Vaughn contracts are a source of weapon, magazine, and armor blueprints in Star Citizen. The important part is choosing the correct mission variant: different contracts can share the same name while awarding completely different crafting unlocks. In Alpha 4.10.2, the recorded reward pools include the Pulverizer LMG, Tripledown Pistol, Killshot Rifle, Deadrig Shotgun, R97 Shotgun, and several armor sets. This guide separates those pools, explains how to reach the relevant contracts, and lists the materials required to craft the rewards. Mission availability and actual drops can still be affected by the live server and subsequent updates.
Short answer: Farm the boss-target versions of They Will Be Missed and All Things Come To An End for Pulverizer, Tripledown, Carnifex, and Citadel-related blueprints; use the specific-target All Things Come To An End variant for Killshot, Deadrig, Overlord, and Piecemeal rewards. A Well Deserved Break has a separate Nyx pool containing the R97 Shotgun and Monde armor blueprints.
Which Vaughn Missions Drop Blueprints?
The current reference version is Star Citizen Alpha 4.10.2 LIVE. The mission records below identify blueprint pools in available game-data snapshots. They describe potential crafting unlocks, not a promise that a specific blueprint will drop on your next run.
| Contract | How to identify it | Blueprint pool |
|---|---|---|
| They Will Be Missed | Rank 4, derelict-outpost boss target drawn out by eliminating guards | Pulverizer, Tripledown, Carnifex, Citadel, Fortifier |
| All Things Come To An End — boss variant | Rank 5, derelict-outpost boss target that appears after fighting through defenders | The same Pulverizer, Tripledown, Carnifex, Citadel, Fortifier pool |
| All Things Come To An End — specific-target variant | Rank 1, eliminate a named target at a derelict outpost | Killshot, Deadrig, Badami, Overlord Supernova, Piecemeal |
| A Well Deserved Break | Nyx, Claw Salamander target around a QV Breaker Station | R97 Shotgun and Monde armor, including Hiro variants |
Read the mission description, not just its title. All Things Come To An End has at least two distinct blueprint-bearing records. A version that asks you to draw out a boss is not interchangeable with one that simply asks you to eliminate a named target. The live-build database lists a 100% chance to award one blueprint from the relevant pool for these records; it does not assign a 100% chance to each individual item.
The Nyx mission's reward pool is documented in earlier LIVE snapshots, including Alpha 4.10.0. Its presence in an older game-data record does not, by itself, prove that every variant is currently being offered on every Alpha 4.10.2 server. Confirm the contract in mobiGlas before travelling solely for that reward.
How to Unlock and Find Vaughn Contracts
Vaughn operates through the unlawful contract system. Open mobiGlas, enter Contracts Manager, and inspect the Unverified offers. The official Missions and Contracts guide explains how contract categories, offer details, and acceptance work.
- Check Unverified contracts: Look for a Vaughn introduction or an available assassination assignment. An introductory contract named A Chance to Impress appears in the recorded mission chain.
- Complete the qualifying contracts: Build access to higher-tier Vaughn work instead of assuming every named mission is immediately available. Your available offers depend on progression and location.
- Inspect the target instructions: Distinguish a boss who must be drawn out from a single named target. This determines which blueprint pool you are pursuing.
- Prepare for unlawful activity: These contracts are marked illegal. Criminal status, hostile encounters, death, and detention can disrupt repeated runs.
For players comparing different ways of unlocking assassination tiers, Vaughn reputation progression is a separate consideration from the blueprint reward itself: unlocking access does not guarantee a particular crafting design.
A Challenging Contract also appears in blueprint source lists for the Killshot/Deadrig pool. However, at least one matching database entry is marked Unreleased. It should not be treated as a dependable LIVE farming route until the contract is actually available in-game.
They Will Be Missed and Boss-Target Blueprint Rewards
The boss-target pool is shared by the recorded rank 4 They Will Be Missed contract and the rank 5 version of All Things Come To An End. Both involve fighting defenders at a derelict outpost to force an important target into combat. Their pool contains ten separate unlocks:
- Weapons: Pulverizer LMG and Tripledown Pistol.
- Magazines: Pulverizer LMG Magazine (120 Cap) and Tripledown Pistol Magazine (12 Cap).
- Light armor: Carnifex Armor Core and Carnifex Armor Legs.
- Heavy armor: Citadel Arms Base, Citadel Core Base, Citadel Legs Base, and Fortifier Helmet Base.

The Pulverizer LMG is the standout sustained-fire weapon in this group, but its blueprint is separate from the 120-round magazine blueprint. If you unlock the weapon first, you may still need to obtain ammunition elsewhere or unlock its magazine recipe independently.
The same principle applies to the Tripledown Pistol and its 12-round magazine. Keep a record of which recipes your fabricator already recognizes so you do not repeatedly farm a pool for something you have already unlocked.
