The Venomous Abyss is the eight-boss raid of World of Warcraft: Midnight Season 2, opening on August 18, 2026 in North America and August 19, 2026 in Europe. The raid is located inside the Vaults of Atal’Utek on the Coiled Isle and culminates in the Ula’tek encounter.
This complete overview answers the main player questions in one place: release dates, Raid Finder wings, entrance coordinates, boss order, quick strategies, recommended raid setup, item levels, Mistcrests, tier tokens, notable Wowhead-linked loot, Great Vault rules, achievements, mounts, cosmetics and weekly priorities. Detailed item databases and full boss walkthroughs remain on their dedicated pages to avoid unnecessary duplication.
The Venomous Abyss Raid at a Glance
| Raid | The Venomous Abyss |
|---|---|
| Expansion and season | World of Warcraft: Midnight Season 2 |
| Content update | Patch 12.1: The Curse of Ula’tek |
| Location | Vaults of Atal’Utek on the Coiled Isle |
| Required character level | Level 90 |
| Number of bosses | Eight |
| Final boss | Ula’tek |
| Difficulties | Story Mode, Raid Finder, Normal, Heroic and Mythic |
| Raid Finder requirement | Minimum item level 273 |
| Normal and Heroic size | Flexible groups of 10–30 players |
| Mythic size | Fixed group of 20 players |
| Direct raid loot | Item level 279–289 in Raid Finder, 292–302 on Normal, 305–315 on Heroic and 318–344 on Mythic |
| Tier-token bosses | Entombed Sentinels, The Lost Explorers, Vashnik, Sszorak and The Twin Fangs |
| Flexible tier reward | Slumbering Coil Curio from Ula’tek |
| Main seasonal rewards | Ahead of the Curve, Cutting Edge, Venom’s End title, Crimson Venomfang and Primeval Skyfriend |

When Does The Venomous Abyss Raid Release?
Patch 12.1 launches during the week of August 11 in North America and August 12 in Europe. The raid opens with Midnight Season 2 during the following regional reset. Normal, Heroic, Mythic and Raid Finder Wing 1 are available from the first raid week; Story Mode opens one week later.
| Unlock | North America | Europe | Available content |
|---|---|---|---|
| Patch 12.1 | August 11, 2026 | August 12, 2026 | The Curse of Ula’tek content update |
| Main raid launch | August 18, 2026 | August 19, 2026 | Normal, Heroic, Mythic and Raid Finder Wing 1 |
| Story Mode and Wing 2 | August 25, 2026 | August 26, 2026 | Story Mode and Raid Finder Wing 2 |
| Raid Finder Wing 3 | September 1, 2026 | September 2, 2026 | The third Raid Finder wing |
| Raid Finder Wing 4 | September 8, 2026 | September 9, 2026 | The Coiled Altar and Ula’tek in Raid Finder |
Raid Finder Wing Schedule
Raid Finder groups the encounters into four two-boss wings. This wing order is designed for matchmaking and is not the same as the physical progression route used by organized groups.
| Wing | Wing name | Bosses | NA / EU unlock |
|---|---|---|---|
| 1 | The Soulcoilers | Nek’zali the Soulcoiler; The Twin Fangs | August 18 / August 19 |
| 2 | The Essence of Venom | Entombed Sentinels; Vashnik the Malignant | August 25 / August 26 |
| 3 | The Serpent Warren | The Lost Explorers; Sszorak | September 1 / September 2 |
| 4 | The Tomb of Ula’tek | The Coiled Altar; Ula’tek | September 8 / September 9 |
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Where Is The Venomous Abyss Raid Entrance?
The Venomous Abyss is inside the Vaults of Atal’Utek on the Coiled Isle. The current raid-entrance waypoint is:
/way #2509 47.2 21.7 The Venomous Abyss Raid EntranceThe underground Vaults can be entered through three outer gates. These waypoints are useful when the raid entrance is not yet visible on your route:
/way #2512 43.3 44.2 Gate of the Serpent Eye Entrance
/way #2512 45.4 65.9 Gate of the Eastern Fang Entrance
/way #2512 31.8 64.9 Gate of the Western Fang EntranceInstall a waypoint addon such as TomTom if you want to paste these commands directly into the game. If your route brings you to a different outer gate, follow the underground path toward the Vaults rather than trying to reach the raid marker from the surface.
