Star Citizen Refinery Guide - Ore Processing, Work Orders, and Selling Refined Cargo

Refining is the step that turns a mining run from raw rock collection into a better-paying cargo loop. In Star Citizen, mined ore can be sold raw for a faster payout, but the refinery system lets you process that ore into refined commodities for higher returns. The catch is that refining is not instant, not free, and not automatic. You need to bring the ore to a station with a Refinery Deck, create a work order, choose a refining method, wait for the job to finish, collect the processed output, load it into a cargo ship or supported storage flow, and then sell it at a trading console that accepts the finished commodity.
The refinery loop becomes much easier once it is separated into clean stages. Mining creates raw ore. Refining turns that raw ore into a refined commodity. Hauling moves that commodity to a buyer. Selling finally turns the whole process into aUEC. The refinery does not pay you by itself. It creates cargo. If you finish a work order and stop there, you have not completed the money loop yet. You have only created another logistics problem with a nicer price tag, because apparently even rocks need paperwork in Star Citizen.
Star Citizen Refinery System and Ore Processing Loop
The refinery loop begins after mining. Once your Prospector, MOLE, mining bags, or stored materials contain ore, you go to a station with a Refinery Deck and use the refining terminals in the processing center. The terminal lets you select a suitable vehicle or stored ore source, choose which materials to refine, pick a method, request a quote, pay the processing cost, and create a work order. That work order then runs in real time until the refined material is ready.
Raw ore, refined ore, and cargo are three different stages
Raw ore is what your mining ship extracts from rocks. It can usually be sold faster because you skip the processing timer and the refined cargo haul, but it normally gives weaker profit than refined output. Refined ore is the processed version created by a refinery work order. Once the job is complete, that refined output becomes cargo that must be collected, loaded, transported, and sold. Treating all three stages as one thing is the main reason new miners get confused.
The clean mental model is simple: mining creates raw material, refining improves the value of that material through yield, and hauling turns the refined cargo into actual money. If the refinery finishes and you do not collect or sell the output, there is no payout. You have processed cargo waiting at a station. This is why a miner without a cargo ship can finish the mining part correctly and still get stuck at the pickup stage.
Refining also removes unwanted material and converts the selected ore into a refined commodity. Better yield means more usable output from the same raw load. Worse yield means more value is lost during processing. That is why the method, station, ore type, and quote screen matter. A refinery is not just a vending machine with a timer. It is a margin decision.
Refinery Deck locations and station choice
Refinery Decks exist at specific stations. In Stanton, common refinery stops include ARC-L1, ARC-L2, ARC-L4, CRU-L1, HUR-L1, HUR-L2, MIC-L1, MIC-L2, and MIC-L5. Other systems, gateway stations, and future locations can also include refinery services depending on the current patch. The best station depends on where you mine, what ore you bring, which refinery bonuses are active, and how dangerous the route is.
Station choice matters because different refineries can specialize in different materials. A station may give better yield for one mineral and weaker results for another. Community tools like UEX can help compare refinery bonuses and sale routes, but the in-game quote is still the final practical check before you submit a job. The quote shows the current cost, time, and expected yield you are accepting right now.
For routine mining, the best refinery is usually the one that balances travel time, yield, and safety. A slightly better refinery bonus may not be worth a long detour through risky space. A nearby station with decent output can beat the mathematically perfect station if the better station adds too much travel, fuel cost, exposure, or piracy risk. Mining profit is not only a spreadsheet. Sadly, it is also logistics.
Ore Drop-Off and Refinery Work Orders

To start a refinery job, land at a station with a Refinery Deck, make sure the ore source is available to the refinery terminal, and go to the processing area. At the refining terminal, select the ship, mining bag source, or local inventory source that contains your raw material. The terminal will show the ore available for processing. From there, choose the materials you want to refine, select a method, request the quote, check the output, then confirm and pay for the work order.
