World of Warcraft: Forever launches globally on November 4, 2026, at 3:00 p.m. PST, with nine new dungeons woven into the journey toward level 60. Their intended level ranges begin at 13 with The Hall of Thanes and extend to the endgame with Blackmaw Hold and Shaper's Terrace. This WoW Forever dungeon guide lists all nine destinations, uses Blizzard's latest published level brackets and explains how to fit them into a leveling route.
Last updated: 18.09.2026. Updated all dungeon ranges to Blizzard's September 15 list, including Krol'dok Stronghold at 40-45. The WoW Forever beta is now live; Week 1 officially includes The Hall of Thanes and Ruins of Lordaeron, while additional dungeons will open for testing later. Announced launch content is distinguished from details currently available for beta testing.
WoW Forever Dungeons: Quick Answers
How many new dungeons are coming? Blizzard lists nine new dungeons for Forever's launch.
What is the first new dungeon? The Hall of Thanes has the lowest announced bracket at levels 13-18, followed by Ruins of Lordaeron at 15-20.
What level is Krol'dok Stronghold? Its corrected range is 40-45, replacing the earlier incorrect 40-55 listing.
Where is Excavation Site? Excavation Site: Wetlands is above Whelgar's Excavation in Wetlands.
Is Blackmaw Hold the same as Barrow Deeps? No; Blackmaw Hold is a level 55-60 dungeon, while Barrow Deeps is a separate maximum-level 10-player raid connected to it through the surrounding tunnels in panel coverage.
When do the new raids open? Blizzard's announced raid unlock date is December 9, 2026, after the November 4 game launch.
All 9 New WoW Forever Dungeons at Launch
Confirmed by Blizzard: the level ranges below follow Blizzard's September 15 dungeon clarification. Locations combine the official panel recap with reported panel and preview information, including Wowhead's dungeon overview. These ranges describe intended progression; they are not a verified list of minimum portal-entry requirements.
| Dungeon | Intended levels | Location | Continent |
|---|---|---|---|
| The Hall of Thanes | 13-18 | Beneath Ironforge, Dun Morogh | Eastern Kingdoms |
| Ruins of Lordaeron | 15-20 | Lordaeron, Tirisfal Glades | Eastern Kingdoms |
| Excavation Site: Wetlands | 24-29 | Above Whelgar's Excavation, Wetlands | Eastern Kingdoms |
| City of Dalaran | 28-33 | Dalaran, Alterac Mountains | Eastern Kingdoms |
| The Drowned City | 35-40 | Off the coast of Stranglethorn Vale | Eastern Kingdoms |
| Krol'dok Stronghold | 40-45 | The Riverglades | Eastern Kingdoms |
| Alcaz Prison | 48-53 | Alcaz Island, northeast of Dustwallow Marsh | Kalimdor |
| Blackmaw Hold | 55-60 | Reported behind the furbolg gate in Azshara | Kalimdor |
| Shaper's Terrace | 58-60 | Un'Goro Crater | Kalimdor |
The September 15 list establishes the current brackets for all nine dungeons. Most importantly, the earlier 40-55 listing for Krol'dok Stronghold should no longer be used: Blizzard explicitly corrected that dungeon to 40-45.
For the wider game structure, the WoW Forever guide connects dungeon progression with classes, zones and the launch schedule.
Early Leveling Dungeons: Levels 13-33

The first four additions are in the Eastern Kingdoms, but proximity to your quest route still matters. Two early destinations are closely tied to faction capitals, while the next pair gives groups reasons to travel through Wetlands and the Alterac Mountains. Plan around your faction, available quests and a group that can actually reach the meeting point.
The Hall of Thanes: Levels 13-18
The Hall of Thanes takes players beneath Ironforge. Its early bracket makes it a natural dungeon to consider while an Alliance character is progressing through the surrounding regions. A group should still check its abilities and equipment before entering at the bottom of the range; level 13 identifies the start of the intended bracket, not a promise of an easy clear.
Ruins of Lordaeron: Levels 15-20
Ruins of Lordaeron offers an early adventure centered on the Forsaken reclaiming their ruined capital. It overlaps with The Hall of Thanes in level, so the two should not be treated as compulsory consecutive stops. For route planning, choose the destination that best fits the character's faction, location and current journey instead of crossing the continent simply to follow a numbered list.
