TBC Anniversary Leatherworking Leveling Guide 1-375

Leatherworking is one of the smoothest professions to level in TBC Anniversary because it has constant orange and yellow recipes with clean material flow. The problem is cost control. Players usually waste gold by crafting too many green recipes, buying expensive hides at peak prices, or switching crafts too often and losing track of what actually gives reliable skill-ups. The cheapest Leatherworking route is not about one “magic” item. It is about staying on stable recipes, crafting in brackets, and using smart hide substitutions when the Auction House is inflated.
This guide is a complete Leatherworking leveling route from 1 to 375 for WoW Classic Anniversary progression moving into The Burning Crusade. It follows an Ultra cheap AH route approach: minimal pattern hunting, predictable shopping, and bracket tables that tell you exactly what to craft, how many times to craft it, and why that craft is chosen. Threads, dyes, and salt are vendor-friendly, so the core cost is leather. If you pair Leatherworking with Skinning, this becomes extremely cheap. If you buy from the Auction House, the bracket strategy below will keep you from getting scammed by price spikes.
Leatherworking 1-300 Leveling Guide (Classic Ultra Cheap Route)
Classic Leatherworking is mainly about converting cheap leather into guaranteed skill points while stacking useful outputs like armor kits. The Ultra cheap plan uses fast early crafts, then stabilizes into “bulk crafts” that stay orange or yellow long enough to avoid green waste. The biggest cost trap in Classic Leatherworking is hides. Medium Hides and Heavy Hides have low drop rates, so their AH prices can be irrational. This guide includes hide-based alternatives, so you can swap to the cheaper path on your realm without breaking the leveling flow.
Ultra cheap AH route rules (how to stay cheap on any server)
If you want Leatherworking to feel cheap, you need to treat it like a bracketed shopping routine. Buy only what you need for the next 20 to 40 skill points, craft the full bracket, train immediately, then reassess prices. This prevents the “stuck at 1 skill point short” problem where you overpay because you have no choice.
- Do not grind green recipes for long. Green crafts can double your cost because skill-ups are not guaranteed.
- Check leather vs hide conversion. Sometimes hides are cheaper than the leather equivalent, sometimes they are a scam.
- Vendor items are part of the plan. Coarse Thread, Fine Thread, Silken Thread, Rune Thread, dyes, and salt are usually cheaper from supply vendors than from the AH.
- Craft in one sitting per bracket. That keeps your inventory manageable and makes your cost predictable.
- Stop crafting the moment you hit the next breakpoint. Extra crafts are pure waste unless the recipe is still orange.
1-55 Leatherworking leveling: scraps, armor kits, then cloaks
The first 55 points are about speed and minimal spending. If you have Ruined Leather Scraps from Skinning, convert them into Light Leather first because it is essentially free progress. Then you use Light Armor Kits because they are low friction and always available. The cloak craft finishes this bracket cleanly because it stays reliable when kits start shifting away from orange.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 1-20 | Light Leather (from scraps) | 19 | 57x Ruined Leather Scraps | Turns early scraps into guaranteed progress |
| 20-45 | Light Armor Kit | 40 | 40x Light Leather | Cheapest stable craft with no extra components |
| 45-55 | Handstitched Leather Cloak | 20 | 40x Light Leather, 20x Coarse Thread | Clean finish to 55 with predictable skill-ups |
55-120 Leatherworking leveling: bulk gloves and belts
This is the “bulk section” where Leatherworking feels extremely smooth. Embossed Leather Gloves are a pure conversion craft: easy materials, strong skill-up flow, and no awkward rare ingredients. Fine Leather Belts are chosen because they push you through the 100+ range quickly and they set up a useful alternative in the next bracket if Medium Hides are cheap.
Do not overthink resale here. Your goal is to keep the craft orange/yellow and move forward. Selling is a bonus, leveling is the main value.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 55-100 | Embossed Leather Gloves | 50 | 150x Light Leather, 100x Coarse Thread | Stable spam craft, great skill-up pacing |
| 100-120 | Fine Leather Belt | 25 | 150x Light Leather, 50x Coarse Thread | Efficient points and supports the hide alternative route |
120-135 Leatherworking leveling: Medium Leather boots (plus cheap Medium Hide alternative)
This bracket is where smart players save gold. The default craft is Dark Leather Boots, which is reliable and uses common Medium Leather. However, Medium Hides sometimes get posted cheaply by farmers who do not want to sit on them. If Medium Hides are cheaper than the leather equivalent, you can convert them with curing and use Dark Leather Belts for excellent value. This is one of the best “Ultra cheap AH” swaps in the entire profession.
