Nyx is Star Citizen's independent frontier system, with its main playable activity concentrated around Delamar, Levski, the Glaciem Ring and the outer Keeger Belt. In Alpha 4.10.2 LIVE, Nyx offers mining, hauling, combat, salvage, faction progression, QV Breaker Stations and industrial missions. The important distinction is that the existing asteroid and station content is playable, while the planned planetary expansion belongs to a later update.
Short answer: use Levski on Delamar as your main staging hub, explore the Glaciem Ring for asteroid mining, and travel to the Keeger Belt for outer-belt resources and QV Breaker Station missions. For a specific Breaker Station, accept the relevant contract and follow its coordinates instead of searching the entire belt manually.
Nyx entered the LIVE Persistent Universe with Alpha 4.4 in November 2025. Alpha 4.7 added People's Service Stations, Nyx Mission Pack 2 and Operation Breaker Stations; Alpha 4.8 introduced Tactical Strike Group content; and Alpha 4.10 expanded Recco Battaglia's mining progression in Levski. This guide covers the system as it exists in Alpha 4.10.2 LIVE, including its locations, navigation, resources, factions, missions and known technical issues.
What Is the Nyx System?
Nyx is an unclaimed star system near a dark nebula, historically occupied by independent settlers, mining operations, political refugees and organizations seeking distance from direct UEE control.
The People's Alliance established its headquarters at Levski after occupying a former mining facility inside Delamar. The settlement developed into Nyx's main populated center and remains the system's most important destination for ordinary players.
Nyx is not uniformly controlled. Levski and the People's Service Stations provide organized infrastructure, while remote asteroid regions include abandoned industrial facilities, criminal operations and dangerous mission locations.
The system currently revolves around four major kinds of gameplay:
- Frontier exploration: visiting Levski, asteroid belts, stations and remote facilities.
- Combat and security: working with InterSec Defense Solutions and completing missions against hostile organizations.
- Industrial gameplay: mining, salvage, material collection, refining and cargo transportation.
- Faction progression: completing contracts, building reputation and unlocking specialized operations or rewards.
The planetary bodies shown in Nyx lore and roadmap materials must be distinguished from locations accessible in the current LIVE build. Nyx I, Nyx II and Nyx III, together with Genesis Planet Tech V5, are planned for Alpha 4.11, which is targeted for Q4 2026. These roadmap features remain tentative and are not part of Alpha 4.10.2 LIVE.
Nyx System Map and Main Locations
The Nyx system map is organized around the central star, three named planets, two major asteroid belts, Delamar, service stations and intersystem jump routes. For current navigation, the most useful locations are Levski, the Glaciem Ring, the Keeger Belt, gateway stations and mission-specific industrial facilities.
A visual reference is available on the Star Citizen Wiki Nyx system map. It is useful for understanding the relative position of celestial bodies and the major belts, but the in-game Starmap should be used for actual navigation.
| Location | Type | Role in Alpha 4.10.2 |
|---|---|---|
| Nyx I | Planet | Known planetary body; expanded planetary gameplay is targeted for Alpha 4.11, not available in the current LIVE build |
| Nyx II | Planet | Hostile high-pressure world; planetary content is targeted for Alpha 4.11 |
| Nyx III | Ice giant | Known system body; planetary content is targeted for Alpha 4.11, without ordinary surface gameplay comparable to Levski |
| Delamar | Large asteroid | Contains Levski and serves as the main populated destination |
| Levski | Landing zone | Ship services, medical facilities, shopping, refinery access and faction missions |
| Glaciem Ring | Inner asteroid belt | Asteroid mining and the Delamar-associated region |
| Keeger Belt | Outer asteroid belt | Remote mining, QV Breaker Stations and frontier missions |
| People's Service Stations | Space stations | Restocking, refueling, rearming and shopping |
| QV Breaker Stations | Industrial mission facilities | Facility restoration, hostile encounters, puzzles and mineral extraction |
| QV Extraction Stations | Industrial and combat facilities | Specialized security operations, including Tactical Strike Group |
| Stanton Gateway | Gateway infrastructure | Travel toward Stanton through the supported jump-point network |
| Pyro Gateway | Gateway infrastructure | Travel toward Pyro through the supported jump-point network |
The map's orbital layout is not a fixed mission route. Specific contracts may provide locations that are not useful to navigate toward until their associated mission has been accepted.
