Aion 2 Class Tier List: Best

Aion 2 class tier list guides are already a big topic because the game is live in Korea and Taiwan, so the discussion is no longer theory only. People are comparing real PvE clear speeds, real PvP matchups, and how comfortable each class feels for daily farming once the honeymoon phase is over. This tier list is written for what players actually search: best class for PvE in Aion 2, best class for PvP, which class farms mob spots fastest, and which picks are safest for an eventual EU launch. It also tries to stay realistic about the biggest factor in every live-service MMO: patches can flip the meta, and “S tier forever” rarely exists.
To keep it useful, the rankings focus on three things that matter across most updates: how self-sufficient the class is, how much value it brings to groups, and how reliably it performs when you are not playing with perfect gear, perfect ping, and perfect teammates.
How this tier list is built (and how to use it)
Aion 2 has a relatively small launch roster, but classes can feel wildly different depending on the content you care about. A class that is “amazing” for premade PvP can feel exhausting for solo farming. Another class might look average on damage meters, yet be the reason your group survives hard dungeon pulls. This is why the list is split into three separate rankings: PvE (dungeons and bosses), PvP (duels and group fights), and farming (open-world mobs and material loops). You will also see short notes about comfort, because a class that performs well on paper can still be a bad pick if it feels clunky to you.
Tier definitions here are simple. S tier means it performs strongly with fewer conditions and still feels good when things go wrong. A tier means strong with a clear role and only a few weaknesses. B tier means viable but more dependent on gear, ping, or team setup. C tier means it can work, but you pick it because you love the playstyle, not because it makes your life easier.
What usually changes tiers after a patch
When people argue about class balance, they often miss what actually moves a class up or down. In Aion 2, the biggest meta shifts usually come from control effects, survivability tuning, and how fast a class can convert “winning a moment” into a kill before help arrives.
- Control and knockdowns: small CC changes can decide whole PvP seasons.
- Self-sustain: if a class can stay alive alone, it becomes better at farming and skirmishes.
- Damage delivery: burst and reliability often matter more than peak DPS.
- Group value: buffs, debuffs, and utility keep a class relevant even when damage is nerfed.
Aion 2 class tier list overview for PvE, PvP, and farming
If you want the quick answer first, this table is the fastest way to choose a direction. It reflects common early KR and TW community impressions and the “practical meta” people talk about when recommending classes to friends.
One important note: this is a community snapshot, not an official balance ranking. Aion 2 is a faction MMO, so the “best class” is often the one your group is missing. If your guild already has too many melee DPS, picking another melee “top tier” might feel worse than playing a slightly lower tier class that gives your party something unique.
| Class | PvE (Dungeons/Bosses) | PvP (Duels/Group) | Farming (Mob Spots) | Why people pick it |
|---|---|---|---|---|
| Templar | A | S | A | Durability, control, safe progression, strong in fights |
| Assassin | A | S | S | Burst, mobility, fast kills, great solo pace if you execute well |
| Gladiator | A | A | A | Pressure damage, strong brawling, useful in most team comps |
| Cleric | S | A | B | Best safety pick for groups, heals, support, late-game value |
| Spiritmaster (Elementalist) | A | A | A | Summons, control, steady ranged pressure, strong utility in group fights |
| Sorcerer | A | B | A | High damage windows, strong AoE, needs positioning discipline |
| Ranger | B | B | A | Safe ranged farming and mobility, can kite and rotate well |
| Chanter | B | B | B | Buff identity, “glue” class for friends, weaker solo impact early |
If you want the shortest possible recommendation: Templar is the safest all-rounder for PvP and general comfort, Assassin is the sharpest solo killer, Cleric is the highest long-term group value pick, and Spiritmaster (Elementalist) is one of the most comfortable ranged choices for both PvP and farming.