Keep your Fine Leather Belts from 100-120 if you want to run the hide alternative. You will reuse them directly.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 120-135 | Dark Leather Boots | 20 | 80x Medium Leather, 40x Fine Thread, 20x Gray Dye | Reliable skill-ups with common materials |
If Medium Hide is cheap on your realm, use this alternative instead. It can be cheaper than burning Medium Leather in boots, and it often stays smoother in real AH conditions.
| Alternative skill plan | Craft | Crafts | Materials needed | Why it can be cheaper |
|---|---|---|---|---|
| 120-125 | Cured Medium Hide | 25 | 25x Medium Hide, 25x Salt | Hide conversion can beat leather pricing |
| 125-135 | Dark Leather Belt | 25 | 25x Fine Leather Belt, 25x Cured Medium Hide, 50x Fine Thread, 25x Gray Dye | Uses saved belts and turns cheap hides into skill points |
135-155 Leatherworking leveling: Dark Leather Pants + Heavy Leather conversion
Dark Leather Pants are chosen because they push you forward fast and stay consistent. After that, you convert Medium Leather into Heavy Leather. This conversion is not wasted, it is a preparation step. Heavy Leather becomes your core fuel from 165 onward, and doing the conversion inside the leveling flow keeps your purchases clean and predictable.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 135-150 | Dark Leather Pants | 25 | 300x Medium Leather, 25x Gray Dye, 25x Fine Thread | Efficient bulk craft with stable skill-ups |
| 150-155 | Heavy Leather (conversion) | 7 | 35x Medium Leather | Preps Heavy Leather for the next brackets |
155-205 Leatherworking leveling: Heavy Hide gate, then Thick Armor Kit entry

This is the bracket that separates cheap Leatherworking from expensive Leatherworking. Heavy Hides are often overpriced because they are rare drops compared to normal leather. The “main route” uses Cured Heavy Hide and then crafts that consume those hides efficiently. This is very cheap if you actually have access to Heavy Hides. If you do not, you use the alternative path that avoids the hide bottleneck by spamming Heavy Armor Kits and a couple of leather-only crafts.
The correct play is simple: if Heavy Hide is expensive, do not buy it. Use the alternative route and keep leveling. You are not losing progress, you are saving gold.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 155-165 | Cured Heavy Hide | 20 | 20x Heavy Hide, 60x Salt | Hide prep step that unlocks cheap mid leveling crafts |
| 165-180 | Heavy Armor Kit | 15 | 75x Heavy Leather, 15x Fine Thread | Fast skill points with low friction materials |
| 180-190 | Barbaric Shoulders | 10 | 80x Heavy Leather, 10x Cured Heavy Hide, 20x Fine Thread | Efficient use of cured hides, good skill-up flow |
| 190-200 | Guardian Gloves | 10 | 40x Heavy Leather, 10x Cured Heavy Hide, 10x Silken Thread | Great value if you already prepped hides |
| 200-205 | Thick Armor Kit | 5 | 25x Thick Leather, 5x Silken Thread | Clean entry into Thick Leather brackets |
If you have almost no Heavy Hides on your realm, use this alternative plan. It trades hide efficiency for availability, and it keeps you moving without overpaying.
| Hide-skip alternative | Craft | Crafts | Materials needed | When to use it |
|---|---|---|---|---|
| 155-180 | Heavy Armor Kit | 35 | 175x Heavy Leather | Heavy Hides are missing or overpriced |
| 180-200 | Barbaric Leggings (or Guardian Pants) | 10-13 | 100-130x Heavy Leather, plus Moss Agate or Silk Cloth (recipe dependent) | You need a craft that pushes you through the 190s |
205-300 Leatherworking leveling: Thick Leather crafts into Rugged Armor Kits
This is where Leatherworking becomes “clean” again. The Nightscape crafts are chosen because they are cheap in practice. Even if they use more thread than armor kits, they can vendor for decent value, which reduces your net cost. After that, you move into Rugged Armor Kits because they are the simplest leather-to-skill conversion in the late Classic range. The Wicked Leather crafts finish the last levels quickly and keep materials predictable with Rugged Leather, dye, and thread.