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View All Star Citizen ServicesKillshot, Deadrig, Overlord, and Piecemeal Blueprint Pool
The specific-target version of All Things Come To An End has a different twelve-item pool. Its instructions describe killing a particular target at a derelict outpost, without the boss-spawning mechanic used by the higher-rank variant.
- Weapons: Killshot Rifle and Deadrig Shotgun.
- Magazines: Killshot Rifle Magazine (45 Cap) and Deadrig Shotgun Magazine (8 Cap).
- Helmet: Badami Helmet.
- Heavy armor: Overlord Arms Supernova, Overlord Core Supernova, Overlord Helmet Supernova, and Overlord Legs Supernova.
- Light armor: Piecemeal Armor Arms, Piecemeal Armor Core, and Piecemeal Armor Legs.
This list is especially important for rifle and shotgun collectors. A Killshot blueprint cannot be assumed to drop from the Pulverizer boss pool merely because both missions are issued by Vaughn. The Killshot Rifle can also exist as a physical item through other acquisition methods; owning the gun and permanently unlocking its fabrication recipe are different things.
A Well Deserved Break: R97 and Monde Blueprints in Nyx
A Well Deserved Break is associated with Claw Salamander targets at QV Breaker Stations in the Nyx system. Its recorded ten-item reward pool is separate from both derelict-outpost pools:
- R97 Shotgun.
- R97 Shotgun Magazine (18 Cap).
- Monde Arms and Monde Arms Hiro.
- Monde Core and Monde Core Hiro.
- Monde Helmet and Monde Helmet Hiro.
- Monde Legs and Monde Legs Hiro.
Hiro is the named variant in this mission pool. Other R97 finishes and Monde armor colors exist in the game, but that does not make them rewards from A Well Deserved Break. Its mission records also identify A Chance to Impress as a prerequisite for some variants.
When planning a complete heavy-armor outfit, distinguish the blueprint for an individual Monde piece from possession of a complete Monde armor set. Four different armor slots require their own crafting unlocks; a single helmet or core blueprint does not unlock the entire set.
Vaughn Weapon Blueprint Crafting Recipes
Blueprint acquisition is only the first step. Crafting requires the appropriate fabricator, access to the unlocked design, and the exact material types and quantities shown in the recipe. Star Citizen's Alpha 4.7 patch notes introduced the current fabrication and blueprint framework; the recipes below are checked against later item records rather than assuming every launch value remained unchanged.
| Weapon | Materials | Craft time |
|---|---|---|
| Pulverizer LMG | 0.06 SCU Lindinium; 0.04 SCU Hephaestanite; 0.03 SCU Iron | 4 min |
| Tripledown Pistol | 0.02 SCU Iron; 0.01 SCU Hephaestanite; 0.01 SCU Iron | 1 min 30 sec |
| Killshot Rifle | 0.04 SCU Iron; 0.02 SCU Hephaestanite; 0.02 SCU Iron | 2 min 30 sec |
| Deadrig Shotgun | 0.04 SCU Iron; 0.02 SCU Hephaestanite; 0.02 SCU Iron | 2 min 30 sec |
| R97 Shotgun | 0.04 SCU Savrilium; 0.02 SCU Hephaestanite; 0.02 SCU Iron | 2 min 30 sec |
The quantities correspond to separate recipe components, such as frame, stock or grip, and barrel. For the Killshot and Deadrig, Iron is used twice, giving a total of 0.06 SCU Iron per weapon. Do not mistake two separate Iron entries for a duplicated typo in the fabricator.
Magazine Blueprints and Ammunition Materials
Each listed magazine is its own blueprint. The weapon design does not automatically grant a matching magazine design, and the materials differ between ammunition types.
| Magazine | Materials | Craft time |
|---|---|---|
| Pulverizer (120 Cap) | 0.03 SCU Hephaestanite; 0.03 SCU Iron | 10 sec |
| Tripledown (12 Cap) | 0.01 SCU Hephaestanite; 0.01 SCU Taranite | 10 sec |
| Killshot (45 Cap) | 0.02 SCU Hephaestanite; 0.02 SCU Tungsten | 10 sec |
| Deadrig (8 Cap) | 0.01 SCU Hephaestanite; 0.01 SCU Taranite | 10 sec |
| R97 (18 Cap) | 0.01 SCU Hephaestanite; 0.01 SCU Taranite | 10 sec |
For repeated crafting, calculate ammunition materials separately from weapon materials. The magazine recipes consume much smaller amounts, but repeated production can still exhaust your reserves of Hephaestanite, Taranite, or Tungsten.
Vaughn Armor Blueprint Materials
Vaughn-related rewards cover light and heavy armor, with different material requirements for each family. The original armor image is retained below, followed by representative verified recipes covering all three major reward pools.