Excavation Site: Wetlands: Levels 24-29
This dungeon belongs in Wetlands, above Whelgar's Excavation. The location is important for route planning: traveling to Tirisfal Glades would put a group in the wrong region. Its bracket leaves room for ordinary questing between the earliest new dungeons and this next group stop.
City of Dalaran: Levels 28-33
City of Dalaran brings a familiar landmark in the Alterac Mountains into the leveling dungeon route. Use the current 28-33 bracket when arranging a run. Because it overlaps with Excavation Site, a group can choose between them according to quests and travel rather than waiting for every member to reach exactly the same milestone.
Explore services related to this guide, selected from our WoW Forever catalog.
View All WoW Forever ServicesMid-Level Dungeons: Levels 35-53
The middle part of the list moves from Stranglethorn's coast to the Riverglades and then across to Kalimdor. These are separate regional trips, so the useful order depends on more than the lowest number in each bracket. Combine runs with nearby activities to avoid spending most of a session assembling and traveling.
The Drowned City: Levels 35-40
The Drowned City is set in ancient troll ruins off the coast of Stranglethorn Vale. Its current range ends at 40, making it a late-30s option rather than a dungeon to postpone until much later. Arrange a clear meeting location before the run; an offshore destination needs a more specific plan than simply telling everyone to come to Stranglethorn.
Krol'dok Stronghold: Levels 40-45
Krol'dok Stronghold is located in the Riverglades. It fits a character already spending time in that new region, allowing a dungeon visit to become part of the surrounding quest journey. Blizzard explicitly corrected its upper level from 55 to 45, so the 40-45 range is the one that should now be used for planning.
Alcaz Prison: Levels 48-53
Alcaz Prison is on Alcaz Island, northeast of Dustwallow Marsh. It is the first Kalimdor destination in this list when ordered by starting level. Before moving the group there, check that everyone has finished any necessary preparation and knows the intended approach; the zone name alone does not describe the complete trip to an island entrance.
High-Level Dungeons: Blackmaw Hold and Shaper's Terrace
The last two additions overlap near level 60. They give a group more than one high-level destination, but their level ranges do not establish a mandatory order or prove that one must be completed to enter the other. Choose according to available quests, verified rewards and the group's readiness.
Blackmaw Hold: Levels 55-60
Reported from panel coverage: Blackmaw Hold is a great furbolg city behind a gate in Azshara, with corruption spreading within. The announced 55-60 range makes it relevant before reaching the cap. Panel coverage also describes its tunnels as running deep into the mountain toward the danger associated with Barrow Deeps, connecting the dungeon and raid without establishing a mandatory attunement.
Shaper's Terrace: Levels 58-60
Shaper's Terrace adds a high-level dungeon in Un'Goro Crater centered on Titan mysteries. Its bracket begins later than Blackmaw Hold's, making it an option for the final stretch of leveling and subsequent gear preparation. The bracket alone does not establish a required item level or a particular best-in-slot reward.
WoW Forever Dungeon Leveling Order

The following sequence is a planning suggestion based on the announced brackets, not a measured fastest-leveling route. You do not need to complete every new dungeon on one character. A run is most useful when your level, current quests and available group all line up.
- Begin with an accessible early dungeon: consider The Hall of Thanes at 13-18 or Ruins of Lordaeron at 15-20 according to your faction and route.
- Return to group content in the mid-20s: Excavation Site at 24-29 overlaps with City of Dalaran at 28-33.
- Use the late-30s and early-40s stops: fit The Drowned City at 35-40 and Krol'dok Stronghold at 40-45 around regional questing.
- Plan the Kalimdor transition: consider Alcaz Prison at 48-53 when the journey to Dustwallow Marsh fits your schedule.
- Finish with high-level runs: consider Blackmaw Hold from 55 and Shaper's Terrace from 58, adjusting for the group's actual readiness.
Several gaps remain between these brackets. Fill them through the wider leveling game rather than assuming a continuous route through only the nine new dungeons. When comparing questing with repeat runs, count recruitment, travel, recovery and failed attempts as part of the time spent.
Before choosing a role for those runs, consult the WoW Forever class changes overview and the WoW Forever class tier list. A party needs players comfortable with their responsibilities, not merely a collection of individually popular class choices.