In particular, QV Breaker Stations should not be treated as ordinary public stations with permanent services. Their locations and access conditions are linked to mission gameplay.
How to Get to the Nyx System
Nyx connects to the wider Persistent Universe through jump-point travel. Players can plan an intersystem journey using the mobiGlas Starmap and the currently available gateway connections.
The practical process is:
- Open the Starmap and select Nyx as the destination system.
- Review the supported route and its jump-point requirements.
- Travel to the relevant gateway or jump-point approach.
- Prepare the ship for intersystem navigation.
- Complete the jump-point transit.
- Once in Nyx, select Levski or another suitable staging destination.
- Refuel and check your mission objectives before traveling farther into the system.
Players arriving from Stanton or Pyro should follow the route currently provided by the Starmap. Historical lore connections to other systems do not establish that every possible Nyx jump point is accessible in the present LIVE environment.
Before leaving, prepare the following:
- sufficient quantum and hydrogen fuel;
- repaired ship components and an appropriate combat or travel loadout;
- armor, ammunition and medical supplies;
- replacement FPS equipment;
- available cargo or equipment storage;
- enough aUEC for repairs, refueling, claims and unexpected expenses;
- a destination for recovery if the ship or character is lost.
For a first visit, avoid transporting your entire valuable inventory. A scouting trip with replaceable equipment is less costly if a hangar, mission or travel issue interrupts the session.
Explore services related to this guide, selected from our Star Citizen catalog.
View All Star Citizen ServicesLevski and Delamar
Levski is the principal landing zone in Nyx and the headquarters of the People's Alliance. Built inside the large asteroid Delamar, it provides the system's most established combination of services, mission access and industrial support.

Levski is the most practical location to learn before attempting extended mining routes or dangerous missions in the outer asteroid belt.
Use the settlement to manage ships, replace equipment, access medical services, arrange industrial work and prepare for faction contracts.
Important Levski Services
Levski contains several facilities that support longer operations in Nyx.
- landing pads, hangars and ship retrieval;
- habitation and medical services;
- repair, refuel and rearm facilities;
- cargo services and freight handling;
- industrial equipment and refinery access;
- personal equipment and ammunition vendors;
- ship and vehicle shopping at Teach's Ship Shop;
- mission contacts and faction-related activity.
Having these services in one settlement makes Levski an efficient base for players who alternate between mining, combat and hauling.
However, individual services may be affected by bugs or temporary availability issues. Verify that the required terminal is operational before transporting a valuable shipment or beginning a long production chain.
Teach's Ship Shop
Teach's Ship Shop is Levski's ship dealership, associated with purchasing and accessing spacecraft and ground vehicles.
Its available stock should be checked directly in LIVE. The existence of a ship in the Star Citizen database does not mean Teach's currently sells or rents that exact model.
The dealership is relevant to players who want to expand their fleet while operating in Nyx rather than returning immediately to Stanton.
Recco Battaglia in Levski
One of the most important updates to Levski since the original Nyx release is the return of Recco Battaglia as an in-person mission giver in Alpha 4.10.
Recco provides a mining-focused progression route involving story missions, repeatable contracts, reputation and specialized rewards.
Her progression includes crafting blueprints for mining modules and ore containers, along with higher-level rewards connected to Alliance mining ships.
For players interested in mining, Recco gives Levski an additional purpose beyond ordinary refining or resource sales.
The complete quest sequence, reputation requirements and blueprint unlocks are covered in the Star Citizen Recco Battaglia Guide.
Levski Navigation Tips
Levski has a distinctive industrial layout with vertical spaces, elevators and connected interior areas. Learning its local routes helps reduce delays during timed missions and cargo operations.
- Use the central borehole and major industrial spaces as orientation points.
- Learn the routes between habitation, medical services, shops, hangars and the refinery.
- Account for elevator travel when collecting mission items or moving cargo.
- Check the ASOP terminal before making a ship retrieval or delivery plan.
- Avoid jumping over railings around restricted interior spaces, particularly near the ASOP area.
- Do not remain inside another player's hangar after its owner leaves.
The last two precautions are particularly important because they correspond to issues still identified in RSI's current known-issues list.
