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AION 2 Fire Temple Guide: Kromede Mechanics, Weapon Farming and Reward Choices

AION 2 Fire Temple Guide: Kromede Mechanics, Weapon Farming and Reward Choices

The AION 2 Fire Temple is one of Global's most important weapon-farming Expeditions, but defeating Kromede repeatedly does not guarantee that her weapon will drop for your class. The dungeon has two accessible progression modes with different equipment pools, three main bosses and a reward system that combines random loot with selectable rewards. If you are targeting an Enraged Kromede weapon, the relevant farm is Level 45 Conquest, not the earlier Exploration version. The smartest approach is to clear the complete route, survive Kromede's fire-wall sequences, preserve any off-class Enraged weapon you receive and plan your Guaranteed Reward choices around the Gear Change Voucher conversion. This guide uses the Global version, the October 28, 2026 client records and the November 4 hotfix; Korean Hard-mode rewards should not be treated as currently obtainable Global loot.

Short answer: Farm Fire Temple Conquest for Enraged Kromede weapons, complete both miniboss branches before fighting Kromede's Desire and save unwanted Enraged weapons for conversion. Every 28 Conquest reward claims, you can choose an accessory or a Gear Change Voucher; three vouchers, one Enraged weapon and 2,000,000 Kina can produce a Weapon Selection Chest.

AION 2 Fire Temple Entry Requirements and Modes

Fire Temple first appears during character progression, but its early version and endgame version are different farming targets. Entering the wrong one is an easy way to spend Odyle Energy on equipment that cannot solve your current weapon problem.

Fire Temple modes and reward priorities in AION 2 Global
ModeEntry requirementReward costMain reason to run it
ExplorationLevel 35, Item Level 50030 Odyle EnergyStory progression, early Kromede weapons and selectable Judicator armor
ConquestLevel 45, Item Level 2,10040 Odyle EnergyItem Level 86 Enraged Kromede weapons, accessories and progression materials
Conquest HardNot yet open on GlobalDo not plan current farming around itIts client records show additional rewards, including selectable weapons, but these are not currently obtainable through an open Global mode

Both accessible versions support parties of one to five players. That does not mean a fresh Level 45 character at exactly 2,100 Item Level will comfortably solo Conquest. The dungeon tests positioning, sustained damage, healing and movement, especially during the final encounter.

The standard Global progression route places Fire Temple beside Ferocious Horn Den. Fire Temple is the weapon-and-accessory target, while Ferocious Horn Den is the corresponding armor farm. The existing AION 2 Dungeons Guide covers that broader Expedition progression; here the focus is the actual Fire Temple clear and its reward decisions.

Global version distinction: Fire Temple Conquest Hard appears in extracted client records, but it is not open on Global. On November 4, NCSOFT released a hotfix removing a Hard difficulty option that had been displayed by mistake. Do not follow a Korean video promising a selectable Enraged weapon from Hard mode and assume the same reward can be claimed on Global today. Normal Conquest has a different Guaranteed Reward list.

What to Prepare Before Entering Fire Temple

The best preparation is not simply raising Item Level above the entry requirement. Kromede punishes players who spend every movement ability on damage, stand together during targeted attacks or rely entirely on the healer to remove Burn.

  • Reliable movement: keep a sprint or movement skill available for Kromede's fire walls. A movement-speed consumable is useful if it is available in your current Global setup.
  • Personal recovery: bring healing consumables and a way to remove harmful effects where your class or consumable setup permits it. The healer must avoid the same mechanics as everyone else.
  • Stagger and control: know which abilities contribute meaningful Stagger. Interrupting or staggering a dangerous cast is worth more than spending every control skill immediately.
  • Enough sustained damage: Conquest Kromede has a Frenzy timer. A party that survives everything but cannot finish the boss still needs better damage uptime or equipment.
  • A clear tank target: decide who will control boss facing before the pull. Wide frontal attacks become much harder when the boss continually rotates toward different players.

Templar, Cleric and Chanter can form a comfortable defensive core when the other players provide enough damage, but a specific three-class combination is not required to enter the dungeon. A group without that exact setup should distribute responsibility for boss facing, recovery, cleanses and Stagger rather than treating the party list as a mandatory template.

