Throne and Liberty Update 3.28.0 Patch Notes and Key Changes

Throne and Liberty update 3.28.0 is the kind of patch that changes several parts of the game at once instead of pretending one headline feature is enough. It adds a new Battlegrounds map, opens the Brooch slot as a fresh gear layer, expands Epic Co-Op Dungeons, restructures dungeon rewards, introduces PvP stat caps across multiple modes, and folds in a large block of weapon fixes, quality-of-life changes, and system cleanups. This is not a filler update built around a shop refresh and a few bug fixes. It is a progression and rules patch with real weight behind it.
The most important part is how those changes connect. PvP is being pushed away from inflated sustain and extreme stat stacking. PvE gets two more high-end dungeons and a cleaner tier structure. Character progression gets another equipment slot tied to several major content loops. Even the smaller sections of the patch matter more than usual because they hit raid flow, storage use, shop previews, controller support, and skill interactions that can quietly break builds. If you want the short version, update 3.28.0 is about sharper progression, stricter PvP boundaries, and more focused endgame routing.
The Biggest Changes in Throne and Liberty Update 3.28.0
The center of the patch is easy to identify. Floating Elf Garden becomes the active Battlegrounds map for the rest of the season. Brooch arrives as a new accessory slot for every character. Hellfire Crucible and Deathless Queen's Lair expand the Epic Co-Op Dungeon lineup. Co-Op Dungeons are now split into Epic, Elite, and Normal tiers, and lower-tier reward flow is cleaned up through Fortitude Coins. On top of that, PvP stat caps now apply differently in General PvP, Battlegrounds, and Arena to reduce how hard raw stat inflation can distort structured combat.
There is also a temporary event layer worth taking seriously. Until maintenance on April 23, Archboss events will spawn four bosses instead of two, with one Guild boss and three Portal bosses in each event. That is a simple change, but it makes those event windows much more valuable for players already farming Archboss content, guild activity, or drop opportunities.
Floating Elf Garden and the Battlegrounds Changes
Floating Elf Garden is now the active Battlegrounds map for the remainder of the season, but the map itself is only the visible part of the update. The more important changes sit in matchmaking and combat rules. Battlegrounds is now restricted to parties of up to three players, while matchmaking requirements have been loosened to improve queue times. That combination is clearly aimed at reducing oversized coordinated pressure without letting the mode die behind long queue waits.
The sustain changes are much harsher and will matter more than the map in real matches. Tanks now take a 95 percent reduction to healing and healing over time inside Battlegrounds. DPS take the same healing penalties and also suffer a 95 percent reduction to shield health. This is a blunt balance correction, not a gentle nudge. Too much Battlegrounds play had drifted toward layered sustain, shield abuse, and overly slow kill windows. Update 3.28.0 cuts hard into that style and pushes the mode back toward faster pressure, cleaner kills, and less room for defensive excess to drag fights out. Additional Battlegrounds achievement missions were also added, which gives the mode a little more long-term structure on top of the gameplay changes.
Hellfire Crucible, Deathless Queen's Lair, and the Dungeon Tier Rework
Update 3.28.0 adds two new Epic Co-Op Dungeons: Hellfire Crucible and Deathless Queen's Lair. Both require 5500 Combat Power, which puts them clearly in upper-end progression territory. These are not there to pad the activity menu. They are meant for players already pushing into stronger PvE content and looking for more relevant endgame runs.
The wider dungeon change is just as important as the new dungeons themselves. Co-Op Dungeon difficulty is now reclassified into three tiers: Epic, Elite, and Normal. Dungeons under the Normal tier no longer offer reward chests at the end, which immediately changes how low-end runs fit into the farming loop. Older reward paths based on Fighting Spirit and Loyalty Adventure Coins are also being phased out in this part of the game. Lower-tier content that previously granted those currencies now grants Fortitude Coins instead, and all content previously tied to Fighting Spirit or Loyalty in this reworked area now awards Fortitude.
