Aion 2 Professions Guide: Crafting, Leveling

Aion 2 professions are not just “lifeskills for roleplay.” On live servers they matter because they directly affect how smooth your progression feels: how many consumables you burn per hour, how much kinah you keep after upgrades, and how often you get stuck waiting for one missing material. In a competitive MMO, that convenience becomes power over time, even if you never craft a single “best-in-slot” item.
This guide answers what players actually search when they start looking into crafting: how many professions Aion 2 has, what each one is for, how profession leveling works, how the crafting stations and recipes fit together, and where you get ingredients without wasting hours doing inefficient routes. If you are preparing for an eventual EU/global release (expected but always subject to change), this is also the part of the game that helps you avoid the classic launch mistake: buying everything at peak prices because you ignored gathering early.
What professions do every time you log in
In practice, professions in Aion 2 support three core things: your personal comfort, your weekly efficiency, and your long-term economy. Comfort is simple: you always have food, potions, and useful items so you can play longer without feeling punished. Efficiency means your daily sessions produce more progress per minute, because materials and consumables stop being a bottleneck. Economy is the big one, because when you can convert drops into something people actually buy, your upgrades stop feeling like a constant kinah crisis.
- Crafting keeps essential consumables predictable instead of overpriced.
- Gathering gives you passive income while you do normal content.
- Professions reduce your dependence on the broker during demand spikes.
The key mindset is this: you do not need to live inside the crafting menu. Most strong players treat professions as a background engine that runs alongside PvE and PvP, not a separate “job” they must grind all day.
A realistic weekly cadence for solo players and guilds
The healthiest crafting routine is steady and boring, which is exactly why it works. You gather while traveling to content you already planned to do, you stockpile materials during weekdays, then you craft in short bursts when you can unlock a new recipe tier or produce a batch of high-demand items. Guild groups push this even further by splitting roles: one person focuses on consumables, another on gear lanes, and everyone benefits from stable supplies.
- Weekdays: natural gathering, small crafts, and stocking core materials.
- Weekends: bigger craft batches to support long PvP and dungeon sessions.
- Market habits: list items in batches instead of reposting constantly.
How many professions are there in Aion 2
Most community discussions currently group Aion 2 crafting into 5 core professions that cover almost everything players want to produce. This matters because it keeps decisions simple: you pick a lane that supports your character directly, or a lane that produces items with constant demand. Depending on region, translation, and patches, you may see slightly different naming in guides, but these five are the “main economy lanes” that players level and talk about.
Choosing a profession early is not about trying to predict the final endgame. It is about choosing something that stays useful while you level, farm, and gear up. Professions that create consumables tend to stay valuable forever, while gear-focused professions can be stronger at specific points of progression depending on the server market.
The 5 crafting professions most players level
| Profession | What it usually crafts | Why it is valuable |
|---|---|---|
| Alchemy | Potions, utility items, progression support materials | Always needed, reliable demand, strong self-sustain lane |
| Cooking | Food buffs, sustain items for long sessions | Cheap power and comfort, great for farming and PvP stamina |
| Weaponsmithing | Weapons and weapon-related components | Helps gear progression and reduces market dependence |
| Armorsmithing | Armor pieces and defensive progression crafts | Stable upgrades, often steady profit if demand is high |
| Handicrafting | Accessories (rings, earrings, necklaces) and utility components | Strong selling potential, useful early for power bumps |
How profession leveling works

Profession leveling is built around crafting for experience and unlocking higher recipe tiers, but the real “skill” is choosing what to craft so you do not destroy your material budget. The fastest trap new players fall into is crafting random low-value items just to see the bar move. It feels good for ten minutes, then you realize you burned resources that would have made items you actually use, or items that sell quickly.
The smarter approach is to treat leveling as a ladder: each tier should unlock something meaningful for your current stage. For example, a better potion tier that saves money every day, or a food tier that improves farming efficiency, or a gear support craft that fills a weak slot when drops refuse to cooperate. Also keep in mind that some recipes are part of a chain, meaning you craft a base item first and then use it as a material for the next step, so pushing levels blindly without planning often wastes more than people expect.
A clean leveling strategy that saves materials and kinah
- Level in bursts when you can reach a new recipe tier in one session.
- Craft items you will actually use instead of pure EXP filler crafts.
- Stockpile materials first, then push levels efficiently in batches.
- Sell duplicates and leftovers to recover costs instead of hoarding everything.
This is why consumable professions feel so good early: the items you craft are never “wasted,” because you burn them constantly while playing normally.
How crafting works step-by-step
Aion 2 crafting is station-based and recipe-driven. You collect materials, go to the correct crafting station, select a recipe, and craft the output. The part that makes crafting feel smooth is having a stable ingredient pipeline, because crafting is rarely blocked by “skill,” it is blocked by missing materials or missing recipe access. Once you understand those two gates, the system becomes predictable and easy to plan around. In practice, many players also treat crafting as a pipeline: craft base items, convert them into the next tier when needed, and keep a small buffer of extra materials so one missing piece does not stop your whole session.
- Step 1: unlock recipes (profession leveling and tier progression).
- Step 2: gather ingredients naturally or buy missing pieces from the broker.
- Step 3: craft at the correct station, then use or sell the result.
- Step 4: repeat only when it produces real value for your current goals.
Crafting for yourself vs crafting for profit
These are two different mindsets, and mixing them without a plan is what makes people feel like crafting “does not work.” Self-crafting is about stability, comfort, and reducing downtime. Profit crafting is about demand timing, server phase, and choosing outputs that move fast. A hybrid approach is usually best for normal players: craft essentials for yourself, then sell extra materials and a few high-demand outputs in batches.
- Self-crafting wins on consistency and comfort.
- Profit crafting wins on volume and market awareness.
- Hybrid crafting wins by doing both without turning into a broker simulator.
Where to get crafting ingredients

