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Star Citizen Vaughn Reputation and Blueprint Rewards

28 Apr 2026
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Star Citizen Vaughn Reputation and Blueprint Rewards

Vaughn is one of the most useful Unverified reputation paths in Star Citizen if you want combat blueprints that actually change your loadout instead of another decorative paint job pretending to be progression. In Alpha 4.7 and 4.7.2, Vaughn-related contracts can reward blueprints for weapons such as Pulverizer LMG, Tripledown Pistol, Killshot Rifle, Deadrig Shotgun, R97 Shotgun variants, plus armor families and pieces such as Citadel, Carnifex, Fortifier, Overlord Supernova, Piecemeal, Badami, and Monde.

The catch is obvious: Vaughn is not part of the clean legal bounty board. You work through the Contract Manager, switch to Unverified, complete the introduction mission A Chance To Impress, and then build enough Vaughn reputation to see stronger assassination and boss contracts. Some Vaughn jobs are criminal-style work, while others may not give CrimeStat depending on the target and mission setup. Star Citizen could have made that simple, but apparently that would have been rude to the spreadsheet gods.

Vaughn Reputation in Star Citizen

Vaughn reputation starts through the Unverified contract tab in Stanton. The first required step is the introductory mission A Chance To Impress. After that, the wider Vaughn contract chain opens through follow-up assignments such as Spread Your Wings and repeat versions of the early hit-man contracts. Reputation progression then starts unlocking stronger assassination contracts, boss contracts, and higher-value target missions. These are the missions that matter for blueprint farming.

For blueprint hunting, Vaughn reputation matters because not every contract appears at the beginning. The stronger reward pools are tied to higher Vaughn contract tiers, specific mission branches, and contract rotation. Killshot farming, for example, is tied to Vaughn's Stanton specific-target reward lane, with All Things Come To An End and A Challenging Contract being the mission names players usually watch for. If those missions are missing from your Unverified tab, the usual reasons are reputation, prerequisite chain progress, location rotation, or the game simply behaving like Star Citizen. All four are depressingly plausible.

Vaughn reputation stepContract typeMain purposeBlueprint relevance
A Chance To ImpressIntroductory Unverified contractOpens the wider Vaughn mission chainRequired before serious Vaughn blueprint farming starts
Early Vaughn contractsLower-tier assassination and criminal-style target workBuilds Vaughn reputation and unlocks follow-up contractsUsed mainly to unlock better blueprint pools
A Well Deserved BreakVaughn / Rockcracker-style elimination contractTargets the R97 and Monde-style reward laneUseful for R97 variants and Monde armor pieces when this lane is active
They Will Be MissedVaughn boss-style contractTargets high-value criminal combat rewardsPulverizer, Tripledown, Citadel, Carnifex, Fortifier, and ammo
All Things Come To An EndVaughn boss / assassination contractOne of the strongest Vaughn blueprint farmsPulverizer, Tripledown, Killshot, Deadrig, Citadel, Carnifex, Fortifier, Badami, Overlord, Piecemeal, and ammo
A Challenging ContractVaughn assassination contractTargets the Killshot / Deadrig / armor side poolKillshot, Deadrig, Badami, Overlord Supernova, Piecemeal, and Deadrig ammo

Vaughn Blueprint Rewards and Mission Pools

Vaughn blueprint rewards are split into several practical pools. The most important one is the Stanton boss pool, which contains Pulverizer LMG, Tripledown Pistol, Citadel armor, Carnifex armor, Fortifier Helmet, and matching ammo recipes. This pool is tied to They Will Be Missed and All Things Come To An End.

The second important pool is the Stanton specific-target pool. This is where Killshot Rifle, Deadrig Shotgun, Overlord Supernova armor, Piecemeal armor, Badami Helmet, and Deadrig ammo sit. This pool is tied mainly to All Things Come To An End and A Challenging Contract. The third useful route is the Rockcracker-style Vaughn pool, which is associated with R97 variants and Monde armor, with A Well Deserved Break showing up as the named Vaughn mission source players should watch when chasing Monde pieces.