The practical result is a much clearer reward ladder. Normal dungeons lose some of their value as chest-farming content, while stronger content bands become more directly tied to the rewards that matter. It also gives the patch a cleaner reward economy instead of leaving several overlapping dungeon currencies fighting for relevance at the same time.
Dimensional Trials Get More Variety and Cleaner Rewards

Dimensional Trials expand with Doomrot Grove and Chapel of Madness, and the mode also gets new affixes to customize challenge levels. That matters because Trials need repeatability more than almost any other PvE system. New stages help, but affixes are what stop the mode from becoming static once players solve the base encounters.
The reward side is being tightened at the same time. All tiers now grant 3000 points on completion. Reward chests no longer spawn in Dimensional Trials, and Golden Chest spawn rates in tiers 9 and 10 have been increased. The pattern here matches the rest of the patch. Update 3.28.0 simplifies the baseline reward path while making the upper end more attractive instead of scattering too much value across too many different systems.
Brooch Opens a New Gear Slot for Every Character
Brooch is one of the biggest progression additions in the patch because new equipment slots always change gearing priorities immediately. The slot is unlocked automatically for all characters after the 3.28.0 update, so there is no extra access chain just to begin using it. Brooches can be acquired through Nebula Island, Co-Op Dungeons, Solo Dungeons, and Archbosses, which spreads the chase across several important activities instead of locking it behind one narrow content lane.
Brooches support Gear Sync, but they cannot have runes attached. That still leaves the system with real weight because it adds another optimization layer to every geared character and creates more reasons to run multiple endgame loops. The patch also adds achievement missions tied to Brooches, which makes the system part of ongoing progression rather than just a silent stat slot tucked into the paper doll.
PvP Stat Caps in General PvP, Battlegrounds, and Arena
One of the most important balance changes in update 3.28.0 is the new PvP stat cap system. The stated goal is to reduce stat disparity between players, and that is a polite way of saying some PvP environments were getting too distorted by raw numbers. The caps vary by content type because large-scale PvP, Battlegrounds, and Arena do not all break at the same speed once stat inflation gets out of control.
| Mode | Hit Chance / Evasion | Critical Hit Chance / Endurance | Heavy Attack Chance / Heavy Attack Evasion | CC Chance / CC Resistance |
| General PvP | 4500 ~ -3000 | 4500 ~ -3000 | 4500 ~ -3000 | 1800 ~ -1200 |
| Battlegrounds | 3000 ~ -2000 | 3000 ~ -2000 | 3000 ~ -2000 | 1200 ~ -800 |
| Arena | 2250 ~ -1500 | 2250 ~ -1500 | 2250 ~ -1500 | 900 ~ -600 |
These caps do not erase gear advantage, but they do put rails around how absurd it can become once players enter structured PvP content. Arena gets the tightest limits because smaller-format PvP tends to break first under extreme stat gaps. Battlegrounds sits in the middle. General PvP remains the loosest environment, but even there the system is no longer letting stat inflation run as far as it wants.
Weapon Changes in 3.28.0

There is no giant weapon rebalance or class rework in this patch, but 3.28.0 does include a meaningful set of weapon-specific fixes and skill adjustments. These are the kinds of changes that look small in a long patch note but matter immediately if you are on the affected build.
Greatsword gets a fix to Duke Magna's Provoking Warblade so Valiant Brawl's Shield Weakening Specialization now applies correctly. Daggers see Phantom Smokescreen lose its interaction with Buff Duration bonuses, and Deluzhnoa's Barrier no longer allows Freeze to apply while Fonsine's Blessing is active. Crossbows get an adjustment to the Shield Removal Specialization chance on Multi-Shot. Longbow sees Ensnaring Arrow fixed so Shield Removal now works consistently when it is supposed to. Staff gets a stricter rule on Icebound Tomb, where targets inside Icebound Armor can no longer be selected as friendly targets and cannot be healed. Spear has Bloodleech Aura corrected so Purifying Touch's Vitality Specialization buff is no longer removed incorrectly. Wand gets a modification to Tevent's Grasp of Withering and Tevent's Grasp of Cremation so Tevent's Hunger activates when the relevant curse effects are applied. Orb also gets a Summon Satellite fix that stops certain Distortion Veil cooldown debuff interactions from refreshing incorrectly.