Keeger Belt and Glaciem Ring Locations
Nyx contains two distinct asteroid belts: the inner Glaciem Ring and the outer Keeger Belt. Although both support mining, their location, resource distribution, mission content and associated facilities are different.
| Feature | Glaciem Ring | Keeger Belt |
|---|---|---|
| System position | Inner asteroid belt, Nyx belt alpha | Outer asteroid belt, Nyx belt beta |
| Main association | Delamar, Levski and local mining history | Remote industrial facilities and frontier activity |
| Industrial gameplay | Asteroid mining and material gathering | Asteroid mining and Breaker Station-related resource extraction |
| Notable resources | Torite, Lindinium, Savrilium, Iron and other regular ores | Torite, Lindinium, Savrilium, Aluminium, Corundum and other regular ores |
| Important mission connection | Levski-associated exploration and industrial routes | QV Breaker Stations and remote mission objectives |
| Route planning | Useful when working around Delamar and established services | Requires more deliberate long-distance and security planning |
Both asteroid belts contain mineable deposits, but their resource listings do not guarantee that a particular rock will be found immediately. Deposit composition and quality still have to be checked through in-game scanning.
Where Is the Keeger Belt in Star Citizen?
The Keeger Belt is Nyx's outer asteroid belt, positioned farther from the central planetary and Levski-associated region than the Glaciem Ring.
Its most important current gameplay feature is the presence of abandoned QV Breaker Stations, introduced as major mining and mission locations in Alpha 4.7.
These industrial facilities were originally used to access resources within large asteroid formations. Players can obtain contracts allowing them to restore a facility and recover minerals from its associated asteroid.
The Keeger Belt also has ordinary asteroid-mining opportunities, meaning players do not need to participate in a Breaker Station mission to have an industrial reason to visit the region.
However, the belt's remote position makes travel time and security more important than during a short mining trip around Levski.
How to Get to the Keeger Belt
Travel to the Nyx system first, then use the in-game Starmap to navigate toward the outer belt or the destination supplied by an active contract.
For QV Breaker Station gameplay, a mission marker is particularly important because these locations are not ordinary public service stations.
A practical route is:
- Reach Nyx through the current gateway network.
- Visit Levski or another suitable support station to prepare.
- Open Contract Manager and locate the intended Breaker Station or mining-rights contract.
- Review the required payment, mission conditions and assigned destination.
- Accept the contract when the costs and risks are appropriate.
- Use its supplied marker or coordinates to navigate to the facility.
- Approach carefully and inspect the surrounding area for hostile activity.
- Complete the assigned objective and prepare a return route before collecting valuable materials.
Do not assume that traveling toward the Keeger Belt automatically reveals every Breaker Station. Contract-specific coordinates are the intended navigation method for these operations.
Keeger Belt Mining Resources
Current community mining data for the Alpha 4.10 series identifies several ship-mineable materials within the Keeger Belt.
| Resource | Practical relevance |
|---|---|
| Savrilium | Rare Nyx-associated material and a specialized mining objective |
| Lindinium | High-value regional ore associated with difficult deposits |
| Torite | Industrial and crafting-related mineral |
| Bexalite | Potentially useful commodity-refining material |
| Borase | Regular industrial mining resource |
| Gold | Commodity mining and refining |
| Tungsten | Industrial material and possible crafting input |
| Aluminium and Corundum | Common resources with lower general commodity priority |
| Ice | Additional resource in the asteroid-belt distribution |
These materials are recorded in community mining databases, not guaranteed rewards for every asteroid. The appropriate target depends on concentration, material quality, fracture difficulty and the intended buyer or crafting blueprint.
For current resource-location data, use the SCMINER Ore by Location database. Its current survey includes both Nyx asteroid belts and separate Breaker Station resource categories.
Where Is the Glaciem Ring?
The Glaciem Ring is the inner asteroid belt of Nyx. It contains Delamar, the asteroid where Levski was established.
The ring is historically associated with mining attempts, independent settlements and the People's Alliance.
Current mining data also identifies useful deposits in the Glaciem Ring, including Lindinium, Savrilium, Torite, Iron, Gold, Bexalite, Borase, Tungsten and Ice.
For players learning the system, the Glaciem Ring is a logical introduction to Nyx asteroid mining before moving into more remote outer-belt operations.
Do not confuse proximity to Levski with a guaranteed safe route. Mining ships can still be exposed to hostile players or other hazards in asteroid regions.
People's Service Stations
Alpha 4.7 added four People's Service Stations to Nyx. These are managed by members of the People's Alliance and provide support infrastructure outside Levski.