| Armor piece | Materials | Craft time |
|---|---|---|
| Carnifex Core / Legs | 0.03 SCU Ouratite; 0.02 SCU Aslarite | 2 min |
| Citadel Core Base | 0.07 SCU Ouratite; 0.02 SCU Aslarite; 0.07 SCU Titanium | 4 min 10 sec |
| Citadel Legs Base | 0.06 SCU Ouratite; 0.02 SCU Aslarite; 0.06 SCU Titanium | 4 min 10 sec |
| Fortifier Helmet Base | 0.05 SCU Ouratite; 0.01 SCU Aslarite; 0.05 SCU Titanium | 4 min 10 sec |
| Badami Helmet | 0.02 SCU Taranite; 0.01 SCU Aslarite | 2 min |
| Overlord Helmet Supernova | 0.05 SCU Ouratite; 0.01 SCU Aslarite | 4 min |
| Piecemeal Armor Core | 0.04 SCU Taranite; 0.02 SCU Aslarite | 2 min |
| Monde Helmet / Helmet Hiro | 0.03 SCU Ouratite; 0.01 SCU Aslarite; 0.03 SCU Savrilium | 4 min 30 sec |
| Monde Core / Arms / Legs | 0.04 SCU Ouratite; 0.02 SCU Aslarite; 0.04 SCU Savrilium | 4 min 30 sec |
These are material requirements per crafted item, not totals for an entire suit. An armor set assembled from several blueprints requires the sum of all pieces. The Monde Hiro variants use the same basic crafting framework as their corresponding standard pieces; always verify the exact design selected in your fabricator.
How to Craft an Unlocked Blueprint
A blueprint is a reusable fabrication unlock rather than a completed weapon or armor piece. After earning one, check the available recipes at a compatible item fabricator. If a recipe is absent, confirm that you unlocked that particular variant and are using a station capable of producing the item.
- Complete the qualifying mission: Confirm that a blueprint unlock was actually awarded; do not infer success solely from completing the kill objective.
- Choose the recipe: Select the exact weapon, magazine, helmet, core, arms, or legs design.
- Provide the required resources: Supply the material types and quantities shown by the fabricator.
- Consider input quality: Where the recipe supports it, resource quality can influence the crafted item's properties. Do not assume every item or magazine gains the same benefit.
- Craft and collect: Wait for fabrication to finish, then move the completed item into the intended inventory or loadout.
Blueprint collection and material farming are separate progression loops. Prioritize the recipe you actually intend to use before spending time gathering high-quality materials for items you cannot yet manufacture.
Best Way to Farm Vaughn Blueprints Efficiently
The efficient route depends on the reward you need, not merely on the highest contract rank. Mixing different mission variants is a common reason players finish several runs without seeing the blueprint they expected.
- For Pulverizer or Tripledown: Target the recorded boss-pool versions of They Will Be Missed or All Things Come To An End.
- For Killshot, Deadrig, Overlord, or Piecemeal: Look for the specific-target All Things Come To An End variant. Do not rely on an A Challenging Contract entry marked Unreleased.
- For R97 or Monde: Check Nyx availability for A Well Deserved Break before committing to the trip.
- For a complete loadout: Track weapon, magazine, and each armor slot separately. A duplicate or unrelated recipe does not complete the missing part of your set.
Prepare medical supplies, ammunition, extraction transport, and a fallback plan before accepting unlawful missions. Mission failures, unwanted crime status, and lost equipment can erase the benefit of a short contract. Alpha 4.10.2 also has documented technical problems; consult the official known-issues list when progress or mission history behaves unexpectedly.
Finally, distinguish blueprint farming from physical weapon farming. If you need one gun for immediate use, obtaining that item can be simpler than unlocking, sourcing materials for, and fabricating its design. If you want repeatable production, however, the blueprint is the valuable long-term result.
Vaughn Blueprint FAQ
These answers address reward mechanics and availability details that are easy to misread in mission lists.
Does a 100% blueprint drop mean I can choose my reward?
No. The recorded chance applies to receiving one blueprint from the listed pool, not to getting a particular design. The reward is not presented as a selectable item.
Why does All Things Come To An End show different rewards?
The title is shared by distinct mission records. Check whether the objective describes drawing out a boss or killing a specific named target; the associated blueprint pools differ.
Can I unlock the Pulverizer magazine by obtaining the Pulverizer weapon blueprint?
No. They are listed as separate crafting unlocks. The same distinction applies to Killshot, Tripledown, Deadrig, and R97 magazines.
Is A Challenging Contract a reliable way to farm Killshot blueprints in Alpha 4.10.2?
Not on the available evidence. A matching database record is marked Unreleased, so its presence in blueprint source data must not be interpreted as confirmed live availability.
Conclusion
Choose Vaughn contracts by objective and reward pool, not by title alone. The boss-target routes cover Pulverizer and Tripledown designs, the specific-target route covers Killshot and Deadrig, and the recorded Nyx route covers R97 and Monde equipment. Once the correct blueprint is unlocked, use the corresponding weapon, magazine, or armor recipe to plan your material requirements.









