Rogue – Best PvP & PvE Build Tree
Rogue in World of Warcraft is one of the most valuable classes of the last few years. It's not about the considerable damage in a short time but about the good raid and group abilities. In addition, rogues are excellent in PvP, consistently ranking high each season.
In this guide, the ExpCarry team will break down the most current builds for all three rogue specializations in WoW Dragonflight in PvE and PvP segments.
Rogue PvE Build in WoW Dragonflight 10.2
All three branches of the rogue's skills are relevant in PvE. All three specializations are significant in raids of any complexity, and even in the highest mythic keys, there is a place for a rogue in any group 99% of the time.
Assassination Rogue PvE Build
We'll start with the Assassination build. Its main feature is designed to inflict consistent damage on one target through poisons and bleeding. It can be called the most stable but loses to the other two if you need AoE damage. It's most often used for raid bosses. The primary skills of this path of development can be considered Slice and Dice, Envenom, Rupture, and Mutilate. The talent tree looks like this:
Assassination Rogue Pluses in WoW Dragonflight 10.2
- High sustained DPS in single-target.
- Ability to provide strong execute damage when talenting Blindside and Zoldyck Recipe.
- Exceptional survivability thanks to Feint, Cloak of Shadows, Evasion and Crimson Vial.
- Very good group utility in the form of Shroud of Concealment, Sap, Blind, Garrote and Gouge.
Assassination Rogue Minuses
- Lack of burst damage outside of very specific talent builds.
- Target-swapping is difficult if enemies are not within melee range.
- Distinct talent builds for single-target and AoE means there is no catch-all build.
- Very lackluster DPS performance in Cleave and AoE, especially in Mythic+.
Our service team considers this branch the most optimal for beginners in the game WoW Dragonflight, who chose the rogue class. It will allow you to deal maximum damage with little knowledge about the character and does not require tracking many cooldowns.
Outlaw Rogue PvE Build
Next, the ExpCarry team will pay attention to the specialization Outlaw, which is currently the most versatile and in-demand game. In addition, it is highly convenient for players, even from the first levels, when pumping a character or profession. The primary skills of this development path are Slice and Dice, Sinister Strike, Dispatch, Pistol Shot, and Roll the Bones. In the later stages of the game, the talent tree looks as follows:
Outlaw Rogue Pluses in WoW Dragonflight 10.2
- Blade Flurry allows for consistently high cleave and AoE damage.
- Very versatile in both raiding and Mythic+ content with multiple viable builds.
- Exceptional survivability thanks to Feint, Cloak of Shadows, Evasion and Crimson Vial.
- Very good group utility in the form of Shroud of Concealment, Sap, Blind, Garrote and Gouge.
Outlaw Rogue Minuses
- Variance in damage output depending on Roll the Bones outcome and Sinister Strike procs.
- Relies entirely on Blade Flurry to deal AoE damage. While it has a high uptime, mistakes on using it are severely punished.
It should be understood that this branch is the most demanding attention within the rogue guide. You'll have to keep track of many effects, and Outlaw shows low DPS in certain circumstances because you often have to spend combo points to get reinforcements.
Subtlety Rogue PvE Build
The last specialization, as you may have guessed, will be the Subtlety branch, which features enormous explosive damage if necessary and the possibility of a strong AoE, but only for a short time. It is an excellent choice for gamers who regularly attend raids and play with a voice announcement. It also feels great in mythic+ dungeons. The primary skills of this development path are Slice and Dice, Shadowstrike, Rupture, Gloomblade, Eviscerate, and Shadow Dance Skills are worth allocating as follows:
Subtlety Rogue Pluses in WoW Dragonflight 10.2
- Decent burst damage on demand.
- Powerful defensive cooldowns such as Cloak of Shadows, Feint, Evasion and Crimson Vial.
- Cleave situations fuel additional single-target damage.