The four stations are:
- People's Service Station Alpha;
- People's Service Station Delta;
- People's Service Station Lambda;
- People's Service Station Theta.
CIG describes their purpose as providing safe-haven infrastructure with basic restocking, rearming, refueling and shopping opportunities.
These stations are particularly important during extended travel because a pilot may need fuel, ammunition or supplies without returning to Levski after every mission.
They should not be confused with the abandoned QV Breaker Stations. People's Service Stations provide ordinary support services; Breaker Stations are mission-based industrial facilities with distinct access conditions.
Before using a station as the center of a mining or cargo route, verify that the specific service you need is functioning in the current LIVE build.
QV Breaker Stations
QV Breaker Stations are abandoned industrial facilities in Nyx that became playable through Operation Breaker Stations in Alpha 4.7.
These locations are associated with extracting valuable material from large asteroid structures by restoring the station's mining systems.
The activity combines several gameplay types:
- FPS combat against hostile NPCs and creatures;
- exploration of abandoned industrial interiors;
- environmental hazards and navigation challenges;
- facility restoration and machinery activation;
- mining and recovery of valuable resources.
This is different from ordinary Prospector or MOLE mining. A Breaker Station operation requires access to an industrial facility and completion of the necessary objectives before its primary resource opportunity becomes available.
How Operation Breaker Stations Works
The core objective is to restore a QV facility and activate its machinery so the associated asteroid can be opened for resource extraction.
A typical operation involves:
- Accepting the relevant mining-rights contract.
- Traveling to the assigned station.
- Finding a way into the abandoned industrial facility.
- Overcoming hostile NPCs, creatures and environmental hazards.
- Solving facility challenges required to restore operation.
- Reactivating the station's mining equipment.
- Using the restored equipment to access resources inside the asteroid.
- Extracting the available materials with suitable mining equipment.
- Transporting the recovered resources to an appropriate destination.
The exact interior and active objectives can vary between facilities or mission variants. Do not assume that every Breaker Station uses an identical route or that all machinery activates through the same interaction sequence.
Shared vs. Exclusive Breaker Station Contracts
Operation Breaker Stations supports both shared and exclusive mining-rights contracts.
| Contract type | Access model | Main consideration |
|---|---|---|
| Shared mining rights | Lower access cost, with the possibility of other authorized operators | Higher competition for the location and resources |
| Exclusive mining rights | Higher access cost, with contract coordinates supplied exclusively to the holder | Better control of the planned operation, but not immunity from discovery or attack |
Exclusive access does not guarantee that no other player can discover the facility or interfere with the operation. Mission text explicitly warns that outsiders may find the site independently.
For both variants, check the actual contract fee before acceptance. Older price lists should not be treated as a permanent LIVE cost.
A shared contract can be more appropriate for a smaller group with limited starting capital, while exclusive access may be attractive to organized crews planning a substantial mining operation.
Breaker Station Resources
The large resource-bearing asteroid associated with a Breaker Station is distinct from the ordinary asteroid deposits spread across the Keeger Belt.
Community mining data identifies Savrilium and Torite in the Breaker Station large-geode resource category. Separate interior resource categories include smaller mineable materials.
These resource records identify possible extraction targets. They should not be interpreted as a guaranteed quantity of ore delivered by every completed mission.
After gaining access to a resource deposit, examine its composition, resistance, instability and quality before mining it.
High-value material can be difficult to extract, so the mining equipment brought to the station is just as important as the ability to complete the combat and restoration objectives.
Breaker Station Preparation
Breaker Station operations reward players who prepare for both FPS combat and industrial work.
- Bring weapons suitable for sustained FPS encounters.
- Carry ammunition, medical supplies and oxygen support.
- Use suitable armor for environmental hazards.
- Bring a mining ship when the contract's resource phase requires one.
- Confirm the mining laser can handle the intended material.
- Leave space for recovered equipment and resources.
- Arrange a cargo or transport plan for the extraction stage.
- Prepare for possible hostile player contact, including during exclusive-rights operations.
- Verify the current mission fee and conditions before accepting.
An organized group can divide work between combat operators, mining specialists and cargo support. This is often more effective than forcing every stage onto a single player and ship.