Vaughn missionBlueprint poolBlueprint rewardsBest target
They Will Be MissedStanton boss poolPulverizer LMG, Tripledown Pistol, Pulverizer Magazine, Tripledown Magazine, Citadel, Carnifex, Fortifier HelmetLMG, pistol, and heavy armor farming
All Things Come To An EndStanton boss and specific-target poolPulverizer LMG, Tripledown Pistol, Killshot Rifle, Deadrig Shotgun, Badami Helmet, Overlord Supernova, Piecemeal, Citadel, Carnifex, Fortifier, matching ammoBest overall Vaughn blueprint farm
A Challenging ContractStanton specific-target poolKillshot Rifle, Deadrig Shotgun, Deadrig Magazine, Badami Helmet, Overlord Supernova, Piecemeal armorKillshot and Deadrig route
A Well Deserved BreakRockcracker / Vaughn elimination poolR97 variants, Monde armor pieces and variantsR97 shotgun and Monde armor farming

They Will Be Missed Blueprint Rewards

They Will Be Missed is one of the main Vaughn missions to farm if you want the high-value boss pool. This mission can reward Pulverizer LMG, Tripledown Pistol, Pulverizer LMG Magazine, Tripledown Pistol Magazine, Citadel armor pieces, Carnifex armor pieces, and Fortifier Helmet. That makes it one of the best Vaughn routes if you want a complete combat kit instead of one lonely weapon blueprint sitting in your database like a trophy for poor planning.

Pulverizer is the main prize here. It is a strong ballistic LMG craft with a 120-round magazine blueprint available from the same Vaughn reward lane. Tripledown is cheaper and faster to craft, but still useful because it gives you a repeatable pistol blueprint. Citadel and Fortifier push the pool toward heavier armor, while Carnifex is lighter and cheaper to craft.

They Will Be Missed rewards to watch for

The main blueprint drops from They Will Be Missed are Pulverizer LMG, Tripledown Pistol, Pulverizer LMG Magazine, Tripledown Pistol Magazine, Citadel armor, Carnifex armor, and Fortifier Helmet. If you are farming Vaughn for heavy firepower, this is one of the missions you actually want to see on the Unverified board.

All Things Come To An End Blueprint Rewards

All Things Come To An End is the most important Vaughn mission for blueprint farming because it overlaps multiple reward lanes. It is listed for Pulverizer LMG, Tripledown Pistol, their magazines, Killshot Rifle, Deadrig Shotgun, Deadrig Magazine, Badami Helmet, Overlord Supernova, Piecemeal armor, Citadel, Carnifex, and Fortifier Helmet. If you only remember one Vaughn mission name, remember this one.

The mission is also tied to Vaughn progression. If All Things Come To An End does not appear in Stanton under Unverified contracts, you likely need more Vaughn reputation, more progress through the Vaughn chain, or a different contract rotation. Once it appears, it becomes a strong repeat route because it can feed both the boss-pool weapons and the specific-target pool. That is rare efficiency by Star Citizen standards, where efficiency usually spawns dead on arrival.

All Things Come To An End rewards to watch for

The best drops from All Things Come To An End are Pulverizer LMG, Killshot Rifle, Deadrig Shotgun, Tripledown Pistol, Pulverizer LMG Magazine, Tripledown Pistol Magazine, Deadrig Shotgun Magazine, Badami Helmet, Overlord Supernova, Piecemeal armor, Citadel armor, Carnifex armor, and Fortifier Helmet. For most players, this is the main Vaughn contract to farm after the reputation requirement is met.

A Challenging Contract Blueprint Rewards


A Challenging Contract sits on the specific-target side of Vaughn blueprint farming. It is most relevant if your target is Killshot Rifle, Deadrig Shotgun, Deadrig Shotgun Magazine, Badami Helmet, Overlord Supernova armor, or Piecemeal armor. This makes it less broad than All Things Come To An End, but still very useful if you are targeting those specific recipes.

Killshot is the standout reward because it is one of the more interesting crafted rifles in the current FPS pool. Deadrig is the shotgun target. Badami, Overlord, and Piecemeal give the mission a useful armor side, though not every player will care about completing those sets if they already have better armor routes elsewhere.

