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The Venomous Abyss Achievements Guide: Glory Requirements and Rewards

The Venomous Abyss Achievements Guide: Glory Requirements and Rewards
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Glory of the Venomous Raider requires eight special boss achievements in The Venomous Abyss on Normal difficulty or higher. There is one objective for every encounter, from returning Kupamanduka during Nek'zali to protecting the Greasy Hatchling during Ula'tek. Completing the full meta awards the account-wide Crimson Venomfang mount. The Ula'tek achievement also awards the Ula'took companion pet.

This guide is built for an actual achievement run, not just for checking names in a database. It gives the exact criterion, the safest raid-leader instruction, the point at which damage must stop, the most likely way an attempt fails, and the evidence the group should verify before finishing each boss. Where the public achievement text does not disclose a trigger, the guide says so instead of turning an unverified interaction into a fact.

The Venomous Abyss raid in World of Warcraft Midnight
The Venomous Abyss contains eight encounters and one Glory objective for each boss. Image: Blizzard Entertainment.

Glory of the Venomous Raider at a Glance

QuestionAnswer
Meta achievementGlory of the Venomous Raider
Raid and seasonThe Venomous Abyss, Midnight Season 2
Required difficultyNormal or higher; Raid Finder does not satisfy the eight criteria
Number of criteriaEight boss-specific achievements
Meta rewardCrimson Venomfang, an account-wide mount
Additional rewardUla'took, a companion pet from No Egg Scramble
Best default difficultyNormal, because every criterion is active while damage and survival requirements remain the most forgiving
Can it fit into one clear?Yes, every criterion can be attempted in one coordinated eight-boss run; a failed boss objective requires another eligible kill attempt
Not requiredAhead of the Curve, Cutting Edge, Mythic difficulty, or Comforting Da Spirits

All Eight Glory Requirements

#BossAchievementExact completion conditionRisk
1Nek'zali the SoulcoilerWell, Well, Little SkyReturn Kupamanduka to the Soulcoil Well, then defeat Nek'zali.Medium
2Entombed SentinelsIs Venom Stasis A Joke To You?Each Sentinel must use Vitriolic Stasis to restore more than half of its total health before the encounter is defeated.High
3The Lost ExplorersAccidental InclusionDefeat The Lost Explorers while including Hoji in the fight.Medium
4Vashnik the MalignantKept You Waiting Huh?Kill the Solidified Snake Venom, then defeat Vashnik.Low
5SszorakJumping Through HoopsJump through every ring that appears, then defeat Sszorak.High
6The Twin FangsTaking a Bite out of SlimeDuring Ravenous Feast, feed Ithraz four named slimes in the required order.High
7The Coiled AltarWatch Out Behind YouDefeat the encounter while every player is afflicted by Unnerving Fixation.Very high
8Ula'tekNo Egg ScrambleDefeat Ula'tek before the Greasy Hatchling breaks.High

The risk rating is operational rather than a statement about boss difficulty. A low-risk criterion has an obvious special target and a clear confirmation point. A high-risk criterion depends on timing, sequence, every raid member, or an interaction whose full trigger is not described in the achievement panel.

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How to Organize a One-Run Glory Clear

A Glory group loses more attempts to uncontrolled damage and unclear ownership than to raw encounter difficulty. Use Normal unless the group also needs a higher-difficulty clear. Before the first pull, pin achievement 63254, give one player authority to call the criteria, and tell everyone that a damage stop is mandatory when called. The same player should read the tracker after every kill.

ResponsibilityRecommended ownerWhat that player confirms
Achievement callerRaid leader or assistantThe current objective, the DPS-stop point, and permission to finish the boss
Interaction ownerOne mobile DPS, with a backupKupamanduka, Hoji, and any special interactable have been handled
Add markerTank or ranged assistantSolidified Snake Venom and the correct slime are marked and killed or delivered
Sequence callerOne player onlyThe four Twin Fangs slimes are completed in order
Raid-frame checkerHealer or assistantEvery player has Unnerving Fixation before the Coiled Altar dies
Credit recorderRaid leaderThe individual achievement appears before the group moves on

Reusable raid warning: “GLORY: [achievement] — owner: [name] — stop damage at [condition] — do not finish until [confirmation].” A ten-second instruction before the pull is cheaper than repeating a locked boss.

