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TBC Anniversary Gold Farms Week 1-2 Guide

05 Feb 2026
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TBC Anniversary Gold Farms Week 1-2 Guide

Gold making in Week 1-2 of TBC Anniversary is not about finding one secret spot and living there forever. It is about reading the early economy correctly, farming what the server is actually buying, and converting your time into items that sell fast. In the first two weeks, players pay premium prices for anything that accelerates leveling, professions, pre-raid gearing, and consumables.

This guide is built for efficiency and consistency. You will get open-world farms that stay profitable even with heavy competition, profession-based routes that scale with your character power, dungeon farms that work when zones are overcrowded, and a simple Auction House flipping plan for people who prefer selling instead of grinding. The goal is simple: reliable gold flow without wasting hours on low-demand materials.

How Week 1-2 Gold Farming Works in TBC Anniversary

In Week 1-2, the economy is fueled by urgency. Players rush level 70, unlock Heroics, craft pre-raid items, and prepare for Phase 1 raids. That creates nonstop demand for raw materials that feed professions and enchants.

Your job is not to farm what looks “expensive” on paper. Your job is to farm what sells immediately, then reinvest into faster farming tools. The most important concept is speed-to-sale. A farm that is slightly lower gold per hour can outperform a higher value farm if the items move instantly.

  • Week 1 demand is driven by leveling speed, crafting materials, and pre-raid upgrades.
  • Week 2 demand remains high, but more players enter the market, so competition increases.
  • Best strategy is rotating 2-3 farms so you always sell something quickly.

Practical rule: if you cannot sell your farmed items within the same day, you are likely farming the wrong thing for the first two weeks.

TBC Anniversary Week 1-2 Timeline (Why Demand Spikes)

Week 1-2 is chaotic because players have a short window to hit 70, cap reputations, and craft upgrades before raid content matters. That is why basic materials stay insanely liquid early.

  • Expansion launch: players flood Outland and buy leveling + profession materials.
  • Pre-raid gearing rush: crafted sets, gems, enchants, and dungeon prep explode demand.
  • Raid preparation: consumables, flasks, and last-minute upgrades spike prices again.

This is why “boring” materials like Netherweave, ore, and enchanting mats often outperform flashy farms. They move fast, and they move in volume.

Quick Checklist Before You Start Farming

Week 1-2 profit is lost to travel time, bad inventory habits, and slow selling. This checklist keeps your sessions clean and turns loot into gold faster.

The Setup That Saves the Most Time

  • Bring large bags and plan vendor cycles so your route never breaks.
  • Mail materials to an Auction House alt so your main stays in the field.
  • Track sessions in 30-45 minute blocks, then switch if profit drops.
  • Sell in stack sizes buyers actually want, not random full-bag dumps.

Week 1-2 buyers pay extra for convenience. Selling correct stack sizes can increase profit without changing your farm route.

What to Keep, What to Sell, What to Never Vendor

  • Always keep Netherweave Cloth and good greens (they often become faster gold as enchanting materials).
  • Always keep motes and primals even if you relist once or twice at a fair price.
  • Keep Fel Iron and Adamantite because early crafting consumes huge amounts.
  • Vendor pure trash, but do not vendor crafting mats unless you are 100% sure they have no buyer volume.

If you have Enchanting, consider disenchanting certain greens instead of listing the gear. Early weeks often favor dust, essences, and shards because they are universal and sell cleaner than random gear.

Stack Sizes That Sell Faster in Week 1-2

Item Fast-selling stacks Why it works
Netherweave Cloth 10, 20 Crafters buy for bags and First Aid, bulk buyers grab full stacks
Fel Iron Ore / Bars 10, 20 Profession leveling consumes ore nonstop
Adamantite Ore / Bars 10, 20 Week 2 demand grows as more players push higher skill tiers
Motes 5, 10 Buyers often complete primals and prefer neat counts
Primals 1, 2, 5 Fast convenience buys, easy flip targets
Common Outland Herbs 5, 10, 20 Potion and elixir crafting is bursty, smaller stacks move instantly

Best Open-World Gold Farms for Week 1-2


Open-world farms are the fastest way to start earning gold because they require no group setup and scale with your gear. The best farms early are materials that feed multiple professions, not niche drops.

Important note: many “best primal spots” online assume you have flying. In real Week 1 conditions, you should have one primal route that works without flying and one that upgrades into a flying route later.