The clean refinery submission sequence
The safest refinery sequence is direct: mine ore, fly to a refinery station, land and store the mining ship if needed, go to the Refinery Deck, open the refinery terminal, select the correct ore source, choose the ore stacks, pick a refining method, check time, cost, and yield, then submit the work order. Do not click through the quote screen like it is a license agreement written by someone who hates oxygen. The quote screen is where the refinery tells you whether the job is worth doing.
If the quote looks bad, cancel and compare another method. Fast methods usually finish sooner but return less yield or cost more. High-yield methods usually take longer. Some methods are cheap but painfully slow. Others are fast but waste too much material. The correct choice depends on the ore value, job size, available playtime, hauling plan, and sale route.
After submission, the job appears in the refinery job list. You can leave the station, log out, run more mining, haul cargo, or do other work while the order processes. Refinery jobs run in real time, so the timer continues whether you are online or offline. Slow high-yield jobs are useful when you are ending a session. Faster methods are useful when you want to collect and sell during the same session.
Station inventory, local inventory, and mining bag contents
Modern refining can involve more than ore sitting inside an active mining ship. The current system can recognize mining bag contents and supported local inventory flows at refinery stations. In practice, this means miners can build up ore at a station and submit jobs from stored material instead of treating every mining run as a completely separate refinery order.
This is useful for repeated mining sessions. A Prospector pilot can bring material back, store or transfer it, then submit work orders when enough ore has accumulated. A group can also use the station as a staging point, with miners feeding the refinery and haulers collecting finished cargo later. The tradeoff is inventory discipline. If you scatter materials across ships, station storage, hangars, and random cargo boxes, the terminal may not show what you expected. Star Citizen is not famous for rewarding messy storage habits.
If the refinery terminal does not show your ore, check the selected source first. Make sure the correct ship is stored or accessible at that station. Check local inventory, station inventory, mining bags, cargo grids, and the refinery terminal source selector. If you moved ore through a freight elevator, confirm that it actually reached the station inventory or supported storage location. Do not assume a successful click means the item moved. This game can turn "where is my ore" into a full detective arc.
Refining Methods, Time, Cost, and Yield
Refining methods are the heart of the system. Every method has a different balance of processing speed, job cost, and final yield. A fast method gets your cargo ready sooner but usually sacrifices efficiency. A high-yield method gives more refined output but tends to be slower. A cheap method saves aUEC upfront but can lock your materials behind a long wait or return weaker output depending on the method.
Best refinery method for profit-focused mining
For profit-focused mining, high-yield methods are usually the strongest when you can wait. Dinyx Solventation, Ferron Exchange, and Pyrometric Chromalysis are the main high-yield methods players usually compare. Dinyx Solventation gives high yield at low cost but is very slow. Ferron Exchange gives high yield with moderate cost and slow processing. Pyrometric Chromalysis gives high yield with high cost and slow processing, which makes it useful when you want strong output but do not want the longest possible wait.
If you are logging off after a mining run, Dinyx Solventation or Ferron Exchange often makes sense because the timer works while you are gone. If you want the cargo ready sooner and the ore value can absorb the extra processing cost, Pyrometric Chromalysis can be worth using. If you need quick cash and do not care about maximum margin, a faster method can work, but it should be a deliberate choice, not panic-clicking because the terminal has too many words.
Do not use one method forever without checking the quote. Ore type, station bonus, job size, and current tuning all matter. The terminal shows the expected yield, time, and price before submission. Use that screen. It is the rare moment where Star Citizen gives you numbers before hurting you.
Fast refinery methods for same-session selling
Fast methods are useful when you want to sell during the same session or when you are refining lower-value material that does not deserve a long wait. Cormack Method, Gaskin Process, and XCR Reaction are faster options, but they usually trade away yield or cost efficiency. That means they are poor choices for premium ore unless speed matters more than profit.