If you are following the story, the faction quests include Fire Temple for the Light faction and Mirror of Greed for the Dark faction. Their quest reward choice is separate from the endgame Enraged Kromede weapon farm.

Fire Temple Route: From the Entrance to Kromede

Fire Temple branches toward two miniboss arenas before the final Mirror Altar. You can approach the minibosses in either order, so the best route is the one your party can complete without unnecessary detours or dangerous pulls.

  1. Clear the opening Fire Spirits. Follow the initial dungeon objective and avoid running through the burning sections of the path. Environmental damage can drain resources before the first real boss.
  2. Choose the first branch. The paths lead toward Red Spark Ignus and Black Smoke Murute. Neither miniboss is a reason to repeat the entire dungeon later if your group handles both during the same clear.
  3. Use the Kibelisks. Bind at checkpoints as you reach them. This makes a failed boss attempt less punishing and saves unnecessary travel.
  4. Watch for Silver Blade Rotan. This roaming elite can interfere with a clean route. Avoid an unnecessary fight when your objective is a fast and controlled clear.
  5. Check the Coolant Consoles. They weaken fire hazards affecting parts of the route. Use them when the environmental damage is disrupting the group; weigh a detour against the risk of attracting additional enemies.
  6. Defeat both minibosses. Their encounters contribute separate possible reward entries to the completion pool, so skipping a branch can reduce the value of the run.
  7. Cross toward the Fire Corridor. Use the intended traversal route and gliding sections carefully instead of forcing a jump while already low on health or movement resources.
  8. Approach the Mirror Altar. Avoid disturbing unnecessary enemies near the final approach, interact with the required access object and prepare the group before engaging Kromede's Desire.

A useful rule for repeat farming is to prioritize clean miniboss kills over reckless shortcuts. Saving a few seconds by dragging extra enemies into a boss arena can cost much more time if a healer dies or the group wipes.

Which Route Shortcuts Are Worth Using?

Experienced parties may use jumps, gliding and patrol timing to avoid unnecessary combat. These shortcuts are most valuable when everyone knows the route. If one player repeatedly falls, arrives late or pulls Rotan, use the safer path. A consistent clear is better than an impressive-looking shortcut that fails every third attempt.

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Red Spark Ignus: Burning Earth and Persistent Fire

Red Spark Ignus tests whether the party can manage fire placement while recognizing that the safest position sometimes moves closer to the boss. Standing at maximum range is not automatically the correct response.

Move Flame Bomb Away From the Group

Flame Bomb can apply a delayed explosion that leaves damaging fire where a targeted player stands. When you receive the effect, move toward the edge of the usable arena before it resolves. Do not drop a persistent hazard in the middle of the group's preferred attacking position.

This matters more as the fight continues. Poorly placed fire reduces the safe space available for later mechanics and forces melee players to abandon damage opportunities.

Run Inside Burning Earth, Not Through It

Burning Earth creates a dangerous ring around Ignus. The Global client describes the affected area as extending from approximately 8 to 32 meters from the boss. That makes the space immediately beside him a practical safe area when you react in time.

When the cast starts, close the distance toward Ignus instead of instinctively running to the far edge. Players already positioned far away may need to move earlier, while melee characters should avoid drifting into the ring as it resolves.

Handle Targeted Leaps and Burn

Ignus also uses targeted movement attacks, fireballs and ground effects. Ranged players should maintain enough separation that one targeted attack does not catch several party members. Healers should expect repeated Burn pressure rather than saving every recovery ability for a single dramatic attack.

If Ignus repeatedly kills players, identify whether the problem is a poorly placed fire patch, failure to move inside Burning Earth or several teammates stacking during a targeted attack. Those problems require different corrections.

Black Smoke Murute: Ground Impact, Charges and Expanding Circles

Black Smoke Murute is easier to control when the tank keeps his frontal attacks away from the group and everyone respects the space around the boss. Most dangerous moments are clearly positional rather than complicated damage rotations.

Keep Away From Gas Rocks

Ground Impact produces hazardous Gas Rocks. Do not continue fighting beside them merely because the boss has stopped moving. Reposition to a cleaner section of the arena before the next ground mechanic forces everyone into a smaller area.

Escape Great Earthquake in Stages

Great Earthquake produces expanding circular attacks around Murute. The Global client records successive areas reaching approximately 8, 15 and 25 meters. Remaining close can expose you to more than one hit.

