Star Citizen Alpha 4.7.0: Roadmap

Star Citizen Alpha 4.7.0 is a frequently discussed upcoming patch, but a month window is not a fact unless RSI publishes it as a date or releases official patch notes. As of February 27, 2026, there is still no Alpha 4.7.0 entry on RSI's official Patch Notes page; the latest posted entry remains Alpha 4.6. Because of that, the only sensible way to talk about 4.7.0 without inventing anything is to stick to what RSI has publicly listed in its Roadmap Roundup updates and to clearly separate what is listed there from everything that remains unknown.
This article covers only what RSI has publicly listed under the 4.7 column in Roadmap Roundup posts dated January 28, 2026, February 11, 2026, and February 25, 2026. It does not add extra mechanics, does not claim dates, and does not promote community assumptions as facts. Where public copies show inconsistent labeling, the text calls that out directly instead of smoothing it over.
Alpha 4.7.0 timing: what is known right now
At the time of writing, there is no Alpha 4.7.0 entry on RSI's Patch Notes page. The most recent posted patch notes remain Alpha 4.6, which means RSI has not yet published the full official 4.7.0 change list in patch-notes form. For a strict "only checked information" requirement, this matters because patch notes are where exact feature behavior, exact locations, and final scope are normally confirmed in a durable, quoteable way.
The planning signal available publicly right now is the set of roadmap deliverables shown for the 4.7 column across RSI's Roadmap Roundup updates. In those Roundups, the 4.7 items are presented as roadmap deliverables (and individual cards may be marked Tentative), meaning they are planned for that column but can move. That is why this article describes them as "roadmap items listed for 4.7" rather than promising they will all land exactly as-is on the first Live day.
Alpha 4.7.0 roadmap deliverables listed publicly

The items below are the deliverables listed in the 4.7 column of RSI's Roadmap Roundup updates dated January 28, 2026, February 11, 2026, and February 25, 2026. The table exists because it is the fastest way to show "what it is, where it targets, what the card says, and why it matters" without spreading the same facts across separate paragraphs. The descriptions stay aligned to the deliverable phrasing, and anything not explicitly mentioned there is treated as unknown.
Every row that includes (Tentative) is written that way because RSI's Roundup text indicates that specific card is set to Tentative. The practical meaning is simple: it is what RSI is aiming for in that patch column, not a hard guarantee of release placement until patch notes go live.
| Category | Deliverable (4.7 column) | What the card says | Why players should care |
|---|---|---|---|
| Locations | People's Service Station | A new social station planned for Nyx, operated by the People's Alliance, providing basic restock, rearm, and refuel services. (Tentative) | Creates a predictable services node for Nyx routing and daily operations. |
| Locations | QV Breaker Stations | Implementing QV Breaker Stations in Nyx throughout the Keeger Belt. (Tentative) | Adds more Nyx space locations that can support missions and travel flow. |
| Missions | Nyx Missions (Pack 2) | A second mission pack for Nyx, expanding some missions to system-wide coverage and bringing back courier and delivery work. (Tentative) | Directly increases repeatable mission variety and logistics gameplay. |
| Ships / Contracts | New Wikelo Ships Offerings | Wikelo's Emporium prepares to offer the RSI Apollo with upgraded components and a unique base livery, earnable by completing Wikelo's contracts. (Tentative) Some public reposts/copies have shown inconsistent version labeling in the title, so final placement should be checked again when official 4.7.0 patch notes are published. | Introduces a contract-driven reward hook tied to a specific ship offering, but final details are not confirmable without patch notes. |
| Characters | New Hairstyles | Adding six new hairstyles. (Tentative) | More character customization options in the PU. |
| Gear | Light Combat Armor | Implementing a light combat armor in the Persistent Universe. (Tentative) | More FPS loadout choices. |
| Gear | Heavy Combat Armor | Implementing a heavy combat armor in the Persistent Universe. (Tentative) Later Roundup notes indicate the card received a new visual update. | More FPS loadout choices, with visible progress tracked via the card's updated visuals. |
| Gear | Claw Salamanders Faction Outfits | Multiple outfit variants for the Claw Salamanders gang in Nyx: a complete light armor set, a cape, and a mask. (Tentative) | Adds faction-tied style and gear variety linked to Nyx. |
| Gameplay / Economy | Crafting T0 | Implementing the first iteration of Crafting, introducing earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. (Listed under 4.7 in the February 25, 2026 Roadmap Roundup) | If it lands as listed, it is a new long-term progression layer built around blueprints and materials, but exact rules and limits remain unknown until patch notes. |
Nyx focus: what these items add to the system
Even without patch notes, the 4.7 roadmap column continues to point in a coherent direction: more Nyx structure and more Nyx day-to-day content. A social station with basic services is the type of infrastructure that changes how players plan travel and mission loops, because it reduces downtime and adds a stable resupply point. Breaker Stations placed across the Keeger Belt expand Nyx locations and can serve as anchors for mission routing and points of interest.
Nyx Missions (Pack 2) remains the most gameplay-visible line item in the Nyx set because it explicitly mentions new missions and the return of courier and delivery work, plus the expansion of some existing missions to system-wide coverage. That matters because it directly affects what players can run repeatedly and how varied the mission pool feels, which is usually the biggest "this patch feels different" signal for day-to-day play.
People's Service Station: what is listed and what is not
The deliverable text lists this as a Nyx social station run by the People's Alliance, described as providing basic restock, rearm, and refuel services. That is enough to treat it as a planned services hub, and to say it should support practical Nyx operations in a straightforward way. It is also enough to avoid guessing beyond that, because the deliverable does not list additional facilities, special shops, special mission terminals, or unique mechanics.
So the correct posture is: you can plan for a services node to exist in Nyx if the card lands, but you should not claim specific extra features until patch notes describe them or players confirm them in PTU/Live.
QV Breaker Stations in the Keeger Belt
The deliverable text says QV Breaker Stations are implemented in Nyx throughout the Keeger Belt. This is a location/infrastructure addition. The safe conclusion is that Nyx gains more belt structures, which can expand navigation and potentially support missions or other content hooks. The deliverable does not list exact counts, internal layouts, or specific interactions.
For that reason, this article treats Breaker Stations as "new Nyx belt structures listed for the patch column" and avoids promising specific gameplay loops. If later patch notes add details like interiors, vendors, mission terminals, or unique gameplay, that would be the place to document it as fact.
Nyx Missions (Pack 2): why it is the core line item
The mission pack is the part that most directly changes daily play. The deliverable text explicitly mentions a second pack of missions for Nyx, expanding some existing missions to be system-wide, and the return of courier and delivery missions. That is a clear signal that the mission pool is getting broader and that logistics-style gameplay is being reinforced rather than removed.
What you still cannot claim today: exact mission names, payout ranges, reputation requirements, failure conditions, or whether these missions form chains into milestone events. Those details belong in patch notes and in-play observation, not in a roadmap summary.
Wikelo and the RSI Apollo: how to describe it without guessing
The Wikelo item is specific enough to be useful, but it also requires careful wording because public copies have shown inconsistent version labeling in the card title. The deliverable text references Wikelo's Emporium offering an RSI Apollo with upgraded components and a unique base livery, tied to completing Wikelo contracts, and it is marked as Tentative in the Roadmap Roundup description. That is sufficient to describe an intended contract-driven reward path connected to a ship offering. It is not sufficient to claim cost, grind length, difficulty, or whether it is time-limited.
The only accurate stance is: this item is shown on the roadmap in the 4.7 column, but the exact version labeling and final placement should be checked again when official 4.7.0 patch notes are published, because that is where final placement is unambiguous.
What is not listed and should not be stated as fact
This item does not list contract count requirements, how the "upgraded components" compare to stock Apollo, what the livery looks like, or whether the offering is permanent. Any attempt to fill those blanks is speculation. If your requirement is "no made-up details", then the correct approach is to wait for patch notes or in-game data once the item appears in PTU/Live.
Crafting T0: what can be stated safely

