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Every Dungeon Quest in WoW Forever

Every Dungeon Quest in WoW Forever

WoW Forever dungeon quests are most valuable when you collect the full quest package before entering an instance. Many objectives begin in capital cities, leveling zones, earlier quest chains, class quests, dropped items, or even another dungeon, so simply walking through the portal can leave a large part of the run unfinished.

The current Forever beta is capped at level 30 and currently exposes Ragefire Chasm, Hall of Thanes, Ruins of Lordaeron, Wailing Caverns, The Deadmines, Shadowfang Keep, The Stockade, Blackfathom Deeps, Gnomeregan, Razorfen Kraul, Scarlet Monastery, Excavation Site: Wetlands, Razorfen Downs, and Uldaman. This guide lists the verified quest preparation for that current beta range and tracks later Forever dungeons separately until their quests can be tested.

Short answer: Collect every available dungeon quest before your first full run, especially prerequisite chains and item-start quests. Dungeon quests still provide strong one-time value, but after the October 1 beta change they grant 50% less extra XP beyond their normal quest values.

Which Dungeons Are Currently Available in the WoW Forever Beta?

Blizzard raised the beta cap to level 30 on October 1 and expanded the test roster considerably. Excavation Site: Wetlands is the newest Forever dungeon available in this build, with an official dungeon range of levels 26–31. City of Dalaran is not enabled in the current public beta build.

Current WoW Forever beta dungeon availability
DungeonCurrent beta statusUseful quest levelQuest preparation
Ragefire ChasmAvailable9+Horde quest package
Hall of ThanesAvailable9–10+; dungeon 13–18Three Alliance quests plus two quests available to both factions
Ruins of LordaeronAvailable15–16Separate Horde and Alliance packages
Wailing CavernsAvailable13–15Several Barrens and Thunder Bluff quests
The DeadminesAvailable9–20Alliance package, a new Forever chain, and Paladin class objectives
Shadowfang KeepAvailable16–20Horde quests plus class quests
The StockadeAvailable16–25Alliance quests with several prerequisite chains
Blackfathom DeepsAvailable17–21+Faction and class-specific quest mix
GnomereganAvailable20–28+Large Alliance package plus Horde access chain
Razorfen KraulAvailable20–30Mixed faction and neutral objectives
Scarlet MonasteryAvailable25–34+Wing-specific and multi-wing quests
Excavation Site: WetlandsAvailable24+ quest pickup; dungeon 26–31New quest package is still being verified after the October 1 opening
Razorfen DownsAvailable for testing from level 2528–39Several quests remain above the current cap
UldamanAvailable for testing from level 3030–40Most complete quest stacking requires levels above the current cap

For the full nine-new-dungeon progression from Hall of Thanes through Shaper's Terrace, use the WoW Forever Dungeons Guide.

How Much XP Do Dungeon Quests Give in WoW Forever?

Dungeon quests remain important, but their beta XP tuning changed on October 1. Blizzard reduced the extra Forever XP granted by dungeon quests by 50% beyond their normal quest values. The underlying normal quest reward was not simply cut in half.

This makes the intended strategy clearer: dungeon quests are still worth preparing because they combine experience with equipment, reputation and progression, but repeatedly entering a dungeon without new quests is much less attractive as a pure leveling method.

The most efficient use of a dungeon is therefore usually the first properly prepared run:

  1. Complete required outdoor prerequisites.
  2. Collect every quest your faction and class can use.
  3. Enter close to the dungeon's practical level range.
  4. Complete as many objectives as possible in one clear.
  5. Turn in the full package before deciding whether gear farming justifies another run.

Ragefire Chasm Dungeon Quests

Ragefire Chasm is the first major Horde dungeon package and is easiest to stack once you have completed the early Orgrimmar prerequisite chain for Hidden Enemies.