If you have time, move outside the danger area. If you cannot reach the outer edge, avoid the next expanding circle and use a defensive ability or well-timed dodge. Trying to finish a cast while standing through multiple waves is a common way to turn manageable damage into a death.

Sidestep Rush Instead of Retreating Backward

Murute's Rush travels along a marked line and can knock players down. Move sideways out of its path. Running backward along the same line is less reliable because you remain in the attack corridor.

The tank should avoid rotating Murute toward the healer during Pulverize. Damage dealers can remain behind or beside him and switch to movement as soon as the next marked attack appears. A coordinated Stagger during a dangerous cast may also prevent a difficult recovery sequence.

Kromede's Desire: How to Survive the Final Boss

Kromede's Desire combines wide frontal attacks, targeted leaps, control effects and moving fire walls. It is the fight that most often determines whether an otherwise capable group can farm Fire Temple consistently.

The basic positioning rule is straightforward: let the tank control her facing while damage dealers attack from safer angles. Ranged players should spread enough that a jump does not knock down several people at once. Everyone must preserve movement resources for the fire-wall sequence.

Avoid Frontal Combos and Targeted Leaps

Kromede uses several wide cone attacks and follow-up strikes. Some cover more than a narrow frontal area, so simply standing beside her is not always sufficient. Watch her animation and the ground marker, then move behind her or outside the attack rather than relying on a fixed position for the entire encounter.

She can also leap toward a targeted player, creating a dangerous landing area. Ranged players should not stand directly on top of one another. If the target moves, the rest of the group must leave room for the landing attack instead of following that player.

How to Dodge Kromede's Fire Walls

The fire-wall sequence is Fire Temple's signature mechanic. Kromede becomes temporarily difficult or impossible to attack normally while moving walls sweep across the arena. Each wave has a passable opening. Your job is to reach that opening before the wall arrives, then prepare immediately for the next one.

  1. Stop tunneling damage. When Kromede begins the extended transition, release unnecessary attack commitments and look toward the incoming wall.
  2. Identify the gap. Do not follow another player blindly; locate the actual opening in the next wall.
  3. Move early. The opening can shift between waves. Start repositioning as soon as the new pattern becomes visible.
  4. Preserve Stamina. Avoid exhausting your movement resource during the first wave. You still need to survive the remaining sequence.
  5. Watch for secondary projectiles. Later fire-wall patterns can overlap with additional attacks from the arena edges. Reaching the opening is only part of staying safe.
  6. Recover after a mistake. If you receive Burn, use an available cleanse or recovery option when it is safe. Do not stop in the path of the next wall to heal.

Community guides describe the major wall sequences at different approximate health percentages. Some place them around 75% and 25%, while others report the first around 70% and the later sequence closer to 35–40%. Treat those figures as rough observations, not exact Global health thresholds. Recognizing the transition animation is more dependable than waiting for a specific number on the boss health bar.

Fire-wall mistake: Do not spend all your Stamina sprinting toward the first opening. Move decisively, then conserve enough mobility to correct your position when the next wall comes from a different angle.

Handle Clones and Control Without Losing Position

Player-recorded encounter guides also describe clone-like attacks and wide follow-up strikes during Kromede's later phases. When multiple threatening targets or attack lanes appear, read the ground indicators and move to a safe angle before returning to damage. Do not assume the animation and timing from a Korean Hard-mode video are identical to the currently accessible Global Conquest encounter.

Kromede's other dangerous patterns include a targeted leap and attacks that can Stun or Knockdown. Ranged players should keep enough distance from one another to prevent a single target selection from disabling the entire backline. Reserve defensive abilities for the actual impact instead of spending them as soon as the boss changes position.

Beat the Conquest Frenzy Timer

The Global Conquest client records a five-minute Frenzy timer for Kromede. Exploration does not use the same timer. If a group consistently reaches the final part of the fight but fails shortly afterward, the problem may be insufficient sustained damage rather than the healing setup.

Improve damage uptime by keeping the boss properly positioned, avoiding unnecessary deaths and using offensive cooldowns during safe attacking windows. A group that loses multiple players to fire walls effectively sacrifices both survival and damage. Learning the mechanic usually improves clear speed more than adding one expensive equipment upgrade.