A Challenging Contract rewards to watch for

The practical target list is Killshot Rifle, Deadrig Shotgun, Deadrig Shotgun Magazine, Badami Helmet, Overlord Supernova armor pieces, and Piecemeal armor pieces. If you only want Pulverizer or Tripledown, this is not the cleanest route. If you want Killshot or Deadrig, it matters.

A Well Deserved Break Blueprint Rewards

A Well Deserved Break is the Vaughn mission name most relevant to the Rockcracker-style reward lane. This route is associated with R97 Shotgun variants and Monde armor pieces. Compared with the Stanton boss pool, this is more of a second-priority farm, but it is still useful if you want a repeatable shotgun craft and a separate armor family.

R97 uses Savrilium, Hephaestanite, and Iron, which makes it different from the Iron-heavy Deadrig and Killshot recipes. Monde uses Ouratite, Aslarite, and Savrilium. That makes this route useful if your material stockpile already leans toward Savrilium instead of Lindinium, Titanium, or Taranite.

A Well Deserved Break rewards to watch for

The main targets are R97 Shotgun variants such as Kismet and Righteous, plus Monde armor pieces such as Core, Arms, Legs, Helmet, and color variants like Delta Camo or Hemlock Camo where available. This is not the top Vaughn route for raw power, but it fills a useful shotgun and armor lane.

Vaughn Weapon Blueprints and Crafting Materials

Vaughn weapon rewards are the main reason to grind the faction. Pulverizer gives you the LMG route, Tripledown gives you a cheap pistol craft, Killshot gives you a strong rifle route, Deadrig gives you a hard-hitting shotgun, and R97 adds another shotgun family with a different material pattern. These are not just appearance unlocks. They are repeatable Item Fabricator recipes that become better when crafted with high-quality materials.

BlueprintCrafted itemVaughn mission sourceMaterials requiredCraft time
Pulverizer LMGPulverizer LMGThey Will Be Missed; All Things Come To An EndLindinium Frame 0.06 SCU; Hephaestanite Stock 0.04 SCU; Iron Barrel 0.03 SCU4 min
Tripledown PistolTripledown PistolThey Will Be Missed; All Things Come To An EndIron Frame 0.02 SCU; Hephaestanite Grip 0.01 SCU; Iron Barrel 0.01 SCU1 min 30 sec
Killshot RifleKillshot RifleAll Things Come To An End; A Challenging ContractIron Frame 0.04 SCU; Hephaestanite Stock 0.02 SCU; Iron Barrel 0.02 SCU2 min 30 sec
Deadrig ShotgunDeadrig ShotgunAll Things Come To An End; A Challenging ContractIron Frame 0.04 SCU; Hephaestanite Stock 0.02 SCU; Iron Barrel 0.02 SCU2 min 30 sec
R97 ShotgunR97 Shotgun and listed Vaughn variants such as Kismet and RighteousA Well Deserved Break / Rockcracker Vaughn elimination poolSavrilium Frame 0.04 SCU; Hephaestanite Stock 0.02 SCU; Iron Barrel 0.02 SCU2 min 30 sec

The best Vaughn weapon target is Pulverizer if you want raw sustained fire. It costs more than the smaller weapons, but it gives you a repeatable LMG craft with a matching magazine recipe. Killshot is the more interesting rifle target and is easier to support materially because it only needs Iron and Hephaestanite. Tripledown is cheap enough to craft often, while Deadrig and R97 fill the shotgun side of the faction.

Do not waste your best materials randomly across every recipe. Save high-quality Lindinium, Hephaestanite, and Iron for Pulverizer. Save high-quality Iron for Killshot and Deadrig. Use high-quality Savrilium if you want R97 to feel worthwhile. Feeding 300Q junk into a rare blueprint is not crafting. It is vandalism with a progress bar.

Vaughn Magazine Blueprints and Ammo Recipes

The Vaughn weapon pool also includes matching ammo support. This matters because a crafted Pulverizer or Deadrig is much less useful if you cannot also keep its magazines stocked. Ammo recipes are cheap compared with full weapons, but they still need specific resources. Vaughn ammo recipes mostly use Hephaestanite with Iron or Taranite depending on weapon type.

