Enchanting is a crafting profession in World of Warcraft: Midnight. It turns unwanted equipment into materials through disenchanting, then uses those materials to create permanent enchants, profession-tool enchants, wands, oils, illusions, and other useful items. Unlike most crafting professions, Enchanting does not require a dedicated gathering profession, so it is easy to pair with almost anything.
The Midnight Enchanting skill ranges from 1 to 100. The profession is especially attractive for players who regularly run dungeons, raids, delves, Mythic+, or world content because unwanted gear can be disenchanted instead of vendored. It is also one of the better professions for selling consumable upgrades and providing personal enchants.
Enchanting Profession Overview
Enchanting has two main activities:
- Disenchanting: Destroy unwanted equipment to obtain materials such as Eversinging Dust, Radiant Shards, Dawn Crystals, and other Midnight reagents.
- Enchanting: Use those materials to create upgrades for weapons, rings, helms, shoulders, chests, boots, profession tools, and other equipment.
Most permanent enchants are applied to Enchanting Vellum when you want to sell them through the Auction House. You can also apply an enchant directly to your own equipment or to an item supplied through a crafting order.
Enchanting is different from many other crafting professions because it does not produce a large amount of traditional gear. Its value comes from improving equipment that players already own. Raiders, Mythic+ players, PvPers, gatherers, and crafters all create demand for different enchants throughout the expansion.
| Feature | Midnight Enchanting |
|---|---|
| Profession type | Crafting |
| Maximum skill | 100 |
| Primary activities | Disenchanting gear and crafting enchants |
| Core materials | Eversinging Dust, Radiant Shard, Dawn Crystal, Mot es, and recipe-specific reagents |
| Specialization access | Begins at skill 25, with additional trees unlocked at higher skill levels |
| Best selling channels | Region-wide Auction House and crafting orders |
Is Enchanting Worth It in Midnight?
Enchanting is worth choosing if you want a profession that combines personal utility, steady material income, and access to commonly needed consumable upgrades. It is particularly good for characters that receive a lot of bind-on-pickup gear, since specialization can improve the value of disenchanting equipment that cannot be sold.
The profession is less attractive if you want a simple, low-maintenance source of raw materials. Enchanting requires you to manage recipes, materials, specialization points, crafting quality, Auction House competition, and Concentration. However, it gives you more ways to make use of materials than simply selling gathered herbs, ore, or leather.
Reasons to Choose Enchanting
- You can disenchant unwanted quest, dungeon, raid, and world-content gear.
- You can make your own weapon, ring, armor, and profession-tool enchants.
- Permanent enchants remain useful whenever players replace equipment.
- You can sell enchants on the region-wide Auction House.
- You do not need a gathering profession to support it.
- Specialization can improve both crafting and disenchanting.
- Crafting orders can provide materials and skill opportunities.
Reasons to Avoid It
- Material prices can change sharply when new gear becomes available.
- Popular enchants may have heavy Auction House competition.
- Several high-end recipes require substantial Knowledge Point investment.
- Leveling beyond the trainer recipes can become expensive.
- Disenchanting is affected by skill and specialization, so a new Enchanter may receive disappointing returns.
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How to Learn Midnight Enchanting
To learn Midnight Enchanting, visit Dolothos in Silvermoon City. The nearby Enchanting Supply vendor, Lyna, provides supplies including Enchanting Vellum and Refulgent Copper Rods.
You do not need a separate old-expansion profession skill to begin the Midnight version. Learn the current Enchanting profession from the trainer, open the profession window, and purchase or obtain the recipes available at your current skill level.
Blood Elf characters receive a racial Enchanting skill bonus, while Kul Tirans also receive a smaller bonus. The extra skill is useful because it allows recipes to remain orange or yellow for longer, potentially reducing the number of materials needed while leveling.
Enchanting also has another trainer in Silvermoon City. Jennara Sunglow teaches the Gleeful Glamour recipes. These recipes are easy to overlook, but crafting them provides additional First Craft bonuses and can contribute useful Knowledge Points while leveling.
How to Level Enchanting
Midnight Enchanting is most efficient when you combine disenchanting, First Crafts, trainer recipes, and specialization recipes rather than repeatedly crafting one item from the beginning.
Disenchanting can provide skill points early in the profession. Use unwanted Midnight equipment or create inexpensive items with another profession if the materials are cheaper than buying finished gear. Disenchanting is generally useful up to skill 25.
After reaching 25, begin using the cheapest reliable trainer recipes. Craft every new recipe at least once when possible. The first craft of a recipe can provide a First Craft bonus, Knowledge Points, and additional profession progress. Skipping inexpensive first crafts early can make the later leveling process more expensive.