NCSOFT's October 28 Global balance update reduced Normal Expedition boss Attack by 15%. That makes incoming damage more manageable, but it does not remove the need to dodge fire walls or complete the encounter before Frenzy.

How Fire Temple Rewards and Odyle Energy Work

The important distinction is between defeating a boss, claiming the completion reward and receiving a specific random item. These are not the same event, and confusing them is one reason Fire Temple farming feels less predictable than expected.

The October 28 Global client records describe an Odyle Energy Cube claimed after the run, with reward entries contributed by the bosses you defeated. In Conquest, the claim costs 40 Odyle Energy. Clearing both minibosses and Kromede gives access to the complete set of their recorded reward opportunities.

That is why a clean full route matters. The final boss contributes valuable rewards, but the minibosses also have their own possible Unique-equipment and material entries. Skipping them should not be treated as an equivalent loot run.

Why Your Kromede Weapon Refuses to Drop

The Enraged Kromede weapon pool is random. A reward entry for Unique equipment can first select an item package and then one of several possible items inside that package. Getting a Unique result therefore does not mean you will receive the weapon for your class.

In the October 28 Global client records, each Conquest miniboss contributes a listed 3.75% roll for a random Unique-equipment package, while Kromede contributes a 7.5% package roll. These figures describe the package entries in extracted client data; they are not the chance of obtaining one specific class weapon and are not an officially published personal drop guarantee.

The available equipment pool includes multiple weapon types and accessories. Even when a desirable reward category appears, the selected result may be an accessory or a weapon you cannot use. That is ordinary random selection, not evidence that your class's weapon was removed from the dungeon.

Do not calculate your next drop from the number of previous unsuccessful runs. A long unlucky streak does not make the next random roll certain. Instead, use the Guaranteed Reward and conversion system to create a progression route that does not depend entirely on getting the correct weapon directly.

Enraged Kromede Weapons: Which One Does Your Class Need?

The Conquest weapon family contains eight named weapon types corresponding to the eight Global classes. These are the Item Level 86 Enraged variants, not the lower-level Kromede weapons available through Exploration.

Enraged Kromede weapon targets by AION 2 class
ClassWeapon to targetMain consideration
GladiatorEnraged Kromede ClaymoreCompare damage, reach and actual equipment rolls
TemplarEnraged Kromede SwordEvaluate weapon performance alongside your defensive setup
AssassinEnraged Kromede Silver DaggerCheck melee reach and offensive stat compatibility
RangerEnraged Kromede LongbowCompare sustained ranged damage and secondary attributes
SorcererEnraged Kromede SpellbookPrioritize useful offensive rolls for your skill setup
SpiritmasterEnraged Kromede JewelCompare usable stats with your current casting equipment
ClericEnraged Kromede WarhammerJudge its value for your healing or damage configuration
ChanterEnraged Kromede RodCompare support performance, damage and weapon reach

Kromede weapons are especially attractive to some melee players because of their extended-reach properties. However, do not assume that every weapon adds the same fixed number of meters. Inspect the actual weapon tooltip and your character's attack-range display before treating a particular range value as guaranteed.

An Enraged Kromede weapon can be an excellent progression upgrade without automatically becoming your permanent best-in-slot item. A well-developed crafted Dragon Lord weapon may offer a stronger long-term setup, depending on its stats, enhancement and available transfer options.

What If You Get the Wrong Class's Weapon?

Keep it until you have checked the Fire Temple Weapon Selection Chest recipe. An unwanted Enraged Kromede weapon can be a required ingredient for converting into the weapon you actually need. Selling or dismantling it immediately can force you to farm another random Enraged weapon later.

This is the most important inventory decision in the entire farm. A wrong-class weapon is not necessarily a failed reward; it may be the missing piece of your guaranteed conversion plan.

How to Get Your Weapon With Gear Change Vouchers

Normal Conquest has a Guaranteed Reward after every 28 reward claims. The selectable list contains the Enraged Kromede Necklace, Earrings and Ring, plus Gear Change Voucher: Fire Temple (Bound). It does not directly offer the eight Enraged weapons as selectable rewards.

The voucher is valuable because it can be used through Substance Morph to create selection chests. The weapon recipe requires three vouchers, any Enraged Kromede weapon and 2,000,000 Kina. The resulting Weapon Selection Chest lets you select the desired weapon instead of relying on another random class roll.