Use fast methods when time is the real constraint. If you have a mixed cargo of mid-value ore and want to clear inventory before logging off, fast processing can be acceptable. If you have Quantanium, Stileron, Riccite, Gold, Bexalite, Borase, or another strong cargo load, sacrificing yield for speed can cost more than the convenience is worth. Fast does not mean smart. It just means the mistake arrives sooner.
| Refining method | Speed | Cost | Yield | Best use |
|---|---|---|---|---|
| Cormack Method | Fast | Moderate | Low | Quick processing when yield is not important |
| Dinyx Solventation | Slow | Low | High | Long offline jobs where maximum margin matters |
| Electrostarolysis | Moderate | Moderate | Moderate | Balanced jobs when no extreme priority exists |
| Ferron Exchange | Slow | Moderate | High | Strong profit choice if you can wait |
| Gaskin Process | Fast | High | Moderate | Fast jobs where extra cost is acceptable |
| Kazen Winnowing | Moderate | Moderate | Low | Situational low-margin processing |
| Pyrometric Chromalysis | Slow | High | High | High-yield jobs when shorter wait matters more than cost |
| Thermonatic Deposition | Slow | Moderate | Moderate | Low-pressure processing for average loads |
| XCR Reaction | Fast | High | Low | Emergency speed, usually poor for profit |
The simple rule is this: use Ferron Exchange or Dinyx Solventation for profit when you can wait, consider Pyrometric Chromalysis when you want high yield with a shorter practical turnaround, use Electrostarolysis for balanced jobs, and avoid Cormack Method or XCR Reaction on valuable ore unless speed is more important than money. The terminal quote still wins over any general rule.
Refinery Timers and Work Order Management
Refinery timers depend on the method, quantity, material, and station conditions. A small order can finish quickly, while a large high-yield order can take many hours or longer. The important part is that these timers are real-time. Once the order starts, you do not need to stay at the terminal or remain logged in. You can leave, mine more ore, haul cargo, run missions, or log out while the refinery does its job.
Same-session refining versus overnight refining
Same-session refining is for players who want to mine, process, load, haul, and sell before ending the session. This usually means choosing a faster method or refining smaller batches. The profit margin may be worse, but the payout happens sooner. This is useful for new players who need immediate aUEC, miners without a stable hauler setup, or anyone who does not want to track multiple jobs across several stations.
Overnight refining is better for profit. Submit slower high-yield jobs at the end of a session, then collect them later. This works especially well with strong ores because the extra yield is worth the wait. The downside is job management. If you keep starting work orders at different stations, you need to remember where each order is, what ship you need for pickup, and how much cargo space the output requires. Human memory is already fragile without asking it to track where 92 SCU of refined Bexalite went.
Multiple refinery jobs and cargo planning
Running multiple refinery jobs can improve efficiency, but only if you plan the pickup. Each completed job produces cargo that must fit into a ship or supported storage flow. If your refined output is larger than your available cargo capacity, you may need multiple ships, multiple trips, or a different collection plan. The refinery does not care that your ship is too small. It will simply produce cargo that you now have to deal with.
Before starting big jobs, think backward from the sale. Which ship will collect the refined cargo? Where will you sell it? How risky is the route? How much cargo can the ship carry? Can you move everything in one trip, or do you need several? This is especially important for MOLE crews and group mining because several full jobs can become a serious hauling operation. A mining ship earns the ore, but a cargo ship finishes the money.
Collecting Refined Ore and Loading Cargo Ships

When a refinery work order finishes, return to the same refinery station and open the terminal. The completed job should be available for collection. You then select a cargo ship or supported storage destination to receive the refined material. The output becomes cargo that must be loaded and transported. If you brought the wrong ship, too little cargo space, or no suitable storage path, the job is ready but your sale route is not.