BlueprintCrafted itemVaughn mission sourceMaterials requiredCraft time
Pulverizer LMG MagazinePulverizer LMG Magazine, 120 capThey Will Be Missed; All Things Come To An EndHephaestanite Magazine 0.03 SCU; Iron Core 0.03 SCU10 sec
Tripledown Pistol MagazineTripledown Pistol Magazine, 12 capThey Will Be Missed; All Things Come To An EndHephaestanite Magazine 0.01 SCU; Taranite Shot 0.01 SCU10 sec
Deadrig Shotgun MagazineDeadrig Shotgun Magazine, 8 capAll Things Come To An End; A Challenging ContractHephaestanite Magazine 0.01 SCU; Taranite Shot 0.01 SCU10 sec
R97 Shotgun MagazineR97 Shotgun Magazine, 18 capLinked to broader R97 reward pools, including Rockcracker-style and related bounty/security routesHephaestanite Magazine 0.01 SCU; Taranite Shot 0.01 SCU10 sec

Pulverizer magazines are the most material-heavy ammo craft in the Vaughn set, mostly because the LMG uses a large magazine. Tripledown and Deadrig magazines are cheaper and use the same Hephaestanite plus Taranite pattern. Do not burn the highest-quality stock on magazines before the weapon itself is crafted. The weapon is where material quality does the heavy lifting.

Vaughn Armor Blueprints and Material Costs

Vaughn armor rewards are split between heavy, medium, and lighter pieces. Citadel and Fortifier use Ouratite, Aslarite, and Titanium, making them the heavy armor side of the faction. Carnifex uses Ouratite and Aslarite in smaller amounts. Badami uses Taranite and Aslarite. Monde uses Ouratite, Aslarite, and Savrilium. Overlord Supernova and Piecemeal sit in the specific-target pool and are tied to All Things Come To An End and A Challenging Contract.

The exact slot pattern matters. Core usually costs the most, arms and legs are slightly cheaper, and helmets use smaller liner amounts. Some armor families use consistent slot-scaled recipes rather than one identical cost across every piece, so always check the Item Fabricator before burning high-quality material. This is the part where the game asks you to respect armor anatomy like a materials accountant. Depressing, but useful.

Armor blueprint familyCrafted itemsVaughn mission sourceMaterials by slot
Fortifier HelmetFortifier Helmet BaseThey Will Be Missed; All Things Come To An EndHelmet: Ouratite Armored Carapace 0.05 SCU; Aslarite Insulative Liner 0.01 SCU; Titanium Support Structure 0.05 SCU. Craft time: 4 min 10 sec.
Citadel armorCitadel Core, Arms, Legs, Base variantsThey Will Be Missed; All Things Come To An EndCore: Ouratite 0.07 SCU; Aslarite 0.02 SCU; Titanium 0.07 SCU. Arms: Ouratite 0.06 SCU; Aslarite 0.02 SCU; Titanium 0.06 SCU. Legs: Ouratite 0.06 SCU; Aslarite 0.02 SCU; Titanium 0.06 SCU. Craft time: 4 min 10 sec.
Carnifex armorCarnifex Core, Arms, Legs and related piecesThey Will Be Missed; All Things Come To An EndUses the lighter Carnifex armor recipe pattern. Known listed examples use Ouratite Armored Carapace and Aslarite Insulative Liner with lower slot-scaled amounts than heavy armor. Check the exact slot cost in the Item Fabricator before crafting duplicate pieces. Craft time: around 2 min.
Badami HelmetBadami HelmetAll Things Come To An End; A Challenging ContractTaranite Segment Paneling 0.02 SCU; Aslarite Insulative Liner 0.01 SCU. Craft time: 2 min.
Overlord SupernovaOverlord Supernova helmet and armor piecesAll Things Come To An End; A Challenging ContractHelmet example: Ouratite Armored Carapace 0.05 SCU; Aslarite Insulative Liner 0.01 SCU. Other slots follow the Overlord armor family pattern with slot-scaled Ouratite and Aslarite amounts.
Piecemeal armorPiecemeal arms and related piecesAll Things Come To An End; A Challenging ContractUses the Piecemeal armor family recipe pattern. Farm this pool if you specifically want the set, but prioritize weapons first if your goal is pure combat value.
Monde armorMonde Helmet, Core, Arms, Legs, Delta Camo, Hemlock CamoA Well Deserved Break / Rockcracker Vaughn elimination poolHelmet: Ouratite 0.03 SCU; Aslarite 0.01 SCU; Savrilium 0.03 SCU. Core: Ouratite 0.04 SCU; Aslarite 0.02 SCU; Savrilium 0.04 SCU. Arms and Legs: Ouratite 0.04 SCU; Aslarite 0.02 SCU; Savrilium 0.04 SCU.

