arlington provides an alternative precision-rifle playstyle.
What is the best pistol?
Choose Coda when you want high per-shot stopping power and trust your accuracy. Choose Arclight when you want a more forgiving backup with a larger ammunition reserve.
Is the Vendetta HMG the strongest FPS weapon?
The Vendetta has extreme sustained firepower, but it requires a compatible super-heavy setup. That makes it one of the strongest specialist weapons rather than the best everyday weapon for every player.
Are energy weapons unlimited?
No. Personal energy weapons use replaceable batteries. Long missions still require spare batteries.
Final Star Citizen Weapon Ranking
- Best overall FPS weapon: Gallant
- Best ballistic rifle: P4-AR
- Best close-quarters rifle: CQ7
- Best sustained-pressure energy rifle: Parallax
- Best SMG: P8-SC
- Best conventional LMG: Pulverizer
- Best general-purpose LMG: FS-9
- Best super-heavy weapon: Vendetta HMG
- Best precision rifle: P8-AR
- Best conventional sniper: P6-LR
- Best energy shotgun: Prism
- Best ballistic shotgun: BR-2
- Best precision pistol: Coda
- Best general backup pistol: Arclight
For most players, the strongest practical starting point is still a Gallant or P4-AR paired with a Coda or Arclight and a balanced armor setup. Switch to P8-SC, CQ7, Prism or BR-2 when the environment guarantees close combat; use Pulverizer or FS-9 when ammunition depth matters; and carry a sniper only when your position allows you to preserve distance.