Nyx Factions and Organizations
Several organizations shape the current Nyx experience. Their political roles, missions and reputation systems are separate, even when they operate in overlapping regions.
| Organization | Role | Player relevance |
|---|---|---|
| People's Alliance | Independent political community based in Levski | Local authority and Nyx's main settled identity |
| InterSec Defense Solutions | Security contractor active in Nyx | Combat contracts, reputation and advanced fleet operations |
| Shattered Blade | Hostile criminal organization | Enemy force in security missions and asteroid facilities |
| Vanduul | External military threat | Story and combat threats associated with Nyx operations |
| Shubin Interstellar | Industrial organization | Mining rights and QV Breaker Station-related contracts |
| Recco Battaglia | Mining mission contact in Levski | Industrial reputation, blueprints and specialized mining rewards |
| Wikelo's Emporium | Independent Banu barter network | Separate material and reward progression using resources from across the universe |
People's Alliance
The People's Alliance originated from political dissidents and refugees who fled the Messer regime and established a community in an abandoned mining facility on Delamar.
Levski remains the Alliance's headquarters and the main representation of organized settlement in Nyx.
The Alliance's services and local infrastructure are separate from the hostile organizations that operate elsewhere in the system.
InterSec Defense Solutions
InterSec Defense Solutions offers security and combat-related progression in Nyx.
Its reputation system is relevant to advanced operations, especially Tactical Strike Group missions requiring greater coordination and higher standing.
For ranks and unlocks, use the Star Citizen Reputation Guide. For the fleet operation itself, see the Star Citizen Tactical Strike Group Guide.
Shattered Blade
Shattered Blade is associated with hostile activity in Nyx, including fortified asteroid facilities and combat objectives.
Players entering security missions involving this organization should prepare for more structured opposition than isolated low-level enemies.
Vanduul Activity
Nyx has a history of security threats and activity connected to the Vanduul.
Current mission stories include dangerous technology, hostile operations and larger security concerns linked to the region.
These threats form part of Nyx's combat content, but they should not be confused with ordinary mining or transport contracts.
Nyx Missions and Mission Pack 2
Nyx initially launched with a limited mission framework, then expanded substantially through later updates. Alpha 4.7 introduced Nyx Mission Pack 2, while Alpha 4.8 added the more demanding Tactical Strike Group activity.
The current mission offering includes combat, courier work, cargo recovery, salvage, resource acquisition and organization-specific progression.
Current Nyx Mission Categories
Available contract types include:
- security and mercenary contracts;
- ship combat and bounty-related objectives;
- courier deliveries between stations and outposts;
- cargo recovery from ships or abandoned locations;
- salvage and material-collection contracts;
- QV Breaker Station mining-rights missions;
- industrial and crafting-related progression;
- advanced operations connected to organization reputation.
For example, the Alpha 4.7 Recover Cargo contract archetype involves locating abandoned or lost cargo and returning the required containers to the issuing organization.
Contract availability depends on the character's location, standing, previous unlocks and current server state.
Always check the Contract Manager rather than assuming that another player's available list is identical to yours.
Tactical Strike Group in Alpha 4.8 and Later
Alpha 4.8 introduced Tactical Strike Group as a high-end cooperative InterSec operation in Nyx.
The mission takes place at a fortified QV Extraction Station controlled by hostile forces and is designed for organized groups operating multiple ships.
It combines exterior combat, specialized attacks against station components, navigation through the station's superstructure, FPS infiltration and an extraction objective.
Tactical Strike Group is not an ordinary mining-rights contract. Although both activities use QV industrial facilities, their objectives, organization requirements and rewards differ substantially.
For the full mission sequence, prerequisites and combat mechanics, use the Tactical Strike Group Guide.
Mining Missions From Recco Battaglia
Recco Battaglia's current progression provides another reason to operate in Nyx.
Her missions combine mining activity, reputation requirements and reward unlocks, including blueprints for ore containers and specialized modules.
Some contracts involve specific mining ships or more advanced industrial objectives.
Recco's progression should be managed separately from Shubin mining rights and InterSec combat reputation. Advancing one organization does not automatically unlock every mission offered by the others.
Sworn Enemies and Nyx Security Missions
Sworn Enemies is a mission chain associated with Nyx security content and the wider InterSec story.
Its narrative concerns hostile activity around former industrial facilities, security threats and dangerous Vanduul technology connected to the wider conflict in Nyx.
The important progression rule is that early security contracts and faction standing can lead into more demanding missions later.
