Anubis is one of the current CS2 Premier maps and one of the most rotation-heavy maps in the Active Duty pool. Valve returned Anubis to Active Duty on January 21, 2026 with gameplay adjustments, and it remains part of the current Premier map pool.
The key to Anubis is not memorizing every small corner. Learn how Mid, Canal, Water, Bridge and Connector link the two bombsites. Once your team controls those routes, both A and B become much harder for the CT side to read.
Is Anubis in CS2 Premier?
Yes.
Anubis returned to Active Duty on January 21, 2026 and remains in the current seven-map Premier pool:
- Ancient;
- Anubis;
- Cache;
- Dust II;
- Inferno;
- Mirage;
- Nuke.
See the full CS2 Premier Map Pool for the current rotation.
How Anubis Is Structured
Anubis has two widely separated bombsites connected by several central routes.
The important strategic areas are:
- A side — Main, Fountain, Walkway, Heaven and the site itself;
- central control — Mid, Canal, Water, Bridge and Mid Doors;
- rotations — Connector and Tunnel;
- B side — B Main/Outside Long, Palace, Gate, Pillar, Back of B and Sniper's Nest.
The number of connecting routes makes Anubis very different from a simple two-lane map.
Essential Anubis Callouts
| Area | Important Callouts |
|---|---|
| A | A Main, Heaven, Fountain, Walkway, A Default, Plateau, Boat |
| Mid | Mid, Mid Doors, Canal, Water, Bridge |
| Rotations | Connector, Tunnel, Tunnel Stairs, Lower Tunnel |
| B | B Main, Outside Long, Palace, Pillar, Gate, Corner, Back of B, Sniper's Nest |
| Spawns | T Spawn, CT Spawn, T Stairs, CT Side Upper |
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View All Counter Strike 2 ServicesWhy Mid and Canal Control Matter
Anubis becomes much easier once you stop thinking of Mid as one single lane.
The central area contains several connected spaces:
- Mid;
- Canal;
- Water;
- Bridge;
- Connector.
Winning these areas gives the T side several benefits.
Faster Rotations
Ts can threaten one site and redirect before CTs fully commit their rotations.
Better Splits
Connector can create additional A pressure while central routes can influence B rotations.
Rotation Control
A lurker in the right central position can punish CTs moving between sites.
More Information
Even when no kill happens, controlling central space reduces the number of safe positions available to defenders.
How to Attack A on Anubis
A should rarely be treated as a simple five-player Main rush.
A stronger structure combines Main pressure with central control.
A Main
A Main is the obvious direct entrance. CTs expect pressure here, so entering without utility becomes increasingly difficult against organized opponents.
Heaven
Heaven is one of the most important elevated defensive positions around A.
Removing or isolating Heaven should be part of many structured A hits.
Fountain
Fountain is an important positional reference both during entry and post-plant play.
Walkway
Walkway gives defenders and retaking players another useful route around A.
Connector
Connector pressure is what turns a predictable A Main attack into a genuine split.
Simple A Execute
A basic A execute can follow this structure:
- establish enough Mid/Connector pressure that CTs cannot ignore it;
- use utility to reduce Heaven influence;
- flash A Main;
- enter with two players close enough to trade;
- activate Connector pressure at approximately the same time;
- plant for positions your team already controls.
The exact grenade lineups can change after map updates, but the strategic objective remains stable: attack A from more than one direction.
How to Defend A
An A anchor should not focus only on A Main.
The position must also respect:
- Connector pressure;
- late central lurks;
- Heaven isolation utility;
- post-plant positions near Fountain and Main.
Communication with the Mid/Connector player is essential.
A Site Retakes
Retaking A becomes difficult when CTs enter one by one.
A better retake:
- wait briefly for the closest teammate;
- identify whether A Main or Connector is controlled by Ts;
- use a flash before crossing exposed space;
- clear Heaven/Fountain-related post-plant angles systematically;
- trade rather than chasing isolated kills.
How to Attack B on Anubis
B offers several dangerous defensive positions and is difficult to clear if Ts enter without information.
B Main / Outside Long
This is the principal direct T route toward B.
Taking early control creates space for later utility and reduces the risk of being trapped before the site.
Palace
Palace is an important deeper B-side position that must be included in the site clear.
Pillar
Pillar provides useful cover and can create difficult short-range fights.
Gate
Gate is another important reference point for site defense and retakes.
Back of B
Back Site positions can survive initial utility and punish Ts who assume the site is already clear.
Sniper's Nest
Sniper's Nest is a high-value sightline and should be respected during both executes and post-plants.
Simple B Execute
- take B Main control;
- identify or isolate Sniper's Nest and deeper CT angles;
- flash the site entry;
- clear Pillar and close positions first;
- clear Palace/Back of B rather than immediately planting;
- maintain enough spacing for trades;
- plant for B Main or another controlled post-plant area.