First Crafts and Artisan Enchanter's Moxie
The profession window identifies recipes that provide a First Craft bonus. These bonuses are especially important in Midnight because Knowledge Points are limited and specialization choices have a long-term effect.
Do not automatically wait until skill 100 before crafting recipes for the first time. A recipe that is cheap at skill 30 may become inefficient later, while its First Craft bonus remains valuable. Make a habit of checking the profession journal whenever you learn a new recipe.
Recommended Leveling Route
The following route uses the current Midnight recipe progression and is designed to limit unnecessary spending. Exact results can vary because yellow and green recipes may occasionally fail to award a skill point.
- Skill 1–25: Disenchant unwanted Midnight gear or inexpensive crafted items. You can also craft and disenchant Runed Refulgent Copper Rods if you have access to the required supplies.
- Skill 25–35: Craft Enchant Ring - Nature's Wrath and other available First Craft recipes.
- Skill 35–40: Use additional First Craft enchants such as helm and shoulder recipes when available.
- Skill 40–52: Craft Thalassian Spellweaver's Wand. This recipe provides several skill points per craft and uses Eversinging Dust and Radiant Shards.
- Skill 52–55: Craft Enchant Ring - Amani Mastery, Enchant Helm - Blessing of Speed, and other newly unlocked First Craft recipes.
- Skill 55–62: Continue with Enchant Ring - Amani Mastery or another efficient yellow recipe.
- Skill 62–67: Use the best available trainer, wand, tool, or enchant recipe based on your specialization and market prices.
- Skill 68–100: Choose a focused path. Enchant Weapon - Worldsoul Aegis can continue granting skill deep into the profession, while profession tools, wands, crafting orders, and profitable high-end enchants may be cheaper depending on your market.
Trainer recipes generally become available through roughly skill 55 and can continue providing comfortable progress toward approximately skill 67. After that point, leveling becomes considerably more expensive. Do not buy a large quantity of materials before checking which recipes are orange, yellow, or green for your character.
Some players stop at a comfortable skill level and wait for crafting orders rather than forcing the final points. This can be more economical than buying expensive materials simply to reach 100 immediately.
Materials and Shopping List
The most important basic materials for Midnight Enchanting include:
- Eversinging Dust: Commonly used in early and mid-level enchants.
- Radiant Shard: Required for stronger enchants, wands, and profession items.
- Dawn Crystal: Used in higher-value enchantments and other advanced recipes.
- Motes: Recipe-specific reagents used by different Midnight enchantment families.
- Enchanting Vellum: Used to create tradeable enchants for the Auction House.
- Refulgent Copper Rods: Used in early profession recipes and profession-tool progression.
- Recipe-specific reagents: Some advanced enchants require materials such as Petrified Root, Peerless Plumage, or other items obtained from Midnight content and vendors.
Material quality does not always matter for leveling recipes. Before buying expensive high-quality reagents, inspect the crafting window and confirm whether the recipe benefits from them. For many skill-ups, lower-quality materials are sufficient.
Save equipment from questing and dungeons until you decide whether to disenchant it. Bind-on-pickup items that cannot be sold are usually good candidates, but compare the potential disenchant value with vendor value for tradeable equipment.
Enchanting Specializations and Knowledge Points
Enchanting specializations begin unlocking at skill 25. Additional trees become available at higher skill levels. Midnight has four major specialization trees:
| Specialization | Main purpose |
|---|---|
| Elevating Equipment | Improves permanent enchantment crafting and unlocks enchantment families for different equipment slots. |
| Transitories, Tonics, and Tools | Supports Mana Oils, wands, profession tools, and related temporary or utility crafts. |
| Disenchanting Delegate | Improves skill, materials, and quality outcomes when disenchanting different types of gear. |
| Spellbound Shatterer | Improves general Enchanting crafting stats, Shatter Essence, Ingenuity, Concentration, Resourcefulness, and Multicraft effects. |
Specializations require Knowledge Points. The main sources include First Craft bonuses, profession Knowledge treasures, the weekly Enchanting trainer quest, disenchanting-related weekly drops, the Midnight profession treatise, and the monthly Darkmoon Faire profession quest.
There are also Enchanting Knowledge treasures placed throughout Midnight zones. These are one-time sources per character, so collecting them early gives a meaningful advantage when deciding which specialization to unlock first.
Disenchanting Knowledge and Catch-Up
After completing the regular weekly Enchanting knowledge activities, disenchanting eligible gear can provide additional knowledge items. Enchanters who are behind can also receive catch-up materials from disenchanting until they are closer to the current Knowledge Point level.