All Eight Venomous Abyss Raid Bosses
The organized raid route starts with Nek’zali. The instance then splits into two branches: Entombed Sentinels and Vashnik on one side, and The Lost Explorers and Sszorak on the other. After both branches are cleared, the raid continues through The Twin Fangs, The Coiled Altar and Ula’tek.
| # | Boss | Encounter format | Main progression value |
|---|---|---|---|
| 1 | Nek’zali the Soulcoiler | Two phases and an intermission; add control around the Soulcoil Well | First loot band |
| 2 | Entombed Sentinels | Two-target encounter with split positioning and health balancing | Hands tier token |
| 3 | The Lost Explorers | Three-target encounter with possession and elemental interactions | Shoulders tier token |
| 4 | Vashnik the Malignant | Single-phase venom-management encounter | Chest tier token |
| 5 | Sszorak | Movement-heavy fight with knockbacks and a burn window | Legs tier token |
| 6 | The Twin Fangs | Two-target council encounter with venom-stack resets | Head tier token |
| 7 | The Coiled Altar | Three phases plus intermission; Zul’jan and Malacrass | Very Rare weapons and final loot band |
| 8 | Ula’tek | Three-phase final encounter with adds and shrinking safe space | Slumbering Coil Curio, special-effect loot and Mythic mount |
What Kind of Raid Is The Venomous Abyss?
The Venomous Abyss is primarily an add-control, multi-target and positioning raid. Several encounters require the group to divide damage, coordinate interrupts, protect limited arena space or reset venom-related debuffs at specific moments. Pure single-target damage still matters, especially on the final encounters, but progression groups gain more from clean assignments than from treating every pull as a target-dummy check.
| Role | Recurring raid responsibility | Preparation priority |
|---|---|---|
| Tanks | Boss separation, frontal control, planned swaps and moving encounters without blocking safe lanes | Review each tank debuff and pre-plan movement before the pull |
| Healers | Venom dispels, intermission healing, sustained raid damage and late-fight defensive coverage | Assign dispels and major cooldowns instead of reacting to every overlap |
| DPS | Priority adds, coordinated interrupts, controlled cleave and saving burst for vulnerable phases | Know which target must die first and when damage cooldowns create the most value |
| Entire raid | Safe-space management, group soaks, personal venom stacks and avoiding deaths near encounter objectives | Use consistent markers and movement lanes from the first pull |
Venomous Abyss Boss Strategy Summaries
The following summaries are designed as fast preparation notes, not replacements for full pull-by-pull guides. They focus on the mechanic that causes most wipes, the first assignment a raid leader should make and the moment when each role should spend its resources.
1. Nek’zali the Soulcoiler

- Core rule: prevent summoned enemies and player deaths from empowering the Soulcoil Well.
- Add control: interrupt, stun and kill priority Soulcoilers before they reach the center.
- Intermission: at approximately 50% health, destroy the active echoes and break their tethers before the ritual completes.
- Tanks: coordinate the active tank mechanic and position the boss so the raid can control spawned enemies without crossing dangerous effects.
- Healers: prepare for increasing raid damage when the well gains power and for the intermission damage pattern.
Read the detailed Nek’zali the Soulcoiler boss guide.
2. Entombed Sentinels

- Split the raid: keep the two Sentinels well separated and assign balanced groups to each target.
- Balance health: Vitriolic Stasis can restore the weaker Sentinel toward the healthier one, so uncontrolled health differences waste damage.
- Helical Toxins: coordinate applications rather than allowing players to collect stacks randomly.
- Add priority: kill Venom Coagulation quickly and handle dispels only when the affected player is safely positioned.
- Tanks: maintain separation and communicate swaps before movement or overlapping mechanics force the bosses together.
Read the detailed Entombed Sentinels boss guide.
3. The Lost Explorers
- Three active enemies: spread interrupts and crowd control instead of assigning every stop to one target.
- Prevent Final Ascension: use the encounter’s Disgusting Fish interaction on the correct possessed explorer before the cast completes.
- Elemental interaction: fire and frost effects can neutralize one another when positioned correctly.
- Group soak: stack assigned players for Mighty Thud rather than allowing one player to absorb the full hit.
- Healers: track dispellable effects and avoid dispelling into an unsafe elemental zone.
Read the detailed The Lost Explorers boss guide.
4. Vashnik the Malignant

- Watch the fountains: Vashnik draws from the nearest venom sources when reaching full energy, changing the next mechanic package.