- Utility such as Shroud of Concealment, Kidney Shot, Cheap Shot and Blind can come in handy in some situations, mainly Mythic+.
Subtlety Rogue Minuses
- Damage outside of Shadow Dance and Symbols of Death windows is very low.
- Due to Combo Point spenders reducing the cooldown of Shadow Dance, losing uptime is significant loss of DPS.
You can repeat any of the available builds on your character without having to scour the profiles of the top players trying to spy on their talents. You can try each out and pick the one that works best for you. Now, the ExpCarry team will introduce you to PvP build variations.
Rogue PvP Build in WoW Dragonflight 10.2 Season 3
For many reasons, the rogue is one of the most vital and exciting classes in PvP. It is substantial damage, the ability to avoid danger, and much control over the enemy. Choosing an outlaw for PvP, you'll love the gameplay of the stealthy assassin, tearing up the enemy with consequential damage and disappearing into the darkness.
Assassination Rogue PvP Build
Let's start again with the Mutilate specialization. The primary skills of this path of development can be considered Slice and Dice, Envenom, Rupture, and Mutilate. Also, please remember these spells Vanish, Feint, Cloak of Shadows, Evasion, and Crimson Vial. The talent tree looks like this:
Assassination Rogue Pluses in WoW Dragonflight 10.2
- Excellent sustained damage.
- Decent burst.
- Great control.
- Excellent utility.
Assassination Rogue Minuses
- Very prone to dying in stuns.
- Significant cooldown on defensive abilities.
- Often reliant on teammates to stay alive.
- Very predictable burst damage.
This rogue's skill branch has been around for many years since it allows you to constantly inflict massive damage on the target with poisons and bleeding. Thanks to its comprehensive control options, the rogue in the Mutilate specialization will be a formidable opponent for any character.
Outlaw Rogue PvP Build
After that, we turn our attention to the Outlaw specialization, which is getting increasingly popular because of its ability to quickly change targets and do a lot of damage for cooldowns. Next, our pros have prepared an approximate build for a comfortable game and raised the rating. The primary skills of this development path are Slice and Dice, Sinister Strike, Dispatch, Pistol Shot, and Roll the Bones. Also, remember spells such as Vanish, Feint, Cloak of Shadows, Evasion, and Crimson Vial. Warning:
Outlaw Rogue Pluses in WoW Dragonflight 10.2
- Great control.
- Great sustained damage.
- Great mobility.
- Very durable.
- Excellent utility.
Outlaw Rogue Minuses
- No defensive abilities when stunned.
- Mediocre burst damage.
- Reliant on luck regarding Roll the Bones.
- Suffers greatly from loss of uptime because of Restless Blades.
This specialization is designed to deal explosive damage to one target while controlling the other. It is more challenging to play than the first variant because it depends on changing the target in time and correctly pressing the crucial buttons.
Subtlety Rogue PvP Build
Finally, please look at the latest World of Warcraft Dragonflight PvP upgrade version. As you might have guessed, we're talking about Subtlety, a prevalent specialization since version 2.4.3. The primary skills of this development path are Slice and Dice, Shadowstrike, Rupture, Gloomblade, Eviscerate, and Shadow Dance. Also, remember spells such as Vanish, Feint, Cloak of Shadows, Evasion, and Crimson Vial. Let's go straight to the visuals:
Subtlety Rogue Pluses in WoW Dragonflight 10.2
- Powerful burst.
- Great mobility.
- Great control.
- Excellent utility.
Subtlety Rogue Minuses
- Very prone to dying in stuns.
- Significant cooldown on defensive abilities.
- Often reliant on teammates to stay alive.
- Non-existant sustained damage.
This swing allows you to move between enemies, taking them by surprise effectively. It is ideal for experienced players and those with a permanent partner who can adjust to a particular style of play. It has the most significant difficulty among the others.