If you want heavy armor from Vaughn, Citadel and Fortifier are the main targets. They use Titanium as a support structure, which separates them from the more common Ouratite and Aslarite-only armor families. If you want cheaper pieces, Carnifex and Badami are easier to craft. Monde is its own material lane because it adds Savrilium.

For material planning, keep Ouratite and Aslarite for almost every armor route. Add Titanium for Citadel and Fortifier. Add Taranite for Badami. Add Savrilium for Monde. If you farm Vaughn without storing those materials, you will eventually unlock half the faction's reward pool and craft nothing. A classic victory for inventory negligence.

Best Vaughn Blueprints to Farm First

The best first Vaughn blueprint is Pulverizer LMG if you want the strongest practical weapon reward from the boss pool. It gives you a repeatable LMG craft, and the matching Pulverizer LMG Magazine makes the setup much more self-sufficient. The mission targets are simple: They Will Be Missed and All Things Come To An End.

The second-best target is Killshot Rifle. It comes from All Things Come To An End and A Challenging Contract, needs only Iron and Hephaestanite, and benefits from material quality through recoil, damage, and fire-rate improvements. That makes it one of the cleanest Vaughn crafts after you unlock the right mission.

Best weapon blueprint path

Start with They Will Be Missed and All Things Come To An End for Pulverizer and Tripledown. Once All Things Come To An End is available reliably, keep running it because it also reaches the Killshot and Deadrig side of the pool. Use A Challenging Contract when your main targets are Killshot, Deadrig, Badami, Overlord Supernova, or Piecemeal.

Best armor blueprint path

For armor, prioritize Citadel and Fortifier if you want heavier protection from Vaughn. Farm They Will Be Missed and All Things Come To An End for those. If you want Monde, shift toward A Well Deserved Break or the active Rockcracker-style Vaughn lane. If you want Badami, Overlord Supernova, or Piecemeal, focus on All Things Come To An End and A Challenging Contract.

Vaughn Material Planning for Weapons and Armor

Vaughn crafting is resource-heavy because it spreads across several material lanes. Weapons need Lindinium, Iron, Hephaestanite, Savrilium, and Taranite for ammo. Armor needs Ouratite, Aslarite, Titanium, Taranite, and Savrilium depending on the set. That is a lot of rocks for one criminal-style contact, because apparently organized violence in the future runs on geology.

For the cleanest route, build three material piles. The first pile is for weapons: Lindinium, Iron, Hephaestanite, and Savrilium. The second pile is for ammo: Hephaestanite, Iron, and Taranite. The third pile is for armor: Ouratite, Aslarite, Titanium, Taranite, and Savrilium. Keep high-quality materials for weapons and main armor pieces, not throwaway magazines or duplicate cosmetic variants.

GoalRun these Vaughn missionsBlueprints to watch forMaterials to stockpile
LMG and pistol setupThey Will Be Missed; All Things Come To An EndPulverizer LMG, Tripledown Pistol, Pulverizer Magazine, Tripledown MagazineLindinium, Iron, Hephaestanite, Taranite
Killshot and Deadrig setupAll Things Come To An End; A Challenging ContractKillshot Rifle, Deadrig Shotgun, Deadrig MagazineIron, Hephaestanite, Taranite
Heavy Vaughn armorThey Will Be Missed; All Things Come To An EndCitadel, Fortifier HelmetOuratite, Aslarite, Titanium
Medium and lighter armorAll Things Come To An End; A Challenging ContractBadami Helmet, Overlord Supernova, Piecemeal, CarnifexOuratite, Aslarite, Taranite
R97 and Monde routeA Well Deserved BreakR97 variants, Monde armor piecesSavrilium, Hephaestanite, Iron, Ouratite, Aslarite

Material Quality and Vaughn Crafted Gear


Material quality matters for Vaughn gear. Weapon recipes can improve recoil behavior, damage, and fire rate when crafted with better materials. Armor recipes can improve damage mitigation and temperature range. That means a blueprint is not the finish line. It is just permission to start spending resources intelligently, a concept that apparently needed a full crafting system to teach people.

