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WoW Forever Hall of Thanes Guide: Bosses, Loot, Quests and Location

WoW Forever Hall of Thanes Guide: Bosses, Loot, Quests and Location

Hall of Thanes is a new five-player WoW Forever dungeon for levels 13–18, located beneath Ironforge in Old Ironforge. It has four bosses — Faldrim Anvilmar, Magmatus, Plunder and Durgen Dirgehammer — plus five documented dungeon quests and 12 Rare boss drops. Alliance players have direct access through Ironforge, while Horde groups can enter but must travel deep into hostile Alliance territory.

For a first clear, level 15–16 is a comfortable target. Bring one tank, one healer and three DPS, and do not rush the trash: crowd control, interrupts and a clean room before each boss matter more here than raw damage.

Hall of ThanesDetails
Level range13–18
LocationOld Ironforge, beneath Ironforge
Group size5 players
Bosses4
Dungeon quests5 documented quests
Boss drops12 Rare items
Alliance accessDirectly through Ironforge
Horde accessPossible, but requires entering hostile Alliance territory
Recommended first clearLevel 15–16

Hall of Thanes Location and Entrance

Hall of Thanes is beneath The High Seat in Ironforge. Do not search for a cave outside the city: the route begins inside Ironforge and descends into Old Ironforge.

  1. Enter Ironforge and travel toward The Great Forge.
  2. Enter The High Seat, where King Magni Bronzebeard stands.
  3. Take the passage on the left side of the throne-room area.
  4. Follow the stone path downward into Old Ironforge.
  5. Continue descending toward the bridge and instance portal.

The Old Ironforge access route begins around 43.5, 52.0 on the Ironforge map. Stay on the main stone path while descending; exposed lava below the route can turn a missed step into a long corpse run.

Can Horde Enter Hall of Thanes?

Yes. Horde groups can reach Hall of Thanes, but it is primarily an Alliance-side leveling dungeon. Blizzard specifically notes that Horde players must brave the journey into Alliance territory to reach the entrance.

At level 13–18 this is not a normal Horde leveling trip. You need to travel through hostile territory into Dun Morogh and Ironforge, deal with guards and reach Old Ironforge without the convenience Alliance characters have.

The quest situation is also different. Current pre-launch quest data marks Important Heirlooms and An Ancient Grudge as available to both factions, while The Restless Dead, Old Ironforge Incursion and The Treaty of Understanding are tied to the Alliance route.

If you are Horde, run Hall of Thanes primarily for the dungeon itself and boss loot rather than treating it as the equivalent of Ragefire Chasm for your leveling route.

Hall of Thanes Bosses

#BossMain MechanicWhat to Do
1Faldrim AnvilmarMind Blast and Anvilmar's CurseClear nearby spirits, interrupt Mind Blast and remove the curse if possible
2MagmatusFire Nova, Combust and Dark Iron SummonerKill the Summoner first and keep the boss away from the rest of the group
3PlunderKnock AwayFight in a cleared area or pull the boss back so knockbacks cannot send players into trash
4Durgen DirgehammerFear, Rend and two Lesser Stone GolemsClear the entire room, kill the golems and keep the tank stable through Rend
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Faldrim Anvilmar Strategy

Faldrim Anvilmar is the first boss and patrols around Anvilmar's Rest. The fight itself is straightforward, but pulling him with nearby spirits still alive adds unnecessary pressure.

His Mind Blast can be interrupted. Anvilmar's Curse reduces the affected player's attack speed, so remove the curse when your group has access to a suitable dispel.

Clear a safe section of the room first, keep Faldrim on the tank and use interrupts rather than allowing free Shadow casts.

Faldrim Anvilmar Loot

Magmatus Strategy

Magmatus is the main Fire-damage encounter. The boss is accompanied by a Dark Iron Summoner, and that add should be your first target.

The tank should move Magmatus away from the group while DPS kills the Summoner. Fire Nova damages players near the boss, while Combust can place sustained Fire damage on a party member.

Do not let another nearby Summoner or Engineer join the fight. Dark Iron Summoners can add Fire Elementals, while Engineers contribute dangerous AoE damage.

Magmatus Loot

Plunder Strategy

Plunder is mechanically simple but can cause some of the worst wipes in Hall of Thanes. Its main ability, Knock Away, can launch players into untouched trash packs.

Clear the patrol route before pulling. An even safer method is to bring Plunder back toward a previously cleared room and fight with your back toward a wall or safe corner.

The fight is not a DPS check. Good positioning is the entire encounter.

Plunder Loot

  • Golemheart Stave — Two-Hand Staff
  • Golemguard Chest — Mail Chest
  • Treads of the Protector Golem — Mail Feet

Durgen Dirgehammer Strategy

Durgen Dirgehammer is the final boss in the Reliquary of Kings. He fights with two Lesser Stone Golems and uses both Fear and Rend.

Before pulling Durgen, kill the Dark Iron enemies around the outside of the room. Fear is manageable in an empty room; it becomes dangerous when feared players run directly into another pack.

  1. Clear the surrounding Dark Iron enemies.
  2. Pull Durgen and his two Lesser Stone Golems.
  3. Kill the golems first unless your group is significantly overgeared.
  4. Keep the tank healed through Rend.
  5. Recover positioning quickly after Fear.

After the fight, do not immediately leave the room. The surrounding vaults contain important quest objectives, including The Treaty of Understanding tablet and Dwarven Heirlooms.