Ragefire Chasm quest checklist
QuestMin levelFactionPickupRequirement / note
Slaying the Beast9HordeNeeru Fireblade, Orgrimmar /way 49 50Boss objective
The Power to Destroy...9HordeVarimathras, Undercity /way 56 92Collect the two Shadow Council books
Testing an Enemy's Strength9HordeRahauro, Thunder Bluff /way 70 30Kill Ragefire enemies
Searching for the Lost Satchel9HordeRahauro, Thunder Bluff /way 70 30Leads to the satchel inside RFC
Returning the Lost Satchel9HordeGrimtotem Satchel inside RFCFollow-up started inside the dungeon
Hidden Enemies9HordeThrall, Orgrimmar /way 31 37Requires the earlier Hidden Enemies chain

The most valuable preparation mistake to avoid is arriving without Hidden Enemies. It is not simply picked up at the dungeon portal; the preceding steps must already be completed.

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Hall of Thanes Dungeon Quests

Hall of Thanes currently has five documented dungeon quests. The Restless Dead, Old Ironforge Incursion and The Treaty of Understanding are Alliance-only, while Important Heirlooms and An Ancient Grudge are available to both factions in the current beta.

Hall of Thanes quest checklist
QuestMin levelPickupRequirement / start type
Important Heirlooms10Thom Filch, Old Ironforge /way 32.6 44.6Both factions; collect Dwarven Heirlooms
The Restless Dead10Afadra Dunwall, Old IronforgeAlliance-only
Old Ironforge Incursion9Earthseer Farsen, Gol'Golar QuarryAlliance-only; requires the Dark Iron Map / Underground Map progression
The Treaty of Understanding9Reliquary of Kings inside the dungeonAlliance-only; interactable quest start in the final section
An Ancient Grudge10Ghostly Attendant, Anvilmar's RestBoth factions; starts inside the dungeon

The dedicated Hall of Thanes Guide covers the entrance, route, bosses and current loot separately. This page only tracks how to arrive with the correct quest package.

Ruins of Lordaeron Dungeon Quests

Ruins of Lordaeron is unusually quest-heavy because Horde and Alliance receive separate objective sets. Current beta coverage documents six Horde quests and four Alliance quests.

Horde Quests

Horde should collect the four outside quests before traveling to the instance; Unending Torment and Crest of Lordaeron begin inside.

Ruins of Lordaeron Horde quests
QuestLevelPickupImportant note
The Wrath of Rath'mael15Deathguard Kristof, Tirisfal Glades /way 65.2 60.2Defeat Rath'mael
A Frightened Request15Tabitha Heartweaver, The Sepulcher /way 44.6 42.8Outside pickup
Light's Justice15Morbin Lightbane, Undercity /way 57.8 89.8Outside pickup
The New Plague16Theodore Griffs, Undercity /way 47.0 72.6Outside pickup
Unending Torment16The Baron area inside the dungeonLooted-item start
Crest of Lordaeron16Interactable object inside the dungeonThe crest can appear in multiple locations

Alliance Quests

Alliance objectives are picked up inside or through items found within the dungeon, so an Alliance group should actively check the entrance and quest-start objects rather than expect a normal capital-city package.

Ruins of Lordaeron Alliance quests
QuestLevelStartImportant note
Abominable Creatures16Captain Truman at the dungeon entranceAlliance objective
Bloodied Insignia16Drops from undead mobsItem-based progress
Crest of Lordaeron16Interactable inside the dungeonAlliance version of the crest objective
Remember That I Love You15Blood-Stained Letter near Rath'maelInteractable / item-start quest

The Ruins of Lordaeron Guide has the boss route and tested beta loot.

Wailing Caverns Dungeon Quests

Wailing Caverns has several quests from different parts of the Barrens and Thunder Bluff, making it easy to miss part of the package if you travel directly to the cave.