Crafting T0 appears under the 4.7 heading in the February 25, 2026 Roadmap Roundup, and the Roundup text describes it as a first iteration of Crafting with earnable blueprints, material quality, and the ability to improve existing item stats through the crafting process. That is enough to treat it as a roadmap-listed system addition, but it is not enough to claim where crafting happens, what stations or locations are required, what items are eligible, how progression works, or how balance is handled.
So the safe approach is to treat Crafting T0 as a listed scope statement and stop there: blueprint earning, material quality, and stat improvement are the only confirmed talking points until patch notes describe the full ruleset.
What this article does not claim
This article does not claim a March release date, does not claim wipes, and does not claim additional 4.7.0 systems beyond the roadmap deliverables listed publicly in RSI's Roadmap Roundup posts referenced above. If it is not listed there or published as patch notes, it is treated as unknown here.
This approach is intentional: it prevents the most common error in patch-preview articles, where people mix planned deliverables, personal expectations, and community rumors into one feature list. If you want only checked info, you have to accept that the content list stays narrow until patch notes are out.
Conclusion
As of February 27, 2026, there is still no official Alpha 4.7.0 entry on RSI's Patch Notes page, so the only durable public scope signal is what RSI has listed on the roadmap via Roadmap Roundup posts. Across the January 28, February 11, and February 25, 2026 Roundups, the 4.7 roadmap deliverables center on Nyx infrastructure and missions (People's Service Station with basic services, QV Breaker Stations across the Keeger Belt, and Nyx Missions (Pack 2) including courier and delivery work returning and some system-wide mission expansion), plus customization and gear additions (six new hairstyles, light and heavy combat armor, and Claw Salamanders faction outfits). The list also includes a Wikelo-related ship offering referencing an RSI Apollo via Wikelo contracts, with inconsistent version labeling seen in some public copies that should be verified again against official 4.7.0 patch notes, and a newly listed Crafting T0 item described as blueprint-driven crafting with material quality and stat improvement, whose exact rules remain unknown until patch notes are published.