Durgen Dirgehammer Loot

Hall of Thanes Loot Table

Each of the four bosses currently has three Rare dungeon drops, giving Hall of Thanes a 12-item boss loot pool.

BossItemTypeBest Fit
Faldrim AnvilmarEphemeral ChokerNeckGeneral leveling / caster utility
Faldrim AnvilmarAetherwisp BracersCloth WristCaster / healer
Faldrim AnvilmarSpiritwraith DrapeBackPhysical leveling
MagmatusKindlegem GirdleMail WaistWarrior / Paladin
MagmatusFlamefist GripsLeather HandsRogue / Hunter / Feral
MagmatusFang of MagmatusDaggerCaster weapon setups
PlunderGolemheart StaveTwo-Hand StaffCaster / healer
PlunderGolemguard ChestMail ChestWarrior / Paladin
PlunderTreads of the Protector GolemMail FeetWarrior / Paladin
Durgen DirgehammerDurgen's Crescent AxeMain-Hand AxePhysical melee
Durgen DirgehammerDirehammer LeggingsLeather LegsAgility users
Durgen DirgehammerRobes of the Disgraced ThaneCloth ChestCaster / healer

Do not treat this as a permanent level-60 BiS list. Hall of Thanes is an early leveling dungeon, so the practical value of a drop depends heavily on the weapon or quest reward you already have when you enter.

Hall of Thanes Quests

Five quests are currently documented for Hall of Thanes. The most important preparation mistake is entering before completing the Dun Morogh chain for Old Ironforge Incursion.

QuestFactionObjectiveStart
Important HeirloomsBothCollect 8 Dwarven HeirloomsThom Filch near the entrance
The Restless DeadAllianceKill Enraged Apparitions and Tormented Souls and deal with Anvilmar's spiritAfadra Dunwall near Old Ironforge
An Ancient GrudgeBothDefeat Faldrim AnvilmarGhostly Attendant inside the dungeon
Old Ironforge IncursionAllianceDefeat Durgen Dirgehammer and recover his headEarthseer Farsen chain in Dun Morogh
The Treaty of UnderstandingAllianceRecover the treaty tablet from a vaultReliquary of Kings after reaching the final room

Old Ironforge Incursion Quest Chain

Old Ironforge Incursion is the quest most likely to be missed before your first run. Its preparation begins outside Ironforge.

  1. Progress through the relevant Dun Morogh quest chain.
  2. Kill Dark Iron enemies around the Ironband's Compound / quarry progression area.
  3. Loot the Dark Iron Map.
  4. Use the map to start Underground Map.
  5. Bring it to Earthseer Farsen.
  6. Accept Old Ironforge Incursion.
  7. Kill Durgen Dirgehammer inside Hall of Thanes.
  8. Loot Durgen Dirgehammer's Head and return through the quest chain.

The reward choices include the Calibrated Blunderbuss, Ironforge Greathammer and Deepblaze.

Important Heirlooms and the Final Vaults

Important Heirlooms requires eight Dwarven Heirlooms. You begin finding them after the early part of the dungeon, and the vaults in the Reliquary of Kings provide additional opportunities to finish the objective.

Its rewards are Dwarven Tome and Tomb Robber's Gloves.

Before leaving the final room, check all three of these:

  • 8 Dwarven Heirlooms completed;
  • Durgen Dirgehammer's Head looted if you have Old Ironforge Incursion;
  • The Treaty of Understanding tablet collected from the vault.

Best Hall of Thanes Loot by Role

Physical melee: look at Durgen's Crescent Axe, Flamefist Grips, Direhammer Leggings and the Strength-oriented mail pieces.

Caster DPS: Aetherwisp Bracers, Fang of Magmatus, Golemheart Stave and Robes of the Disgraced Thane are the most relevant targets.

Healers: prioritize Intellect, Spirit and useful spell-effect upgrades from Faldrim, Plunder and Durgen.

Tanks: the mail drops from Magmatus and Plunder are natural early defensive upgrades, depending on your class and current gear.

Hall of Thanes Trash You Should Not Ignore

  • Dark Iron Summoners: high-priority targets; interrupt and crowd control them before they add Fire pressure or extra summons.
  • Dark Iron Engineers: dangerous AoE enemies and strong crowd-control targets.
  • Restless spirits: several contribute directly to The Restless Dead quest.
  • Patrols: clear them before Plunder and Durgen so knockback and Fear cannot chain-pull another pack.

The standard setup is one tank, one healer and three DPS. Warrior, Paladin and Bear Druid can tank; Priest, Paladin, Shaman and Druid can heal.

You do not need an optimized composition. At this level, clean pulls are much more valuable than a theoretical DPS advantage.

  • Bring current spell ranks.
  • Repair before entering.
  • Healers and Mana users should bring drinks.
  • Use crowd control on dangerous Dark Iron packs.
  • Bring curse removal if your group has access to it.
  • Leave bag space for quest items and boss drops.

Is Hall of Thanes Worth Running?

Yes, especially for the first quest-complete run. The dungeon combines five quest objectives with four bosses and multiple Rare early-level items.

Repeated clears are most useful when you are still inside the level range and are targeting a specific weapon or armor upgrade. If you already completed every quest and have moved beyond the dungeon's gear, normal questing may become more efficient.

Hall of Thanes Carry

If you want to complete Hall of Thanes for quests, boss kills or specific dungeon drops without assembling your own group, see our WoW Forever Dungeon Carry.

For more instances and their level ranges, use our WoW Forever dungeon overview.

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