Players interested in advanced combat should complete the relevant introduction and reputation requirements instead of attempting to enter a high-tier operation without the associated unlock.
For advanced security missions, a ship with suitable firepower and travel capability is useful, but some objectives also require FPS equipment and group coordination.
How Wikelo Connects to Nyx
Wikelo's Emporium is not a Nyx faction. Its barter, collection and reward progression operates separately from the People's Alliance, InterSec and Recco Battaglia.
Nyx connects to Wikelo through industrial resources and material logistics. Some rare minerals and other items acquired in Nyx may be relevant to individual Wikelo contracts.
Wikelo's system uses specific collection missions rather than a normal vendor selling every reward for aUEC.
For that reason, players should confirm the target reward and its exact ingredients before farming or transporting large quantities of resources.
For ship reward recipes, use the Star Citizen Wikelo Ships Guide. For Favor acquisition and exchanges, see the Wikelo Favors Guide.
Trading, Hauling, Mining and Industrial Gameplay
Nyx provides industrial opportunities through mining, salvage, cargo transportation, refinery processing and material acquisition.
The main challenge is organizing these activities across a frontier system where travel and security can consume a significant share of the operation.
Mining in the Glaciem Ring and Keeger Belt
Both asteroid belts contain ship-mineable resources, including regional materials such as Lindinium and Savrilium.
For solo mining, the MISC Prospector offers a flexible Size 1 mining-laser configuration. For coordinated groups, the Argo MOLE can combine several mining beams against difficult deposits.
High-value resources should be evaluated according to concentration, resistance, instability, quality and available cargo space.
Do not assume a rare-resource label guarantees a profitable run. Some deposits require specialized equipment or a long search before a suitable rock appears.
The complete extraction workflow is covered in the Star Citizen Mining Guide.
Refining and Selling Nyx Resources
Levski provides refinery access, allowing miners to process suitable ore without automatically returning to Stanton.
Refining methods trade processing cost, duration and retained material yield. The best choice depends on the exact resource and the available station modifiers.
Current refinery data includes positive modifiers for several materials at Levski, but a refinery bonus alone does not prove that a long transport route is profitable.
Finished work orders must be collected and transported to buyers accepting the resulting commodity.
For station bonuses, refining methods and cargo collection, use the Star Citizen Refinery Guide.
Hauling Between Nyx and Other Systems
Intersystem hauling connects Nyx with the wider economy of Stanton and Pyro.
When evaluating a freight route, compare:
- the commodity and its available buyer;
- the quantity that can be transported;
- jump-point and travel requirements;
- fuel and repair costs;
- loading and unloading time;
- current security conditions;
- the risk of losing cargo before delivery.
Large freighters can carry more material, but they also expose more inventory value and may require additional loading support.
For a first Nyx hauling run, use a manageable cargo ship and confirm the destination before collecting expensive freight.
Best Ships for Nyx
The best ship for Nyx depends on the selected activity. A compact fighter may be effective for security contracts but unsuitable for mineral extraction or substantial freight operations.
| Goal | Recommended ship type | Examples |
|---|---|---|
| First visit | Durable multirole ship with interior storage | Avenger Titan, Cutlass Black, Freelancer |
| Extended Nyx session | Multirole ship with sufficient range | Cutlass Black, Constellation Taurus, Corsair |
| Breaker Station FPS | Compact insertion ship with useful storage or medical support | C8R Pisces, Cutlass Red, Cutlass Black |
| Intersystem hauling | Cargo ship matched to the route and container size | Hull A, Constellation Taurus, C2 Hercules, Hull C |
| Solo asteroid mining | Dedicated solo mining ship | MISC Prospector |
| Group asteroid mining | Multicrew mining ship | Argo MOLE |
| Salvage | Dedicated salvage ship | Drake Vulture, Aegis Reclaimer |
| Combat contracts | Fighter or crewed combat ship | Vanguard, Constellation Andromeda, Hurricane |
For a first trip, range, reliability, interior storage and manageable replacement costs matter more than maximum specialization.
For a QV Breaker Station mining expedition, separate the needs of the combat team from those of the mining and cargo team. The most suitable operation may require more than one kind of ship.