Wailing Caverns quest checklist
QuestLevelPickupPrerequisite / note
Serpentbloom14Apothecary Zamah, Thunder Bluff /way 34 21Collect Serpentbloom
Smart Drinks13Mebok Mizzyrix, Ratchet /way 62 37Complete Raptor Horns first
Trouble at the Docks14Crane Operator Bigglefuzz, Ratchet /way 63 37Neutral
Deviate Hides13Nalpak above the WC entrance /way 46 35Neutral
Deviate Eradication15Ebru above the WC entrance /way 46 35Neutral
The Glowing Shard15Drops from Mutanus the DevourerItem-start quest after the final event
Leaders of the Fang15Nara Wildmane, Thunder Bluff /way 45 23Requires prior Barrens progression

The Deadmines Dungeon Quests

The Deadmines is primarily an Alliance quest dungeon, with several objectives tied to the Defias story. Forever also adds the Alliance-only Destruction in Deadmines objective through the Toxic Soil storyline, while Paladin class progression adds separate dungeon objectives.

The Deadmines quest checklist
QuestLevelPickupPrerequisite / note
Collecting Memories14Wilder Thistlenettle, Stormwind /way 65 21Alliance
Oh Brother...15Wilder Thistlenettle, Stormwind /way 65 21Alliance
Underground Assault15Shoni the Shilent, Stormwind /way 55 13Alliance
Red Silk Bandanas14Scout Riell, Sentinel Hill /way 56 47Requires Defias quest progression
The Defias Brotherhood14Gryan Stoutmantle, Sentinel Hill /way 56 47Long Westfall chain
The Unsent Letter16Drops from Edwin VanCleefLeads toward The Stockade Riots
The Test of Righteousness20Jordan Stilwell, Ironforge /way 52 36Alliance Paladin class chain
A Moon-Kissed Blade20Lumina Windsinger, Silverpine Forest /way 43 40Horde Paladin chain and Forever counterpart to the Paladin weapon progression

The Unsent Letter is especially important because it connects Deadmines preparation to a later Stockade quest. Do not vendor or ignore the quest-start item from VanCleef. Also prepare the Forever-only Destruction in Deadmines chain: it requires level 9, comes from Alba Fairmoon's Toxic Soil storyline, and eventually sends you to plant Extra-Destructive Explosives at the forge inside the dungeon.

Shadowfang Keep Dungeon Quests

Shadowfang Keep remains strongly Horde-oriented, but class quests can bring Alliance Paladins and Warlocks into the instance for specific objectives.

Shadowfang Keep quest checklist
QuestLevelFaction / classPickup
The Book of Ur16HordeKeeper Bel'dugur, Undercity /way 53 54
Deathstalkers in Shadowfang18HordeHigh Executor Hadrec, The Sepulcher /way 43 41
Arugal Must Die18HordeDalar Dawnweaver, The Sepulcher /way 44 39
The Orb of Soran'ruk20WarlockDoan Karhan, The Barrens /way 49 57
The Test of Righteousness20Alliance PaladinJordan Stilwell, Ironforge /way 52 36

Blackfathom Deeps Dungeon Quests

Blackfathom Deeps has one of the more complicated early quest packages because faction quests, class quests, dropped quest items and follow-ups overlap inside the same run.

Major Blackfathom Deeps quests
QuestLevelFaction / classPreparation
Knowledge in the Deeps10AllianceGerrig Bonegrip, Ironforge /way 50 5
Researching the Corruption18AllianceGershala Nightwhisper, Auberdine /way 38 43
Twilight Falls20AllianceArgent Guard Manados, Darnassus /way 55 24
In Search of Thaelrid18AllianceDawnwatcher Shaedlass, Darnassus /way 55 24
Blackfathom Villainy18Faction versionsBegins from Argent Guard Thaelrid inside BFD
The Essence of Aku'Mai17HordeJe'neu Sancrea, Zoram'gar /way 11 34
Amongst the Ruins21HordeJe'neu Sancrea; requires earlier progression
Baron Aquanis21HordeStarts from Strange Water Globe
Allegiance to the Old Gods17HordeStarts from Damp Note outside the instance
The Orb of Soran'ruk20WarlockDoan Karhan, The Barrens
The Test of Righteousness20Alliance PaladinClass progression objective

Amongst the Ruins is worth preparing correctly because taking the Fathom Core also enables the Baron Aquanis sequence.