Farm What you get Best for Why it sells in Week 1-2
Primal Fire Motes of Fire, Primal Fire Solo, small groups Used in crafts, enchants, and early consumables
Primal Water Motes of Water, Primal Water Solo Steady demand for crafting, steady flipping volume
Primal Shadow / Mana Motes + primals Solo Often less crowded than Fire, good value-per-kill
Netherweave Cloth Cloth, vendor trash, greens Everyone Mass demand, sells fast even when prices dip
Skinning Routes Leather + occasional rare hides Skinning Bulk demand from Leatherworking leveling and crafts
Mixed Humanoid Camps Cloth + greens + raw coin Flexible farmers Stable gold from volume, not one “lucky drop”

Primal Fire Farms That Stay Profitable

Primal Fire is a classic Week 1 material because many players need it immediately for crafting and upgrades. The problem is competition. The correct approach is uptime: keep killing, keep looting, keep moving.

  • If a famous Fire spot is packed, do not fight for tags. Swap to Water, Shadow, or cloth immediately.
  • Run a tight kill loop. Waiting for “perfect respawns” kills profit more than any undercut on the AH.
  • Sell both Motes and Primals depending on what your market pays more for that day.

If you do get flying early, high-density areas become much stronger, but Fire is still a volume game.

Primal Water Farms for Stable Sales

Water farms are calmer than Fire on most servers, which makes them extremely efficient in peak hours. Water also works as a rotation farm when your main spot is overcrowded.

  • Prioritize dense packs and minimal travel time over “perfect safe pulls”.
  • List in multiple stack sizes so both crafters and resellers buy it.
  • If your server is PvP heavy, Water often outperforms Fire just because you keep uptime.

Stable sales and low stress is exactly what you want in Week 1-2.

Primal Shadow and Primal Mana as High-Value Alternatives

Shadow and Mana farms are excellent “smart farmer” options. Fewer players target them, value-per-mote is often strong, and you spend less time fighting tags.

  • Shadow example (no flying): Void Ridge in Hellfire Peninsula is a classic high-uptime voidwalker farm.
  • Shadow alternative: Oshu’gun area in Nagrand can work when Hellfire is packed.
  • Mana example: Mana Wraith style mobs in Netherstorm are consistent when you want caster-demand materials.

These farms are less famous than Fire, which is exactly why they stay profitable in crowded hours.

Netherweave Cloth Farming That Converts Fast

Netherweave is one of the best Week 1-2 farms because it sells to everyone. Tailors, First Aid users, and bulk resellers all buy cloth. Even when prices dip, cloth stays liquid.

  • Best open-world style: dense humanoid camps with nonstop pulls and low travel time.
  • Loot everything: raw coin and vendor trash are a real part of profit.
  • Extra value: if you can farm cloth while also doing reputation items or quests, you double-dip progress and gold.

If you want reliable gold without gambling on mote tags, Netherweave is top-tier.

Skinning Routes for Consistent Bulk Income

Skinning looks “low value” compared to primals, but in Week 1-2 it is often one of the smoothest gold sources because leather sells in bulk and crafters burn stacks fast.

  • Pick high-density beast areas with fast respawns so you never stop skinning.
  • Sell bulk stacks for serious crafters and smaller stacks for casual buyers.
  • If your server has many Leatherworkers leveling early, leather stays strong longer than people expect.

Skinning shines when you want a calm, repeatable route with predictable sales.

Mining and Herbalism Routes for Early Outland Profit


Gathering professions often win Week 1-2 because they scale with server demand and require zero dungeon setup. The key is not random wandering. It is a repeatable loop that keeps uptime high.

Fel Iron and Adamantite Loops That Sell Instantly

Fel Iron is a Week 1 monster because everyone needs it for Blacksmithing, Engineering, and crafting kits. Adamantite becomes the Week 2 core as more players push higher profession levels. The best strategy is farming a loop that naturally produces both.

  • Week 1: prioritize Fel Iron heavy zones for profession speed and early crafts.
  • Week 2: shift toward Adamantite loops as markets move into higher tiers.
  • Always test ore vs bars. Some servers pay extra for bars because it saves time.

Ore is one of the best “always sells” categories in early TBC.

Khorium Logic: Bonus Value Without Wasting Time

Khorium is a bonus, not a plan. Chasing it as your main goal is a classic gold trap. Build a loop that prints Fel Iron and Adamantite consistently, and take Khorium when it appears naturally.

  • Route through known spawn areas without detouring or waiting.
  • Never stand still hunting rares. Your profit is nodes per hour.
  • When Khorium appears, treat it as a jackpot spike that boosts average value.

This keeps your gold per hour stable even in sessions where Khorium never shows up.

Herbalism in Week 1-2: Fast Sales vs Zone Pressure

Herbalism can be extremely profitable early because players need potions, elixirs, and later raid consumables. Herbs are often more contested than ore, so your best move is picking routes that match your server’s PvP pressure.

  • Safe routes: consistent herbs without constant fighting, great for steady sales.
  • High value routes: stronger profit, but only if you can keep moving under pressure.
  • Sell in craft-ready stacks so buyers do not “think”, they just buy.

If you want stable profit, prioritize uptime over “highest theoretical herb”.