Blackmaw Hold and the Barrow Deeps Raid
Panel coverage connects the tunnels of Blackmaw Hold with Barrow Deeps, but they represent different progression steps. Blackmaw Hold is the 55-60 dungeon; Barrow Deeps is a separate maximum-level raid planned for 10 players. The dungeon's level bracket should not be applied to the raid.
The announced raid unlock date is December 9, after the November 4 launch. This gives the initial leveling period a separate purpose: reaching the cap, learning your role and preparing with a group. The WoW Forever roadmap tracks that schedule.
The connection does not, on its own, establish an attunement quest, a required key or a rule that Blackmaw Hold must be cleared before a Barrow Deeps visit. Those access details need their own confirmation. The geographic and narrative connection is useful for planning, but it should not be presented as a completed raid-unlock checklist.
Dungeon Groups, Quests and Loot
A useful dungeon plan starts with a purpose: completing available quests, learning an instance or pursuing a verified upgrade. Decide that purpose before gathering the group. It helps everyone agree on pace, optional objectives and how much time to reserve.
Confirmed by Blizzard: the Forever Deep Dive keeps threat management and crowd control important in dungeon combat. It also describes reworked dungeon itemization and advanced profession Blueprint recipes that can drop from specific dungeon bosses. These system announcements do not identify every new dungeon's individual drops.
- Agree on responsibilities: identify who leads pulls, handles healing, controls extra enemies and interrupts dangerous casts when suitable abilities are available.
- Prepare before traveling: repair, clear bag space and bring the supplies your character needs.
- Check quest progress: compare the group's available objectives before starting so missing prerequisites are discovered early.
- Discuss loot: distinguish upgrades for the role being played from secondary equipment needs before an item drops.
As of September 18, Week 1 of the WoW Forever beta officially includes only The Hall of Thanes and Ruins of Lordaeron. Additional dungeons will open later during testing, so later-dungeon boss, quest and loot details should not be presented as fully tested launch facts yet. Do not use old lore pages or another version of WoW to construct new boss and loot tables.
If your group needs help completing a particular instance once the relevant service is available, check the WoW Forever dungeon carry service for its scope. Specify the dungeon and your objective rather than assuming that completion includes a particular item or quest reward.
WoW Forever Dungeons FAQ
The most useful distinctions are between intended levels and entry restrictions, faction-oriented locations and confirmed access rules, and dungeons and raids. Those distinctions prevent an announcement table from becoming a misleading travel or progression checklist.
How Many New Dungeons Does WoW Forever Have?
Blizzard lists nine new dungeons for launch. That number describes the new additions, not a claim that Forever's entire dungeon roster contains only nine instances.
What Is the First New Dungeon in WoW Forever?
The Hall of Thanes has the earliest intended bracket at 13-18. Ruins of Lordaeron follows at 15-20 and is the early destination associated with the Forsaken reclaiming Lordaeron.
Do the Dungeon Level Ranges Mean You Cannot Enter Later?
The published table gives intended level brackets; it does not announce upper-level entry bans. Treat these numbers as progression guidance and check actual portal restrictions separately as beta testing expands.
Are The Hall of Thanes and Ruins of Lordaeron Faction-Locked?
Blizzard's official recap does not announce hard faction locks for either dungeon. Panel and preview coverage presents The Hall of Thanes as Alliance-oriented and Ruins of Lordaeron as Horde-oriented, with reports that the opposite faction can still find a way inside. Treat the exact access routes as subject to beta verification rather than describing either instance as strictly faction-locked.
Is Krol'dok Stronghold Level 40-55 or 40-45?
Its corrected intended range is 40-45. Blizzard's September 15 clarification explicitly supersedes the earlier incorrect 40-55 listing.
Is Blackmaw Hold a Dungeon or a Raid?
Blackmaw Hold is a dungeon for levels 55-60. Barrow Deeps is a separate maximum-level, 10-player raid connected to the same wider storyline and location through the tunnels described during the panel, with the announced raid unlock on December 9.
Conclusion
The value of Forever's new dungeons will come from how naturally they become part of a character's journey. Use the level list to spot opportunities, then choose runs that fit your quests, group and available time. A well-planned visit with people who want the same kind of run is a better foundation than treating all nine names as boxes to rush through.


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