The Stockade Dungeon Quests

The Stockade quest package is Alliance-only and rewards players who prepare several outdoor quest chains before entering Stormwind's prison.

The Stockade quest checklist
QuestLevelPickupPrerequisite
Quell the Uprising22Warden Thelwater, outside Stockade /way 41 58None listed
The Color of Blood22Nikova Raskol, Stormwind Old TownPatrolling NPC
Crime and Punishment22Councilman Millstipe, Darkshire /way 42 47Travel required
What Comes Around...22Guard Berton, Lakeshire /way 26 46Travel required
The Fury Runs Deep25Motley Garmason, Dun Modr /way 49 18Requires The Dark Iron War
The Stockade Riots16Warden ThelwaterRequires the chain beginning with VanCleef's Unsent Letter

Gnomeregan Dungeon Quests

Gnomeregan has one of the largest quest packages in the current level-30 beta. Horde also has a dedicated teleport-access chain, so preparation differs considerably by faction.

Gnomeregan quest checklist
QuestLevelFactionPickup / note
Rig Wars25HordeNogg, Orgrimmar /way 76 25
Chief Engineer Scooty20HordeSovik, Orgrimmar; requires Rig Wars
Gnomer-gooooone!20HordeScooty, Booty Bay /way 27 77
Save Techbot's Brain!20AllianceTinkmaster Overspark, Ironforge /way 69 50
Gyrodrillmatic Excavationators20AllianceShoni the Shilent, Stormwind /way 55 12
Essential Artificials24AllianceKlockmort Spannerspan, Ironforge /way 47 64
Data Rescue25AllianceMaster Mechanic Castpipe, Ironforge /way 69 48
The Grand Betrayal25AllianceHigh Tinker Mekkatorque, Ironforge /way 68 49
Gnogaine20AllianceOzzie Togglevolt, Kharanos /way 45 49
The Only Cure is More Green Glow20AllianceOzzie Togglevolt; complete Gnogaine first
The Sparklematic 5200!25Neutral mechanicUses Grime-Encrusted Objects inside Gnomeregan
A Fine Mess20NeutralKernobee escort inside the dungeon
Grime-Encrusted Ring28NeutralStarts from a dropped ring

Razorfen Kraul Dungeon Quests

Razorfen Kraul connects directly into later dungeon progression because some of its quests unlock follow-ups in Scarlet Monastery and Razorfen Downs.

Razorfen Kraul quest checklist
QuestLevelPickupWhy it matters
A Vengeful Fate29Auld Stonespire, Thunder Bluff /way 37 29Horde boss quest
Going, Going, Guano!30Master Apothecary Faranell, Undercity /way 48 69Prerequisite for Hearts of Zeal
An Unholy Alliance28Small Scroll from Charlga RazorflankLeads into Razorfen Downs
The Crone of the Kraul29Falfindel Waywarder, Feralas /way 89 46Requires Lonebrow's Journal
Mortality Wanes25Heralath Fallowbrook inside RFKInside-dungeon start
Blueleaf Tubers20Mebok Mizzyrix, Ratchet /way 62 37Neutral collection quest
Willix the Importer22Willix inside RFKEscort quest near the end of the dungeon

Scarlet Monastery Dungeon Quests

Scarlet Monastery is a multi-wing dungeon hub, so several quests span multiple wings while others belong specifically to Graveyard or Library. With the beta capped at 30, not every high-level quest in the package is currently obtainable.