WoW Dragonflight 10.2 Rogue Changes
World of Warcraft's Dragonflight 10.2 patch brings a series of updates and changes that impact the Rogue class, a favorite among players for its stealth, agility, and tactical combat style. These changes are designed to refine the Rogue's gameplay, balance their abilities in both PvE and PvP environments, and enhance the overall experience of embodying this cunning and lethal class. In this overview, we will delve into the specific alterations made to the Rogue's talent trees, abilities, and overall mechanics. Whether you're a seasoned Rogue player or considering taking up the mantle of this stealthy class, understanding these changes is crucial for mastering the art of subtlety, assassination, and outlaw techniques in the evolving world of Azeroth. Let's explore what Dragonflight 10.2 has in store for the Rogue class.
General Rogue Changes in Dragonflight 10.2
- Sap is now a baseline ability.
- Shiv damage increased by 20%.
- Shiv now costs 30 Energy (was 20) and has a 30-second cooldown (was 25 seconds).
- New Talent: Featherfoot — Sprint increases movement speed by an additional 30%, and duration increased by 4 seconds.
- New Talent: Superior Mixture — Crippling Poison reduced movement speed by an additional 10%.
- New Talent: Graceful Guile — Feint has 1 additional charge.
- New Talent: Stillshroud — Shroud of Concealment has 50% reduced cooldown.
- Vigor location has changed and is now a 2-point talent, increasing max Energy by 50/100 and increasing Energy regeneration by 8/15%.
- Deadly Precision is now a 1-point talent. Per point value has not changed.
- Nightstalker location has changed and now increases damage while Stealth is active by 8/15% (was 4/8%).
- Reverberation now increases Echoing Reprimand damage by 100% (was 75%).
- Deadened Nerves now reduces physical damage taken by 5% (was 3%).
- Echoing Reprimand now charges a combo point from 3/4/5 (was 2/3/4).
- Marked for Death has been adjusted: Cooldown adjusted to 40 seconds for all specializations (was 30 seconds for Assassination and Subtlety, 60 seconds for Outlaw). Grants full combo points (was 5). Now increases the damage your finishing moves deal to the target by 15%. It lasts 15 seconds (was 60 seconds) and resets cooldown if the target dies during the effect.
- Nightstalker damage bonus reduced to 5/10% (was 8/15%).
- Elusiveness now causes Evasion to reduce damage taken by 20% (was 10%).
- Airborne Irritant has been moved to the class tree (was in Outlaw) and has been adjusted — Blind has 50% reduced cooldown, 40% reduced duration, and applies to all enemies near the target.
- Marked for Death has been removed.
- Improved Wound Poison, Superior Mixture, and Atrophic/Numbing Poisons have shuffled talent locations.
- Vigor now increases energy regeneration by 5/10%. (Was 8/15%).
- Subterfuge refreshes duration correctly when broken out of Vanish while another Subterfuge is active.
- Lethality now interacts with Blade Flurry when talented into Deft Maneuvers.
- Grand Melee now increases damage dealt correctly.
- Heavy Hitter now interacts with Blade Flurry if talented into Deft Maneuvers.
Assassination Rogue Changes in 10.2
- Shadowstep is now a baseline ability.
- New Talent: Sudden Demise — Your Bleed damage increased by 10%. Targets below 35% health instantly bleed out and take fatal damage when the remaining Bleed damage you would deal to them exceeds 200% of their remaining health.
- New Talent: Caustic Spatter — Using Mutilate on a target afflicted by your Rupture and Lethal Poisons applies Caustic Spatter for 10 seconds. Caustic Spatter causes 30% of Poison damage dealt to splash onto other nearby enemies, reduced beyond 5 targets. Limit 1.
- New Talent: Path of Blood — Increases max Energy by 100.
- Envenom duration reduced by 1 second.
- Improved Shiv now increases Nature damage by 30% (was 20%).
- Venomous Wounds effect now restores 8 Energy (was 7).