PvE tier list: best classes for dungeons, bosses, and progression

PvE performance in Aion 2 is not only about damage meters. The best PvE classes are the ones that keep runs stable when things go messy: bad pulls, missed mechanics, uneven gear, or a learning group. That is why tankiness, sustain, and utility often beat pure DPS on the “real player” tier list.
There is also a practical detail many tier lists ignore: Aion 2 PvE exists to feed PvP progression. Players farm dungeons to gear up for contested content, so the best PvE picks are often the ones that stay useful even after your group outgears the early grind.
Right now, the most consistent PvE carry picks are the ones that either reduce risk (Cleric) or speed clears without requiring perfect setup (Gladiator, Spiritmaster, Sorcerer). Templar is still strong for stability and learning, but some groups prefer faster clear comps once they are comfortable and geared.
PvE roles that groups actually need
If you want to get invited faster and avoid waiting for parties, think in roles, not in ego. Most groups want stability first, speed second. That naturally boosts tanks and healers, and it keeps utility classes relevant even when damage metas change.
- Cleric: the safety net, plus strong long-term value because teams always need healing.
- Templar: a reliable frontline option that feels good for learning and messy runs.
- Spiritmaster (Elementalist): consistent ranged contribution, control, and utility that makes pulls smoother.
- Gladiator: reliable melee damage that also helps when fights get chaotic.
For many players, the best PvE starter class is simply the one that reduces stress. If you want to learn the game without getting punished for every mistake, Cleric and Templar are comfort picks. If you want faster clear loops, Spiritmaster, Sorcerer, Gladiator, and Assassin become more attractive once you are confident.
PvP tier list: best classes for duels, small-scale, and large fights

PvP in Aion 2 is where the community gets loud, because the game’s identity revolves around faction conflict. A class that feels slightly overtuned becomes a real problem fast, since it shows up everywhere: open world skirmishes, objective pushes, and guild fights where people stack what works. In early KR and TW discussions, two patterns show up constantly. First, durable melee with control can feel oppressive when it connects. Second, burst assassins dominate the “pick someone off” style of PvP, especially when they can choose fights on their terms.
That is why Templar and Assassin are so often placed near the top of PvP lists. Gladiator follows closely because it brings pressure and brawl strength. Spiritmaster (Elementalist) and Cleric frequently rank well because they can influence group fights in ways that do not depend on winning a raw DPS race.
Why ping and CC decide PvP performance
Aion 2 PvP is not only about “what class is broken.” It is also about how reliably you can execute your win condition. If your class needs tight cancels, perfect burst timing, or split-second defensive reactions, high ping can turn an S tier class into a frustrating experience.
- Assassin: incredible when you can execute fast burst and reposition cleanly.
- Templar: strong even on imperfect ping because durability forgives mistakes.
- Spiritmaster (Elementalist): safer ranged pressure and control, less all-in than pure melee.
- Cleric: group impact stays high even if your personal damage is not the focus.
If your goal is consistent PvP results, pick something that matches your reality, not your fantasy. A technically “weaker” class that you can pilot cleanly will beat a meta class you misplay. That matters even more in faction games, because your mistakes do not only affect you, they affect your party and your guild.
Farming tier list: best classes for mob spots, materials, and solo grind
Farming is where you spend most of your time in a live-service MMO. Even if your dream is PvP, you still need money, materials, and upgrades, and that usually means repeating mob loops, clearing open-world packs, or rotating through efficient spots that the community discovers. The best farming classes have one of two strengths. Either they kill extremely fast and move on (speed farming), or they stay alive forever and never get forced out of a spot (safe farming). Ideally, you want both, but most classes lean more toward one side.
In practice, Assassin often becomes the “I want fast results” pick, especially if the farming route involves fast single-target kills and quick movement. Sorcerer and Spiritmaster (Elementalist) tend to shine when AoE clears matter, because clearing packs efficiently is often the difference between “okay income” and “great income.”