Cargo ship choice for refined materials
A small ship can collect small jobs, but larger refining output needs real cargo capacity. A Cutlass Black, Freelancer, C1 Spirit, Zeus CL, Taurus, Caterpillar, C2, or other cargo-focused ship can make the pickup stage much easier depending on scale. The correct ship is not always the biggest one. It is the ship that can carry the output safely to the sale point without making the route slower, riskier, or more annoying than needed.
For solo Prospector runs, a medium cargo ship is often enough if jobs are collected regularly. For MOLE crews, a larger hauler can save time. For groups, separating mining ships from hauling ships is cleaner because miners can keep working while a hauler moves refined cargo. The refinery loop becomes much stronger once you stop expecting one ship to do every job in the industrial chain.
Freight elevators, hangars, and local inventory flow
Depending on the current cargo flow, collecting refined goods may involve station storage, local inventory, hangar cargo, freight elevators, and physical loading. The practical rule is to keep the output path simple. Collect the completed work order into the ship or storage option supported by the terminal, confirm where the refined cargo landed, then verify the cargo before leaving the station.
If the refined output goes into local or station inventory, you may need to use the freight elevator to move the cargo into your hangar. From there, raise the cargo, load the boxes onto your ship, place them on the cargo grid when possible, and confirm that the cargo is physically present before takeoff. If you collect directly into a ship, verify that the selected ship is correct and has enough capacity. Clicking the wrong ship or assuming the cargo loaded correctly is a classic way to turn a good mining run into a quiet stare at an empty grid.
If cargo does not appear where expected, check the station inventory, local inventory, freight elevator, hangar, selected ship, and completed work order list. Also confirm that you are at the same refinery station where the job was started. Multiple jobs at multiple stations can become confusing fast. Keep job names, station names, and pickup ships organized. Star Citizen already provides enough bugs. You do not need to cosplay as one.
Selling Refined Ore After Processing
Refined ore is sold like cargo, not like raw mining bags. Once loaded, you fly the cargo to a location with a trading console that buys the commodity. Major landing zones and Trade and Development Division terminals are the usual sale destinations for refined materials, depending on the commodity and current economy state. The basic flow is: collect refined output, load the cargo ship, fly to a buyer, land, store or access the ship as required, open the trading console, select the ship or cargo source, select the commodity, and sell.
Trading consoles and refined mineral sales
Trading consoles are where refined ore becomes aUEC. The console must recognize the ship or storage source carrying the cargo, and the location must buy that commodity. If the item is greyed out, the location may not buy it, the ship may not be selected correctly, the cargo may not be accessible, or the item may not be loaded where the terminal expects it. This is not always obvious, because Star Citizen interface design occasionally behaves like a hostile puzzle box.
For Stanton, major landing zones such as Area18, Lorville, Orison, and New Babbage are common sale points for refined materials through their trade terminals. The exact best sale point can change with economy updates, commodity demand, route safety, and server behavior. Before hauling a valuable load, check the intended buyer in-game or with a current economy tool such as UEX. Do not fly a full cargo ship to a location just because it bought the same material three patches ago. That is not confidence. That is donating cargo to bad planning.
Raw ore sales versus refined cargo sales
Selling raw ore is faster. Refining takes longer but usually improves profit. The right choice depends on session length, cargo value, refinery availability, terminal stability, and your hauling setup. Sell raw when you need immediate money, when the ore is low-value, when you do not have a cargo ship, when refinery kiosks are not working correctly, or when you do not want to manage a later pickup. Refine when the ore is valuable, you can wait, you have a hauler, and you know where you will sell the finished cargo.
The main risk of refined cargo is the final haul. Raw ore can be sold or processed near the mining stop. Refined cargo must be transported after processing. If that ship is destroyed, pirated, bugged, or lost on the way to market, the refinery did its job but the profit still dies in transit. This matters most for high-value ores because the final load may represent several mining sessions. Refining increases profit potential, not divine protection from bad decisions.