Fire Temple Gear Change Voucher conversion options
Conversion resultVoucher requirementAdditional costWhen it is useful
Fire Temple: Weapon Selection Chest3 Gear Change Vouchers1 Enraged Kromede weapon and 2,000,000 KinaYou have an off-class weapon and want to select your own weapon type
Fire Temple: Accessory Selection Chest1 Gear Change Voucher500,000 KinaYou already own a voucher and need a specific accessory
Direct Guaranteed Reward accessoryNo voucher conversion neededNo separate conversion recipeYou want the selected ring, earrings or necklace immediately

If you always select a voucher, collecting three of them requires reaching the 28-claim Guaranteed Reward three times: 84 qualifying claims. The weapon recipe still requires an actual Enraged Kromede weapon. Therefore, 84 claims alone are not an unconditional promise that the selection chest can be crafted.

Check the live Substance Morph recipe before consuming ingredients. The item must be the required Enraged Kromede weapon family, and the conversion consumes resources that could otherwise support your equipment progression.

Should You Choose a Voucher or an Accessory?

Choose based on what will improve the character next, not simply because vouchers seem more flexible.

  • Choose the Gear Change Voucher when your main objective is your class's Enraged Kromede weapon, particularly if you already have an unwanted Enraged weapon to convert.
  • Choose an accessory directly when your weapon is already satisfactory and the ring, earrings or necklace would immediately replace a weak item.
  • Avoid converting a voucher into an accessory unnecessarily when the same accessory can be selected directly from the current Guaranteed Reward. The conversion has an additional Kina cost.
  • Preserve flexibility if you are close to replacing your current weapon with a stronger crafted option. A long voucher grind may no longer be the most efficient investment.

The decision changes as soon as a lucky weapon drop arrives. If your exact weapon drops naturally, you no longer need to reserve every future Guaranteed Reward for the three-voucher weapon recipe. Reconsider accessories or other useful conversion choices based on your remaining gear.

Other Valuable Fire Temple Rewards

Even when your class weapon does not appear, the dungeon can contribute to several other forms of progression. That makes Fire Temple more valuable than a single-item lottery, provided the rewards still match what your character needs.

  • Enraged Kromede accessories: the Necklace, Earrings and Ring are important endgame equipment targets and can also be selected from the Normal Conquest Guaranteed Reward.
  • Corrupted Judicator equipment: Epic-grade pieces can provide intermediate upgrades or additional equipment value while you pursue Unique rewards.
  • Amplify Stone Fragments and enhancement resources: useful for improving equipment, depending on your current upgrade plan.
  • Wrathful materials: relevant to Dragon Lord crafting and later equipment decisions. Their individual sources and crafting uses are covered in the AION 2 Wrathful Mind, Will and Ego Farming Guide.
  • Sealed Kromede Wings: a rare collectible and crafting-related reward associated with the dungeon, not a guaranteed result of defeating Kromede.
  • Artwork: Fire Temple: a separate collectible reward that should not be confused with an equipment upgrade.
  • Additional Kina and materials: useful supporting rewards, although they do not replace the need to farm the desired weapon or accessory.

Remember that a reward's presence in the client database does not mean it drops on every run. Also check the difficulty attached to the reward. An item listed for a future Hard mode should not be included in your current Normal Conquest farming expectations.

Best Odyle Energy Strategy for Fire Temple Farming

Odyle Energy is the resource you spend when claiming eligible dungeon rewards. It is not the same as the dungeon's entry counter, and using it carelessly can leave you unable to claim more valuable rewards elsewhere.

At the current Global regeneration rate, you recover 15 Odyle Energy every three hours, or 120 per day, until reaching your storage limit. A standard Fire Temple Conquest reward claim costs 40. Your natural daily regeneration therefore covers roughly three such claims before considering extra recharge items or other spending.

The existing AION 2 Odyle Energy Guide covers the full account resource system. For Fire Temple specifically, the important question is whether another claim meaningfully advances your weapon, accessory or crafting objective.

