ARC Raiders Patch 1.20 Meta Guide: Il Toro Nerf and What Replaces It

ARC Raiders Patch 1.20 changes Il Toro in a clear and official way. The weapon loses damage, fire-rate, range efficiency, and reload speed, which directly reduces how forgiving it is in close and mixed-range fights. That does not make Il Toro irrelevant, but it does end the version of the weapon that could cover too many situations with too little downside.
The safest way to read Patch 1.20 is through what Embark actually changed. The developer note explains that Il Toro was adjusted to reduce DPS and effectiveness at range, especially with a choke, and to make it perform more like a weapon of its rarity. That is the core of this patch. Any broader meta conclusions beyond that still need time and live results.
Il Toro changes in ARC Raiders Patch 1.20
Patch 1.20 applies several direct nerfs to Il Toro at once. Pellet Damage was reduced from 7.5 to 7. Base Fire-Rate was reduced from 43 to 38. Base Dispersion increased from 4.5 to 6. Total Reload Time increased from 4.3 seconds to 5.7 seconds. Looping Reload Entry increased from 0.8 seconds to 1 second, and Looping Reload Time increased from 0.5 seconds to 0.7 seconds. Damage loss from Falloff also increased from 40% to 50%. These official changes matter because they hit every part of the weapon's comfort level. Il Toro now fires slower, spreads wider, reloads slower, and drops off harder at range. In practical terms, that means less room for sloppy peeks, weaker pressure outside true close range, and more punishment when a fight drags on long enough to force a reload. The patch does not need exaggerated language to look significant. The numbers already show a weapon that is less flexible and less forgiving than before.
What the Il Toro nerf really changes after Patch 1.20
The developer note gives the clearest interpretation of the patch. Embark says the goal was to reduce Il Toro's DPS and range effectiveness, especially with a choke, while making the weapon less versatile at lower upgrade levels and more dependent on upgrades and mods. That is a direct signal that Il Toro should no longer function as an unusually broad answer for short and mid-short engagements.
The most reliable takeaway is simple. Il Toro is still a shotgun built to be dangerous up close, but Patch 1.20 narrows the situations where it can dominate without clean positioning and timing. That is the real balance shift. The patch does not officially declare a new top weapon, and it does not confirm a full meta replacement for Il Toro. It only makes the tradeoffs sharper and more visible.
Where Il Toro still makes sense in Patch 1.20
Il Toro still makes sense for players who use it as a committed close-range weapon rather than a catch-all answer. The official changes do not remove its identity as a dangerous shotgun in tight spaces. They remove a large part of the comfort that previously let it stay effective when spacing got awkward, shots were imperfect, or reload windows became messy. That distinction matters. A weaker all-purpose weapon is not the same thing as a useless close-range weapon.
In practical play, Il Toro now fits best when you can control distance, fight through cover, and keep engagements short enough that the slower reload and lower forgiveness do not punish you first. Players who liked Il Toro because it erased bad positioning will feel the nerf immediately. Players who already used it with tighter discipline will still find value in it, but the weapon now asks for cleaner choices and more deliberate fight selection.
Il Toro loadouts after the Patch 1.20 nerf

Players who stay on Il Toro after Patch 1.20 should expect a more demanding weapon. The official changes point in one direction: stronger reliance on cover, spacing, timing, upgrades, and mods. Fights that were previously recoverable because of fire-rate, reload comfort, or edge-of-range consistency are now less forgiving. That means Il Toro loadouts make more sense when the rest of the raid plan supports controlled close-range fighting instead of loose, mixed-range trading.
That does not support the lazy claim that Il Toro is dead. It supports a narrower claim that is much closer to the official notes: Il Toro now behaves more like a committed close-range weapon and less like an all-purpose low-rarity answer. If you still use it, the weapon makes more sense in tight engagements where you can control distance instead of forcing it to solve every short fight on the map.
What Patch 1.20 does not confirm about the new meta
Patch 1.20 gives enough official information to explain why Il Toro is weaker, but it does not give enough official information to declare a settled replacement meta. There is no official statement naming a new best shotgun, a new best PvP weapon, or a finished hierarchy for close-range loadouts. That matters because early player impressions tend to race ahead of what the patch actually proves, especially when a previously dominant weapon gets hit this directly.
The disciplined reading is better than the loud one. Patch 1.20 confirms that Il Toro lost power, range comfort, and versatility. It confirms that the weapon now depends more on upgrades, mods, timing, and positioning. It does not confirm that one specific gun has already taken over its role everywhere. That broader answer needs live results, longer testing, and a more stable post-patch environment than the official notes alone can provide.
Patch 1.20 economy change and the budget angle
Patch 1.20 also includes another official change that matters for progression and loadout planning. Embark reduced the Energy Clips sell price from 1000 to 200 coins, with a developer note explaining that the craft had become unintentionally too profitable. That does not change gun balance directly, but it does affect the wider economy around efficient raid value and crafting returns.
For that reason, Patch 1.20 should not be read only as an Il Toro patch. It is also a patch that reduces one overperforming money source. Players who care about efficient progression now have stronger reasons to think about loadout value, raid consistency, and survival instead of looking only at one weapon or one craft. The official notes support that broader reading even without forcing unsupported claims about a final settled meta.
- Il Toro lost damage, fire-rate, reload speed, and range efficiency in Patch 1.20.
- Embark explicitly says the goal was lower DPS, weaker range performance, and less versatility at lower upgrade levels.
- Il Toro still fits close-range play, but it now needs cleaner positioning and timing.
- Patch 1.20 does not officially name a new best replacement for Il Toro.
- Energy Clips also lost major sell value, which makes budget planning more important.
Conclusion
ARC Raiders Patch 1.20 gives Il Toro a focused and official nerf. The weapon now deals less damage per pellet, fires slower, spreads more, reloads slower, and loses more damage at range. Those changes do not remove Il Toro from the game, but they do remove much of the flexibility that made it too comfortable across multiple short-range scenarios.
The strongest version of this article is also the most disciplined one. Patch 1.20 confirms that Il Toro is weaker, more specialized, and more dependent on proper play. It also confirms that Energy Clips are no longer an unusually profitable craft. Beyond that, players should be careful not to treat early impressions as settled fact. The official information supports a tighter Il Toro and a weaker Energy Clips economy. It does not yet support hard claims about a finished replacement meta.
That makes Il Toro easier to evaluate honestly. It is no longer the safe default for too many fights, but it still has a place in close-range loadouts built around control, timing, and distance management. Patch 1.20 narrows the weapon's job instead of deleting it, and that is the cleanest conclusion the official notes support.