TBC Anniversary Honor Farming at 70: The Simple BG Plan for Fast Honor

TBC Anniversary Honor Farming at 70: Fastest BG Strategy and Marks Plan is a fast but complete guide to farming Honor efficiently at level 70 without wasting queues or ending up stuck on the wrong marks. It is written for practical gearing: what to queue, what wins faster, what objectives actually matter for Honor, and how to manage marks so you do not hit the common wall where you have plenty of Honor but cannot buy the pieces you want.
Most Honor grinds fail for predictable reasons. Players queue one battleground all day because it feels fast, then realize their marks are wrong. They tunnel kills instead of playing the objective payouts that decide most Honor per match. Or they burn time in low-win, low-objective games because nobody is calling a simple plan. This guide fixes that with a queue plan you can run every session, plus role-based win scripts for each battleground so your games end faster and your Honor per hour becomes consistent.
What This TBC Anniversary Honor Farming Guide Covers
This guide covers the parts of Honor farming that actually change your results at 70: which battlegrounds are worth your time, how to win them quickly, and how to align your marks with your shopping list. It focuses on objective-based Honor because battleground bonus weekends increase Honor tied to battleground objectives and match completion, while kills are not the lever that makes or breaks your hourly rate. If you want faster Honor, you need faster wins and cleaner objective control, not longer mid-fights that inflate your damage meter.
It also covers marks as a planning problem, not a loot drop. On current Anniversary servers, many players are reporting a 100-mark cap per battleground mark type and limited or missing ways to convert excess marks into Honor during the pre-patch period, which makes marks the real bottleneck for many purchase plans. Your goal is to keep marks in the range you need, avoid wasting them at cap, and rotate queues so you can buy upgrades on schedule instead of waiting for one specific mark type at the end.
Honor and Marks Reality Check Before You Queue

Honor farming gets much easier when you accept two realities. First, your best Honor per hour usually comes from winning faster and completing more objective events, not from padding kills. Second, marks are often the gating currency, because many items cost Honor plus specific marks, and you can only hold so many marks before you start wasting potential progress. During the Anniversary pre-patch period, many players are reporting that mark turn-in quests are not available, so you should plan as if excess marks do not have a clean conversion path and you must manage them deliberately.
There is also a moving target element you should respect. Blizzard has already adjusted Honor gain rates in the pre-patch (the active increase to Honor gains was raised to 150%), so avoid building a plan that depends on one specific multiplier. The safe approach is to build a strategy that is based on win speed and objective discipline, because those stay valuable even when raw rates shift.
| What to check | Why it matters | Decision rule |
|---|---|---|
| Honor cap and current rate | Rates can change, and your plan should still work when they do | Build your loop around fast wins and objectives, not around one temporary buff |
| Marks in your bags | Marks can cap and become wasted time if you keep queuing one BG | If one mark type is near cap, rotate away until it drops back into your target range |
| Your shopping list | You need the right marks, not just more Honor | Queue the BG that feeds your next purchase, not the BG you personally like |
| Weekend bonus battleground | Bonus weekends add Honor through battleground objectives and match completion, not by making kill Honor better | During the weekend, play the objective harder and end games faster instead of brawling mid |
Fastest BG Strategy at 70: The Win Scripts That End Games
The fastest way to farm Honor at 70 is to reduce match length while keeping objective payouts high. That means you need a script, because random fighting produces long games with low conversion. A script is not complicated. It is one clear opening plan, one clear mid-game rule, and one clear end-game rule that prevents throws. When your team follows a script, you win more often and you win faster, and those two effects stack into real Honor per hour.
Do not overthink comp and perfect coordination. Most battlegrounds are decided by whether enough players do the boring jobs: picking up flags, defending bases, responding to calls, and not abandoning objectives for a chase. If you want to climb your Honor rate, your job is to make those boring jobs happen every match. The sections below give you simple scripts you can type in chat or call in voice so even a semi-random group plays like it has a plan.
Warsong Gulch: win by controlling the midfield timing
WSG Honor efficiency is about ending the match, not farming mid. Your fastest wins come from coordinated flag runs supported by a tight defense that does not collapse the moment the enemy pushes. The clean script is simple: one dedicated carrier plan, one dedicated defense core, and everyone else on disruption and escort. If you are not escorting or defending, you are actively slowing your own win by taking fights that do not move the flag.
The practical rule that speeds up WSG is controlling the moment the enemy carrier leaves their base. If your team delays that exit, your offense has time to set position and your defense has time to prepare. If you let the carrier leave cleanly, you turn the game into a long chase that drains time. WSG is fast when you deny clean exits, force returns quickly, and convert every return into an immediate cap attempt instead of resetting into another mid brawl.
Arathi Basin: win by stable defense and clean swaps
AB is the most common place where players lose Honor per hour by playing emotionally. They over-rotate, they leave bases undefended, and they chase fights instead of controlling nodes. The fast-win AB script is to establish a stable base count, assign defenders who do not leave without a replacement, and use a small mobile group to respond to threats and create one decisive swing. If you have stable defense, the enemy wastes time running into dead pushes, and your team wins by default.
AB also rewards clean target selection. If you are attacking a node, your job is not to farm kills, your job is to create a short control window that flips the flag. That means crowd control, interrupts, and focus fire on the one target that is keeping the defense alive. The moment the flag flips, you stop fighting in the open and you transition into defense roles, because the fastest AB games are the games where you keep what you take and end the match on points without giving away free recaps.
Eye of the Storm: win by flag discipline, not random teamfights
EotS is one of the best battlegrounds for fast Honor when your team understands one concept: the flag is the accelerator, but only when you already control enough towers to safely score. The losing pattern is grabbing flag with no control and dying in the open, which creates long games that feel busy but convert poorly. The winning pattern is securing tower control, picking up the flag at the right time, and escorting it through a safe lane so every cap is guaranteed points rather than a coin flip.
The simple EotS script is to anchor defense at your controlled towers, rotate as a group to win one decisive fight for the next tower, then run the flag only when your tower state makes it safe. This ends games quickly because the scoreboard starts moving in big chunks instead of slow trickles. If you want to farm Honor efficiently, you want that scoreboard acceleration, and you get it by treating the flag like a planned objective, not a personal highlight moment.
Alterac Valley: win by objectives and ending the map
AV is efficient when it is played as a map completion race with controlled objective value, and inefficient when it turns into a never-ending bridge fight. On AV holiday weekends, the bonus Honor comes from battleground objectives and the "map complete" payout when the match ends, while kill Honor does not become magically better. That means your best AV games are the ones where your team commits to a clear push, secures key objectives on the way, and ends the match rather than camping a choke for twenty minutes.
The practical AV script for speed is to avoid getting stuck in fights that do not unlock the win condition. If your team is winning, keep momentum and end the map. If your team is losing, you still want to complete objectives that pay out and shorten the game rather than dragging it out. Long AV matches can feel productive because there is constant fighting, but for Honor per hour they often underperform compared to faster wins in other battlegrounds unless the AV lobby is consistently ending maps quickly.
Marks Plan: Replace Mark Routing With a Real Purchase Loop

