The best ARAM Mayhem augments can transform a champion's damage, cooldowns, survivability or entire ability kit. Recursion, Shrink Engine, Tank Engine and Transmute: Prismatic are among the strongest established choices, while Quest: Steel Your Heart offers exceptional scaling for suitable frontline champions. However, the correct augment depends on your champion, existing upgrades and how reliably you can activate its effects. This LoL ARAM Mayhem Augments Tier List compares Silver, Gold, Prismatic, Ability and Quest augments, explains useful combinations and identifies choices that become weaker in specific situations. Rankings use available Patch 26.20 performance data while accounting for Riot's Patch 26.21 Journey to Stardom update, which adds 35 augments and removes 13 older ones. New additions are evaluated provisionally until reliable post-update results are available.
Short answer: Recursion, Shrink Engine, Tank Engine, Transmute: Prismatic and Eureka are leading established augments, while Quest: Steel Your Heart is excellent for health-stacking tanks. Prioritize augments your champion can activate consistently, and avoid outdated recommendations for effects removed in Patch 26.21.
ARAM Mayhem Augments Tier List: Best Picks Ranked
ARAM Mayhem augments differ enormously in what they provide. Some offer straightforward statistics, while others transform basic attacks, alter individual abilities, reward takedowns or create new scaling objectives. Their value is not determined solely by rarity. A Silver augment that supports your champion's main damage pattern can outperform an incompatible Prismatic option, particularly when the latter requires a combination you are unlikely to complete.
The table ranks notable augments that remain in the published Patch 26.21 pool, using Patch 26.20 performance as the established statistical baseline. S-tier placements indicate especially strong effects when their conditions are met; A-tier choices provide substantial value for appropriate champions; B-tier options require clearer synergy; and C-tier selections are difficult to justify outside specialized circumstances. This is an editorial shortlist covering all strength tiers, not a claim that every augment has an independently verified Patch 26.21 win rate.
| Tier | Augments | Best Use |
|---|---|---|
| S | Transmute: Prismatic, Recursion, Shrink Engine, Tank Engine, Infinite Recursion, Eureka, Quest: Steel Your Heart, Draw Your Sword | Major cooldown, scaling or combat transformations. Draw Your Sword is exceptional only on compatible ranged champions willing to fight as melee. |
| A | Jeweled Gauntlet, Ethereal Weapon, Goliath, Phenomenal Evil, Infernal Conduit, Mystic Punch, Blunt Force, Heavy Hitter, Quest: Wooglet's Witchcap, Upgrade Immolate, Soul Siphon, Escape Plan | Strong damage, durability, spell interaction or quest rewards with identifiable champion synergy. |
| B | Upgrade Zhonya's, Scopier Weapons, Magic Missile, Marksmage, Windspeaker's Blessing, Deft | Valuable within particular builds or against certain enemies, but less universally attractive. |
| C — highly conditional | Glass Cannon, Pin Cushion, Snowblast, Spin Me Right Round | Unfavorable trade-offs or effects that need a narrowly suitable champion and game plan. |
These tiers describe practical recommendations rather than fixed rules. For example, Draw Your Sword had excellent performance in the previous dataset, but it changes a ranged champion into a melee attacker. That can be extremely powerful for a suitable build and disastrous for a fragile long-range caster. Likewise, Quest: Steel Your Heart is a leading choice for a frontline champion planning to buy Heartsteel, but it is not a sensible general-purpose option for every marksman or mage.
The most important distinction is between historically measured strength and new-patch expectations. The available large augment ranking still reflects Patch 26.20. Riot's October 20 patch notes confirm a substantial rotation for 26.21, meaning those earlier results cannot establish exact performance in Journey to Stardom. Newly introduced augments receive their own preliminary recommendations later in this guide.
Best Established Augments and Why They Are Strong
The highest-rated established augments tend to provide a substantial benefit without requiring an unlikely sequence of future rolls. Cooldown reduction, takedown-based scaling and powerful item interactions are particularly valuable because they can improve a champion's existing strengths throughout repeated fights. However, each has conditions that determine whether it deserves priority over another offered choice.
Recursion, Infinite Recursion and Eureka — Ability Haste
Recursion is a Gold augment that grants 60 Ability Haste. Its main advantage is immediate, predictable value for champions who rely on frequent abilities. It does not require stacks, purchases or takedowns to begin contributing. Morgana, Brand, Seraphine, Orianna and other ability-dependent champions are natural candidates when more frequent spells will meaningfully improve damage, crowd control or utility.
