TBC Anniversary Dungeon Route: Reputation to Heroics Fast

At the start of TBC Anniversary, dungeon spam is only worth it if it moves one of three goals forward: reputation, Heroic unlocks, or high-impact early gear. If you run random dungeons for random drops, you can end up with decent items but no access to the Heroic versions that matter for Phase 1 readiness.
This guide keeps the plan tight and repeatable. It focuses on which dungeon clusters to run for key reputations, how to unlock Heroics efficiently, and how to shift into targeted gearing without getting trapped in low-value farming.
Start here: what “Heroic unlocks” actually means in this guide
In TBC, “Heroic unlocks” means meeting a reputation requirement with the dungeon’s associated faction so you can buy the Heroic key from that faction’s quartermaster. In addition, a few dungeons have one-time access steps for the dungeon entrance itself. That is separate from the Heroic key system.
- Heroic keys are character-specific. In most TBC rulesets, each party member needs the correct Heroic key to enter a Heroic instance.
- TBC Anniversary Edition adds an alt-friendly shortcut: once your first character becomes fully attuned for a specific dungeon (Revered for that key), you can buy a Bind-on-Battle.net-Account key bag to mail to alts. Alts still need at least Friendly to use the key.
- Some entrances have a separate physical door key or attunement chain. Often only one party member needs the door key to open the gate, but everyone still needs the Heroic key to enter Heroic mode.
- If you hit an access gate, treat it like a one-time efficiency unlock. Do it once, then go back to your reputation loop.
The no-waste rule: every run must advance one clear goal
If a dungeon run does not improve your ability to run the next dungeon faster, it is usually not worth your early launch time. Use this simple goal filter before you queue, invite, or travel:
- Reputation: does this run push a Heroic unlock threshold for a faction I need?
- Heroic unlocks: does this run or its quests unlock a Heroic track or remove an entry gate?
- Early gear: does this run have multiple meaningful upgrades for my role, not just one low-chance drop?
Quick decision tree: what you should spam today

This is the fastest way to choose your runs without overthinking:
- If you cannot enter Heroics for a core faction, spam that faction’s Normal dungeon routing until you can buy the Heroic key. Do not overstay in a dungeon that has stopped giving reputation.
- If you can enter some Heroics but your group is slow or wipes, run easier, faster Heroics first and stabilize your pace before chasing harder targets.
- If you have Heroic access and your pace is stable, switch to targeted Heroics that can upgrade multiple slots for your role.
- If you are only chasing one low-chance item and nothing else in the dungeon helps you, stop and rotate to broader value.
Reputation first: the fastest way into real pre-raid gearing
Normal dungeon loot can be useful, but reputation unlocks your main gearing engine. Getting the right reputations early gives you access to Heroics, which increases the value of every future run. That is why the clean strategy is reputation first, then Heroics, then targeted farms.
One practical warning that saves a lot of time: several early Normal dungeons stop granting reputation at specific points (often at Friendly or Honored). When that happens, you must pivot to the next dungeon in the same reputation track (or finish with quests) instead of mindlessly spamming the same run.
The core reputations most players prioritize early
- Honor Hold (Alliance) or Thrallmar (Horde): Hellfire Citadel dungeons.
- Cenarion Expedition: Coilfang Reservoir dungeons.
- Lower City: Auchindoun dungeons (not Mana-Tombs).
- The Sha’tar: Tempest Keep 5-player dungeons.
- Keepers of Time: Caverns of Time dungeons.
Dungeon priority map: which clusters to run for each reputation
Use this table as your routing map. Pick one track, commit for multiple runs, and rotate when your next bottleneck changes.
| Reputation track | Normal dungeons to spam | What you gain | When to rotate |
| Honor Hold or Thrallmar | Hellfire Ramparts, The Blood Furnace, then The Shattered Halls (plus dungeon quests) | Fast early rep and launch tempo, then a clean path to Revered for the Heroic key | Rotate Ramparts and Blood Furnace once they stop giving rep (they cap early). Use Shattered Halls and quests to finish the push to the key, then move into Heroics or another rep track |
| Cenarion Expedition | The Slave Pens and The Underbog early, then The Steamvault to finish | Reliable rep routing with a clear pivot point when early dungeons stop giving rep | Rotate off Slave Pens and Underbog once you hit their Normal rep cap (typically at Honored). Pivot into Steamvault and remaining quests to reach Revered, then shift into Heroics or another track |
| Lower City | Auchenai Crypts and Sethekk Halls to Honored, then Shadow Labyrinth to Revered and beyond | Three dungeons feed one rep track, with Shadow Labyrinth acting as the main engine after Honored | Rotate into Shadow Labyrinth the moment Crypts and Sethekk stop giving rep (Normal cap at Honored). After you can buy the Heroic key, move into Heroics or targeted upgrades |
| The Sha’tar | The Mechanar, The Botanica, and The Arcatraz (if you have access) | Strong rep value and excellent later gearing value; these dungeons continue to grant Sha’tar reputation through Exalted | Rotate when you can buy the Heroic key and your group is ready for Heroics, or when upgrades and clear speed make another target higher value per hour |
| Keepers of Time | Old Hillsbrad, The Black Morass | Direct rep routing for this track, with only two dungeons to manage | Rotate when you can buy the Heroic key, or when your pace drops and another track is more efficient for your group’s current power |
One simple stop rule covers every track without repeating it everywhere: rotate the moment your current runs stop solving your current bottleneck. Early on, that bottleneck is usually Heroic access, and the most common reason you stall is because your current Normal dungeon has stopped awarding reputation.
Normal vs Heroic: when to switch without wasting time
This is where most players lose days. They either stay in Normals too long chasing drops, or they jump into Heroics too early and burn time wiping. Use the switch rules below.
| Your situation | Run | Why | Switch trigger |
| Heroics not unlocked for a core faction | Normal routing for that faction (including the higher-level dungeon that still gives rep) | Reputation is your bottleneck, and early Normals can cap out and stop giving rep | Switch when you can buy the Heroic key and your group can enter Heroics |
| Heroics unlocked, but clears are messy | Safer, faster Heroics first | Stability increases total upgrades per hour | Switch when runs feel repeatable and wipes are rare |
| Heroics unlocked and clears are stable | Targeted Heroics for multi-slot upgrades | Best early gearing value | Switch when upgrades dry up or the dungeon only serves one low-chance item |
| You are only chasing one low-chance item | Rotate to broader value | Low return early | Come back later when most of your kit is already strong |
A repeatable 60 to 90 minute session template