Keep the roster stable whenever possible. The Coiled Altar criterion is explicitly raid-wide, and late joins create avoidable uncertainty about eligibility and credit. Players should avoid pets, trinkets, damage-over-time effects, and automatic cleave that cannot be controlled during a stop. On bosses with a deliberate delay, survival cooldowns matter more than parsing.

How to Complete Every Venomous Abyss Glory Achievement

1. Well, Well, Little Sky — Nek'zali the Soulcoiler

Exact requirement: return Kupamanduka to the Soulcoil Well and then defeat Nek'zali. This is an interaction objective that must be completed before the kill, not a speed check.

Raid plan: assign a primary interaction player and a backup before the pull. Identify Kupamanduka and the Soulcoil Well, complete the required return, and keep boss damage controlled until the group has visual or tracker confirmation. Everyone else should continue handling normal mechanics without interfering with the assigned player.

Failure mode: the boss dies before Kupamanduka has been returned, or the group assumes proximity to the well is enough without confirming the interaction. The public criterion establishes the start and end state but does not publish every intermediate trigger; use the in-game tracker as the final authority.

Finish call: “Kupamanduka returned; tracker checked; kill.” For the underlying encounter, see the Nek'zali the Soulcoiler boss guide.

2. Is Venom Stasis A Joke To You? — Entombed Sentinels

Exact requirement: both Blood of Ula'tek and Breath of Ula'tek must use Vitriolic Stasis to restore more than half of their own total health before the encounter is defeated. The meta tracks the two Sentinels separately.

Raid plan: bring one Sentinel low enough for a qualifying recovery, stop damage, and allow its Stasis heal to complete. Repeat the process for the other Sentinel. The caller must confirm both separate criteria before allowing cleave or execute damage to finish either target. Healers should plan for an encounter that lasts longer than a standard Normal kill.

Failure mode: a Sentinel is killed early, the heal restores less than half of maximum health, or uncontrolled cleave prevents a full Stasis cast. “More than half” means the group should not aim at a borderline 50% recovery. Create a safe margin rather than relying on a rounded health-bar estimate.

Finish call: “Blood healed; Breath healed; both criteria green; resume.” Review the normal ability cycle in the Entombed Sentinels boss guide before adding the deliberate healing requirement.

3. Accidental Inclusion — The Lost Explorers

Exact requirement: defeat The Lost Explorers while including Hoji in the fight.

Raid plan: make Hoji the only achievement task discussed before the pull, assign one player to activate or bring Hoji into the encounter, and keep the bosses alive until inclusion has been confirmed. Do not add a made-up kill order, fish requirement, or damage threshold unless the current in-game objective explicitly shows it.

Failure mode: the group starts the encounter normally and assumes Hoji will count automatically. Public descriptions define the required inclusion but do not explain every interaction used to cause it. This is the encounter where a live achievement tracker or a current Adventure Guide note is more reliable than an old video.

Finish call: “Hoji included; tracker confirmed; finish.” Standard target priorities remain in the Lost Explorers boss guide.

4. Kept You Waiting Huh? — Vashnik the Malignant

Exact requirement: kill the Solidified Snake Venom before defeating Vashnik.

Raid plan: mark the achievement add as soon as it becomes available. All damage dealers switch to it, the caller confirms its death, and only then does the raid resume boss damage. This is the cleanest target-based achievement in the meta, but execute effects can still end the boss too early.

Failure mode: the raid tunnels Vashnik, cleaves the wrong add, or treats a spawn as completion without verifying the Solidified Snake Venom died. Save high burst until after the add is dead.

Finish call: “Solidified Snake Venom dead; kill Vashnik.” Use the Vashnik the Malignant boss guide for fountain control and normal positioning.

5. Jumping Through Hoops — Sszorak

Exact requirement: jump through every ring that appears during the encounter and then defeat Sszorak.

Raid plan: treat every ring as the top priority. Place a world marker on the intended movement route, designate one caller to count completed rings, and stop pushing the boss when a phase transition could overlap or skip a ring sequence. Players should preserve movement abilities for recovery rather than using them for damage uptime.

Failure mode: one ring is missed during a knockback, the group splits between two routes, or the boss is pushed while the raid is handling movement. The tracker presents a single “all rings” state, so one missed event can invalidate the entire attempt.

Finish call: “All rings complete; tracker green; burn.” Practice the encounter's wind and movement pattern first with the Sszorak boss guide.

The Coiled Altar encounter in The Venomous Abyss
Raid-wide timing objectives should be called before the final damage window. Image: Blizzard Entertainment.