Infinite Recursion is a Prismatic augment granting 60 Ability Haste plus another 3 Ability Haste for each champion takedown. Eureka grants Ability Haste based on Ability Power. Eureka is especially attractive to mages who already plan to invest heavily in AP, because its value increases alongside their offensive statistics. Its effect is more specialized than Recursion's flat bonus: a champion investing very little in Ability Power cannot exploit the same scaling.
These augments work toward a common objective, but they should not be stacked blindly. Additional Ability Haste provides diminishing reductions in actual cooldown time per point, and a champion may eventually need damage, durability or resource management more urgently than another source of haste. Their strongest use comes from reducing the downtime of an ability that already has a significant impact in fights.
Shrink Engine and Tank Engine — Takedown Scaling
Shrink Engine rewards each champion takedown with a stack granting 10 Ability Haste and 2% bonus movement speed while reducing champion size by 4%, subject to its size limit. Tank Engine instead increases maximum Health and size by 5% per takedown stack. Both can stack repeatedly, but the champion loses 65% of accumulated stacks on death, creating a meaningful difference between a successful sustained streak and repeated unsuccessful engagements.
Shrink Engine is especially valuable to champions who need frequent spellcasts or use movement to find favorable positions. Tank Engine is more attractive to frontliners such as Tahm Kench, Sion, Sett and Dr. Mundo, who can turn additional maximum Health into greater durability and, in some cases, offensive scaling. These are different build directions: Shrink Engine improves activity and mobility, while Tank Engine primarily supports larger Health pools.
Neither augment guarantees useful scaling if the player cannot participate safely in takedowns. A tank who dies immediately during every engagement may struggle to preserve Tank Engine stacks. Similarly, a fragile caster repeatedly caught out of position loses much of Shrink Engine's accumulated advantage. Their S-tier ranking assumes the champion can remain involved in fights and benefit from the stats gained.
Transmute: Prismatic and Draw Your Sword — High-Impact Transformations
Transmute: Prismatic is a Gold augment that grants a random Prismatic augment, excluding the other two options in the current selection. It had one of the strongest established rankings in Patch 26.20 because receiving a higher-rarity effect can create substantial value. The drawback is the random outcome: choosing it means giving up control over which Prismatic effect you receive, and a powerful rarity label does not guarantee that the result fits your champion.
Draw Your Sword is a Prismatic augment available to ranged champions. It converts their attack range to a melee range of 200 units in exchange for significant combat statistics, including attack speed, Health, movement speed and lifesteal. The result can be highly effective on a suitable champion prepared to fight at short range, but it removes the positioning advantage that ordinarily defines ranged carries. Evaluate the enemy team's crowd control and burst damage before taking it rather than assuming its strong historical ranking makes it universally safe.
Best Ability Augments: Champion-Specific Upgrades
Ability Augments directly modify particular champion abilities, either by changing their effects, improving their statistics or adding new interactions. Riot introduced the expanded system in Patch 26.12 and later restricted offers to more appropriate champion abilities. Unlike general-purpose augments, these upgrades cannot be judged independently of the specific spell they affect. An upgrade applied to an ability used throughout every fight may be extremely valuable, while the same concept attached to an infrequently useful spell can be a poor choice.
| Augment | Effect or Interaction | Recommendation |
|---|---|---|
| Quick Step | Adds forward movement to an eligible self-centered area ability. | Strong when the movement improves engagement or positioning; only on eligible abilities. |
| Missile Split | Changes how an eligible missile splits, with updated end-of-path or recast behavior. | Useful when extra projectiles or altered missile behavior reliably affect opponents. |
| CRIMSON COBALT | New in 26.21: a selected ability applies a mark that can be consumed for damage and cooldown reduction. | Promising on champions able to apply and consume the mark frequently. |
| Flow of Spirit | New in 26.21: repeated use of a designated ability grants stacking Attack Speed. | Promising on eligible attack-oriented champions with frequently used abilities. |
| Group Hug | New in 26.21: an eligible heal or shield also affects nearby allies. | Promising for enchanters whose abilities already provide meaningful protection. |
| Recoil | New in 26.21: casting a designated ability launches its user backward. | Situational movement or safety tool; its value depends on the affected spell. |
Quick Step illustrates why spell eligibility matters. Riot previously identified Garen's Judgment and Kennen's Slicing Maelstrom as examples of self-centered abilities that can benefit from its movement effect. Such an upgrade may help the champion remain near targets, but applying the same expectation to a completely different ability would be misleading.