Scarlet Monastery quest preparation
QuestLevelWingPrerequisite / note
Into The Scarlet Monastery33Multiple wingsHorde; Varimathras in Undercity
In the Name of the Light34Multiple wingsAlliance; requires the Brother Anton / Down the Scarlet Path chain
Vorrel's Revenge25GraveyardStarts from Vorrel Sengutz inside Graveyard
Hearts of Zeal30GraveyardRequires Going, Going, Guano! from Razorfen Kraul
Compendium of the Fallen28LibraryHorde; unavailable to Undead characters
Test of Lore25LibraryRequires the longer Test of Faith chain
Mythology of the Titans28LibraryAlliance; Librarian Mae Paledust in Ironforge
Rituals of Power30LibraryMage-only; requires Journey to the Marsh chain

The Scarlet Key remains relevant for later wings: Armory and Cathedral require a group member with the key, Lockpicking 175, or another valid lock-opening method when those wings become relevant to the character.

Excavation Site: Wetlands Dungeon Quests

Excavation Site opened for testing with the October 1 level-30 beta update. Blizzard lists the dungeon itself as level 26–31. Current beta references already expose a provisional set of level-24 dungeon quests, but several starts, faction restrictions and prerequisites are still explicitly being verified.

That distinction matters: level 24 is currently seen on several quest requirements, while 26–31 is Blizzard's official dungeon range for this build. The available quest data should therefore not be presented as a fully verified final package yet, and unrelated outdoor Wetlands quests should not be labeled dungeon quests simply because they occur near Whelgar's Excavation.

Update requirement: Keep the Excavation Site quest section provisional until the beta confirms the complete objective list, faction access, prerequisites, pickup points and rewards. Current references include level-24 quests such as Changing Tastes, Elder Knowledge, Earthen Echo, Open the Maw and several Alliance-side chains, but the beta documentation is still being updated.

Razorfen Downs Dungeon Quests

Razorfen Downs is accessible for beta testing from level 25, but several of its normal quest requirements are above the current level-30 cap. The table is therefore useful mainly as preparation for later testing and launch.

Razorfen Downs quest checklist
QuestLevelPickupPrerequisite / note
An Unholy Alliance28Varimathras, UndercityRequires the RFK An Unholy Alliance step
Bring the End37Andrew Brownell, Undercity /way 74.0 32.8Horde final-boss objective
Bring the Light39Archbishop Benedictus, Stormwind /way 50.3 45.6Alliance final-boss objective
A Host of Evil28Myriam Moonsinger outside RFD /way 49.0 94.8Neutral kill quest
Scourge of the Downs32Belnistrasz inside RFDPrerequisite for Extinguishing the Idol
Extinguishing the Idol32BelnistraszEscort/event follow-up

Uldaman Dungeon Quests

Uldaman is available in the level-30 beta build from level 30, but most of its complete quest package requires characters above the current cap. Only the early quest preparation can currently be tested on a normal capped character.

Important Uldaman quests and prerequisites
QuestLevelFactionPrerequisite / pickup
Power Stones30NeutralRigglefuzz, Badlands /way 42 52
Solution to Doom30NeutralTheldurin the Lost, Badlands /way 51 76
Agmond's Fate33AllianceRequires the chain starting with Ironband Wants You!
Reclaimed Treasures33AllianceKrom Stoutarm, Ironforge /way 74 9
Reclaimed Treasures33HordePatrick Garrett, Undercity /way 62 48
The Lost Dwarves35AllianceProspector Stormpike, Ironforge /way 75 12
The Hidden Chamber35AllianceRequires The Lost Dwarves
The Lost Tablets of Will30AllianceLong prerequisite chain beginning with A Sign of Hope
Uldaman Reagent Run36HordeJarkal Mossmeld, Kargath; complete Badlands Reagent Run
Uldaman Reagent Run38AllianceGhak Healtouch, Thelsamar; complete Badlands Reagent Run
The Shattered Necklace / Necklace Recovery37Quest chainBegins from Shattered Necklace drops near Uldaman and continues into faction-specific recovery steps
Power in Uldaman35MageRequires the Return to the Marsh class chain
The Platinum Discs40NeutralStarts inside Uldaman after Archaedas

At the current level-30 cap, do not delay beta progression trying to assemble a quest package that requires level 33–40. The full Uldaman quest-loaded run becomes relevant only after the cap increases or at launch.