For Pulverizer, prioritize high-quality Lindinium, Hephaestanite, and Iron because it is the most expensive and useful weapon craft in the Vaughn pool. For Killshot, prioritize high-quality Iron because the frame and barrel both use it. For Citadel and Fortifier, prioritize Ouratite and Titanium for protection, while Aslarite matters for temperature range. For Monde, save good Savrilium instead of burning it all on R97 experiments.

Vaughn Blueprint Farming Route

The practical route starts with A Chance To Impress. After that, run early Vaughn Unverified contracts until the stronger missions appear. Once They Will Be Missed, All Things Come To An End, A Challenging Contract, or A Well Deserved Break become available, stop farming blindly and target the mission that matches your desired blueprint.

If your main target is Pulverizer, run They Will Be Missed and All Things Come To An End. If your target is Killshot or Deadrig, run All Things Come To An End and A Challenging Contract. If your target is Citadel, Carnifex, or Fortifier, stay with the boss pool from They Will Be Missed and All Things Come To An End. If your target is R97 or Monde, look for A Well Deserved Break and the Rockcracker-style Vaughn lane.

Do not ignore mission cooldowns and location behavior. Some Vaughn missions can rotate around Stanton planets and may not appear instantly in the same area after completion. If a target mission disappears, rotate locations, keep checking Unverified contracts, and avoid wasting time on unrelated Vaughn contracts unless you still need reputation. There is no virtue in farming the wrong mission. Only fatigue, and possibly a prison sentence.

Vaughn Blueprint Rewards Worth the Grind

Vaughn is worth farming because its blueprint pool contains real combat value. Pulverizer LMG is the standout heavy weapon. Killshot Rifle is the standout rifle. Tripledown is a cheap sidearm craft. Deadrig and R97 cover shotgun options. Citadel, Fortifier, Carnifex, Monde, Badami, Overlord Supernova, and Piecemeal add several armor routes, though not all of them are equally important for raw gameplay value.

The best practical priority is simple: Pulverizer first, Killshot second, then Citadel or Fortifier if you want armor, then Tripledown or Deadrig depending on your preferred sidearm or shotgun setup. R97 and Monde are useful, but I would treat them as secondary unless you specifically want that shotgun or armor family.

Final Thoughts

Vaughn is one of the strongest Unverified blueprint reputation paths in Star Citizen for players who want repeatable combat gear. The faction gives you access to Pulverizer LMG, Tripledown Pistol, Killshot Rifle, Deadrig Shotgun, R97 Shotgun variants, matching magazines, and several armor families. That is a real functional reward pool, not just another cosmetic drawer full of slightly different helmets.

The most important mission names are They Will Be Missed, All Things Come To An End, A Challenging Contract, and A Well Deserved Break. They Will Be Missed and All Things Come To An End are the core routes for Pulverizer, Tripledown, Citadel, Carnifex, and Fortifier. All Things Come To An End and A Challenging Contract are the key routes for Killshot, Deadrig, Badami, Overlord Supernova, and Piecemeal. A Well Deserved Break is the route to watch for R97 and Monde when that Rockcracker-style Vaughn lane is available.

The clean farming plan is to unlock Vaughn through A Chance To Impress, build enough reputation for the higher-tier Unverified contracts, then farm the exact mission tied to your target blueprint. Stockpile Lindinium, Iron, Hephaestanite, Ouratite, Aslarite, Titanium, Taranite, and Savrilium before crafting seriously. Do that, and Vaughn becomes one of the most useful blueprint grinds in the game instead of another beautifully inconvenient Star Citizen errand chain.

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