These changes are not flashy headline material, but they are still worth calling out because they clean up interactions that either failed, stretched beyond their intended behavior, or created awkward edge cases in combat. For players on those builds, this is not filler. It is the part of the patch that stops specific setups from behaving like broken nonsense.
Double Archboss, Passes, Housing, and Quality-of-Life Updates
The temporary Double Archboss event is one of the easiest parts of the patch to capitalize on right away. Until maintenance on April 23, four Archbosses or Ascended Archbosses will spawn simultaneously during each event instead of two. One of those bosses will be tied to a Guild event, while the other three will appear as Portal events. For players already routing around boss timers, this makes the next stretch of the patch significantly more valuable.
Outside combat systems, update 3.28.0 also adds the new Cinder Crafted Battle Pass and the Aureate Solarium Artisan Pass. Housing gets new Queen Bellandir and Tevent furniture, placeable guestbooks, and Furniture Paint Diluents for color-intensity customization. Mirror Boutique now supports favorite dye colors, improved hair rendering, more hair and skin colors, and four new outfit patterns.
The quality-of-life block is large and mostly useful. The Abyssal Stone capture area on the first and second floor of Syleus's Abyss now correctly includes the ceiling portion. Fonsine's Blessing has a reduced cooldown. Guild rejoin timers now appear at the bottom of the guild list. Selling an item keeps the last-used settings. The Profit Distribution window now shows the sum of pending currency waiting to be distributed. NPC merchants now allow previews for emotes, Amitoi, outfits, and morphs. Raids no longer allow players to be kicked after defeating a boss and before entering the next gate. Storage now supports direct use of Skill Cores, Nebula Charging Stones, and Furniture Time Reduction Tickets. UI windows now close on ESC key press instead of key release. Controller users can view character cards from the Relationships menu. Intel XeSS has been upgraded to version 2.0, and dropped equipment now appears smaller on the ground to reduce clutter.
Where Update 3.28.0 Will Matter Most
The most important systems in this patch are Brooch, the two new Epic Dungeons, the Co-Op Dungeon reward restructure, the Battlegrounds sustain changes, and the new PvP stat caps. Those are the changes most likely to affect how players farm, queue, build, and plan their time over the next stretch of the game. The rest of the patch helps smooth the edges, but those core systems are the actual backbone of 3.28.0.
For players returning after a break, the best starting point is obvious enough. Check the Brooch slot first because it changes progression planning immediately. Then look at the new dungeon tiers and the two new Epic Dungeons if PvE is your focus. If you care more about PvP, test your build under the new Battlegrounds sustain penalties and inside the stat caps for your preferred mode. And before April 23 arrives, do not waste the temporary Double Archboss window if that content is already part of your routine.
Final Thoughts
Throne and Liberty update 3.28.0 works because it is not trying to sell one feature as a whole patch. It adds meaningful PvE content, opens a new progression layer through Brooch, tightens dungeon reward structure, puts limits on PvP stat inflation, and cuts directly into the sustain-heavy Battlegrounds states that had too much room to breathe. That is a stronger patch shape than a disconnected pile of additions pretending to be a major update.
The real weight of 3.28.0 sits in the systems that players will touch every day: dungeon routing, PvP balance boundaries, gearing priorities, and repeatable event value. The class fixes, UI cleanup, passes, and housing additions support that core instead of replacing it. For active players, this is the kind of patch that changes how the game is played, not just what gets advertised on the launcher for a week.