What About the Other New WoW Forever Dungeons?

Forever launches with nine new dungeons, but only Hall of Thanes, Ruins of Lordaeron and Excavation Site: Wetlands are currently open among those nine new instances. Publishing full quest tables for the remaining new dungeons would require guessing from incomplete database records, so their quest sections should be added only when Blizzard makes them testable.

New Forever dungeon quest verification status
DungeonAnnounced rangeQuest status
Hall of Thanes13–18Verified in beta
Ruins of Lordaeron15–20Verified in beta
Excavation Site: Wetlands26–31 in the October 1 beta buildDungeon live in beta; quest list still being verified
City of Dalaran28–33Not enabled in the current public beta build
The Drowned City35–40Not currently available in public beta
Krol'dok Stronghold40–45Not currently available in public beta
Alcaz Prison48–53Not currently available in public beta
Blackmaw Hold55–60Not currently available in public beta
Shaper's Terrace58–60Not currently available in public beta

This page should be expanded as each new dungeon opens rather than filling the missing rows with unverified placeholders.

What Is the Best Level to Run Each Dungeon?

The quest's minimum level is not always the best level for a smooth full clear. A practical first run usually happens closer to the middle of the dungeon's effective range, especially when you want to complete every boss objective in one attempt.

Practical first-run levels for current beta dungeons
DungeonGood first-run levelWhy
Ragefire Chasm13–14Enough levels for the main Horde package without trivializing the dungeon.
Hall of Thanes14–16The dungeon is designed for the 13–18 bracket even though several quests can be picked up earlier.
Ruins of Lordaeron17–19Good compromise between quest access and reliable boss clears.
Wailing Caverns18–20Enough levels for the major quest package and the full dungeon route.
The Deadmines18–20Works well with the Defias chains and level-20 Paladin objectives.
Shadowfang Keep21–23More reliable against Arugal while keeping quest XP relevant.
The Stockade24–26Most normal quests are available and the run is short.
Blackfathom Deeps23–25Allows the Horde follow-up package and most Alliance objectives.
Gnomeregan29–30 in current betaThe beta cap prevents a normal higher-level run, so expect the instance to feel harder.
Razorfen Kraul29–30 in current betaSeveral major quests become available around 28–30.
Scarlet Monastery Graveyard30Fits the current cap; later wings become more relevant after cap increases.
Excavation Site26–30 in current betaBlizzard lists the dungeon as 26–31, while the current beta cap is 30.

Alliance players can combine these instances with the Alliance Leveling Guide, while Horde players can use the Horde Leveling Guide to avoid unnecessary cross-continent travel.

Which Dungeon Quests Need Keys, Items or Prerequisites?

The easiest quests to miss are not the ones with difficult objectives; they are the ones that cannot be picked up when your group is already standing at the portal.

  • Hidden Enemies: complete the preceding Thrall steps before Ragefire Chasm.
  • Old Ironforge Incursion: prepare its map-related prerequisite before Hall of Thanes.
  • Leaders of the Fang: requires earlier Horde progression before Wailing Caverns.
  • Destruction in Deadmines: progress Alba Fairmoon's Toxic Soil storyline before the dungeon step becomes available.
  • The Defias Brotherhood: finish the Westfall chain before the Deadmines boss run.
  • The Unsent Letter: keep VanCleef's item because it leads into The Stockade Riots.
  • Amongst the Ruins: connects to the Baron Aquanis summon chain in Blackfathom Deeps.
  • Chief Engineer Scooty: Horde must progress the Gnomeregan access chain.
  • Going, Going, Guano!: leads into Hearts of Zeal in Scarlet Monastery.
  • An Unholy Alliance: begins in Razorfen Kraul and continues toward Razorfen Downs.
  • Scarlet Key: normally opens the locked Scarlet Monastery wings; Lockpicking 175 or another valid lock-opening method can also work.
  • Uldaman chains: several important quests require multiple outdoor prerequisite steps before a full quest-loaded run.

