The current Path of Exile 2 campaign provides 24 Weapon Set Passive Skill Points, 100 permanent Spirit, and a guaranteed 10% bonus to each elemental resistance. Additional choices in Act 4 and the Khari Bazaar Interlude can raise the campaign contribution to 20% Fire, Cold, and Lightning Resistance, but those extra resistance bonuses are not automatic.
This guide is a reward checklist rather than another campaign walkthrough. Use it to identify the exact boss, quest item, NPC, or interactable responsible for every permanent Skill Point, Spirit, and resistance reward across Acts 1 through 4 and all three Interludes.
PoE 2 Permanent Campaign Bonuses at a Glance
Permanent campaign rewards stay on the character after the story ends and do not depend on equipped gear. Weapon Set Passive Skill Points are different from ordinary level-up points: they let you create passive allocations that become active with the corresponding weapon set. Spirit increases the resource available for Persistent Skills, while permanent resistances reduce the amount that must be supplied by equipment.
| Bonus type | Fixed campaign total | Additional choices |
|---|---|---|
| Weapon Set Passive Skill Points | 24 | None |
| Spirit | 100 | None |
| Fire Resistance | 10% | 5% from an Act 4 Tattoo and 5% from Orbala's Boon |
| Cold Resistance | 10% | 5% from an Act 4 Tattoo and 5% from Orbala's Boon |
| Lightning Resistance | 10% | 5% from an Act 4 Tattoo and 5% from Orbala's Boon |
| Maximum Life | 20 flat Life and 5% increased Maximum Life | None |
| Maximum Mana | 5% increased Maximum Mana | None |
The current campaign uses Acts 1 through 4 followed by three Interludes. It does not use the old Cruel replay. Grinding Gear Games has also shortened and rearranged several campaign areas, as described in the official Path of Exile 2 patch notes, but the reward locations below follow the current route.
All 24 Weapon Set Passive Skill Points
There are twelve campaign rewards worth 2 Weapon Set Passive Skill Points each. The final total is 24, and the points can be configured for both weapon-set allocations. They are not 24 unrestricted points that can be added anywhere without following passive-tree connections.
| Stage | Location | Objective | Reward |
|---|---|---|---|
| Act 1 | Hunting Grounds | Defeat Crowbell | 2 Weapon Set Passive Skill Points |
| Act 1 | Ogham Farmlands | Find Una's Lute and return it to Una | 2 Weapon Set Passive Skill Points |
| Act 2 | Keth | Defeat Kabala, Constrictor Queen, in the Venom Pit | 2 Weapon Set Passive Skill Points |
| Act 2 | Deshar | Take the Final Letter from the Fallen Dekhara and deliver it to Shambrin | 2 Weapon Set Passive Skill Points |
| Act 3 | Jungle Ruins | Defeat Mighty Silverfist | 2 Weapon Set Passive Skill Points |
| Act 3 | Utzaal or Aggorat | Obtain a Sacrificial Heart from a Vaal Goliath and use it at the Sacrificial Altar in Aggorat | 2 Weapon Set Passive Skill Points |
| Act 4 | Trial of the Ancestors | Complete the trials, defeat Yama the White, and claim the reward from Navali and Hinekora | 2 Weapon Set Passive Skill Points |
| Act 4 | Journey's End | Complete Dark Mists, defeat Omniphobia, and return to Tujen | 2 Weapon Set Passive Skill Points |
| Ogham Interlude | Wolvenhold | Defeat Oswin, the Dread Warden, and use the Warden's Ledger | 2 Weapon Set Passive Skill Points |
| Khari Bazaar Interlude | Khari Crossing | Defeat Akthi and Anundr, then speak with Risu | 2 Weapon Set Passive Skill Points |
| Mount Kriar Interlude | Howling Caves | Defeat the Abominable Yeti and return the Icy Tusks to Hilda | 2 Weapon Set Passive Skill Points |
| After all Interludes | Kingsmarch | Finish all three Interludes and speak with the Hooded One | 2 Weapon Set Passive Skill Points |
Acts 1 through 4 provide 4 points each, the three Interludes provide 2 points each, and the final Hooded One conversation provides the remaining 2. Act 4 and the Interludes replaced the former Cruel campaign structure when Grinding Gear Games introduced the nonlinear island act and three temporary side stories in The Third Edict campaign update.