Alpha 4.8 Refinery Problems and Workarounds
As of Alpha 4.8, refinery gameplay can still run into current technical problems. One important known issue is that work orders may fail to start at mining kiosks. When this happens, the quotation section can disappear and the work order may not initiate. If the terminal behaves this way, do not keep blindly paying or clicking through the same broken flow. Back out, try the terminal again, change terminal if possible, relog if needed, or sell raw if you need to protect the session from wasting more time.
Refinery terminal does not see ore
If the refinery terminal does not see your ore, check the source selector first. The ore may be inside a stored ship, attached mining bags, local inventory, station inventory, or another cargo source. Make sure you are at a station with a Refinery Deck and that the ore source is actually present at that location. If you moved ore through a freight elevator, confirm that the transfer completed and the material is in the station-side inventory the refinery can access.
If the ore still does not appear, try storing and retrieving the relevant ship, switching terminals, reopening the mobiGlas or terminal interface, or relogging. If the cargo path is too unstable, do not force a high-value job through a broken setup. Sell raw or wait until the terminal works reliably. The refinery loop is profitable only when the game allows the loop to exist, which is a sentence that should not need to be written, yet here we are.
Refined cargo does not appear after collection
If a completed job is collected but the cargo does not appear where expected, check every possible destination before assuming it is lost. Look at the selected ship, station inventory, local inventory, hangar inventory, freight elevator, and cargo grid. Also confirm that you collected the correct order from the correct station. If you are managing several work orders, the mistake may be simple: wrong location, wrong ship, or wrong output path.
For large jobs, avoid collecting cargo into a ship that barely fits the output. Leave room for the actual cargo boxes and avoid making the loading stage more fragile than it needs to be. If you plan to sell at a landing zone, verify the cargo before departure. The worst time to learn that the refined ore never loaded is after flying across the system and standing at a trade terminal like a disappointed vending machine customer.
Best Refinery Strategy for Solo Miners
Solo miners should build a small, repeatable loop instead of trying to optimize every variable at once. Mine high-value ore, return to a nearby refinery, submit high-yield jobs when you can wait, use faster methods only when you need same-session sales, and collect finished cargo with a ship that has enough space. Keep the number of active refinery stations low until the routine feels clean.
Prospector refinery routine
A good Prospector routine is simple. Mine until the bags are worth processing, return to the chosen refinery station, submit one or more jobs, then either continue mining or log off. Later, bring a cargo ship, collect the completed refined ore, and sell it at a trading console. This creates a clean two-phase loop: mining session first, hauling session later. Trying to mine, refine, wait, collect, and sell every run in one sitting is possible, but often less efficient.
For valuable ore, use slower high-yield methods when you can wait. For weaker mixed loads, use a faster or balanced method if the margin does not justify a long timer. If the refinery quote shows terrible output, consider selling raw, choosing another method, or being more selective on the next mining run. The refinery cannot rescue a cargo hold full of bad choices. It can only process them with bureaucratic confidence.
Small hauler planning for refined ore
Solo miners should own, rent, or borrow a ship that can move refined output. Without cargo capacity, refinery work becomes awkward. The hauler does not need to be huge for Prospector-scale jobs, but it must fit the output. If you regularly let jobs pile up, upgrade the hauler plan before the refinery turns into a storage problem.
Pick a sale route before loading. A refined cargo run should not begin with "I wonder who buys this." Check your intended trading console or current economy tool, then move the cargo. The more valuable the load, the less you should improvise. Improvisation is how miners become unpaid fireworks.
Best Refinery Strategy for MOLE Crews and Groups
MOLE crews and mining groups need stricter organization because the volume is larger. Several miners can generate more raw ore than one hauler can comfortably move after refining. The best group setup separates tasks: miners fill refinery jobs, a coordinator tracks work orders and stations, and haulers collect finished cargo when batches are ready.
Group work order tracking
Groups should track station, method, ore type, expected output, completion time, and pickup ship for every work order. This can be done in a spreadsheet, shared note, Discord post, or any system that prevents people from asking "where did the Quantanium go" six hours later. The bigger the group, the more refinery chaos costs money.