For long prerequisite chains, preparing before group formation is considerably more efficient than making four other players wait while one character travels between zones.

Can Dungeon Quests Be Shared?

Shareability depends on the quest. Normal NPC-start quests may support sharing, while quests that begin from dropped items, interactable objects, escort NPCs or class-specific chains often have their own restrictions.

Forever beta updates have already changed quest-item behavior, including fixes for quests that incorrectly allowed sharing when an item was granted on start and quests that begin from items. Because of that ongoing tuning, use the live quest-log Share Quest option as the final authority rather than assuming that a Classic-era quest remains shareable in Forever.

The safest group rule is simple: every player should personally collect important prerequisite quests before travel. Sharing should be a backup, not the group's entire preparation plan.

How to Prepare a Full Dungeon Quest Run

A quest-loaded run should minimize travel and avoid discovering halfway through the dungeon that the party lacks a required objective.

  1. Choose the dungeon and verify your character level.
  2. Check faction-specific quests first.
  3. Complete prerequisite chains before forming the group.
  4. Collect class quests that use the same dungeon.
  5. Identify item-start or inside-dungeon quests so they are not missed during the clear.
  6. Check whether the dungeon requires a key or other access item.
  7. Leave enough quest-log space for quests that begin inside the instance.
  8. Complete the full route once before deciding whether repeating the dungeon for loot is worthwhile.

This is especially important in Ruins of Lordaeron, Gnomeregan, Scarlet Monastery and Uldaman, where the complete preparation can span several zones or quest chains.

Dungeon Quest Mistakes to Avoid

Most wasted dungeon runs happen before the group enters the instance.

  • Entering before collecting prerequisites: many dungeon quests cannot simply be shared at the portal.
  • Using the minimum quest level as the recommended clear level: those are different numbers, especially in new Forever dungeons.
  • Ignoring item-start quests: VanCleef's letter, dropped notes and similar items can unlock later progression.
  • Deleting quest items after a dungeon: some of them begin follow-up chains in another instance.
  • Forgetting class quests: Paladin, Warlock and Mage progression intersects with several dungeons.
  • Assuming Classic quest behavior is unchanged: Forever is actively adjusting quest XP, rewards, sharing and dungeon progression.
  • Using unreleased new-dungeon data as final: City of Dalaran and the higher-level Forever instances still need public beta verification.
  • Overfilling the quest log: leave room for quests and item starts found inside the dungeon.

WoW Forever Dungeon Quest FAQ

These answers cover common preparation questions that do not need separate route sections.

Did Blizzard cut all dungeon quest XP by 50%?
No. The October 1 development notes say dungeon quests now give 50% less extra experience above normal quest values. The normal base quest value itself was not described as being cut in half.

Is City of Dalaran available for dungeon quests yet?
No. City of Dalaran is not among the dungeons enabled in the October 1 public beta build, so its dungeon quest package is not yet verified.

Should I run a dungeon if I missed half the quests?
You can, but the first run usually has more value when the group has prepared the full available quest package. If the missing quests require only a short prerequisite chain, completing them first is generally more efficient.

Are higher-level Classic dungeon quests already final for Forever?
No. Existing Classic quest data is useful for preparation, but Forever can change rewards, XP, sharing, class interactions and prerequisites. High-level sections should be rechecked when the beta cap reaches them.

Conclusion

Dungeon quests are most efficient when treated as preparation rather than something to discover after entering the instance. Stack every faction and class objective you can, complete prerequisite chains before forming the group, leave space for item-start quests, and aim for one complete quest-loaded run. As the Forever beta moves beyond level 30, the remaining new dungeons and high-level Classic quest packages should be added only after their current versions are testable.

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