- Kill living venom: focus spawned venom before it reaches the Malignant Cavity and strengthens later mechanics.
- Manage Infusion: avoid unnecessary stack overlap and use planned movement lanes for toxic ground effects.
- Tanks: coordinate Dripping Fangs and keep the boss positioned away from active venom paths.
- Healers: prepare cooldowns for overlapping infusion damage rather than spending them on isolated avoidable hits.
Read the detailed Vashnik the Malignant boss guide.
5. Sszorak
- Movement is the fight: maintain room behind your character for knockbacks and do not stand near lethal edges or cysts.
- Howling Maelstrom: move against the push while avoiding overlapping ground effects.
- Venomous Surge: place resulting hazards consistently so the raid retains clean movement lanes.
- Dig In: save offensive cooldowns for the temporary increased-damage window.
- Tanks: face Sszorak away from the group and reposition early before movement mechanics begin.
Read the detailed Sszorak boss guide.
6. The Twin Fangs

- Two-target damage: keep both enemies controlled and avoid pushing one far ahead unless the strategy explicitly requires it.
- Eternal Venom: monitor personal stacks; reaching the encounter cap is lethal.
- Ravenous Feast: complete the assigned group soak to remove venom stacks safely.
- Venomous Emergence: switch to spawned enemies immediately and use the required Stone Breaker interaction correctly.
- Kill timing: plan the final health percentages together because the surviving Fang becomes more dangerous after the other dies.
7. The Coiled Altar

- Phase structure: the raid first handles Zul’jan, then Malacrass, before fighting both together.
- Coalesced Venom: control spawned venom and use the correct tank interaction to remove it when available.
- Intermission priority: break protective effects and defeat manifestations before the raid-wide failure cast completes.
- Final phase: Zul’jan and Malacrass are Soulbound and must be finished together.
- Cooldown plan: reserve raid defensives and execute cooldowns for the combined final phase rather than spending everything in the opener.
Read the detailed The Coiled Altar boss guide.
8. Ula’tek

- Control the arena: Caustic Waves and Circling Prey progressively restrict safe space, so consistent placement matters more than last-second movement.
- Protect the eggs: venom that reaches a Devourer’s Spawn can hatch a Blightscale Viper and add sustained raid pressure.
- Priority adds: kill vipers and Doomscale Wardens before their effects compound with the next boss ability.
- Spectral Coils: use assigned group soaks rather than allowing unplanned players to split the mechanic.
- Final phase: the arena becomes less forgiving, and Demolish removes safe space. Save movement tools, healing cooldowns and combat resurrections for this section.
Read the detailed Ula’tek boss guide.
Progression Map: What Actually Causes Wipes
Damage meters rarely explain an early progression wall. The table below turns every encounter into one observable failure condition. Review the matching row after a wipe before changing the roster or adding another healer.
| Boss | Most common failure | First correction | Useful raid strength |
|---|---|---|---|
| Nek’zali | An add or dead player empowers the Soulcoil Well | Give every add wave a target marker and interrupt owner | Burst AoE, grips, stuns and reliable interrupts |
| Entombed Sentinels | Boss health drifts apart or the split groups collapse | Assign fixed sides and announce health percentages before Stasis | Balanced two-target damage and disciplined dispels |
| The Lost Explorers | Possession reaches its failure state while stops overlap elsewhere | Assign Fish users and a separate interrupt rotation to each explorer | Multi-target control and fast target switching |
| Vashnik | Living venom reaches the central cavity | Place one marker per add lane and switch before finishing casts | Priority damage, slows and planned healing cooldowns |
| Sszorak | A knockback sends players through hazards or off a safe lane | Rotate the boss early and leave an empty landing zone behind the raid | Movement damage and short burst during Dig In |
| The Twin Fangs | Players reach lethal Eternal Venom stacks | Create low-, medium- and high-stack soak groups for Ravenous Feast | Two-target damage and personal debuff awareness |
| The Coiled Altar | Venom, manifestations or boss health become uncontrolled before the final phase | Assign add killers, soak groups and a final-phase defensive rotation | Execute damage, priority cleave and coordinated raid cooldowns |
| Ula’tek | Unsafe placement consumes the arena before the final phase | Move as a group around fixed markers and reserve mobility for Demolish | Sustained add damage, survival and late-fight healing |
Raid-Leader Assignment Sheet
A short written plan is more valuable than a long voice explanation. Before the first pull, publish only the assignments players cannot improvise. The list below can be copied into a raid note and adapted to the roster.