Ingredient sourcing is where professions become either relaxing or painful. The reason “gather while you play” is the best advice is because it stops crafting from stealing your playtime. Instead of doing a dedicated gathering grind, you collect materials while traveling to objectives you already care about: daily routes, farm spots, dungeon entrances, and open-world loops. That way crafting feels like free value stacked on top of your normal combat time. Gathering also tends to have its own progression curve, so picking up nodes consistently while leveling makes it much easier to access higher-tier materials later without feeling behind.
The broker can fill gaps, but relying on it for everything is expensive, especially when the server economy spikes after new content, balance changes, or popular guide videos. The strongest crafters are the ones who can keep crafting even when prices jump, because their pipeline is not fully market-dependent. A simple habit that saves a lot of kinah is stocking “bottleneck” materials early, because those are the first to explode in price once more players hit the same recipe tier.
Ingredient sources you will actually use
| Source | What you typically get | Why it matters |
|---|---|---|
| Gathering nodes | Raw materials used across many recipes | Best “background” income while traveling |
| Monster drops | Recipe-linked mats and progression items | Perfect for farming routes that also pay you in materials |
| Quests and activities | Bound or time-based crafting resources | Efficient value if you already do these systems daily |
| Broker (market) | Any tradable ingredient | Fast fixes for missing materials, but can be expensive |
| NPC vendors | Basic components and filler mats | Convenience materials for small crafting gaps |
A good rule is to treat annoying materials like premium currency: stockpile them early, because they become expensive the moment the server realizes they are a bottleneck for popular crafts. If you want to be extra efficient, gather more aggressively before weekends and right after you unlock a new tier, because those are the moments when demand spikes and prices usually jump.
Which profession should you pick first
The best first profession is the one that matches how you actually play. If you log in for short sessions, you want instant value and low stress. If you grind for hours, you want consumables and profit loops. If you are guild-focused, you want something your group burns constantly so your contribution always matters. This is why Alchemy and Cooking are so common as starter picks: they help almost everyone every day.
- Universal value: Alchemy, Cooking.
- Gear control: Weaponsmithing, Armorsmithing.
- Market flexibility: Handicrafting for accessories and sellable crafts.
How professions connect to PvE, PvP, and farming
Professions matter because they multiply the value of the time you already spend in the game. In PvE, consumables and upgrade support help you keep runs stable and reduce RNG frustration. In PvP, buffs and sustain help you show up ready instead of feeling underpowered. In farming, crafting turns raw drops into higher-value outputs and helps you keep a consistent kinah flow instead of relying on rare lucky drops.
- PvE: smoother clears, fewer “we wiped because we had no supplies” moments.
- PvP: better readiness for long fights and repeated skirmishes.
- Farming: better profit per hour by converting materials into demand items.
A no-burnout crafting plan that still gives real value
- Gather while traveling, not as a separate grind session.
- Craft in short bursts when you unlock meaningful recipe tiers.
- Sell in batches once per day instead of babysitting prices.
- Focus on one comfort profession and one profit profession.
Conclusion
Aion 2 professions are a long-term advantage layer that improves your comfort, your efficiency, and your economy. You do not need to craft nonstop to benefit. The strongest approach is building a simple pipeline: gather naturally, craft only what creates clear value, and use the market as a tool instead of a crutch.If you want the most reliable results, start with a profession that helps your daily gameplay immediately, then expand into a second profession once you understand what your server economy is hungry for. That way crafting stays fun, profitable, and supportive without turning into a wall of chores.The biggest mistake players make is treating professions like a separate grind they must “finish.” In reality, the best crafters are the ones who keep it simple: they collect materials during normal play, craft in short planned bursts, and only push levels when they know a recipe tier upgrade will pay them back. This keeps your costs controlled and prevents the classic situation where you spend more kinah leveling a craft than you would have spent just buying the same items once.