6. Taking a Bite out of Slime — The Twin Fangs

Exact requirement: during Ravenous Feast, feed Ithraz the following slimes in this exact order:

  1. Crunchy Appetizer
  2. Sumptuous Soup
  3. Tasty Blob
  4. Jiggly Dessert

Raid plan: paste the sequence in raid chat, assign one caller, mark the current slime, and forbid anyone else from moving or killing a future course. The caller should announce “one,” “two,” “three,” and “four” only after each feed is accepted. Hold boss damage until all four steps have registered.

Failure mode: the right four slimes are used in the wrong order, a later slime is delivered early, or incidental damage kills the next course. Because the criterion itself supplies the full order, there is no reason to improvise.

Finish call: “Appetizer, Soup, Blob, Dessert complete; kill.” This objective has the clearest sequence in the meta and should be placed somewhere every raider can see it.

7. Watch Out Behind You — The Coiled Altar

Exact requirement: defeat the Coiled Altar while all players are afflicted by Unnerving Fixation.

Raid plan: stop damage before the boss can die, wait for the relevant application window, and have a healer or assistant check every raid frame. The kill call comes only when the complete roster shows the debuff at the same time. Save execute abilities and short offensive cooldowns for that window so the boss dies before the condition expires.

Failure mode: one living player lacks the debuff, a late battle resurrection changes the active roster, or damage-over-time effects kill the boss before the caller finishes checking. This is the highest-risk Glory objective because success depends on the state of the entire raid at the exact moment of defeat.

Finish call: “All frames have Fixation; kill now.” Learn the normal phases in the Coiled Altar boss guide, then layer the achievement window on top.

8. No Egg Scramble — Ula'tek

Exact requirement: defeat Ula'tek before the Greasy Hatchling breaks. Completing the achievement also awards the Ula'took pet.

Raid plan: appoint an egg or hatchling owner and a backup, make preservation the priority over boss damage, and announce any state change immediately. Do not let players experiment with the object during the real attempt. The public achievement text defines the required end state but does not justify adding an unconfirmed pass, soak, or debuff procedure to a permanent guide.

Failure mode: the hatchling breaks before Ula'tek dies, responsibility changes mid-pull, or the group assumes the pet reward means the criterion is optional for Glory. It is both an individual achievement with a pet and the eighth requirement of the mount meta.

Finish call: “Greasy Hatchling intact; full burn.” The Ula'tek boss guide explains the standard final-boss responsibilities.

Ula'tek final boss in The Venomous Abyss raid
No Egg Scramble is both the final Glory criterion and the source of the Ula'took pet. Image: Blizzard Entertainment.

Verified Condition vs Encounter Implementation

An achievement description can prove what must be true when the boss dies without explaining every action that creates that state. This distinction matters for Hoji, Kupamanduka, the rings, and the Greasy Hatchling. A durable guide should not copy a speculative route from a video and label it as an official mechanic.

Information typeHow to use it
Achievement criterionAuthoritative requirement: difficulty, named target, order, debuff, or required end state
Separate tracker sub-criteriaBest available confirmation that a multi-step objective has registered
Adventure Guide and visible encounter cuesCurrent implementation of the mechanic; use these during the pull
Old videos, comments, and cached guidesUseful for orientation, but not proof when they conflict with the current tracker

If a trigger is unclear, make a controlled pull, keep the boss alive, and test only one interaction at a time. Record what changed in the tracker. This produces a repeatable strategy without contaminating it with unrelated actions.

Rewards: Crimson Venomfang and Ula'took

RewardSourceWhat is requiredWhat is not required
Crimson VenomfangGlory of the Venomous RaiderAll eight boss achievementsNo random drop, bonus roll, Heroic clear, or Mythic Ula'tek kill
Ula'tookNo Egg ScrambleGreasy Hatchling remains unbroken when Ula'tek is defeated on Normal+No separate pet farm after the achievement

The mount is a deterministic collection goal: complete the listed criteria and receive the reward. It is not the Primeval Skyfriend, which belongs to the Mythic Ula'tek reward path. That distinction is important when forming a group because a Glory run is designed around special objectives on Normal+, not Mythic progression.