Fast farming vs safe farming
Before you choose a class for grinding, decide which pain you want to avoid. Some players hate slow kills. Others hate dying, losing time, and fighting for tags. Your best farming class is the one that protects you from the problem you personally run into the most.
- Fast farming: Assassin, Sorcerer, Spiritmaster (good pace, good rotations).
- Safe farming: Templar, Cleric (slower, but hard to push out of a spot).
- Balanced: Gladiator (steady damage and survivability without extreme weaknesses).
If you plan to farm in contested zones, survivability becomes more important. The fastest farming class can still lose efficiency if you get constantly interrupted by PvP. In those environments, a durable class that can defend itself often makes more money per hour over the long run.
Class picks by playstyle: solo, guild-focused, and high ping
Most “best class” arguments ignore the most common situation: you are not always playing with a perfect group. Some days you farm solo. Some days you run with one friend. Some days you show up for large guild objectives. A class that only feels good in one of those situations can burn you out quickly. If your playstyle changes week to week, it is smarter to pick a class with strong baseline comfort. That is the real reason Templar stays popular. It can solo, it can PvP, it can hold space, and it does not feel useless if you log in at odd hours without a party waiting. For players aiming at an EU or global launch in 2026, the early planning question is usually: should I pick the “strongest class” or the “best starter class”? The best starter class is the one that does not punish you for being new, and still has a role when your gear improves later.
Starter class recommendations for an EU launch
If you want a simple decision that works for most people, start with your main priority. Then choose the class that gives you the most comfort in that priority, not the class that looks coolest in someone else’s video.
- If you want the safest all-rounder: Templar.
- If you want PvP hunting and fast solo farming: Assassin.
- If you want guaranteed group demand and long-term value: Cleric.
- If you want ranged comfort with strong utility: Spiritmaster (Elementalist).
- If you want a straightforward brawler: Gladiator.
Ranger, Sorcerer, and Chanter can absolutely work, but they are more sensitive to how the meta shakes out and how your group is built. If you love those playstyles, pick them and commit. Just do not choose them expecting “easy mode” compared to the comfort picks above.
What matters more than tier lists: gear, skill timing, and team roles
Tier lists are useful for choosing your starting direction, but they do not replace fundamentals. In a faction MMO, your real power comes from how well you convert your time into progression and how reliably you show up for your group. A player with clean execution and good gearing habits will outperform a meta chaser who constantly rerolls and never masters anything. If you want to climb faster, focus on the boring things that win over months: keeping your upgrades consistent, learning your defensive tools, and understanding how fights actually start and end. Many PvP losses come from positioning errors and timing mistakes, not from “the other class being broken.”
For guild players, role discipline matters even more. In large fights, a class is not only its damage. It is also its ability to peel, hold space, secure kills, keep allies alive, or control a choke point long enough for reinforcements to arrive.
- Pick a class you can play for hundreds of hours without hating it.
- Learn your defensive cooldowns before chasing damage numbers.
- Build around your guild’s needs instead of stacking the same role.
Conclusion
The early Aion 2 meta in Korea and Taiwan suggests a clear trend: durable control-heavy melee and high-burst assassins shape the PvP conversation, while stable “run-smoother” picks keep PvE comfortable for most groups. For farming, the best classes are the ones that either clear fast or never get pushed out of a spot, depending on where you grind. If you want a safe recommendation that fits most players, Templar remains one of the easiest “one character does everything” choices for general comfort and PvP consistency. If you want maximum solo speed and sharp PvP kills, Assassin stands out. If you care about long-term group value and constant party demand, Cleric is the classic investment pick. And if you want a strong ranged option that stays useful across multiple content types, Spiritmaster (Elementalist) is one of the most balanced choices. When EU or global details get closer, the smartest move is to re-check this tier list against the newest KR and TW patch direction. Even if the ranking order changes, the core advice usually stays the same: pick what fits your lifestyle, then master it until you become the reason fights go your way.