Diablo 4 Leaderboards Beta Explained: Categories, Rules, and Reset Timing

Diablo 4 Leaderboards Beta Explained: Categories, Rules, and Reset Timing is a practical guide to how the new Leaderboards (Beta) work alongside The Tower in Season 11. It is written to answer the exact questions players keep asking: what categories exist, what the leaderboard actually measures, what rules can block you from seeing or ranking, and when the resets happen so you do not waste your best push on the wrong week.
This is not a Diablo 3 style permanent season ladder. Blizzard is running the Leaderboards in multiple two-week rounds throughout the season, then closing them the day before Season of the Divine Intervention ends. After the final round, The Tower and Leaderboards become unavailable until the next season begins, and Blizzard notes the cadence can change during or after the Beta. The important takeaway is simple: your timing matters as much as your build, because your rank only exists inside the current round.
Access and What the Leaderboards Record
Leaderboards (Beta) are tied to The Tower and run only in the Seasonal Realm. To access The Tower, you must complete Season Rank 2. Once you do, you enter through the Obelisk in Cerrigar. If you cannot enter The Tower, you cannot post a leaderboard run, because the leaderboard is built from Tower completions.
When you finish a Tower run, the system records the Tower Tier you completed and your final time, and the leaderboard entry displays Rank, Player Name, Tier Completed, Time, and Date. This is the entire scoring reality in practice: you need a completed run, then you improve the result by completing a higher tier and by reducing time for completed runs. There is no separate public points field shown on the entry itself, so do not plan around a hidden score you cannot see. Plan around completion first, then time.
You can view the Leaderboards at the Artificer's Obelisk in Cerrigar and from the Collections menu. Use the same viewing method and the same filters when comparing results, because mixing ladders, modes, or filters is the fastest way to misread your progress.
Categories, Mode Splits, Filters, and Crossplay Rules

Leaderboards are split so you compete against comparable players. Solo ladders are split by class, party ladders are split by group size, and Hardcore and Normal are separate entries because the risk profile is fundamentally different. This is why the correct first step is always choosing the ladder you actually care about, then staying inside it for the whole round so your comparison stays honest.
| Category type | What it includes | What it is for | What you should optimize |
|---|---|---|---|
| Solo class ladders | Solo Barbarian, Necromancer, Sorcerer, Rogue, Druid, Spiritborn | Fair comparisons inside the same class kit | Tier you can finish, then time |
| Party ladders | Party of 2, Party of 3, Party of 4 | Fair comparisons inside the same party size | Role coordination and time routing |
| Mode split | Hardcore and Normal are separate | Risk and survivability differences are not comparable | In Hardcore, consistency first, then speed |
Filters and crossplay: why your leaderboard view may differ
Blizzard lists filters including All Platforms or PC only, Hardcore and Normal, Friends, and Clan. These filters exist for a reason. They let you compare within the same context and track week-to-week improvement without noise. Crossplay settings also matter because Blizzard states that opting out of cross-platform play gives you limited access to the Leaderboards. If your goal is broad comparison and browsing, leave crossplay enabled. If your goal is a smaller competition scope, accept that your access and browsing experience may not match what other players see.
Two-Week Reset Cadence and a Practical Round Plan
Leaderboards run in multiple two-week rounds throughout Season 11, then close the day before Season of the Divine Intervention ends. Blizzard provides sample timing that uses a clean two-week rollover at 11:00 a.m. PST. Treat the round boundary as a hard deadline. If you want a strong finish for that round, aim to post your best run at least a day before rollover, because last-minute pushes are where disconnects, misplays, and real-life interruptions waste your best window. Blizzard also notes the cadence can change during or after the Beta, so always double-check in-game messaging and official announcements if you are planning around a specific cutoff.
| Sample round | PST time | UTC time | Kyiv time (Europe/Zaporozhye) |
|---|---|---|---|
| Round 1 start | Jan 12, 11:00 a.m. PST | Jan 12, 19:00 UTC | Jan 12, 21:00 |
| Round 1 end | Jan 26, 11:00 a.m. PST | Jan 26, 19:00 UTC | Jan 26, 21:00 |
| Round 2 start | Jan 26, 11:00 a.m. PST | Jan 26, 19:00 UTC | Jan 26, 21:00 |
| Round 2 end (example) | Feb 9, 11:00 a.m. PST | Feb 9, 19:00 UTC | Feb 9, 21:00 |
The safest way to play a round without wasting your best push
The best round strategy is simple and repeatable. Post a baseline completion early so you secure a valid entry and remove last-day pressure. Then iterate with one goal at a time: either raise the highest tier you can reliably finish, or keep the tier stable and shave time with cleaner routing and execution. Because the leaderboard is built from completed tier and time, the worst habit is gambling completion for a theoretical faster run. A clean completion at a strong tier beats a failed higher-tier push inside a two-week window.
Conclusion
Diablo 4 Leaderboards (Beta) are a Tower-based ladder built from completed Tower runs, recording the Tower Tier you completed and your final time, displayed with Rank, Player Name, Tier Completed, Time, and Date. To participate, you must be in the Seasonal Realm, unlock The Tower by completing Season Rank 2, then post completed runs. Competition is split into solo class ladders and party size ladders, with separate Hardcore and Normal entries, and filters like platform, friends, and clan so you can compare within the right context.
The defining feature of the Beta is the cadence. Leaderboards run in two-week rounds throughout the season, then close the day before the season ends, and The Tower and Leaderboards become unavailable until the next season begins. That format rewards players who plan around round boundaries, secure a clean completion early, and then iterate safely instead of gambling everything on the last day.
If you want consistent results, treat each round like a short competitive season. Finish a strong tier reliably first, then improve time without risking completion. Keep your comparisons inside the same ladder type and the same filter set, and leave crossplay enabled if you want full browsing. Do that, and the Beta stops feeling confusing because you are playing the system it actually is, not the ladder you expected.