If you plan to specialize later, you can do it after 225. Specialization is optional for leveling. Do not let it interrupt your route.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 205-235 | Nightscape Headband | 40 | 200x Thick Leather, 80x Silken Thread | Better vendor value than kits, cheaper in real gold terms |
| 235-250 | Nightscape Pants | 15 | 210x Thick Leather, 60x Silken Thread | Stable continuation that stays efficient |
| 250-265 | Rugged Armor Kit | 25 | 125x Rugged Leather | Simple conversion craft with consistent skill-ups |
| 265-290 | Wicked Leather Bracers | 28 | 224x Rugged Leather, 28x Black Dye, 28x Rune Thread | Reliable leveling craft with predictable components |
| 290-300 | Wicked Leather Headband | 10 | 120x Rugged Leather, 10x Black Dye, 10x Rune Thread | Fast finish to 300 without recipe hunting |
Classic Leatherworking shopping list totals (1-300)
This is the approximate leather total for the Classic Ultra cheap route. You may need a small buffer if you get unlucky on yellow stretches, but Leatherworking is usually very stable when you craft bracket-by-bracket.
| Material | Total (1-300) |
|---|---|
| Ruined Leather Scraps | 57 |
| Light Leather | 380 |
| Medium Leather | 345 |
| Heavy Hide | 20 |
| Heavy Leather | 195 |
| Thick Leather | 440 |
| Rugged Leather | 475 |
Classic vendor components totals (threads, dyes, salt)
These are the predictable “supply vendor” components used across the route. If your server’s Auction House marks these up, do not buy them there. Get them from a Leatherworking Supply vendor near your trainer.
| Vendor component | Total (1-300) |
|---|---|
| Coarse Thread | 170 |
| Fine Thread | 100 |
| Silken Thread | 155 |
| Rune Thread | 38 |
| Gray Dye | 45 |
| Black Dye | 38 |
| Salt | 60 |
Leatherworking 300-375 Leveling Guide (Outland Ultra Cheap Route)

Outland Leatherworking is straightforward if you follow one key rule: convert Knothide into skill points using short, repeatable crafts that keep your shopping list clean. Armor kits are great because they keep the route simple. The only “friction points” are a limited-supply pattern for Heavy Knothide Leather, and the final drum recipes that are tied to reputation. This section shows you the cheapest way to push 300-375 without getting stuck or overpaying.
300-325 Outland Leatherworking: Knothide Armor Kits
This bracket is designed for reliability. Knothide Armor Kits are a clean material conversion and they keep your inventory easy. The recipe is yellow, so you might need a few extra crafts if you get unlucky, but this is still one of the cheapest real-world ways to start Outland Leatherworking.
Ultra cheap tip: early in TBC progression, Rugged Leather can temporarily crash in price while Knothide stays expensive. If that happens, you can craft Wicked Leather Belts (or other late Classic yellow recipes) to bridge a few points until Knothide stabilizes.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 300-325 | Knothide Armor Kit | 30 | 120x Knothide Leather | Simple conversion craft that keeps costs predictable |
325-335 Outland Leatherworking: Heavy Knothide Leather (skill-ups + future stock)
This is the most misunderstood step in Outland Leatherworking. You are not crafting hundreds of Heavy Knothide Leather just to gain 10 skill points. You craft enough to reach 335, and then (optionally) you craft extra Heavy Knothide Leather because you will need it later for Heavy Knothide Armor Kits and drums anyway. That is why this step is “cheap in the long run”: it turns your required materials into progress instead of wasted filler crafts.
Important: the Heavy Knothide Leather pattern is limited supply in Outland. If it is missing, check back later or buy it on the AH if the price is reasonable.
| Goal | Craft | Crafts | Materials needed | Why this step matters |
|---|---|---|---|---|
| Reach 335 | Heavy Knothide Leather | Craft until 335 (usually ~10-25) | 5x Knothide Leather per craft | Fast, low-friction skill-ups and required later anyway |
| Optional stock (recommended) | Heavy Knothide Leather | Make enough for kits + drums | 5x Knothide Leather per craft | Keeps future brackets cheaper and prevents emergency AH buys |
If you want a clean “no thinking” number: plan for about 150 Heavy Knothide Leather for Heavy Knothide Armor Kits later, plus extra Heavy Knothide for drums if you plan to finish with them. If you do not want to stockpile, you can craft the minimum to hit 335 and move on.