Nyx vs. Stanton vs. Pyro
Nyx occupies a different place in Star Citizen's economy and political landscape from Stanton or Pyro.
| System | Political identity | Main gameplay character |
|---|---|---|
| Stanton | Corporate UEE system | Established cities, broad services and relatively convenient logistics |
| Pyro | Unclaimed system with strong outlaw influence | Greater travel and security risk, gang influence and frontier opportunities |
| Nyx | Independent frontier centered on the People's Alliance | Levski, asteroid mining, QV facilities, industrial contracts and security progression |
Stanton is generally the easiest environment for learning ordinary transport and industrial systems. Pyro introduces a more dangerous operating environment.
Nyx combines established infrastructure at Levski and the People's Service Stations with remote areas requiring more deliberate route planning.
First Nyx Trip Checklist
Preparation matters because Nyx combines relatively organized settlements with remote industrial and combat areas.
- Choose a clear objective: Levski, a mission, Keeger Belt mining, hauling or exploration.
- Use a ship with enough range and practical storage.
- Refuel, repair and rearm before intersystem travel.
- Bring replacement FPS gear and medical supplies.
- Keep aUEC available for unexpected expenses.
- Visit Levski before moving deeper into remote regions.
- Check the active mission and its organization requirements.
- Use contract-provided coordinates for QV Breaker Stations.
- Confirm whether the destination is in the Glaciem Ring or the Keeger Belt.
- Verify the location of any refinery or buyer required by the route.
- Do not transport valuable cargo before confirming the necessary services are functioning.
- Review the current Known Issues list before committing rare equipment or large shipments.
For ship retrieval, personal inventory, medical regeneration and early progression, use the Star Citizen Beginner Guide.
Current Nyx and Levski Known Issues
The Alpha 4.10.2 LIVE known-issues list still identifies several problems directly relevant to Nyx and Levski.
Some ASOP terminals do not show the Deliver option. RSI specifically identifies Levski and Checkmate among affected locations. The suggested workarounds are restarting the game or trying another location.
Players can become trapped after jumping over certain railings in Levski. This includes an area near the ASOP terminals. RSI recommends avoiding these railings because affected players may need to force a respawn.
Visiting players may be sent underneath Levski when a hangar owner leaves. Exit another player's hangar before its owner departs. RSI does not list a workaround after the issue has occurred.
Mining gadgets cannot be placed while in EVA. This can affect asteroid-mining plans that require attaching a gadget directly to a rock in space. No official workaround is currently listed.
Starmap performance issues are also tracked. Opening or closing the Starmap can cause frame-rate drops, making navigation more difficult on affected systems.
For the latest official status, consult the Alpha 4.10.2 Known Issues page.
If a terminal, elevator, hangar, mission marker or cargo system begins malfunctioning, avoid adding more valuable equipment or material to the affected activity until the issue is resolved.
Star Citizen Nyx FAQ
These answers cover the most important navigation and content questions that remain after the main guide.
Is Nyx available in Star Citizen? Yes. Nyx entered LIVE with Alpha 4.4 in November 2025. Its existing asteroid belts, Levski, stations and missions are playable. Nyx I, Nyx II and Nyx III are targeted for the later Alpha 4.11 expansion.
Where is the Keeger Belt? The Keeger Belt is Nyx's outer asteroid belt, associated with remote mining, QV Breaker Stations and frontier mission content.
How do I reach a QV Breaker Station? Accept a relevant mining-rights or mission contract in Nyx and use the supplied objective marker or coordinates. Shared and exclusive mining-rights variants have different access costs and competition risks.
What resources can I mine in Nyx? The Glaciem Ring and Keeger Belt contain materials such as Lindinium, Savrilium, Torite, Bexalite, Borase and Gold. Iron is recorded in the Glaciem Ring, while Aluminium and Corundum are recorded in the Keeger Belt. Breaker Station resource areas have their own mining categories and requirements.
Final Recommendation
Use Levski as your main Nyx staging hub, treat the Glaciem Ring as the inner Levski-associated asteroid network, and use the Keeger Belt for outer-belt missions and QV Breaker Station gameplay. Keep People's Alliance, InterSec, and Wikelo progression conceptually separate because they serve different systems and objectives.
For your first visit, use a durable multi-role ship with enough range and storage, bring inexpensive replacement FPS gear, keep an aUEC reserve, and avoid moving your most valuable inventory until you know the system. Once Levski, the gateways, the Glaciem Ring, and the Keeger Belt are familiar, Nyx becomes much easier to use for combat, hauling, mining, industrial progression, and advanced mission chains.