CRIMSON COBALT and Flow of Spirit are particularly interesting additions because they can reward repeatedly using a champion's normal combat pattern. However, neither has an established Patch 26.21 performance ranking in the reviewed data. Their value depends on which abilities Riot allows to receive them, how often the effect can trigger and whether they provide more useful combat power than the alternatives offered in the same selection.
Group Hug has an obvious defensive application when an eligible healing or shielding ability can reach several allies. That makes it a promising option for appropriate enchanters, particularly in the closely grouped fights common in Mayhem. Its exact value still depends on the base ability and the circumstances in which several teammates can benefit simultaneously.
Riot's eligibility corrections in Patches 26.13 and 26.18 are important here. An ability combination observed in an older video may no longer be offered, and a champion cannot assume access to every augment in the database. The current in-game card and its assigned ability take precedence over examples from earlier versions.
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View All League of Legends ServicesBest Quest Augments: Scaling Rewards and Completion Requirements
Quest Augments require the player to meet a specified objective before receiving their full value. Some complete once a purchase or threshold is reached, while others continue improving through repeated actions. Riot expanded the system in Patch 26.12 to include multi-stage progression, allowing certain quests to develop several times rather than granting one final reward.
The deciding factor is whether your champion can complete the requirement before the match reaches its decisive stage. A large theoretical reward is not enough if the necessary item is incompatible with the build or if the player cannot reliably perform the actions needed for progression.
Quest: Steel Your Heart — S Tier for Health-Stacking Champions
Quest: Steel Your Heart is a Gold augment centered on Heartsteel. Its requirement is to obtain Heartsteel and accumulate more than 300 bonus Health from Colossal Consumption. Completing the quest increases the bonus Health gained from Heartsteel's Colossal Consumption by 200%. This provides a strong foundation for durable champions whose build already benefits from repeated close-range combat and maximum-Health scaling.
It is particularly suitable for champions such as Tahm Kench, Sett, Sion and Dr. Mundo when they can survive long enough to build stacks. The main limitation is the required item and the need to keep reaching enemies. If the champion cannot approach targets or would be harmed by delaying a different core item, the quest can become a costly distraction rather than a useful investment.
Quest: Wooglet's Witchcap — A Tier for AP Builds
Quest: Wooglet's Witchcap is a Prismatic quest that provides a Needlessly Large Rod and requires the player to obtain Rabadon's Deathcap and Zhonya's Hourglass. Completing the requirement combines the relevant purchases into Wooglet's Witchcap. Its appeal is clearest for AP champions who already want substantial Ability Power and defensive stasis, making the quest compatible with their intended build.
The major cost is committing to two specific items. A mage who urgently needs Magic Penetration or another defensive purchase may not be in a good position to complete the quest quickly. It deserves a high rating for appropriate AP builds, but not an unconditional recommendation for every spellcaster.
Bouncing Bees and Other New Scaling Augments
Bouncing Bees is a new Prismatic augment introduced in Patch 26.21. After an ability is used, the next attack bounces to nearby enemies, prioritizing champions. The quest progresses by landing bouncing attacks on enemy champions, eventually providing additional bounces and Attack Damage. This makes it promising for champions who regularly alternate abilities and attacks and can safely continue hitting enemies during fights.
Other new augments also reward accumulating progress. Double Time grants permanent Mana and extra damage after hitting an enemy champion with two separate abilities in quick succession. Mosh Monster improves maximum Health and creates a slowing area after using an ultimate, with takedowns increasing its Health and area size. Weapon Of Destiny strengthens the first Legendary item purchased through subsequent takedowns. These mechanics create potential scaling strategies, but their practical strength and completion reliability still require new-patch testing.
Best Silver, Gold and Prismatic Augments
Silver, Gold and Prismatic describe augment rarity, not their purpose. A Silver augment can provide a direct statistical benefit, a Gold augment may support a specific combat pattern, and a Prismatic augment can fundamentally alter gameplay. Because the offerings are random, the best decision is normally to compare the available cards within the current selection instead of planning around receiving one specific rarity later.