335-350 Outland Leatherworking: Thick Draenic Vest filler
This bracket uses Thick Draenic Vests because they are predictable, easy to craft, and do not require reputation gates. The recipe becomes yellow partway through, so you may need a few extra attempts, but the materials remain simple: Knothide Leather plus Rune Thread from a supply vendor.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 335-350 | Thick Draenic Vest | 20 | 280x Knothide Leather, 60x Rune Thread | Low-friction filler with stable material pricing |
350-365 Outland Leatherworking: Heavy Knothide Armor Kits
This bracket is your stabilizer before the final push. Heavy Knothide Armor Kits consume the Heavy Knothide Leather you prepared earlier, which keeps your Auction House purchases clean. The recipe becomes green near the end, so your actual craft count can vary slightly. Keep a small buffer if you want zero stress.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 350-365 | Heavy Knothide Armor Kit | 50 | 150x Heavy Knothide Leather | Uses prepared materials and keeps your route cheap |
365-375 Outland Leatherworking: Drums finish (reputation options + cheap fallback)
The drum crafts are the cleanest finish because they usually give steady skill-ups and the outputs are useful in group content. The catch is reputation. Drums of Battle requires Honored with The Sha’tar, and Drums of Panic requires Honored with Keepers of Time. If you do not want to deal with rep early, you can keep crafting Heavy Knothide Armor Kits, but because they are green, you may need more attempts per skill point. Budget logic is simple: if you can get the rep quickly, drums tend to be cheaper.
| Skill | Craft | Crafts | Materials needed | Why this craft |
|---|---|---|---|---|
| 365-370 | Drums of Battle | 6 | 36x Heavy Knothide Leather, 24x Thick Clefthoof Leather | Efficient points with useful output (Sha’tar rep) |
| 370-375 | Drums of Panic | 6 | 36x Heavy Knothide Leather, 24x Fel Hide | Clean final points without wasting extra kits (Keepers of Time rep) |
If you do not have the rep yet, continue with Heavy Knothide Armor Kits until 375. It is slightly more expensive due to green skill-ups, but it keeps your route simple and does not block your progress.
Outland Leatherworking shopping list totals (300-375)
These totals are a stable baseline for the Outland Ultra cheap route. If you get unlucky on yellow skill-ups, the easiest buffer is extra Knothide Leather because it can be converted into more Heavy Knothide Leather or extra kits.
| Material | Total (300-375) |
|---|---|
| Knothide Leather | 1510 |
| Thick Clefthoof Leather | 24 |
| Fel Hide | 24 |
Outland vendor components totals (threads)
Outland leveling is light on vendor components. Rune Thread is the main one, and you should buy it from the Leatherworking supply vendor, not the Auction House.
| Vendor component | Total (300-375) |
|---|---|
| Rune Thread | 60 |
Conclusion
This TBC Anniversary Leatherworking leveling guide is built as an Ultra cheap Auction House route that stays reliable on any realm economy. Classic Leatherworking from 1 to 300 is cheap when you treat it as bracketed conversion: scraps into Light Leather, armor kits for consistent early points, then bulk crafts like gloves and belts to avoid green waste. The first major gold-saving decision happens at 120-135, where Medium Hide curing can outperform the default Medium Leather boots route if hides are posted cheaply. After that, Dark Leather Pants and the Heavy Leather conversion step keep your material flow controlled instead of chaotic.
The mid section from 155 to 205 is where most players overspend because Heavy Hide pricing can be irrational. This guide gives you two clean options: a cured hide route that uses hides efficiently when they are available, and a hide-skip alternative that keeps you leveling even if hides are missing or overpriced. From 205 to 300, Nightscape crafts and Rugged Armor Kits bring the profession back into smooth leveling. Outland Leatherworking from 300 to 375 stays simple: kits to start, Heavy Knothide conversion for real skill-ups plus optional stock for future crafts, a short vest filler, and then a clean finish using Heavy Knothide Armor Kits and drums.