- Elaborate Planning is now a 1-point talent, and its effect now increases damage by 5% (was 4/8%).
- Improved Poisons is now a 1-point talent. Per point value has not changed.
- Bloody Mess is now a 1-point talent. Per point value has not changed.
- Thrown Precision has been adjusted It no longer increases Fan of Knives damage by 15%. Now increases Fan of Knives critical strike chance by 10% (was 5%). Now, it always causes Fan of Knives critical strikes to apply your weapon poisons.
- Seal Fate has changed: Moved from Class Talent Tree to Assassination. Now a 1-point talent. The effect now always triggers from critical strikes (was 50/100% chance).
- Internal Bleeding effect is now also applied by Rupture.
- Crimson Tempest has been adjusted: It no longer has an instant damage component. Now has an initial damage over time tick on application. Damage per tick was reduced by 25%. Duration increased by 2 seconds. Now deals bonus damage when multiple enemies are afflicted, increased by 20% per target, up to 100%. Now deals reduced damage beyond 5 targets (was 8).
- Lightweight Shiv now increases Shiv damage by 100% in addition to its previous effect.
- Exsanguinate has been redesigned: Active version: 1 minute cooldown. Garrote, Rupture, and Crimson Tempest consume 10 Energy to duplicate 100% of any damage dealt. Lasts 10 seconds. Passive version: While above 100 Energy, your Garrote, Rupture, and Crimson Tempest consume 8 Energy to duplicate 40% of any damage dealt.
- Flying Daggers now increases Fan of Knives damage by 15%, in addition to its previous effects.
- Venom Rush effect now refunds 6 Energy (was 7).
- Vicious Venoms has been adjusted: Bonus damage effect increased to 35/70% (was 10/20%). Now increases Ambush and Mutilate energy costs by 5/10.
- Poison Bomb now affects an area within 8 yards (was 6 yards).
- Zoldyck Recipe is now a 2-point talent. Per point values have not changed.
- Zoldyck Recipe now applies to its intended damage sources, now including: Envenom, Sepsis, and Vicious Venoms.
- Dashing Scoundrel effect now generates 1/2 Energy (was 1 Energy at both ranks).
- Scent of Blood is now a 2-point talent, and its effect now increases Agility by 1.5/3% (was 1/2/3%).
- Arterial Precision effect now increases Bleed damage by 30% (was 20%).
- Dragon-Tempered Blades now causes your weapon poisons to apply 30% less frequently, in addition to its previous effect.
- Indiscriminate Carnage has been redesigned — Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 3 seconds after breaking Stealth. Passive Talent.
- Garrote damage increased by 8%.
- Rupture damage increased by 20%.
- Deathmark damage increased by 13%.
- Venom Rush Energy return reduced to 5 (was 6).
- Kingsbane damage reduced by 10%.
- Internal Bleeding damage reduced by 20%
- Exsanguinate now has an Energy threshold of 150 (was 100) and consumes 4 Energy (was 8) to duplicate 25% damage (was 40%).
- Exsanguinate now consumed 8 Energy (was 10) to duplicate 75% of damage (was 100%) during effect.
- Elaborate Planning has been removed.
- Caustic Spatter damage increased to 35% (was 30%).
- Dashing Scoundrel is now a 1-point talent (was 2).
- Indiscriminate Carnage has been redesigned — Garrote and Rupture apply to 2 additional nearby enemies when used from Stealth and for 3 seconds after breaking Stealth. Passive Talent.
- Venom Rush Energy return reduced to 5 (was 6).
- Kingsbane damage reduced by 10%.
- Internal Bleeding damage reduced by 20%
- Exsanguinate now has an Energy threshold of 150 (was 100) and consumes 4 Energy (was 8) to duplicate 25% damage (was 40%).
- Exsanguinate now consumed 8 Energy (was 10) to duplicate 75% of damage (was 100%) during effect.