- Interrupts: primary and backup player for each dangerous add or explorer, with a clear reset point for the rotation.
- Dispels: healer order, safe dispel marker and the debuffs that must not be removed immediately.
- Soaks: named groups for Mighty Thud, Ravenous Feast, Spectral Coils and Guillotine; include one emergency substitute per group.
- Adds: one raid marker for every priority target and one player responsible for calling target swaps.
- Movement: starting marker, rotation direction and drop zones. Change these only between pulls, not during a mechanic.
- Defensives: healer cooldowns for predictable raid-wide events and personal defensives for players assigned to high-risk mechanics.
- Combat resurrections: reserve charges for tanks, irreplaceable assignments and late-fight recovery unless the pull is already stable.
How Mechanics Scale from Raid Finder to Mythic
Higher difficulty is not only a health increase. Mechanics overlap more tightly, mistakes become less recoverable and individual assignments matter more. Use lower difficulty to practice the movement pattern you intend to keep on Heroic or Mythic.
| Difficulty | Main purpose | What to practice | Do not learn this bad habit |
|---|---|---|---|
| Story Mode | See the narrative conclusion | Basic visual language and arena layout | Assuming the full raid uses the same assignment pressure |
| Raid Finder | Matchmade access and first loot | Boss order, major telegraphs and personal debuffs | Ignoring a mechanic because the group can heal through it |
| Normal | Learn complete encounter loops | Permanent markers, interrupts, soaks and planned movement | Changing the strategy on every pull |
| Heroic | Execute under tighter overlaps | Cooldown maps, clean dispels and individual accountability | Using every raid cooldown on the first damage spike |
| Mythic | Solve encounter-specific roster and mechanic checks | Fixed assignments, exact timings and repeatable recovery calls | Relying on improvisation where a mechanic demands named players |
Recommended Raid Composition and Preparation
Normal and Heroic scale between 10 and 30 players, so there is no single mandatory composition. The following setups are practical starting points; adjust healer count for progression, player experience and encounter tuning. Mythic remains fixed at 20 players.
| Raid size | Tanks | Healers | DPS | Use case |
|---|---|---|---|---|
| 10-player flex | 2 | 2 | 6 | Small Normal or Heroic group with reliable mechanics |
| 20-player flex | 2 | 4 | 14 | Balanced starting point for organized progression |
| 30-player flex | 2 | 5–6 | 22–23 | Large community or guild run |
| 20-player Mythic | 2 | Usually 4 | Usually 14 | Fixed Mythic roster; healer count can change by encounter |
Raid-Ready Checklist
- Reach a realistic gear level for your group. The only announced hard entry requirement is item level 273 for Raid Finder. Normal, Heroic and Mythic groups set their own requirements.
- Update boss mods and WeakAuras. Use current DBM or BigWigs data and compare important alerts with the in-game Adventure Guide after major hotfixes.
- Bring current consumables. Flask, food, weapon enhancements, combat potions and health potions reduce avoidable progression losses.
- Assign interrupts and dispels. Several encounters punish overlapping stops or uncontrolled venom removal.
- Set the correct loot specialization. Weapon and trinket eligibility can change with the selected specialization.
- Plan the weekly objective before zoning in. A full clear, tier-token farm, Great Vault threshold or specific Ula’tek kill requires a different route and lockout decision.
The Venomous Abyss Loot Item Levels
Boss position determines the base item level. The final two Mythic encounters have a major reward jump and can drop item level 344 gear under the announced Season 2 system.
| Difficulty | Boss 1 | Bosses 2–3 | Bosses 4–6 | Bosses 7–8 | Upgrade track | Mistcrest dropped |
|---|---|---|---|---|---|---|
| Raid Finder | 279 | 282 | 285 | 289 | Veteran 1/6–4/6 | Veteran Mistcrest |
| Normal | 292 | 295 | 298 | 302 | Champion 1/6–4/6 | Champion Mistcrest |
| Heroic | 305 | 308 | 311 | 315 | Hero 1/6–4/6 | Hero Mistcrest |
| Mythic | 318 | 321 | 324 | 344 | Myth 1/6–3/6; final two bosses at Myth 9/6 equivalent | Myth Mistcrest |
The brackets use Nek’zali as boss 1; Entombed Sentinels and The Lost Explorers as bosses 2–3; Vashnik, Sszorak and The Twin Fangs as bosses 4–6; and The Coiled Altar and Ula’tek as bosses 7–8.