This format prevents drift and keeps your progress measurable. It also works whether you are playing solo, duo, or full group.
Step 1: 10 minutes setup
- Pick one dungeon cluster and one goal: reputation unlock or targeted upgrades.
- Grab the dungeon quests that are on the direct path. Skip long chain detours.
- Repair, vendor, restock water, and set Hearthstone to your repeat-return hub if relevant.
Step 2: 45 to 60 minutes execution
- Run the same dungeon or the same cluster back to back for momentum.
- Track one number: reputation gained or meaningful upgrades found.
- If you wipe twice on the same pull pattern, downgrade to a faster dungeon and stabilize first.
Step 3: 10 minutes closeout
- Turn in quests and check reputation progress.
- Confirm whether your group now has Heroic access for the track you are working on.
- Write the next session goal in one line so you do not drift next login.
Role-based priorities: what matters most for tanks, healers, and DPS
These are not full best in slot lists. They are the upgrades that most directly increase your dungeon speed and reduce wipe time.
Tanks
- Prioritize survivability that reduces spike damage first. Fewer wipes beats slightly higher threat.
- Upgrade weapon only if threat is the reason pulls fall apart.
- Favor dungeons where you can upgrade multiple defensive slots, not one niche item.
Healers
- Mana stability is tempo. If you drink less, you clear faster.
- Prioritize upgrades that reduce emergency healing and prevent deaths.
- Run dungeons with repeatable pacing instead of gambling on slow clears.
DPS
- Weapons are often the biggest single speed upgrade, especially early.
- Prioritize upgrades that improve consistent damage, not only burst on long cooldowns.
- If you pull threat or die often, your best upgrade is cleaner play and safer pulls, not a new item.
Common traps that waste time in the first two weeks
These are the mistakes that turn “efficient dungeon spam” into a grind.
- Swapping dungeons every run and losing time to travel, summons, and re-explaining the plan.
- Chasing a single low-chance drop while your Heroic unlocks are still behind.
- Ignoring dungeon quests that give fast value, then re-running the dungeon later to fix it.
- Forcing a hard dungeon with an unstable group instead of farming faster runs for more total upgrades per hour.
- Staying in Normal dungeons after you could be farming better value in Heroics, or staying in a Normal dungeon after it has stopped awarding reputation.
A simple launch timeline: reputation first, then Heroics, then targeted farms
This timeline is intentionally simple. It keeps your focus clean and stops you from doing work twice.
- Phase 1: spam Normal dungeons for your core reputations until your group can buy the needed Heroic keys for the tracks you care about. Pivot as soon as a Normal dungeon stops giving reputation.
- Phase 2: run easier, faster Heroics first to stabilize your clear speed and collect broad upgrades.
- Phase 3: rotate into targeted Heroics for your remaining high-impact upgrades, then stop when value drops.
Conclusion
A strong pre-raid dungeon plan is not about running the most dungeons. It is about running the right dungeon clusters in the right order. Start by treating reputation as your main early unlock, because it opens Heroic access and increases the value of every future run. Once those Heroic unlocks are in place for your core factions, shift into Heroics that offer multiple meaningful upgrades for your role, and avoid gambling your time on one low-chance drop.
If you want a simple self-check that prevents wasted evenings, use this every time you log in: is tonight’s plan moving a reputation threshold, unlocking a Heroic track, or upgrading a high-impact slot that makes the next run faster. If the answer is no, change the plan immediately. Pick one dungeon cluster, set a clear rotation trigger, and repeat short, clean runs until you hit your goal.
Do the unlock work early, stabilize your Heroic clears, then farm upgrades with intention. In TBC Anniversary Edition, remember that your first character’s attunement work can be leveraged for alts via the account-bound key bag system, which makes early reputation routing even more valuable.