Use high-yield methods for premium ores when the group can wait, and reserve fast methods for inventory clearing or urgent cash. If several jobs finish around the same time, send the hauler with enough cargo space to collect them in one route. If the output is too large, split the cargo intelligently instead of forcing one overloaded trip through obvious danger.
Refinery specialization and route planning
Groups benefit more from refinery specialization because they handle enough volume for small percentage differences to matter. If a station gives better results for a mineral your group mines often, that station can become the preferred processing hub. But do not chase a small bonus across unsafe space unless the profit difference justifies the route.
The best group refinery route is boring in the right way: mine near a practical region, refine at a station with good enough yield, collect in planned batches, sell at a known buyer, and avoid unnecessary exposure. The exciting version usually involves pirates, bugs, and someone saying "it should be fine" right before the cargo disappears.
Refinery Profit Traps to Avoid
The most common refinery problems are not mysterious. Players submit poor-yield jobs without checking the quote, use fast methods on valuable ore, forget where jobs were started, return with the wrong cargo ship, fail to check sale locations, or confuse raw ore with refined cargo. The system works better when you treat it like an industrial chain rather than a magic money box.
Bad method choice can erase mining profit
The biggest profit trap is choosing the wrong method for the job. Fast low-yield processing on valuable ore can cost more than the time it saves. Very slow processing on weak ore can lock up material that was barely worth refining. Expensive methods can eat margin if the cargo value is not high enough. The correct method depends on ore value, quantity, station bonus, available playtime, and hauling plan.
Use the quote screen every time. Compare at least two or three methods for good loads. If a method gives much better yield but finishes while you are offline, that is probably useful. If a fast method lets you sell before logging off and the cargo is mediocre anyway, that may be fine. The point is not to worship one method. The point is to make a deliberate trade.
Refined cargo is still at risk after processing
Refining does not remove risk. It delays the sale and creates a cargo haul. Once refined material is loaded into a ship, it is just valuable cargo. You can lose it through combat, piracy, bad routing, server problems, or terminal issues. This matters most for high-value ores because the final load may represent several mining sessions.
Use safer routes, avoid unnecessary stops, and do not advertise valuable cargo in chat like a tutorial NPC waiting to be robbed. For large loads, consider escorts or split shipments. Selling refined ore is not glamorous, but it is the point where the mining run finally becomes money. Protect that stage instead of treating it as an afterthought.
Final Thoughts
The refinery system in Star Citizen turns raw mining output into higher-value cargo through work orders. You bring ore to a Refinery Deck, select the ore source at the terminal, choose what to process, compare method quotes, pay the job cost, wait for the real-time timer, collect the finished cargo, load or move it through the supported cargo flow, and sell it through a trading console. That is the full loop: mining, refining, hauling, selling. Skip any part and the money either shrinks, waits, or disappears somewhere inconvenient.
The best refinery method depends on your goal. Dinyx Solventation and Ferron Exchange are strong high-yield options when profit matters and you can wait. Pyrometric Chromalysis is useful when you still want high yield but can accept higher cost for a more practical turnaround. Faster methods can work for same-session sales or lower-value cargo, but they usually reduce yield or increase cost. The quote screen is the practical authority. Check yield, cost, and time before every job, because ore value and station choice decide whether refining is worth the wait.
The strongest refinery routine is controlled and boring: mine good ore, refine valuable loads with high-yield methods, keep jobs organized by station, collect finished cargo with the right hauler or supported storage path, and sell at a confirmed buyer. Solo miners should keep the loop small until it is reliable. MOLE crews and groups should track jobs and coordinate haulers. Refining is not hard once the steps are separated, but Star Citizen wraps it in enough terminals, timers, cargo rules, inventory paths, and station logic to make a rock-processing job feel like tax law with thrusters.