The Disenchanting Delegate tree is the only specialization that directly improves disenchanting outcomes. General profession stats do not affect the actual disenchanting result, although overall Enchanting skill and the dedicated specialization do matter.
Best Specialization Paths by Goal
Best for Disenchanting and Personal Gear
Start with Disenchanting Delegate if your main goal is to extract more value from unwanted equipment. The tree contains paths for Uncommon, Rare, and Epic gear. Dust Deliverer focuses on lower-quality items, Shard Supplier improves Rare gear results, and Crystal Collector supports Epic gear and Dawn Crystal outcomes.
This is a strong choice for characters that run a large amount of group content or collect bind-on-pickup gear. It is also useful for an alt whose primary purpose is feeding materials to other crafters.
Best for Permanent Enchants
Choose Elevating Equipment if you want to sell weapon, ring, armor, and tool enchants. The tree is divided into Thalassian, Amani, and Haranir sections. Each section improves different enchantment families and uses different Mote types.
Do not spread points randomly across every section. Check which enchants are being requested on your realm and focus on the equipment slots with the strongest demand. A specialist who can craft one popular enchant at high quality may earn more than a generalist who can make several mediocre enchants.
Best for Wands, Oils, and Profession Tools
Transitories, Tonics, and Tools is the practical starting point for Mana Oils, combat wands, and profession equipment. It is a flexible path for players who want to supply utility items instead of competing directly in every permanent-enchant market.
Profession tools may also be useful for leveling because they can provide skill points beyond the basic trainer recipes. Crafting orders can reduce the cost when customers supply some or all of the reagents.
Best for High-Quality Concentration Crafts
Spellbound Shatterer is the broad support tree for Enchanting. Its branches improve Resourcefulness, Ingenuity, Concentration efficiency, and Multicraft. It also supports Shatter Essence and gives general bonuses that apply across multiple recipe families.
Ingenuity and Concentration are valuable if you want to create occasional high-quality crafts using lower-quality materials. Resourcefulness is useful for reducing material costs, while Multicraft is more attractive for recipes that can produce extra items.
Profession Stats, Tools, and Gear
Midnight Enchanting uses the standard crafting stats:
- Skill: Determines the quality level you can reach and whether a recipe can be crafted at maximum quality.
- Resourcefulness: Gives a chance to conserve some reagents.
- Ingenuity: Gives a chance to use less Concentration when a recipe requires it.
- Multicraft: Gives a chance to produce additional copies of eligible crafts.
- Crafting Speed: Reduces the time needed to complete crafts.
Permanent enchants and consumables generally benefit from different stat priorities. Resourcefulness is helpful for expensive recipes, Multicraft is stronger when extra copies are possible, and Ingenuity is important for Concentration-based high-quality crafting.
Disenchanting is not improved by these crafting stats. For disenchanting, focus on increasing your Enchanting skill and investing in Disenchanting Delegate.
Use an Enchanting rod or profession tool appropriate to your current expansion. Profession equipment can provide skill and secondary crafting stats, and higher-quality tools become more important when attempting maximum-quality enchants for crafting orders.
Important Recipes and Crafts
Permanent Enchants
Permanent enchants are the core of the profession. Midnight recipes cover equipment slots such as rings, helms, shoulders, chests, weapons, and profession tools. Popular recipes may change as class balance, raid progression, and Mythic+ gearing change, so inspect demand before committing all your Knowledge Points to one branch.
Examples of current Midnight recipes used during progression include Enchant Ring - Nature's Wrath, Enchant Ring - Amani Mastery, Enchant Helm - Blessing of Speed, Enchant Weapon - Worldsoul Aegis, and other faction-themed enchants.
Wands and Profession Tools
Thalassian Spellweaver's Wand is useful during the leveling route. Profession tools and their enchantments can serve both as valuable crafts and as a way to continue gaining skill after trainer recipes become inefficient.
Mana Oils and Temporary Effects
Mana Oils and temporary illusions provide an alternative market for Enchanters who do not want to focus entirely on permanent gear enchants. These products can see increased demand around raid releases, dungeon seasons, and class changes, but they are also vulnerable to heavy competition.
Glamours
Gleeful Glamours are taught by Jennara Sunglow in Silvermoon City. They are easy to miss because they are not all learned from the primary profession trainer. Crafting them is useful for First Craft bonuses and Knowledge Points even if you do not plan to sell them.
Making Gold with Enchanting
The most reliable gold-making method is to identify items with regular demand and craft them at the highest quality you can consistently achieve. Avoid assuming that the most expensive recipe is automatically the most profitable. Calculate the reagent cost, Auction House cut, failure risk, Concentration cost, and expected sale price.