Silver Augments: Efficient Effects With Practical Uses
Blunt Force, Heavy Hitter and other strong Silver augments demonstrate that lower rarity does not mean poor value. In the Patch 26.20 dataset, several Silver effects ranked alongside much rarer choices because they supplied useful combat advantages without requiring an elaborate build. Their main strength is reliability: when the statistics or triggers fit the champion, they can provide immediate value.
Patch 26.21 introduces further Silver choices with clear applications:
- Blue Barrier: Grants a shield when casting an ability, with the shield based on its Mana cost. Promising for eligible Mana users who cast repeatedly.
- Sound Barrier: Makes shields grant movement speed. Particularly relevant to supports who can shield teammates frequently.
- Hands Off The Talent: Rewards attacks fired from maximum range, making positioning essential for obtaining its benefit.
- Lonely Warrior: Grants Armor, Magic Resistance and Attack Speed for nearby enemy champions, favoring sustained combat within the opposing team.
These new effects do not all belong in the same strength tier. Blue Barrier is less useful when its resource-based trigger cannot support the champion, while Hands Off The Talent loses value when enemies repeatedly force close-range engagements. They are promising based on their mechanics, but a final ranking requires matches played under the updated rules.
Gold Augments: Versatile Combat and Scaling Options
Recursion, Shrink Engine, Tank Engine and Quest: Steel Your Heart lead the established Gold recommendations because they offer powerful effects that suit identifiable champion groups. Gold augments are often attractive when they support a champion's main strengths without forcing a completely different build.
Patch 26.21 adds several Gold options worth watching. Arcane Axiom refunds part of an ultimate's cooldown after takedowns, favoring champions who contribute to repeated eliminations. Armored Impact adds damage to the next attack after casting an ability, based on Armor, making it interesting for tanks who weave attacks into combat. Enchanting Butterflies turns allied healing and shielding into additional offensive pressure, while Jeweled Bracelet allows the ultimate ability to critically strike. Their usefulness depends on whether the champion can consistently trigger the effect and whether its damage or utility scales appropriately.
Prismatic Augments: Highest Potential, Strongest Conditions
Eureka, Infinite Recursion and Jeweled Gauntlet remain notable established Prismatic picks. Eureka rewards Ability Power investment with additional haste, Infinite Recursion serves cooldown-heavy playstyles, and Jeweled Gauntlet allows eligible ability damage to critically strike. These can produce enormous value when combined with the right champion and complementary augments, but their conditions still matter more than their rarity.
Among the newly introduced Prismatic augments, Group Hug, Bouncing Bees, Third Times The Harm and Mosh Monster have clear potential roles. Group Hug expands defensive utility, Bouncing Bees rewards ability-and-attack patterns, Third Times The Harm triggers damage and Attack Speed after three attacks against an enemy champion, and Mosh Monster provides a durable ultimate-centered fighting style. Totentanz is more dangerous: it grants a temporary period of immortality through a Summoner Spell, but failure to secure a takedown during that window causes a severe penalty. That makes it an aggressive conditional choice rather than a generally safe top-tier recommendation.
Best ARAM Mayhem Augment Combinations
Strong augment combinations share a clear mechanical connection: one effect creates more opportunities to trigger another, or both strengthen the same combat pattern. Random offerings mean that no combination is guaranteed. The practical approach is to select useful standalone upgrades first, then improve them with compatible later picks instead of sacrificing immediate power while waiting for an exact sequence.
| Combination | Champion Examples | Synergy | Important Limitation |
|---|---|---|---|
| Recursion + Eureka | Veigar, Brand, Morgana | Flat Ability Haste combined with additional haste from Ability Power. | Requires useful AP scaling; defensive needs may eventually outweigh more haste. |
| Shrink Engine + Infinite Recursion | Hecarim, Seraphine, Teemo | Takedown-based haste and movement complement a cooldown-focused build. | Shrink Engine loses 65% of its stacks on death. |
| Quest: Steel Your Heart + Tank Engine | Tahm Kench, Sion, Dr. Mundo | Heartsteel Health stacking combines with additional takedown-based Health. | Requires prolonged access to opponents and sufficient survival. |
| Ethereal Weapon + suitable on-hit effects | Compatible fighters and hybrid carries | Eligible ability hits can apply on-hit effects, expanding their practical triggers. | Only effects that interact correctly with the champion's abilities contribute. |
| Jeweled Gauntlet + compatible damage scaling | Brand, Veigar, other damage mages | Ability critical strikes complement meaningful spell damage. | Do not assume different critical-strike augment effects multiply together. |
| Group Hug + Enchanting Butterflies | Eligible enchanters | Expanded healing or shielding can support the repeated ally-assistance pattern. | New 26.21 combination; actual effectiveness and eligibility require verification. |
| Flow of Spirit + Third Times The Harm | Eligible attack-oriented champions | Attack Speed gained from an ability complements repeated-attack rewards. | New 26.21 combination; depends on the assigned ability and safe attack uptime. |
| Lich Brain + Tank Engine | Health-building AP frontliners | Ability Power gained from bonus Health can complement increased maximum Health. | New 26.21 interaction; requires an appropriate champion and available offers. |
The first five combinations use established mechanics. The final three use effects confirmed for Patch 26.21 and are theory-based recommendations, not tested high-win-rate builds. Riot's offering restrictions also mean that an appealing interaction on paper may not be possible for every champion. A combo is only valid when the relevant augments can be offered and their effects apply to the champion's abilities.