Do not confuse direct drops with Great Vault rewards. A Heroic boss directly drops Hero-track gear, while a qualifying Heroic raid slot in the Great Vault starts on the Myth track. Mythic Vault rewards use separate rules described below.
The Venomous Abyss Loot Table by Boss
This compact boss table highlights high-interest drops without duplicating the complete item database. Every armor piece, weapon, trinket and jewelry item is listed in the dedicated complete Venomous Abyss loot table. Open any Wowhead-linked item below to inspect its effect, eligible specializations and difficulty-scaled versions.
Very Rare Weapons and Venomcursed Armor
The Coiled Altar and Ula’tek contain the raid’s highest-value special-effect weapons. The currently identified Very Rare weapons are:
- Aman’muso, Warlord’s Vengeance — The Coiled Altar
- Maze-roa, Warlord’s Fury — The Coiled Altar
- Zatha’tek, Breath of Corruption — Ula’tek
- Jan’thrazet, the Soul Fang — Ula’tek
Ula’tek also drops special-effect Venomcursed armor: Venomkeeper’s Horrific Cowl, Gaze of the Coiled Watcher, Awoken Dreadfang Cuirass and Chausses of Unbound Rancor. Their value depends on specialization, secondary stats, the cantrip effect and the item’s interaction with the Catalyst. Treat them as simulation candidates, not automatic best-in-slot choices.
Tier-Set Token Bosses and Class Groups
Bosses 2 through 6 drop armor-specific tier tokens. Ula’tek drops the class-neutral Slumbering Coil Curio, which can be exchanged for a tier-set armor slot of the player’s choice.
| Boss | Tier slot | Token family | Eligible classes |
|---|---|---|---|
| Entombed Sentinels | Hands | Idol | All armor groups |
| The Lost Explorers | Shoulders | Remnant | All armor groups |
| Vashnik the Malignant | Chest | Icon | All armor groups |
| Sszorak | Legs | Relic | All armor groups |
| The Twin Fangs | Head | Effigy | All armor groups |
| Ula’tek | Any tier slot | Slumbering Coil Curio | All classes |
| Armor token | Armor type | Classes |
|---|---|---|
| Venomwoven | Cloth | Mage, Priest, Warlock |
| Venomcured | Leather | Demon Hunter, Druid, Monk, Rogue |
| Venomcast | Evoker, Hunter, Shaman | |
| Venomforged | Plate | Death Knight, Paladin, Warrior |
For every two-piece and four-piece bonus, see the Midnight Season 2 Tier Set Guide.
Midnight Catalyst Changes
Under the announced Season 2 rules, converted class-set armor inherits the original item’s secondary stats. Supported special effects can also remain after conversion, including eligible effects from Ula’tek’s Venomcursed armor. This makes some non-tier raid drops viable long-term items instead of temporary placeholders.
Before using the Catalyst, compare the item’s secondary stats, special effect, current two-piece and four-piece bonuses, and the value of the slot you would replace.
Great Vault, Nebulous Voidcores and Ascendant Venomstones
Great Vault Raid Thresholds
The raid row unlocks after 2, 4 and 6 eligible boss kills. Story Mode does not count toward these thresholds.
| Eligible boss kills | Raid choices unlocked |
|---|---|
| 2 bosses | 1 raid reward choice |
| 4 bosses | 2 raid reward choices |
| 6 bosses | 3 raid reward choices |
| Qualifying difficulty | Starting Great Vault reward |
|---|---|
| Raid Finder | Champion 1/6, item level 292 |
| Normal | Hero 1/6, item level 305 |
| Heroic | Myth 1/6, item level 318 |
| Standard Mythic bosses | Myth 6/6, item level 334 |
| Eligible Mythic Very Rare items and loot from bosses 7–8 | Myth 9/6 equivalent, item level 344 |
Nebulous Voidcore Bonus Rolls
Nebulous Voidcores can be selected as a Great Vault alternative from the beginning of Season 2. Targeting an eligible raid item costs one Voidcore instead of two under the announced Patch 12.1 changes.
Orin’s supplemental Voidcore research takes eight weeks. After the research finishes, Orin begins providing one additional Voidcore per week without another weekly quest. Because the currency is limited early in the season, prioritize tier completion, a major trinket, a special-effect weapon or another upgrade that will remain valuable for several weeks.