Dungeon Gold Farms When Open World Is Overcrowded

When every open-world spawn is contested, dungeon farming becomes the clean solution. You get a controlled environment with steady pulls, guaranteed loot, and no tag wars. Week 1-2 dungeon profit comes from raw coin, Netherweave, greens, and vendor trash.

Normal Dungeon Gold: The Reliable Baseline

Your goal is repeatable clears with minimal downtime, not hunting one rare item. The best dungeons for early gold are dense, fast, and humanoid-heavy.

  • Humanoid-heavy trash gives cloth and disenchant value consistently.
  • Fast resets beat “slow perfect clears”. Speed wins Week 1-2.
  • Always vendor regularly, do not carry trash for 2 hours and break your rhythm.

If the open world is a warzone, this becomes one of the most stable gold methods.

Target Dungeons for Cloth and Raw Value

If your market is buying cloth and enchanting materials aggressively, dungeon runs can outperform open-world spots with lower loot density. One of the most consistent choices for Netherweave volume is Mana-Tombs (Normal), because it is packed and repeatable.

  • Mana-Tombs (Normal): strong Netherweave volume, steady vendor trash.
  • Sethekk Halls / Shadow Labyrinth style runs: good density and consistent loot.
  • Any dungeon with nonstop trash and minimal running time usually wins early.

Dungeon gold is “boring”, and that is why it works. It does not rely on one contested spawn or one rare drop.

Group Farm Rules That Keep Gold Per Hour High

  • Agree on loot rules before entry so there is zero mid-run drama.
  • Plan quick repair and vendor breaks on schedule, not when bags explode.
  • Avoid wipe-prone pulls. One wipe deletes more profit than 30 minutes of “good luck”.

In Week 1-2, the biggest gold loss is downtime. Your farm rules exist to remove downtime from the equation.

Flip Instead of Farm: Simple Week 1-2 Auction House Profit

If you hate grinding, flipping can still generate gold early. The trick is not trying to “play Wall Street”. Focus on high-volume items, buy at off hours, sell at peak demand windows, and avoid traps that freeze your gold for days.

Safe Flip List for Week 1-2

  • Netherweave Cloth when prices dip, resell in peak hours.
  • Fel Iron Ore and bars when undercut waves crash the market.
  • Motes and primals if you catch panic sellers listing too low.
  • Common herbs used in consumables, especially as raid prep approaches.

Flipping works best when you stick to items that sell multiple times per day.

Two Timing Rules That Multiply Profit

  • Buy when the server is quiet and sellers dump inventory for instant gold.
  • Sell during peak time when dungeon groups form and crafters are online.

Week 1-2 profit often comes from selling at the right time, not farming more.

Flipping Safety Rules (So You Do Not Get Trapped)

  • Do not invest more than 30-40% of your gold into one item.
  • Avoid slow-moving rare gear. It looks profitable but traps your gold.
  • Watch deposit costs. Some items punish constant relisting and bleed profit.

Keep it simple and liquid. Early weeks reward speed and volume, not gamble buys.

Fast Two-Session Plan for Week 1-2 Gold

This plan is for players who want a routine that works even when one spot is crowded. Each session is built to create items that sell quickly.

Session What to do Why it works
1 Netherweave cloth farm + one primal rotation Cloth sells fast, primals add high-value spikes
2 Mining or herbalism loop, then a short dungeon farm Gathering is consistent, dungeons remove competition pressure
Optional Flip 2-3 high-volume items during peak hours Turns market chaos into gold without extra grinding

If a farm becomes crowded, do not force it. Switch immediately. The fastest gold comes from staying active, not from winning spawn battles.

Common Mistakes That Kill Gold Per Hour

Mistake What it causes Best fix
Camping one contested spot for hours Low kills per minute, constant downtime Rotate 2-3 farms and keep your pace high
Farming slow-selling items Gold stuck in inventory, no cash flow Prioritize materials that sell the same day
Ignoring Auction House stack sizes Fewer buyers, slower sales Sell in stack sizes crafters actually buy
Chasing rare spawns as a main plan Unstable profit and wasted time Farm steady value and treat rares as bonus
Vendoring valuable materials by mistake Direct profit loss Mail materials to an AH alt and vendor only trash

Conclusion

The best TBC Anniversary gold farms in Week 1-2 are the ones that match early demand and convert into sales fast. Build your routine around liquid materials like Netherweave, Fel Iron, Adamantite, and primals, then rotate farms when competition slows you down. If open-world spots are chaotic, switch to dungeon farming to keep your income stable.

Week 1-2 rewards speed, flexibility, and smart selling habits. Track your sessions, sell in buyer-friendly stack sizes, and treat the Auction House as part of your profit plan, not a final step. If you keep your farm loop simple and consistent, you will have enough gold for crafted upgrades, enchants, and smooth progression without turning the first two weeks into endless grind.


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