Why B Rushes Often Fail
A fast B attack is not automatically bad, but players commonly make three mistakes:
- everyone enters through exactly the same lane;
- the first player dies too far ahead to be traded;
- deeper positions are ignored because the team wants to plant immediately.
Speed only helps when the team arrives together.
Best T-Side Default on Anubis
A simple Premier default can be built around central information:
- one player holds or pressures A;
- two players fight for Mid/Canal control;
- one player controls B Main;
- one flexible support or lurker connects the setup.
The purpose is to force CT utility and discover the defensive setup before committing.
What to Do After Winning Mid
Do not automatically rush the nearest site.
Ask:
- Did CTs rotate toward Mid?
- Is Connector open?
- Did B lose a defender?
- Can the lurker cut a rotation?
- Which site has already used more utility?
Central control has value because it creates choices.
How to Play CT Side on Anubis
A practical CT structure is often based around:
- two players responsible for A and nearby control;
- one player influencing Mid/Connector;
- two players covering B and its approaches.
That does not mean every round should use a static 2-1-2 setup.
Change aggression depending on:
- spawns;
- economy;
- opponent tendencies;
- available utility;
- previous rounds.
Why Passive CT Play Can Be Dangerous
If CTs surrender Mid, Canal and B Main every round, Ts can delay their decision until late and choose whichever defense looks weakest.
You do not need to fight aggressively every round, but you need some form of information:
- early utility;
- controlled peeks;
- AWP information;
- boosted sightlines;
- planned teammate flashes.
CT Rotations on Anubis
Anubis has several short defensive rotation routes, but that can create a trap: over-rotating.
If one player sees two Ts in Mid, that does not automatically mean the whole team should abandon B.
Good rotation calls include:
- how many players were actually seen;
- whether the bomb was spotted;
- which central route is controlled;
- whether a lurker is possible.
Common Anubis Mistakes
- ignoring Mid until late in the round;
- taking Canal fights without trade spacing;
- five-man rushing one site repeatedly;
- rotating from a single sound cue;
- planting before deep site positions are cleared;
- not using Connector pressure on A;
- not controlling B Main before the execute;
- holding the same CT setup every round;
- forgetting about Tunnel rotations;
- using outdated grenade lineups after map changes.
Anubis in Solo Queue
Solo players can create a lot of value with clear information.
Useful habits:
- call Mid and Canal numbers early;
- communicate Connector pressure;
- state whether the bomb was seen;
- hold rotation routes instead of chasing every fight;
- use simple flashes teammates can immediately follow;
- avoid taking Water fights that cannot be traded.
Anubis With a Duo or Stack
Coordinated teams can use:
- Mid + A Main splits;
- delayed Connector pressure;
- B Main pressure with a central lurker;
- fake utility on A before a B finish;
- late rotations after forcing CT utility;
- planned retake setups on CT.
Best Utility to Learn First
Do not start with twenty niche lineups.
Learn utility that solves recurring problems:
- one reliable Mid smoke;
- one Mid flash;
- one A Heaven isolation smoke;
- one A entry flash;
- one B-site isolation smoke;
- one B entry flash;
- one CT anti-rush smoke for each major site.
If search demand justifies it, Anubis smokes should live on a dedicated utility page rather than turning this strategy guide into a lineup database.
AWP Positions on Anubis
The AWP is strongest when used for information and lane control rather than sitting in one predictable position every round.
Useful areas include:
- long central sightlines;
- Heaven-related A angles;
- B-side deep lines;
- controlled early information peeks.
After showing the AWP in one position several rounds in a row, consider changing the opening angle.
How to Practice Anubis
Use this order:
- learn the main callouts;
- walk the Mid → Connector → A rotation;
- walk the Mid/Canal → B rotation;
- learn one basic A execute;
- learn one basic B execute;
- practice CT rotations;
- add advanced utility afterward.
Anubis Practice Checklist
- A Main;
- Heaven;
- Fountain;
- Walkway;
- Mid;
- Mid Doors;
- Canal;
- Water;
- Bridge;
- Connector;
- Tunnel;
- B Main;
- Palace;
- Gate;
- Back of B;
- Sniper's Nest.
Anubis and the Current Premier Pick System
Anubis is one of the seven current Active Duty maps.
Premier's current map-selection system produces four candidate maps before one is selected randomly.
If Anubis is one of your stronger maps, your team can include it among those candidates, but it cannot guarantee that Anubis will be the final map.
See the CS2 Premier Map Pool.
Improve Your Premier Results on Anubis
For the current competitive environment, see CS2 Premier Season 5.
For overall climbing strategy, read How to Rank Up in CS2 Premier.
If you want to reach a specific CS Rating target, see our CS2 Premier Rating Boost.
Last verified: October 2026. Anubis returned to Active Duty in January 2026 with gameplay adjustments and remains in the current Premier map pool.