Ascendant Venomstones
Ascendant Venomstones become available later in the season. One is awarded from each Heroic or Mythic raid boss, Mythic+ dungeons at level +10 or higher, Tier 11 Bountiful Delves and eligible Nightmare Prey Hunt Champion boxes.
Ten Venomstones are required to upgrade one eligible item. The system can raise fully upgraded Hero, Myth and maximum-quality crafted weapons, trinkets and necklaces toward the announced Myth 8 equivalent cap. Verify the live eligibility rules before spending the currency.
The Venomous Abyss Loot Decision Framework
The best weekly reward is not always the item with the largest immediate item-level increase. Use this order when several upgrades compete for the same token, Catalyst charge, Voidcore or Great Vault choice.
- Complete a meaningful tier breakpoint. A two-piece or four-piece bonus usually changes more than upgrading one ordinary armor slot.
- Secure a difficult-to-replace weapon or trinket. Check loot specialization before the kill and simulate special-effect items for your current build.
- Protect rare final-boss opportunities. Do not automatically replace a lower-item-level special-effect piece if the higher item removes a valuable effect.
- Use the Catalyst on the right base. Prefer a slot with useful inherited secondary stats, a supported effect or a durable upgrade track.
- Compare the Great Vault against your next two weeks. A modest permanent upgrade can beat a larger item that a guaranteed tier boss will replace immediately.
- Spend limited currency last. Voidcores and later Venomstones create the most value when they solve a long-term slot rather than a temporary gap.
| Player situation | Best first target | Reason |
|---|---|---|
| 0/4 tier pieces | Reach the two-piece bonus | Fastest structural power gain for most builds |
| 3/4 tier pieces | Missing token boss, Curio or safe Catalyst conversion | Unlocks the full set bonus without wasting a flexible reward |
| Weak weapon | Eligible weapon boss with the correct loot specialization | Weapon damage or primary stats affect a large share of output |
| Strong gear but weak trinkets | Role-appropriate trinket boss | Special effects can outperform a simple item-level comparison |
| Mythic progression | Bosses 7–8 and six eligible Vault kills | Combines the highest direct loot band with all three raid choices |
| Alt with limited time | Two or four reliable kills plus a needed token boss | Creates a Vault choice without forcing an unstable full clear |
Venomous Abyss Achievements, Titles and Mounts
| Achievement or reward | Requirement | Result |
|---|---|---|
| Ahead of the Curve: Ula’tek | Defeat Ula’tek on Heroic or higher before the next raid tier | Time-limited Feat of Strength |
| Cutting Edge: Ula’tek | Defeat Ula’tek on Mythic before the next raid tier | Time-limited Feat of Strength |
| Mythic: Ula’tek | Defeat Ula’tek on Mythic | Venom’s End title |
| Hall of Fame: Ula’tek | Finish among the first 200 guilds worldwide to defeat Mythic Ula’tek | Famed Slayer of Ula’tek title |
| Glory of the Venomous Raider | Complete the required encounter achievements on Normal or higher | Crimson Venomfang mount |
| No Egg Scramble | Defeat Ula’tek before the Greasy Hatchling breaks | Ula’took companion pet |
Glory of the Venomous Raider Objectives
Glory of the Venomous Raider requires eight encounter-specific achievements on Normal difficulty or higher. These are coordinated objectives, not automatic rewards from an ordinary clear.
| Boss | Achievement | Objective summary |
|---|---|---|
| Nek’zali | Well, Well, Little Sky | Return Kupamanduka to the Soulcoil Well before defeating the boss |
| Entombed Sentinels | Is Venom Stasis A Joke To You? | Allow each Sentinel to restore more than half of its total health through Vitriolic Stasis |
| The Lost Explorers | Accidental Inclusion | Include Hoji in the encounter before completing the kill |
| Vashnik | Kept You Waiting Huh? | Kill the Solidified Snake Venom before defeating Vashnik |
| Sszorak | Jumping Through Hoops | Jump through every required ring before defeating Sszorak |
| The Twin Fangs | Taking a Bite out of Slime | Feed Ithraz the required slimes in the correct order during Ravenous Feast |
| The Coiled Altar | Watch Out Behind You | Complete the encounter while all players are affected by Unnerving Fixation |
| Ula’tek | No Egg Scramble | Defeat Ula’tek while keeping the Greasy Hatchling unbroken |
The separate Comforting Da Spirits achievement asks the raid to experience an Ancestral Vision and comfort the trapped spirits distributed through the instance.