Some older checklists still place the Act 4 Skill Point reward on the Blind Beast. That route is outdated. The current Act 4 rewards come from the Trial of the Ancestors and Omniphobia. If the character has only 22 points, Wolvenhold, the Icy Tusks turn-in, and the final Hooded One conversation are the easiest late-campaign rewards to overlook.
Get any Path of Exile 2 service from ExpCarry: raids, dungeons, PvP, leveling, gold, farming, coaching, and custom orders.
All 100 Permanent Spirit Locations

Only three campaign objectives permanently increase Spirit, and together they provide exactly 100. Uncut Spirit Gems unlock or upgrade Persistent Skills but do not increase the size of the Spirit resource by themselves. The permanent increase is applied by using the special reward obtained from each objective.
| Stage | Location | Objective | Permanent Spirit |
|---|---|---|---|
| Act 1 | Freythorn | Complete the Ritual Altars, defeat the King in the Mists, and use the boss reward | 30 Spirit |
| Act 3 | Azak Bog | Defeat Ignagduk, the Bog Witch, and use the Gemrot Skull | 30 Spirit |
| Mount Kriar Interlude | Kriar Village | Defeat Lythara, the Wayward Spear, and use the Gemcrust Skull | 40 Spirit |
| Total before the Atlas | 100 Spirit | ||
Freythorn and Azak Bog are side areas, so the story route can pass them without collecting their Spirit. Mount Kriar can be completed in any Interlude order. Builds that reserve Spirit for minions, auras, or other Persistent Skills can run Mount Kriar first after Act 4 and collect its 40 Spirit early in the Interlude phase.
Every Permanent Resistance Reward
The guaranteed campaign bonuses provide 10% Fire, 10% Cold, and 10% Lightning Resistance. Two selectable systems can add another 10% to every element: the three Halls of the Dead Tattoos add 5% to their matching elements, while one Orbala Boon adds 5% to all Elemental Resistances. Choosing attributes or another Boon changes the final total.
| Stage | Location | Objective | Resistance reward | Choice type |
|---|---|---|---|---|
| Act 1 | Clearfell | Defeat Beira of the Rotten Pack | 10% Cold Resistance | Fixed |
| Act 2 | Spires of Deshar | Interact with the Sisters of Garukhan shrine | 10% Lightning Resistance | Fixed |
| Act 3 | Jiquani's Machinarium | Defeat Blackjaw and use the Flame Core | 10% Fire Resistance | Fixed |
| Act 4 | Halls of the Dead | Complete Tawhoa's Test | 5% Lightning Resistance or 5 Dexterity | Permanent choice |
| Act 4 | Halls of the Dead | Complete Tasalio's Test | 5% Cold Resistance or 5 Intelligence | Permanent choice |
| Act 4 | Halls of the Dead | Complete Ngamahu's Test | 5% Fire Resistance or 5 Strength | Permanent choice |
| Khari Bazaar Interlude | Qimah | Select the resistance option at Orbala's Pillar | 5% to all Elemental Resistances | Can be changed later |
A character that selects all three resistance Tattoos and Orbala's resistance Boon receives 20% Fire, Cold, and Lightning Resistance from campaign rewards. A character that takes the attribute Tattoos and a different Orbala Boon receives only the fixed 10% for each element. This distinction matters when comparing resistance totals with another character or an older checklist.
The permanent bonuses help with gearing but do not guarantee capped resistances. Equipment, campaign progression, and the character's other modifiers still determine the values shown on the character panel. If a missed permanent objective is blocking progression, a contextual PoE 2 campaign boost is available, while the tables above contain every resistance and stat location needed to collect them without assistance.