- Elaborate Planning has been removed.
- Caustic Spatter damage increased to 35% (was 30%).
- Dashing Scoundrel is now a 1-point talent (was 2).
- Indiscriminate Carnage duration is now 10 seconds (was 3 seconds).
- Scent of Blood now increases Agility by 2/4% per target Ruptured (was 1.5/3%) to a max of 20% (was 24%).
- Exsanguinate has been removed.
- Exsanguinate — Energy threshold changed to 50% of max Energy (was flat 150), Energy consumed reduced to 3 (was 4), and damage duplicated reduced to 20% (was 25%).
- Sudden Demise damage trigger value reduced to 150% of remaining health (was 200%) and now benefits correctly from the Zoldyck Recipe bonus.
- Indiscriminate Carnage now prioritizes targets without Rupture and Garrote.
- Exsanguinate renamed to Sanguine Blades.
- Envenom damage increased by 8%.
- Kingsbane damage reduced by 5%.
- Indiscriminate Carnage secondary targets now prioritize enemies that are not afflicted by Garrote and Rupture.
- Leeching Poison now grants 10% Leech (was 5%). Does not apply in PvP combat.
- Crimson Tempest damage reduced by 5%.
- Blindside now causes Ambush to replace Mutilate when the effect is triggered.
- Sanguine Blades Energy consumed per tick reduced to 2 (was 3), and damage duplicated increased to 25% (was 20%).
- Sudden Demise now has a 10-second delay after triggering before being able to trigger again on the same target.
- Indiscriminate Carnage distance to nearby targets is now calculated from the caster player rather than the affected target.
- Poison Bomb now works with Caustic Spatter.
- Kingsbane initial damage now critically strikes when used with Cold Blood.
- Internal Bleeding applies to the mouseover target if used from a mouseover macro.
- Dragon-Tempered Blades now correctly applies to Numbing Poison.
Outlaw Rogue Changes in Dragonflight Patch 10.2
- Grappling Hook, Blade Flurry, Roll the Bones, and Restless Blades are now baseline abilities.
- Prey on the Weak has moved from the Class talent tree to Outlaw and has been renamed Sting Like a Bee.
- New Talent: Airborne Irritant — Blind applies to 4 additional nearby enemies while Blade Flurry is active but has a 20% reduced duration.
- New Talent: Crackshot — Between the Eyes has no cooldown and also Dispatch the target for 100% of normal damage when used from Stealth.
- New Talent: Underhanded Upper Hand — Slice and Dice does not lose duration during Blade Flurry. Blade Flurry does not lose duration during Adrenaline Rush. Adrenaline Rush does not lose duration during Stealth. Stealth abilities can be used for an additional 3 seconds after Stealth breaks.
- Between the Eyes critical bonus effect is now a buff on the Rogue (was a debuff on the target).
- Thief's Versatility has been adjusted:
- Moved from Class talent tree to Outlaw.
- Now a 1-point talent.
- Now increases Versatility by 4% (was 2/4%).
- Fatal Flourish effect now has a 50% chance to trigger (was 60%).
- Deft Maneuvers has been redesigned — Blade Flurry initial damage is increased by 100% and generates 1 combo point per target struck.
- Swift Slasher has been adjusted — Now causes Slice and Dice to grant additional attack speed equal to 100% of your Haste (was based on combo points spent).
- Ace Up Your Sleeve now grants 5 combo points (was 4) and has a 5% chance per combo point to trigger (was 4%).
- Triple Threat is now a 1-point talent, granting a 10% chance to trigger its effect (was 5/10%).
- Improved Main Gauche is now a 1-point talent. Per point value has not changed.
- Weaponmaster has been removed.
- Improved Adrenaline Rush has been adjusted:
- No longer grants full combo points when Adrenaline Rush ends.
- Now grants full Energy when Adrenaline Rush ends.
- Ghostly Strike has been adjusted:
- No longer affected by global cooldown.