When spending Odyle Energy on Fire Temple makes sense
Your situationRecommended decisionReason
Leveling through ExplorationCheck the reward preview before claimingEarly equipment can help immediately, but may be replaced quickly at Level 45
Level 45, below Item Level 2,100Improve equipment through accessible content firstConquest cannot be entered until the requirement is met
Farming an Enraged Kromede weaponPrioritize full Conquest clears and qualifying reward claimsBoth random weapon opportunities and the Guaranteed Reward progression matter
You already have the desired weaponTarget missing accessories or useful materialsRepeating the same weapon hunt offers less immediate value
Your armor is the main weaknessCompare Ferocious Horn DenThe paired Expedition targets the corresponding armor progression tier
You have a stronger crafted weapon planCompare expected upgrade value before further claimsAnother voucher may be less valuable than materials for the next weapon

Do not let your Energy sit capped for days, but do not open a lower-value reward merely because you have enough Energy available. The best use is the reward pool that addresses your next actual upgrade.

Random Drops vs Guaranteed Progress: What Should You Prioritize?

These reward paths work together rather than replacing one another. Random equipment rolls can give you your exact weapon immediately, an off-class weapon for conversion or accessories that improve your build. Guaranteed Reward progress gives you a more predictable route toward a selected accessory or a conversion voucher.

If you are committed to obtaining an Enraged Kromede weapon, track three things after each qualifying claim: the Guaranteed Reward counter, your voucher count and whether you have an Enraged weapon available for the recipe. This is more useful than counting unsuccessful drops alone.

Also check the remaining Conquest entry or reward counter in your current Global interface. Odyle Energy availability does not automatically mean unlimited eligible dungeon rewards, and a completed run can still interact with separate weekly restrictions.

Fire Temple Farming Mistakes That Waste Time and Resources

Most inefficient Fire Temple sessions fail for a predictable reason: the player focuses on the next random drop while ignoring mechanics or a better progression route already available.

  • Farming Exploration for an Enraged weapon: Exploration has a different, lower-level equipment pool.
  • Believing Normal Conquest guarantees a selectable weapon: its current Guaranteed Reward offers accessories and a voucher, not the weapon directly.
  • Destroying an off-class Enraged weapon: that weapon may be required for your Weapon Selection Chest conversion.
  • Choosing accessories without considering the weapon plan: a direct accessory is useful, but selecting one postpones progress toward three weapon-conversion vouchers.
  • Automatically taking vouchers after getting your desired weapon: reconsider whether accessories would now provide more value.
  • Ignoring the minibosses: their reward entries add value to a complete Conquest clear.
  • Dropping persistent fire in the middle of the arena: poor hazard placement makes later mechanics harder for the entire group.
  • Using all movement resources before Kromede's walls: the next opening may require a quick direction change.
  • Copying Korean Hard-mode tactics or loot lists: those mechanics and rewards are not automatically active on Global.
  • Upgrading every temporary item: compare your planned crafted gear before spending expensive enhancement or conversion resources.

AION 2 Fire Temple FAQ

These answers address the remaining weapon-farming and reward questions that commonly cause confusion after the first few clears.

Can Kromede drop a weapon for a different class?
Yes. The random equipment pool includes different weapon types. An off-class Enraged Kromede weapon may still be valuable because it can serve as a material in the Weapon Selection Chest recipe.

Does the Guaranteed Reward after 28 claims give an Enraged weapon?
Not directly in currently accessible Global Normal Conquest. The selectable options are the Enraged Kromede accessories and the Gear Change Voucher. Three vouchers can support weapon selection through Substance Morph when you also have the required Enraged weapon and Kina.

Can I farm Sealed Kromede Wings while hunting my weapon?
The wings appear among Fire Temple's recorded possible rewards, so the same dungeon can contribute to that collectible goal. Their presence does not make them a guaranteed drop, and the correct mode and reward pool still matter.

Is Enraged Kromede always better than a crafted weapon?
No. Compare the equipped stats, useful reach, enhancement investment and planned transfer path. Enraged Kromede can be a strong progression choice without automatically beating every higher-developed crafted weapon.

Conclusion

The most reliable Fire Temple strategy combines a clean three-boss route with disciplined reward decisions. Learn Ignus and Murute's ground attacks, preserve movement for Kromede's fire walls and use Conquest claims to pursue both random Enraged equipment and Guaranteed Reward progress. Keep off-class Enraged weapons until you have checked the conversion recipe. Once your target weapon is secured, move your Energy and upgrade budget toward the accessories, armor or crafted equipment that will improve your character next.

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