For champion rankings and which picks can perform well without perfect augment rolls, see our ARAM Mayhem Tier List: Champions & Augments. That article compares champions; this guide evaluates the upgrades themselves.
How Patch 26.21 Headliners Change Augment Decisions
Journey to Stardom introduces Headliners, match-wide modifiers that change how the game plays. Headliners are not ordinary augments selected from the Silver, Gold or Prismatic card pool. Instead, the Headliner active for a match affects which strategies become more valuable, including how players obtain additional upgrades, accumulate resources or strengthen particular abilities.
Riot's confirmed Headliners include:
- K/DA: Collecting four K/DA Cards awards an extra augment. Reaching the collection requirement can change the total number of upgrades available.
- HEARTSTEEL: Augments can receive special modifiers that increase their power. Evaluate the modified card rather than relying only on its ordinary effect.
- True Damage: Takedowns and tower destruction can drop Anvils for the team, creating additional stat-building opportunities.
- Pentakill: Strengthens one champion ability at the start and again at level 18, increasing the importance of that ability's use.
- Disco: Dancing under the disco ball awards Gold to teammates.
- Cafe Cuties: Health relics become more powerful, changing the value of fighting around them.
- Bees: Introduces honey pots and roaming bees that players must account for during movement and combat.
- Command Line: Allows one augment to be rerolled into a higher tier during each selection.
These modifiers can change the strength of an entire augment strategy without altering the augment's normal tooltip. For example, a K/DA match provides an opportunity to obtain an additional augment, while a HEARTSTEEL match may make a specially modified offer more valuable than the same unmodified effect. Command Line changes the importance of reroll decisions because the player can improve the tier of an augment. None of these effects establishes a permanent higher ranking for an augment outside the relevant Headliner game.
Removed Augments: What Not to Pick From Older Tier Lists
One of the most important changes in Patch 26.21 is the removal of several effects that appeared in established 26.20 rankings. Older guides can therefore recommend combinations that are no longer part of the published new-patch pool. Riot's official removal list is the correct reference, rather than assuming that every augment shown in a third-party historical database is still selectable.
The following augments were removed in Patch 26.21: Combusting Interest, Crit 'n Cast, Critical Missile, Dimension Shift, DropBear, Dropkick, Fan the Hammer, Hide on Bush, High Roller, Our Healing, Poro Stampede, Spiritual Purification and Ult Bot.
Several of these had meaningful uses in the previous meta. Combusting Interest had been a leading Gold choice in some rankings, and Critical Missile appeared in powerful critical-strike setups. Removing them changes which combinations are possible, not merely their position on a tier list. Likewise, guides centered on High Roller or Dropkick should no longer be used as instructions for the updated pool.
This rotation follows an earlier structural change in Patch 26.12, when Riot removed the old Augment Trait system and converted selected bonuses into standalone augments. The old Trait collection bonuses should not be described as a current system. Current synergy comes from the individual effects and any new match modifiers, not from collecting retired Trait sets.
How to Choose and Reroll Augments in ARAM Mayhem
Riot's Mayhem rules describe four standard augment selections: the first at the start of the match, when champions are level 3, and subsequent selections at levels 7, 11 and 15. Augments are randomly offered in Silver, Gold or Prismatic tiers, and players receive offers of the same rarity within a selection. Later augment choices normally require the champion to be dead. Special effects such as the K/DA Headliner can provide additional augments. The progression system also provides upgrades and rewards that can affect available augments and reroll opportunities.