Other Permanent Campaign Choices

Skill Points, Spirit, and resistances are the most searched campaign rewards, but several other permanent bonuses affect survivability or build requirements. Some selections can be changed by revisiting their interactable, while others are locked to the character. Read the choice before using the quest item instead of assuming every campaign decision can be reversed.
| Stage | Location | Objective | Reward | Can it be changed? |
|---|---|---|---|---|
| Act 1 | Ogham Manor | Defeat Candlemass, the Living Rite | 20 Maximum Life | Fixed reward |
| Act 2 | Valley of the Titans | Place the Sun Clan Relic and Kabala Clan Relic at the Relic Altar | 1 Charm slot and either 30% increased Charm Charges gained or 30% increased Charm Effect Duration | Yes, at the altar |
| Act 3 | Venom Crypts | Take the venom to Servi | 25% increased Stun Threshold, 30% increased Elemental Ailment Threshold, or 25% increased Mana Regeneration Rate | No |
| Act 4 | Whakapanu Island | Complete Tribal Medicine with the Shark Fin | Kaom's Lesson or Rakiata's Lesson | No |
| Act 4 | Abandoned Prison | Use the Goddess of Justice | 30% increased Life Recovery from Flasks or 30% increased Mana Recovery from Flasks | Yes, at the Goddess |
| Act 4 | Eye of Hinekora | Pay respects in the Silent Hall | 5% increased Maximum Mana | Fixed reward |
| Khari Bazaar Interlude | Skullmaw Stairway | Complete Molten One's Gift | 5% increased Maximum Life | Fixed reward |
| Khari Bazaar Interlude | Qimah | Choose at Orbala's Pillar | One of seven permanent Boons | Yes, at the pillar |
Kaom's Lesson grants 30% increased Armour, Evasion, and Energy Shield. Rakiata's Lesson allows 15% of Armour to apply to Elemental Damage, grants Deflection Rating equal to 12% of Evasion Rating, and provides 12% faster Energy Shield Recharge. The current official quest changes specifically improved the Tribal Medicine reward, which is why older guides may show a weaker or different result.
Orbala's seven options are 5 to all Attributes, 5% to all Elemental Resistances, 12% increased Cooldown Recovery Rate, 3% increased Movement Speed, 20% increased Presence Area of Effect, 15% increased global Armour, Evasion, and Energy Shield, or Alima's Disgrace. Alima's Disgrace grants 5% increased experience but applies the inverse of the other six bonuses, so it should not be selected without checking every drawback.
How to Check Which PoE 2 Bonuses Are Missing
Open the campaign world map and inspect each area with a permanent-reward icon before moving into the current Path of Exile 2 endgame. A completed icon changes state, while an unfinished marker indicates that its boss, quest item, or turn-in still remains. Do not stop after killing the target: Una's Lute, the Final Letter, the Icy Tusks, and several boss drops require a return to an NPC or the use of a reward item before the bonus is applied.
- Below 24 Weapon Set Passive Skill Points: check Wolvenhold, Howling Caves, Journey's End, Deshar, and the Hooded One after all Interludes.
- Below 100 campaign Spirit: revisit Freythorn, Azak Bog, and Kriar Village, then verify that each special skull was used.
- Missing a fixed resistance: check Beira in Clearfell, the Sisters of Garukhan shrine in the Spires of Deshar, and Blackjaw in Jiquani's Machinarium.
- Different resistance total from another build: compare the three Act 4 Tattoos and the active Orbala Boon before assuming a quest was missed.
- Missing a choice-based bonus: revisit the Relic Altar, Goddess of Justice, or Orbala's Pillar if the selection is one of the options that can be changed.
Ascendancy points, ordinary passive points gained from leveling, Skill Gems, Support Gems, free Unique items, and crafting bench unlocks are not included in the 24-point total. Those systems remain valuable, but they use different progression counters. Once the campaign audit is complete, the character is ready to move into the Atlas.
Final Thoughts
Audit permanent rewards before replacing campaign gear for early Maps. Missing Skill Points or Spirit can cost more power than a modest item upgrade, while the resistance Tattoos and Orbala Boon can temporarily reduce pressure on equipment. Make the irreversible Servi, Tattoo, and Tribal Medicine decisions around the intended endgame build, then use the swappable Charm, flask, and Orbala choices to solve whatever the character currently lacks.