Glory, AotC, Cutting Edge, and Other Raid Achievements

Achievement pathDifficultyRequirement or rewardPart of Glory?
Glory of the Venomous RaiderNormal+Eight special boss objectives; Crimson VenomfangIt is the meta
Ahead of the Curve: Ula'tekHeroic+Defeat Ula'tek before the next raid tierNo
Cutting Edge: Ula'tekMythicDefeat Mythic Ula'tek before the next raid tierNo
Mythic: Ula'tekMythicMythic final-boss achievement and Venom's End titleNo
Hall of Fame: Ula'tekMythic guild progressionQualifying early guild kill and Famed Slayer of Ula'tek titleNo
Comforting Da SpiritsNormal+Experience an Ancestral Vision and comfort eight trapped spiritsNo

The separate Comforting Da Spirits achievement asks the raid to comfort Talon Queen Rah'ven, Farmer Su'mekaya, Stone Grafter Babooi'jin, Hexweaver Vola'ni, Chef Mom'jin, Trapper Haka'li, Scout Jino'ka, and Shieldbearer Kora'man during an Ancestral Vision. It is worth completing while the group is already exploring the raid, but it does not advance achievement 63254.

For the complete boss order and raid structure, use the Venomous Abyss raid overview. For boss drops, tier tokens, weapons, and trinkets, open the Venomous Abyss loot table.

Best Difficulty, Group Size, and Character Choice

Normal is the best default. Every Glory criterion explicitly works on Normal or higher, while Raid Finder does not qualify. Normal gives the group more room to hold damage, survive deliberate healing cycles, recover from movement errors, and wait for a raid-wide debuff. Heroic or Mythic adds risk without improving the Glory reward.

Flexible-size Normal groups can choose a roster they trust instead of chasing a theoretical minimum. A compact group makes raid-frame checks and movement easier; a larger group provides more utility and backups but increases the number of people who can miss a ring or lack Unnerving Fixation. Reliability is more valuable than raw item level. Bring two tanks, enough healers for an intentionally extended pull, and damage dealers who can stop immediately.

Characters with controllable damage are preferable to builds dominated by automatic cleave, long damage-over-time effects, or uncontrollable guardians. Movement tools help on Sszorak, but no class or specialization is required by the achievement text. Ask players to choose a familiar character that can survive mechanics while following calls.

One-Run Checklist and Recovery Plan

  1. Set the instance to Normal and verify every player's difficulty before entering.
  2. Track Glory of the Venomous Raider and confirm all eight criteria are visible.
  3. Assign the achievement caller, interaction owner, backup, and raid-frame checker.
  4. Disable avoidable automatic damage before every planned DPS stop.
  5. Read the one-sentence finish condition before each pull.
  6. Do not kill the boss until the caller confirms the criterion or required state.
  7. Check the individual achievement immediately after the kill and record it.
  8. If credit fails, write down the boss, suspected failure point, and roster; do not repeat the same unverified procedure blindly.
  9. Keep the four-slime order visible for The Twin Fangs.
  10. Reserve the strictest final-damage discipline for the Coiled Altar and Ula'tek.

A failed condition is not fixed by killing the same boss harder. The group needs another eligible attempt at that encounter, so identify the precise failure before the next pull. If your group wants the achievement and mount without coordinating all eight conditions in a pug, the relevant option is the Glory of the Venomous Raider service.

Common Mistakes That Waste a Glory Lockout

  • Using an old five-achievement checklist: the current Glory meta contains eight criteria, one per boss.
  • Running Raid Finder: each boss criterion specifies Normal difficulty or higher.
  • Parsing instead of pausing: Entombed Sentinels, the Coiled Altar, and Ula'tek can all fail because damage continues after a stop call.
  • Tracking the meta only: open the individual boss achievement when it has useful sub-criteria.
  • Letting several people call the slime order: use one voice and one visible list.
  • Assuming a visual effect equals credit: confirm the tracker or the awarded achievement.
  • Inventing hidden mechanics: distinguish the official end condition from an unverified method of producing it.
  • Counting Comforting Da Spirits: it is a separate Normal+ raid achievement, not one of the eight Glory requirements.
  • Confusing the mount sources: Crimson Venomfang is the Glory reward; Primeval Skyfriend belongs to Mythic Ula'tek.

Authoritative References

The live Wowhead achievement record provides the current eight-criterion meta and mount reward. Blizzard's official Venomous Abyss overview provides the complete achievement wording, difficulty requirements, Ula'took reward, additional raid achievements, and official encounter names. When a user-made route conflicts with the in-game tracker, follow the tracker.

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