When choosing between available augments, assess the actual options rather than their theoretical ranking in isolation. The most reliable order of evaluation is:
- Eligibility: Confirm that the effect works with the ability, attacks, resources or items your champion actually uses.
- Immediate contribution: Determine whether the augment improves the next relevant fight, not only a hypothetical late-game build.
- Existing synergy: Check whether it strengthens upgrades and items you already possess.
- Completion requirements: For Quest augments, estimate whether you can meet the required condition in time.
- Survival and execution: Consider whether the intended damage requires unsafe positioning or difficult repeated triggers.
- Headliner interaction: Account for any match-wide modifier that changes selection value, scaling or obtainable resources.
Rerolling is most valuable when the offered choices have poor compatibility with the champion or none addresses the team's immediate needs. It is less attractive when a useful augment is already available and the reroll would be spent chasing one rare combination. Transmute: Prismatic is an example of why random upgrades need careful evaluation: receiving a powerful rarity is beneficial only if the resulting effect can actually be used.
Quest augments introduce another decision. Quest: Steel Your Heart is a strong option when your champion already wants Heartsteel and can accumulate the required stacks. Choosing it while planning an unrelated offensive build creates additional work and may delay the first useful power spike. The same principle applies to Bouncing Bees and other new progression-based effects: choose them because their requirements match your normal combat pattern, not simply because their final reward sounds powerful.
How This ARAM Mayhem Augments Tier List Is Evaluated
Riot does not publish a complete official win-rate ranking for every augment. The established tiers above use the Mayhem-specific Patch 26.20 ranking available from ARAMMayhem's Augment Database as a reference, together with Riot's official descriptions and balance changes. That database reports a tier and pick rate for individual augments, but its published ranking should not be confused with a verified global win rate or a controlled measure of how much an augment causes a team to win.
Augment performance is affected by the champions eligible to receive it, the selection rules, player preferences and the number of games in the sample. Some upgrades may appear exceptionally effective partly because they are offered to champions that already benefit from their mechanics. Others are selected less often because their unusual restrictions make them unattractive outside niche strategies. Comparing raw popularity alone is therefore insufficient.
The editorial ranking considers reliability, strength of the effect, opportunity cost, compatibility with champion mechanics and the amount of additional investment required. New augments from Patch 26.21 are evaluated according to their confirmed effects but are not assigned evidence-based global tiers before sufficient updated matches are available. This distinction is especially important for effects such as Totentanz, which can be extraordinarily powerful in one successful fight and extremely risky when its completion condition fails.
Patch changes are checked against Riot's Patch 26.12 Notes, Patch 26.20 Notes and Patch 26.21 Notes. The current patch's confirmed augment pool always takes priority over historical rankings. Related champion and build coverage can be found in the League of Legends Guides hub.
ARAM Mayhem Augments Tier List FAQ
These answers clarify how rarity, Ability Augments, quests and the latest pool rotation affect augment decisions.
What are the best augments in ARAM Mayhem? Recursion, Shrink Engine, Tank Engine, Transmute: Prismatic, Eureka and Quest: Steel Your Heart are among the strongest established choices. Their value depends on champion compatibility, and newly introduced Patch 26.21 augments still need reliable post-release performance data.
Are Prismatic augments always better than Gold or Silver? No. Prismatic effects can fundamentally change combat, but a Gold or Silver augment that directly improves a champion's main abilities may provide more useful value. Compare the offered effects and their conditions rather than relying only on rarity.
Can every champion receive every Ability Augment? No. Ability Augments are restricted to eligible champion abilities, and Riot has adjusted the offering system to prevent incompatible combinations. The actual in-game selection determines what is available for your champion.
Are Critical Missile and High Roller still available after Patch 26.21? Both appear on Riot's Patch 26.21 removal list, alongside Combusting Interest, Dropkick and several other older augments. Rankings written before the update may still contain those names and should not be treated as current selection guides.
Best ARAM Mayhem Augments to Prioritize
The strongest augment choices improve a champion's main combat pattern without requiring an unrealistic combination. Cooldown-focused picks such as Recursion and Eureka, scaling options such as Shrink Engine and Tank Engine, and suitable Quest augments offer strong established value. Patch 26.21 adds several promising Ability, support and attack-based upgrades while retiring important older effects. Prioritize confirmed eligibility and practical synergy, and reassess new augment rankings once enough games are available under the updated rules.