- Cooldown increased to 1.5 minutes (was 35 seconds).
- Energy cost increased to 35 (was 30).
- Damage increased by 33%.
- Now increases damage to the target by 15% (was 10%).
- Duration increased to 12 seconds (was 10 seconds).
- Dreadblades has been adjusted:
- Effect now grants full combo points (was 5).
- Energy cost reduced to 30 (was 40).
- Backlash damage increased to 8% of current health (was 5%).
- Killing Spree has been adjusted:
- Moved to capstone location.
- Now a finishing move, increasing the number of total strikes per combo point (1 strike + 1 per combo point spent).
- Damage per strike increased by 33%.
- No longer reduces damage taken during effect.
- Now causes 100% of damage taken during effect to be delayed, instead taken over 8 seconds.
- Haste now affects duration, reducing the time between strikes.
- Marked for Death no longer benefits from the cooldown reduction effect of Restless Blades.
- Grand Melee has been adjusted — Now increases damage by 5%, and Blade Flurry deals 10% additional to nearby targets.
- Crackshot damage with Dispatch reduced to 75% of normal damage (was 100%).
- Dreadblades has been removed.
- New Talent: Precision Shot — Increases the range of Between the Eyes and Pistol Shot by 10 yards, and Pistol Shot reduces the damage you take from the target by 5%.
- Killing Spree base delay (before Haste) between strikes reduced to 0.3 seconds per combo point (was 0.4 seconds).
- Triple Threat chance to trigger increased to 15% (was 10%).
- Count the Odds chance to trigger reduced to 8% (was 10%) and can now also be triggered by Sinister Strike.
- Hidden Opportunity effectiveness of chance to strike twice reduced to 80% (was 100%).
- Refreshed duration of Roll the Bones combat enhancements now matches other enhancements.
- Sinister Strike damage increased by 10%.
- Audacity now causes Ambush to replace Sinister Strike when the effect is triggered.
- Killing Spree damage increased by 25%.
- Killing Spree self-damage is now reduced during Cheat Death.
- Crackshot now works with Sepsis.
- Crackshot now correctly triggers Dispatch from Between the Eyes for all Stealth conditions.
- Take 'em by Surprise duration adjusts correctly with different Stealth interactions.
- All ability damage reduced by 6%.
Subtlety Rogue Changes in Dragonflight Patch 10.2
- Shadowstep and Black Powder are now baseline abilities.
- Backstab cost increased to 40 (was 35).
- Shadowstrike cost increased to 45 (was 40) and damage increased by 16%.
- Shadow Techniques has been adjusted:
- No longer grants a combo point immediately when its effect is triggered.
- Now stores combo points with a stacking buff, up to double your max combo points.
- Abilities that generate combo points can expend any stored combo points to generate extra, up to your max combo points.
- Energy generation reduced to 3 (was 4).
- Find Weakness has been adjusted:
- Moved from Class talent tree to Subtlety.
- Now a 1-point talent.
- Now causes attacks to bypass 30% of armor (was 15/30%).
- Shadow Blades has been adjusted:
- Now causes all attacks (was combo point generating abilities) to deal 20% additional damage as Shadow (was 50%).
- Now causes abilities that generate combo points to generate full combo points (was 1 additional).
- New Talent: Ephemeral Bond — Increases healing received by 12%.
- New Talent: Shadowcraft — While Symbols of Death is active, your Shadow Techniques triggers after 1 fewer attack, stores 1 additional combo point, and finishing moves can also expend stored combo points.
- New Talent: Goremaw's Bite — Lashes out at the target, inflicting Shadow damage and causing your next 3 finishing moves to cost no Energy. Awards 3 combo points. Costs 25 Energy. 1-minute cooldown.
- New Talent: Stunning Secret — Kidney Shot has 100% increased cooldown and Energy cost and now creates shadow clones to stun all other nearby enemies.