Cosmetic and Collection Rewards
| Reward | Source | What to know |
|---|---|---|
| Soulcoiler's Rush'kah | Nek’zali bonus loot | Warband-bound cosmetic head appearance |
| Hex Lord’s Visage | The Coiled Altar | Assembled from four Hex Troll Mask Fragments |
| Ula'took | No Egg Scramble | Companion pet tied to the Ula’tek achievement |
| Crimson Venomfang | Glory of the Venomous Raider | Account-wide flying mount |
| Primeval Skyfriend | Mythic Ula’tek | Three mounts are announced per Mythic kill under the launch rules |
Crimson Venomfang
The Crimson Venomfang is awarded by Glory of the Venomous Raider. It requires deliberate completion of the raid’s encounter-specific achievements on Normal difficulty or higher; a normal weekly clear does not automatically complete the meta-achievement.
Primeval Skyfriend

The Primeval Skyfriend drops from Mythic Ula’tek. Blizzard has announced that each Mythic Ula’tek kill drops three mounts under the launch rules. Three mounts per kill does not mean every raid member receives one; distribution still depends on the group and its loot rules.
Players targeting the mount can compare the Primeval Skyfriend mount service.
Housing Trophies from Ula’tek
| Difficulty | Guaranteed trophies for qualifying raid members |
|---|---|
| Raid Finder or Normal | The Venomous Abyss Argent Trophy |
| Heroic | Argent Trophy and Gleaming Trophy |
| Mythic | Argent Trophy, Gleaming Trophy and Aureate Trophy |
Best Weekly Venomous Abyss Raid Plan
- Clear the highest difficulty you can complete reliably. Six consistent kills are usually more valuable than one or two unstable kills that fail to unlock the full raid row.
- Reach 2, 4 and 6 eligible kills. These thresholds unlock all three Great Vault raid choices.
- Map your missing tier slots before the run. Identify the required token boss and confirm your armor-token family.
- Select the correct loot specialization. Weapon and trinket eligibility can change with the active specialization.
- Prioritize bosses 7 and 8 when realistic. Their direct Mythic loot jump and unique item pools make them disproportionately valuable.
- Spend Voidcores on durable upgrades. Avoid using limited early-season currency on a small item-level increase that will be replaced immediately.
- Check live hotfixes before progression. Boss tuning, item effects and eligibility rules can change after reset.
- Finish seasonal achievements before the next tier. Ahead of the Curve, Cutting Edge and Hall of Fame are time-limited.
For a complete character-preparation route, use the Midnight Season 2 Gearing Guide.
Use the right page for the right intent: this overview explains the raid as a whole. Use the complete loot-table page for every item, and the individual boss guides for pull-by-pull mechanics. This separation keeps each resource focused and easier to maintain as tuning changes.
Venomous Abyss Raid Services
Players who need an organized clear, a specific difficulty or targeted final-boss progress can compare the available The Venomous Abyss raid services.
| Service | Included progress | Best for |
|---|---|---|
| Normal Raid | Full 8/8 clear and Normal loot opportunities | First clears, alts and entry gearing |
| Heroic Raid | Full 8/8 clear, Heroic loot opportunities and AotC eligibility | Hero-track gearing and seasonal achievement progress |
| Mythic Raid | Selectable Mythic progression up to 8/8 | Mythic Vault progress, CE progression and high-end loot |
| Ula’tek Kill | Targeted final-boss completion on the selected difficulty | 7/8 lockouts, AotC, CE and Ula’tek-specific rewards |
Related Midnight Season 2 Guides
- The Venomous Abyss Complete Loot Table
- Midnight Season 2 Tier Sets
- Midnight Season 2 Gearing Guide
- Midnight Season 2 DPS Tier List
- Midnight Season 2 Healer Tier List
- Midnight Season 2 Tank Tier List
- All WoW Raid Guides
Official Sources and Verification
- Blizzard: The Venomous Abyss launch schedule, wings, bosses and rewards
- Blizzard: Midnight Season 2 schedule and reward overview
- Blizzard: Great Vault, Voidcore, Catalyst and Venomstone changes
- Wowhead: raid entrance, route, item levels and tier-token reference
- Wowhead: raid zone, boss list and item database
Last reviewed: August 15, 2026. Boss tuning and item effects can change through hotfixes; the core route, encounter goals and decision frameworks in this guide remain applicable.