Sell Enchants on Vellum
Apply tradeable enchants to Enchanting Vellum and list them on the Auction House. Keep a small stock of popular enchants rather than filling your bags with every recipe. Demand is usually strongest for upgrades used by current raid, Mythic+, and PvP players.
Use Crafting Orders
Crafting orders can be more profitable than Auction House sales when the customer provides expensive reagents. This is particularly important for high-quality enchants, profession tools, and recipes that consume Concentration.
Public orders may be poorly paid, while personal and guild orders often provide better margins. Advertise your available specialization and quality rather than accepting every order automatically.
Disenchant Unwanted Gear
Disenchanting is a dependable way to turn otherwise useless equipment into materials. The best results come from gear you obtain yourself or gear purchased only when the expected material value exceeds the purchase price.
Do not blindly buy large quantities of cheap green items. Compare their vendor value, disenchant result, Auction House fees, and the value of your time. Disenchanting Delegate becomes more attractive as your skill and Knowledge Point investment increase.
Sell Profession Tool Enchants
Players who level gathering or crafting professions regularly need tool enchants. These items can be less volatile than raid-specific enchants, particularly when a new profession system or recipe tier increases demand for better tools.
Use Concentration Carefully
Concentration is a limited resource. Spend it on crafts that have a clear quality advantage and a realistic sale price. Using Concentration on an item that sells for less than its materials wastes one of Enchanting's strongest economic advantages.
Best Profession Pairings
Enchanting can be paired with any profession because it does not depend on a particular gathering resource. The best pairing depends on whether you want convenience, self-sufficiency, or additional income.
- Tailoring: A popular crafting combination because Tailoring also does not require a gathering profession. Cloth items can provide equipment for disenchanting.
- Herbalism: Provides a gathering income stream while Enchanting handles crafting and disenchanting.
- Mining: Offers raw-material sales and supports characters that want one gathering and one crafting profession.
- Skinning: Works well for characters that spend time killing beasts and want to sell leather while keeping Enchanting for personal use.
- Another crafting profession: Any crafting profession can create items for disenchanting, but compare material costs before doing so.
For a single character, Tailoring is often the most convenient crafting partner. For gold-making across an account, pairing Enchanting with a gathering profession can give you both direct material sales and crafted products.
Common Enchanting Mistakes
- Spending Knowledge Points immediately: Wait until you know whether you want disenchanting, permanent enchants, tools, oils, or Concentration crafting.
- Ignoring First Crafts: First Craft bonuses are an important source of Knowledge Points and should be collected whenever the material cost is reasonable.
- Buying materials too early: Prices change frequently. Purchase only enough reagents for the next part of your route.
- Using high-quality materials for cheap recipes: Check whether reagent quality changes the result before spending extra gold.
- Disenchanting valuable gear: Compare vendor and Auction House values before destroying tradeable items.
- Leveling only one recipe: Yellow and green recipes can fail to award skill points. First Craft recipes may be more efficient overall.
- Spending Concentration without checking prices: A maximum-quality craft is not automatically profitable.
- Forgetting Jennara Sunglow: The Gleeful Glamour recipes provide additional First Craft opportunities.
- Trying to cover every enchantment family: Early Knowledge Points are limited. Focus on the market or playstyle you actually intend to support.
- Ignoring crafting orders: Customer-supplied reagents can make expensive recipes much more affordable.
Practical Enchanting Tips
- Keep Enchanting Vellum in your bags so you can respond quickly when a profitable recipe appears.
- Disenchant bind-on-pickup gear regularly instead of letting it fill your bank.
- Track First Craft recipes in the profession window and complete cheap ones before they stop granting skill.
- Collect Midnight Knowledge treasures as soon as possible to accelerate your first specialization.
- Complete the weekly Enchanting quest, disenchanting Knowledge activities, and Darkmoon Faire profession quest whenever available.
- Use a crafting-cost addon or manually compare reagent prices before mass-producing anything.
- Craft one of every newly learned recipe when the cost is reasonable to secure its First Craft bonus.
- Use Resourcefulness for expensive material-heavy recipes and Ingenuity when Concentration is the limiting factor.
- Watch the Auction House around raid releases, Mythic+ season launches, and major gearing events.
- Keep some materials uncommitted until you know which enchantment family your specialization will support.
- Consider stopping at a profitable skill level and using crafting orders for the final points instead of forcing the profession to 100.
- When selling enchants, list smaller batches and restock based on sales rather than flooding the market.