- New Talent: Warning Signs — Symbols of Death increases your Haste by 6%.
- Shrouded in Darkness now causes Shroud of Concealment to persist after leaving its area, in addition to its previous effect.
- Eviscerate damage increased by 10%.
- Gloomblade Energy cost increased to 40 (was 35).
- Planned Execution is now a 1-point talent and increases critical strike chance by 6% (was 5/10%).
- Improved Shadow Dance is now a 1-point talent and increases Shadow Dance duration by 2 seconds (was 1/2 seconds).
- Shadowed Finishers is now a 1-point talent, and its effect causes 25% additional damage as Shadow (was 20/40%).
- Shadow Focus now reduces Energy costs by 10% (was 15%).
- Deepening Shadows now reduces Shadow Dance cooldown by 0.5 seconds per combo point spent (was 0.7).
- Perforated Veins has been redesigned as a 1-point talent — After striking 5 times with Gloomblade, your next attack that generates combo points deals 50% increased damage.
- Lingering Shadows is now a 1-point talent. Per point value has not changed.
- Deeper Daggers is now a 1-point talent. Per point value has not changed.
- Finality buffs no longer have a duration.
- The Rotten has been adjusted:
- Bonus to damage and critical strike now applies to any attack that generates combo points (was Backstab, Gloomblade, and Shadowstrike.
- Effect no longer generates combo points.
- Secret Technique shadow clone attacks no longer double-dip from the bonuses of Deeper Daggers, Veiltouched and Dark Brew.
- Goremaw's Bite damage increased by 20%.
- Shuriken Storm Energy cost increased to 45 (was 40).
- Goremaw's Bite now correctly consumes the Cold Blood buff.
- Developers’ note: This change will be deployed to PTR this week.
- Stiletto Staccato and Stunning Secret have been removed.
- Goremaw's Bite cooldown reduced to 45 seconds (was 1 minute).
- Secret Technique damage increased by 12%.
- New Talent: Terrifying Pace — Gain 30% increased movement speed for 3 seconds when Shuriken Storm strikes 3 or more targets.
- New Talent: Exhilarating Execution — Finishing moves heal you for 3% of the damage done. Overhealing is converted to shielding, absorbing up to 10% of your maximum health.
- Shadowed Finishers finisher shadow damage value increased to 30% (was 25%).
- Shuriken Tornado Shuriken Storm triggered by Shuriken Tornado no longer generate bonus combo points from Shadow Blades.
- Ephemeral Bond now correctly increases the healing done by Crimson Vial ability and Soothing Darkness.
- Replicating Shadows distance to nearby targets is now calculated from the player rather than the target.
- Shadowed Finishers procs no longer incorrectly consume Goremaw's Bite stacks.
- Shadow Techniques takes Premeditation into account when used 2 extra combo points are generated from having Slice and Dice active.
- Dark Brew now correctly increases damage of Instant Poison and Wound Poison.
- Poison and Bleed skills converted to Shadow damage via Dark Brew now correctly benefit from Veiltouched and Deeper Daggers.
- Sepsis now grants full combo points with Shadow Blades.
Rogue PvP Changes in Dragonflight Patch 10.2
- Superior Mixture is now 50% effective in PvP combat.
- Sudden Demise now has a health threshold of 10% (base 35%) and bleed damage requirement of 250% of remaining health (base 200%) in PvP combat.
- Killing Spree damage no longer increased in PvP combat (was increased by 5%).
- Our review of the outlaw builds in WoW Dragonflight will be helpful throughout the supplement. We will also update you as patches are released.
The Rogue class in World of Warcraft's Dragonflight 10.2 offers diverse and dynamic build options for both PvP (Player versus Player) and PvE (Player versus Environment) content. Crafting the best build for your Rogue involves a thoughtful combination of talents, gear, and playstyle strategies that align with the specific demands of PvP and PvE scenarios.