You are right to dislike the phrase "Mark Routing" because it sounds like a gimmick. What you actually want is a marks plan that connects queues to purchases. The best way to think about marks is that they are your constraint currency. Honor is always flowing as long as you play, but marks only flow in specific battlegrounds, and you can waste them by hitting cap or by spending time in the wrong queue when your next upgrade needs a different mark type.
On current Anniversary servers, many players are reporting a 100-per-type mark cap, and many are also reporting limited or missing options to turn marks into Honor during the pre-patch period. That combination means you should treat marks as something you actively manage, not something you passively collect. The safest plan is to keep each mark type in a target band, rotate queues when a mark approaches cap, and always bias your next queue toward the marks that unlock your next upgrade.
| If you need | Queue priority | How to keep games fast | When to rotate away |
|---|---|---|---|
| WSG marks | Queue WSG until you reach your target band | Play for caps, deny carrier exits, avoid endless mid fights | When you are near mark cap or your next purchase needs a different mark |
| AB marks | Queue AB for stable, repeatable wins | Defend bases properly, flip flags with short control windows | When defenders are consistently absent and games become long throws |
| EotS marks | Queue EotS when your group plays towers plus flag well | Do not run flag without control, score only with safe escort | When teams keep suicide-running flag and matches stall |
| AV marks | Queue AV when lobbies are ending maps quickly | Commit to objective progress and match completion, avoid bridge traps | When matches repeatedly become long mid fights with no end |
Conclusion
Honor farming at 70 in TBC Anniversary is not about queuing the same battleground forever, it is about running a loop that produces both Honor and the marks that unlock your next purchases. If you want the fastest progress, you build win scripts that shorten games, you focus on objectives that actually drive Honor, and you rotate battlegrounds based on your marks needs instead of your mood. That is how you avoid the most common trap where you have plenty of Honor but cannot buy upgrades because the wrong marks are missing or the right marks are stuck at cap.
The clean approach is to plan your session in blocks. First, identify the next upgrade you want and the marks it requires. Second, queue the battleground that feeds those marks and follow the win script that ends games quickly. Third, rotate before you waste marks at cap and before long, unfocused matches drain your hourly rate. If you keep those rules, your Honor per hour stays stable across different weekends and tuning changes, and your gearing becomes predictable because every queue is tied to a real purchase plan.